exocant

Yor'sahj Heroic black-purple-red-yellow combo question

Sign in to follow this  

9 posts in this topic

Hello,

My guild only recently started progressing on Yor'sahj Heroic. In your guide, you suggest dealing with the black-purple-red-yellow combo by killing purple. Many people in my guild and on my server are saying to kill yellow. I tried to come up with arguments to counter them, but I didn't manage. Could you please help me there?

Edited by exocant

Share this post


Link to post
Share on other sites

The reasoning is simple: having purple active means that you cannot heal players (you can perform only very very minimal healing), so if the other oozes are dealing damage to your raid, you will end up wiping.

From your combination, both black and red deal damage to the raid. Black especially deals quite a bit. You will find it difficult to keep players alive through that sort of damage without healing.

On the other hand, if you kill purple, you will be able to heal as much as you want. Yes, there is more damage to counter (from yellow being active), but with proper healing and usage of healing cooldowns, you should be ok.

Note that with the 20% nerf active, it might be possible to do it by killing yellow now, too, but you still need to be very careful not to trigger Deep Corruption (more details about Deep Corruption can be found in our guide).

  • Like 1

Share this post


Link to post
Share on other sites

Actually, killing yellow has been viable for a long time. Some hardcore guilds have been doing that during heroic progression. The main reason why we advise to kill purple and not yellow is because we believe that most players prefer pulling out big healing numbers rather than having to deal with a complex mechanic like Deep Corruption.

  • Like 1

Share this post


Link to post
Share on other sites

My guild has always killed purple. Basically we have always felt that it's easier for our healing team to just heal their asses off then like Damien said about dealing with Deep Corruption.

At this point, it doesn't matter probably. But during progression, we would actually use bloodlust on this phase for the added increase to healing output.

Share this post


Link to post
Share on other sites

Personally we found killing yellow to just work out better. Having yellow and black means two waves of adds and probably none or very little dps on the boss. Pre nerf this made the enrage timer trivial at times (for us). By killing yellow we left purple up, but once we've gotten used to it, it has become a non factor. Ensure each healer has preassigned targets for healing and just heal through the black / red damage. Be sure to use cooldowns that don't add stacks. Disc priest bubbles are awesome.

Edited by HardBeatZ

Share this post


Link to post
Share on other sites

All these answers are great and as you can see raid groups can approach this combination in different ways. Basically you should just try both options out and ask your healers which one they prefer.

In my guild we tried both and decided that killing purple was the easiest, pop heroism, bubble halfway through with selfcooldowns and healthstones. Most adds were killed by 'passive aoe' (cunning of cruel, D&D, chain lightning, disease spread, bleed spread and so on).

  • Like 1

Share this post


Link to post
Share on other sites

As my guild's raid leader, on this combination, I kill Yellow. Healing through Red, Black, and Purple just requires stacking tightly to minimize the Red damage is trivial with a Holy Paladin and any other healer only using their big heals (Divine Light, Greater Healing Wave, Healing Touch, Greater Heal). Red, Yellow, and Black does terrible things to the group, especially with two healers including massive damage and 2 sets of adds from the Black Ooze. You should only deal with Red, Yellow, and Black when you get the "Oily Stoplight" which is Red, Yellow, Green, and Black (kill Green, pop Hero/Bloodlust/Timewarp).

Share this post


Link to post
Share on other sites

(10man) The healing for red-black-purple is not very strenuous: Red targets the three people furthest away, and black prefers to target ranged and healers. So you have your ranged stack dead centre under the boss, and the melee stand on the edge of the targeting circle, with tank at max hitbox. Then the tank + 2 melee take red damage, and ranged take black damage, so the damage is spread around.

To heal this all you need is 1 healer per party sequentially casting a large heal on the party members one by one. If you have a raid cooldown available like Aura Mastery or PW:Barrier, or a tank 4pc bonus, then you barely need to do any healing at all.

IMHO this is a lot simpler than dealing with the logistics of the double black spawn, not to mention the massive raid damage yellow does.

