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Big Hunter Changes in the War Within Beta

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This week's War Within Beta build brought numerous changes for Hunters, affecting their class tree as well as all three spec trees. Here's everything that changed.

New Class & BM Spec Tree

As you can see, the rework is quite extensive, many talents have been removed and replaced with new ones. Existing nodes have also moved.

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We've highlighted all the Hunter changes down below.

Hunter

  • Flanking Strike- You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Generates 30 Focus for you and your pet. You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet.
  • Bestial Wrath- Normal: Sends you and your pet into a rage, instantly dealing [ 80.1% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Scent of Blood : Sends you and your pet into a rage, instantly dealing [ 69.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. and activating Bestial Wrath grants 0 charges of Barbed Shot. Normal: Sends you and your pet into a rage, instantly dealing [ 207.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Scent of Blood : Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. and activating Bestial Wrath grants 0 charges of Barbed Shot.
  • Hydra's Bite- Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to 2 enemies nearby. Serpent Sting's damage over time is increased by 20%.
  • A Murder of Crows- Summons a flock of crows to attack your target, dealing [ 576% of Attack Power ] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec.
  • Natural Mending- Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.
  • Mongoose Bite- A brutal attack that deals [ 148.6% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
  • Pathfinding- Movement speed increased by 2%. Movement speed increased by 4%.
  • Spearhead- You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. You and your pet charge your enemy, applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec.
  • Quick Load- When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec. When you fall below 40% heath, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
  • Razor Fragments- When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.
  • Wailing Arrow- Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% of Attack Power ] Physical damage. Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage.
  • Rapid Fire- Normal: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 357% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Streamline : Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 357% of Attack Power ] Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast 0% faster. Each shot generates 1 Focus. Normal: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Streamline : Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% of Attack Power ] Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast 0% faster. Each shot generates 1 Focus.
  • Killer Companion- Kill Command damage increased by 5%. Kill Command damage increased by 10%.
  • Dire Frenzy- Dire Beast lasts an additional 1 sec and deals 20% increased damage. Dire Beast lasts an additional 2 sec and deals 60% increased damage.
  • Steady Focus- Using Steady Shot twice in a row increases your haste by 7% for 15 sec. Using Steady Shot twice in a row increases your haste by 8% for 15 sec.
  • Lone Survivor- Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec.
  • Beast Cleave- After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage for the next 3.0 sec. Deals reduced damage beyond 8 targets. After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% of the damage for the next 6.0 sec. Deals reduced damage beyond 8 targets.
  • Viper's Venom- Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target. Raptor Strike and Mongoose Bite apply Serpent Sting to your target. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
  • Deadly Duo- While Spearhead is active, Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 20%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec. The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your critical strike damage against the target by 30%.
  • Streamline- Rapid Fire's damage is increased by 7%, and Rapid Fire also causes your next Aimed Shot to cast 15% faster. Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster.
  • Born To Be Wild- Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec.
  • Ruthless Marauder- Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec. Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
  • Kill Shot- You attempt to finish off a wounded target, dealing [ 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. You attempt to finish off a wounded target, dealing [ 400% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
  • Aspect of the Eagle- Normal: Increases the range of your Raptor Strike to 0 to 40 yds for 15 sec. Mongoose Bite : Increases the range of your Mongoose Bite to 0 to 40 yds for 15 sec. Normal: Increases the range of your Raptor Strike and Mastery: Spirit Bond to 0 to 40 yds for 15 sec. Mongoose Bite : Increases the range of your Mongoose Bite and Mastery: Spirit Bond to 0 to 40 yds for 15 sec.
  • Rejuvenating Wind- Maximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec. Maximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% of your maximum health over 8 sec.
  • Explosives Expert- Wildfire Bomb cooldown reduced by 1.0 sec. Wildfire Bomb cooldown reduced by 4.0 sec.
  • Volley- Rain a volley of arrows down over 6 sec, dealing up to [ 294% of Attack Power ] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Rain a volley of arrows down over 6 sec, dealing up to [ 352.8% of Attack Power ] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
  • Explosive Shot- Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 238.7% of Attack Power ] Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 291% of Attack Power ] Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
  • In the Rhythm- When Rapid Fire fully finishes channeling, gain 12% haste for 6 sec. When Rapid Fire fully finishes channeling, gain 8% haste for 6 sec.
  • Lone Wolf- Increases your damage by 10% when you do not have an active pet. Increases your damage by 5% when you do not have an active pet.
