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Hunter Changes in War Within Beta Build 55815

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Following the Hunter overhaul on the War Within Beta, Hunters receive a lot of changes in this week's build!

Latest Hunter Changes

  • Wailing Arrow - Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Normal: Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target
  • Explosives Expert - Wildfire Bomb cooldown reduced by 4.0 2.0 sec.
  • Focused Aim - Aimed Shot and Rapid Fire damage increased by 5%. 5.0%.
  • Spearhead - You and your pet charge your enemy, applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. You and your pet charge your enemy, bleeding your target for [ 300% of Attack Power ] damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec.
  • Born To Be Wild - Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by 30 sec.
  • High Explosive Trap - Normal: Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.. Binding Shackles : Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Trap will exist for 60 sec Limit 1. Limit 1
  • Bombardier - When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec. When Coordinated Assault ends, your next 2 Explosive Shots have their cooldown reduced by 100% and their Focus cost reduced by 100%.
  • Wildfire Infusion - Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown Kill Command reduces the cooldown of Wildfire Bomb by 2 1 sec.
  • Posthaste - Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 50 25% of Spell Power ]% for 4 sec.
  • Dire Beast - Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. Generates 20 Focus
  • Grenade Juggler - Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.
  • Tar Trap - All enemies have 50% reduced movement speed while in the area of effect. Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. Trap will exist for 60 sec. Limit 1
  • Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
  • Kill Command - Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy
  • Exposed Flank - Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec. Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command to hit 2 additional nearby enemies for 10 sec.
  • Symphonic Arsenal - Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 56% 33.6% of Attack Power ] Arcane damage to up to 6 5 targets within 8 yds of your Sentinel targets.
  • Explosive Venom - Every 5 cast of Cobra Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
  • Huntmaster's Call - Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle Hati Increases the damage of all your pets by 15%. 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% 320% of Attack Power ] damage over 8 sec and grants you 10% Haste.
  • Thrill of the Hunt - Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 3 times.
  • Wailing Arrow - Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target
  • Aimed Shot - Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage Normal: A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage
  • Flanker's Advantage - Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Kill Command has an additional 10% chance to immediately reset its cooldown, increased to 20% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 30%, based on your critical strike chance.
  • War Orders - Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% 50% chance to reset the cooldown of Kill Command.

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