Share this post


Link to post
Share on other sites

Well we also kill yellow for this just to maximize boss dps (necessary during progression for us, now it's just because we want to go through it as fast as possible). Have a holy paladin put the beacon on the tank and heal up the red targets with big heals and all is fine. Usually our firemage and me playing arms in that fight just kill the black adds in a few seconds, so they don't contribute a lot leaving us with just red and purple, which is totally manageable (especially now with 20% nerf). If you are not able to kill the adds that quickly you're in for some trouble either way, because if you kill purple you have 2 sets of adds... While that's great for boosting your DPS (for those world-of-logs-highscore-guys) it sure isn't great for the boss-dps.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Nergul
      About us
      Wardance is an active raiding guild whose goal is to see and conquer all of the current content and beyond while allowing our members to enjoy a life outside the game. We have been actively raiding as a team since ToC in Wrath of the Lich King some of us have been playing together much longer than that.
      We are currently looking for exceptional individuals that want to progress through current raid content and future expansions. We will be working on completing mythics and achievements for the encounters and intend to raid through this entire expansion and beyond. If this interests you please contact us.
      Recruitment Info
      Recruitment Needs:
      Tanks: (Low) Druid // Monk
      Melee DPS: Rogue // Monk // Demon Hunter
      Ranged DPS: Priest // Mage // Druid
      Healer: Druid // Paladin
      Please be at least 900+ ilvl and have decent progress on your artifact weapon.
      All Exceptional!!! classes/roles that may not be listed are still encouraged to apply.
      Preferred Applicants: Those who enjoy playing the game at a high level that prefer not to raid more than 2 days/6 hours a week. The ideal candidate will be one that is actively doing relevant content in game outside of our raid schedule with other guild members.
      Schedule Info
      Progression Schedule:
      Days (2): Tuesday & Wednesday
      Hours: 8:00 PM - 11:00 PM EST
      Farm Schedule:
      Days (1): Sunday
      Hours: 6:00 PM - 9:00 PM EST
      We pride ourselves on having a minimally invasive raid schedule, however we are very serious for the nights we are raiding as far as getting things done. We would like to see members online more than simply just raid nights and often do other things on those nights even though nothing is officially scheduled. We do not plan to alter our raid times but circumstances could come up that require us to do so. Despite any changes that may occur to the raid schedule we tend to preserve weekends as they are sacred to many of us.
      Contact Info
      Nergul#1277
      Auura#1871
      Recruitment Expectations & Member Conduct
      Our reputation on Zul'jin is very important to us, as it should be. We expect all of our members to act mature, and show the utmost respect towards others, whether it be in guild or out of guild. We do not participate in realm forum trolling or epeening. We let our guild achievements and attitude do the talking.
      As a recruit, our expectations as far as gems, enchants, consumable usage and attendance is identical to our veterans. Not meeting that expectation means you have failed your application. While we do not ONLY consider players decked in Mythic Raiding gear, please do not you waste your time and ours if your main cannot out-gear my alts, there are plenty of opportunities to gear up out there between dungeons, weekly chests, LFR, and pug raiding. Do not go AFK during trash, show up late to raids, or fail to understand the basic mechanics of your class or raid encounters or you will not make it to full member status. Assuming you reach the end of the 28 day Trial period, the officers will determine whether you were successful or not and will decide to either promote you to veteran, extend your probation or ask you to leave the guild.
      Loot
      Wardance runs a Loot Council system. The members of the Loot Council will decide distribution based on several parameters such as attendance, performance, biggest upgrade (including set bonuses), contribution to raid progress, etc. I assure you that these discussions are well thought out and fair. We use RCLootCouncil to track loot history and keep things open during the loot process.
    • By tanksta1
      [H] Salvation (est.2007) is a progression raiding guild on US-Cenarion Circle/Sisters of Elune.
      Objective
      Salvation is actively searching and recruiting players for current heroic content. What we look to do in the short-term is recruit players and gear them in our farm content. Mythic + will be run as well since it serves as another outlet to gearing up. By doing this we prepare them for our long-term goal, Mythic Mode Progression.
      Recruiting for Tomb of Sargeras
      Tanks- Closed Melee- Rogue x1, Arms/Fury Warrior x1 Ranged- Mages x1, Hunter x2, Warlock x2, Balance Druid x1 Healers- Holy/Disc Priest x1, Resto/Ele Shaman x1