  • Legacy of the Windrunners- Aimed Shot coalesces 2 extra Wind Arrows that also shoot your target for [ 5% of Attack Power ] Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charge of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Aimed Shot coalesces 1 Wind Arrows that shoot your target for [ 20% of Attack Power ] Physical damage. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
  • Bombardier- Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault. When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec.
  • Precise Shots- Normal: Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Chimaera Shot : Aimed Shot causes your next 1-2 Chimaera Shots or Multi-Shots to deal 35% more damage. Normal: Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus. Chimaera Shot : Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus.
  • Barrage- Rapidly fires a spray of shots for 3 sec, dealing an average of [ 180.4% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Grants Beast Cleave. Marksmanship: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
  • Master Marksman- Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec. Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
  • Sweeping Spear- Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 5%. Raptor Strike, Mongoose Bite, and Butchery damage increased by 10%.
  • Thrill of the Hunt- Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 times.
  • Wildfire Infusion- Normal: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Mongoose Bite : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Butchery : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Normal: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Mongoose Bite : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Butchery : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets.
  • Serpentstalker's Trickery- Aimed Shot also fires a Serpent Sting at the primary target. Aimed Shot also fires a Serpent Sting at the primary target. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
  • Readiness- Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Trueshot grants Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
  • Survival of the Fittest- Reduces all damage you and your pet take by 20% for 6 sec. Reduces all damage you and your pet take by 30% for 6 sec.
  • Cobra Shot- A quick shot causing [ 146.3% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. A quick shot causing [ 156.5% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec.
  • Mastery: Spirit Bond- You and your pet's Focus spending abilities deal 13.2% increased damage. While your pet is active, you both regenerate 0.8% of maximum health every 5 sec. You and your pet deal 6.8% increased damage and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other.
  • Survival Hunter- Survival Hunter core passive Increases damage/healing by 36%: A Murder of Crows, Barrage, Bloodshed, Careful Aim, Carve, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Explosive Trap, Flanking Strike, Frenzy Strikes, Fury of the Eagle, Harpoon, Hydra's Bite, Improved Kill Shot, Kill Command, Mongoose Bite, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 36%: A Murder of Crows, Barrage, Bloodshed, Careful Aim, Carve, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Explosive Trap, Flanking Strike, Frenzy Strikes, Fury of the Eagle, Harpoon, Hydra's Bite, Improved Kill Shot, Kill Command, Mongoose Bite, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Infusion, Wind Arrow Survival Hunter core passive Increases damage/healing by 10%: Explosive Shot Increases periodic damage/healing by 36%: Serpent Sting and Viper's Venom
  • Tranquilizing Shot- Normal: Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Improved Tranquilizing Shot : Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Successfully dispelling an effect generates 10 Focus. Normal: Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Disruptive Rounds : Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Successfully dispelling an effect generates 10 Focus.
  • Improved Traps- The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 2.5 sec. The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec.
  • Killer Accuracy- Kill Shot critical strike chance increased by 10%. Kill Shot critical strike chance and critical strike damage increased by 20%.
  • Bloodshed- Command your pet to tear into your target, causing your target to bleed for [ 184.9% of Attack Power ] over 18 sec and increase all damage taken from your pet by 15% for 18 sec. Command your pet to tear into your target, causing your target to bleed for [ 172.8% of Attack Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec.
  • Eagletalon's True Focus- Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%. Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness.
  • Flanker's Advantage- Kill Command has an additional 15% chance to immediately reset its cooldown. Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance.
  • Lunge- Increases the range of your melee attacks and abilities by 3 yds. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec.
  • Kill Shot- You attempt to finish off a wounded target, dealing [ 278.3% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. You attempt to finish off a wounded target, dealing [ 320% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
  • Kill Command- Normal: Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 25% chance to immediately reset its cooldown. . Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus. Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 20% chance to immediately reset its cooldown. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus.
  • Stomp- When you cast Barbed Shot, your pet stomps the ground, dealing [ 37.5% of Attack Power ] Physical damage to all nearby enemies. When you cast Barbed Shot, your pet stomps the ground, dealing [ 80.3% of Attack Power ] Physical damage to all nearby enemies.
  • Raptor Strike- A vicious slash dealing [ 182.7% of Attack Power ] Physical damage. A vicious slash dealing [ 248% of Attack Power ] Physical damage.
  • Tip of the Spear- Normal: Kill Command increases the damage of your next Raptor Strike by 8%, stacking up to 3 times. Mongoose Bite : Kill Command increases the damage of your next Mongoose Bite by 8%, stacking up to 3 times. Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times.
  • Trailblazer- Your movement speed is increased by 15% anytime you have not attacked for 3 sec. Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