      ***Exceptional applicants can feel free to sign up even if we aren't recruiting your class/spec. Outstanding applications will always be considered.
      We are also accepting players that engage in social aspects of the WoW community such as leveling, PvP, questing, dungeon finding, roleplaying and other challenging activites. We provide monthly guild events. For example, the Tournament of Tiny Champions. It’s a pet battle tournament where guildies compete with each other using 3-6 of their mightiest level 25 tiny champions. We are expanding this extremely fun side of Salvation so that everyone can join in on some action and prizes!
      Raiding Schedule
      Our schedule is as follows. We push content three times a week for 3 hours at a time starting at 6:00pm to 9:00pm PST Tuesdays, Thursdays, and Mondays. 
      Our Raiding Requirements
      You must be able to raid all three nights. Be on time for raid. Lateness will not be tolerated. Be able to play the optimal specialization for Legion raid encounters. (this requirement is more towards the pure dps classes and hybrid classes in some special cases) Come prepared with the knowledge of the Legion raid bosses and mechanics. Have Discord app installed and a working microphone to communicate. Discord browser and phone app is also acceptable. (Note: Some of these requirements will change as time goes on.)
      How to Join
      Please sign up on our guild website at:
      www.salvationcc.guildlaunch.com Want to reach me in game? On Discord? Questions or concerns? Hit me up at:
      Battletag: Zanngetsu#1255 Discord: Tankstâ2329  
    • By Dominia
      WE ARE LOOKING FOR DPS ONLY.
      WE ARE FULL ON DK, MAGE, DRUID, AND ROGUE CLASSES.
      WE ARE ON EARTHEN RING BUT YOU DO NOT HAVE TO SERVER TRANSFER OR JOIN THE GUILD TO RAID WITH US.
      <Mythic on Mains> is comprised of raiders who value their time and enjoy playing together. The core group has continually cleared current content Ahead of the Curve on both Normal and Heroic since Warlords of Draenor. 
       
      We raid Thursday and Sunday evenings from 7:45pm-11pm EASTERN.
      Invites: 7:45pm -- First Pull: 8:00pm -- End: 11:00pm

      REQUIREMENTS
      ilvl 890+
      Artifact 50+
       
      EXPECTATIONS
      1. Be available for both raid nights and for the entire scheduled raid time (Invites: 7:45pm, End: 11:00pm).
       
      2. Let us know of scheduled absences as far in advance as possible. We have low tolerance for repeated no-shows but we understand emergencies do happen.
       
      3. Use the highest available enchants and gems in your gear.
       
      4. Maintain an appropriate understanding of your class spec, talents, and rotations. 
      5. Bring appropriate buff food, potions, and flasks.
       
      6. Review fight strategies and videos when requested.
       
      7. Take suggestions for improvement and follow directions on voice chat.
       
      8. Bring the fun.
       
      REQUIRED ADD-ONS
      DBM or Big Wigs
      Exorsus Raid Tools
      GTFO (not required but highly recommended)
       
      REQUIRED VOICE CHAT
      Discord 
      If you are interested in joining us, please post the following information on Discord at https://discord.gg/vBvaDZy and someone will get back to you as soon as possible:
      Toon Name@Server
      Class: Spec/Off Spec
      Main Spec: iLevel / artifact level / AK level
      Prior Raid Experience
      Battletag
      CONTACT INFO
      BNet: Dominia#1504 or Malgolath#1310
      Discord: Dominia#5437 or Malgolath#0468
      Twitter: @TheRealDominia or @Malgolath
    • By salamancer
      <Minions Inc> is a heroic raid focused guild looking to round out our roster with some ranged DPS. Many of us are former mythic raiders that grew tired of the drama that always seemed to follow mythic raiding and now just enjoy clearing heroic at a reasonable pace and having fun. We're an adult guild, If you're easily offended you won't enjoy it here. That being said we do expect our raiders to focus on progression, continually strive to improve, come to raids prepared with flask/pots/food etc. and maintain a 75% attendance rate.
      Raid Progress: 8/9 H
      Raid Times: Tuesday 7-10PM PST (Progression) Thursday 7-10PM 
      PST (Progression) Friday 7-10PM PST (Alt Raid, not required)
      We also run mythic+ dungeons on the weekends so if you have a mythic keystone, don't be afraid to ask if anyone wants to run with you!
      Role Needs: Any Ranged DPS, Resto Druid or Holy Priest, and a dedicated Tank.
      Loot Distribtion: EP/GP
      Voice Program: Discord
      Contact Us For More Info:
      Mal (GM) - (Discord) Malevicent#2694 - (Bnet) Malevicent#1456
      Shuzo (Officer) - (Discord) Snapplez#7561 - (Bnet) Snapplez#1989
      Asep (Officer_ -Bnet - Salamancer#1386
    • By Nobbykinz
      Autumn Mist is a raiding & social guild looking for players like you.
      http://www.autumn-mist.net

      We are mostly searching to increase our DPS raid team so we can advance further through Heroic Tos and onto Mythic.
      We are a very active guild with events on most days:
      We are a very active guild with events on most days for example:

      Wed: Day of Reset
      Thurs: TOS Heroic
      Fri: Mythic + night
      Sat: TOS N
      Sun: Gear up sunday + TOS Heroic
      Mon: NH HC
      Tues: Transmog Tuesday

      All starting at 8pm Server time other then the whole day events and posted in the calender.
      Feel free to apply via the website, or add me on bnet if you want a chat, Nobbykinz#2994 all questions welcome.