  • Steel Trap- Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1.
  • Coordinated Assault- Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active.
  • Careful Aim- Aimed Shot deals 25% bonus damage to targets who are above 70% health. Aimed Shot deals 50% bonus damage to targets who are above 70% health.
  • Marksmanship Hunter- Marksmanship Hunter core passive Increases damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Marksmanship Hunter core passive Increases damage/healing by 7%: Improved Kill Shot and Kill Shot Increases damage/healing by 22%: Chimaera Shot and Multi-Shot
  • Wildfire Bomb- Hurl a bomb at the target, exploding for [ 57% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Hurl a bomb at the target, exploding for [ 78% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target.
  • Fury of the Eagle- Furiously strikes all enemies in front of you, dealing [ 838.8% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Furiously strikes all enemies in front of you, dealing [ 1,140.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
  • Improved Tranquilizing Shot- When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. Beast Mastery, Marksmanship, Initial: When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. Survival: When Tranquilizing Shot successfully dispels an effect or Muzzle interrupts a cast, gain 10 Focus.
  • Barbed Shot- Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec.
  • Kill Command- Give the command to kill, causing your pet to savagely deal [ 159% of Attack Power ] Physical damage to the enemy. Give the command to kill, causing your pet to savagely deal [ 148.6% of Attack Power ] Physical damage to the enemy.
  • Frenzy Strikes- Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. Butchery reduces the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.
  • Aimed Shot- Normal: A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Chimaera Shot : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot also fires a Serpent Sting at the primary target.
  • Beast Mastery Hunter- Beast Mastery Hunter core passive Increases damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases damage/healing by 50%: Volley Increases damage/healing by 15%: Improved Kill Shot and Kill Shot Beast Mastery Hunter core passive Increases damage/healing by 50%: Volley
  • Moment of Opportunity (New)- When a trap triggers, you gain Aspect of the Cheetah for 3 sec. Can only occur every 1 min.
  • Ghillie Suit (New)- You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage.
  • Padded Armor (New)- Survival of the Fittest gains an additional charge.
  • Tar-Coated Bindings (New)- Binding Shot's stun duration is increased by 1 sec.
  • Scout's Instincts (New)- You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
  • Killer Cobra (New)- Kill Shot applies Serpent Sting for 18 sec. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
  • Exposed Flank (New)- Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec.
  • Kodo Tranquilizer (New)- Tanquilizing Shot removes up to 1 additional Magic effects from its target.
  • Kill Zone (New)- Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley.
  • Shower of Blood (New)- Bloodshed now hits 2 additional nearby targets.
  • Small Game Hunter (New)- Multi-Shot deals 100% increased damage and Explosive Shot deals 25% increased damage.
  • Trigger Finger (New)- You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet.
  • No Hard Feelings (New)- When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
  • Explosive Venom (New)- Every 5 cast of Cobra Shot or Multi-Shot will apply Serpent Sting to targets hit.
  • Fan the Hammer (New)- Rapid Fire shoots 3 additional shots.
  • Relentless Primal Ferocity (New)- Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated assault, Kill Command generates 1 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%.
  • Wailing Arrow (New)- After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage.
  • Rapid Fire Barrage (New)- Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec.
  • Penetrating Shots (New)- Gain critical strike damage equal to 20% of your critical strike chance.
  • Grenade Juggler (New)- Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec.
  • A Murder of Crows (New)- Every 5 cast of Kill Command summons a Murder of Crows. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec.
  • Sic 'Em (New)- Kill Shot critical strikes reset the cooldown of Kill Command.
  • Basilisk Collar (New)- Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%.
  • Devilsaur Tranquilizer (New)- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
  • Laceration (New)- When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec.
  • Merciless Blows (New)- Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets.
  • Emergency Salve (New)- Feign Death and Aspect of the Turtle removes poison and disease effects from you.
  • Flanker's Advantage (New)- Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance.
  • Unnatural Causes (New)- Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
  • Wildfire Infusion (New)- Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 sec.
  • Scrappy (New)- Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
  • Outland Venom (New)- Each damage over time effect on a target increases the critical strike damage they receive from you by 2%.
  • Huntmaster's Call (New)- Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste.
  • Territorial Instincts (New)- Intimidation can now be cast without a pet and stuns 2 additional nearby enemies for 50% effectiveness.
  • Kindling Flare (New)- Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare.
  • Contagious Reagents (New)- Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies.
  • Sulfur-Lined Pockets (New)- Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness.
  • Go for the Throat (New)- Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
  • Serrated Tips (New)- You gain 5% more critical strike from critical strike sources.
  • Venomous Bite (New)- Bloodshed increases all damage taken from your pet by an additional 15%, and Kill Command deals 20% increased damage to the target.
  • Specialized Arsenal (New)- Kill Command deals 10% increased damage.
  • Symbiotic Adrenaline (New)- The cooldown of Coordinated Assault is reduced by 60.

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