Jump to content
Sign in to follow this  

The War Within Beta Development Notes: June 25th

Recommended Posts


A new War Within Beta build just arrived for testing and Blizzard posted the development notes for the latest update. Check them out to find out what's new!

Blizzard Logo(Source)

Here are this week’s changes to The War Within beta:


  • Developer’s note: In today’s build, Avoidance and Leech rating on gear gives half as much percent value as before, and we’ve reduced the amount of these stats given by most talents. Both stats, Avoidance in particular, are extremely effective against the damage non-tank players face. By the end of an expansion, the amount of Avoidance appearing on gear reduces so much damage that acquiring pieces with it can feel required to do the hardest content, particularly extremely high Mythic+ keys. By reducing the amount of value given per rating, our goal is for pieces with those stats to remain valuable, but for the gap between players with and without them to be closer.
  • Reduced the percentage granted by Avoidance and Leech rating by 50%.
  • The following Leech and Avoidance effects have also been reduced:
    • Death Knight
      • Lichborne now grants 6% Leech (was 10%).
      • Vampiric Aura now grants 2% Leech (was 3%).
      • Blood Scent now grants 3% Leech (was 5%).
    • Demon Hunter
      • Soul Rending now grants 6% Leech (was 10%).
    • Evoker
      • Regenerative Magic now grants 2% Leech (was 3%).
    • Hunter
      • Sentinel’s Protection now grants 3% Leech (was 5%).
      • Predator’s Thirst now grants 6% Leech (was 10%).
      • Hunter’s Avoidance now grants 5% Avoidance (was 6%).
    • Mage
      • Merely a Setback now grants 3% Leech (was 5%).
    • Paladin
      • Sanctified Plates now grants 3% Avoidance (was 5%).
    • Priest
      • Sanguine Teachings now grants 2% Leech (was 3%).
    • Rogue
      • Leeching Poison now grants 3% Leech (was 5%).
      • Shadowheart now grants 2% Leech (was 3%).
    • Warlock
      • Lifeblood now grants 4% Leech (was 7%).
    • Warrior
      • Leeching Strikes now grants 3% Leech (was 5%).
      • Seasoned Soldier now grants 5% Avoidance (was 10%).
    • Frost
      • Icecap now crits with Obliterate and Frost Strike no longer reduce Icecap cooldown. Now grants 15 second cooldown for Pillar of Frost.
      • Spending runes no longer increases the Strength bonus of Pillar of Frost.
      • Enduring Strength’s Strength bonus decreased to 15% (was 25%).
      • The functionality that increased Obliteration’s Frost Strike runic power cost and damage has been removed.
      • Murderous Efficiency’s chance to grant a Rune reduced to 25% (was 50%).
      • Frost Strike damage increased by 23%.
      • Obliterate damage increased by 23%.
      • Howling Blast damage increased by 23%.
      • Frost Fever damage increased by 23%.
      • Remorseless Winter damage increased by 23%.
      • Glacial Advance damage increased by 23%.
      • Frostsycthe damage increased by 5%.
      • Chill Streak damage increased by 23%.
      • Frostwyrm’s Fury damage increased by 10%.
      • Breath of Sindragosa damage increased by 23% and cost per second reduced to 17 (was 18).
      • Icy Death Torrent damage increased by 100%.
      • Inexorable Assault damage increased by 23%.
    • Hero Talents
      • Aldrachi Reaver
        • Art of the Glaive’s Soul Fragment threshold to activate Reaver’s Glaive reduced to 30.
    • Connectors repositioned to avoid a scenario where Improved Stampeding Roar could be taken without Stampeding Roar.
    • Positions of Fluid Form and Forestwalk swapped.
    • Hero Talents
      • Keeper of the Grove (Balance/Restoration)
        • Grove’s Inspiration increases damage dealt by Wrath and Starfire by 10% (was 15%).
        • Cenarius’ Might increases your Haste by 10% (was 8%).
    • Balance
      • All ability damage increased by 5%.
      • Starsurge damage increased by 15%.
      • Starfall damage increased by 15%.
      • Fury of Elune damage increased by 15%.
      • Full Moon damage increased by 15%.
      • Shooting Stars damage increased by 20%.
      • Stellar Flare damage increased by 10%.
      • Power of Goldrinn damage increased by 10%.
      • Denizen of the Dream damage increased by 10%.
      • Orbital Strike damage increased by 25%.
      • Greater Alignment causes Celestial Alignment to increase the damage your eclipses grant by 8% (was 5%).
    • New Talent: Blackrock Munitions – The damage of Explosive Shot is increased by 8%.
    • New Talent: Implosive Trap – Hurls a fire trap to the target location that explodes when an enemy approaches, causing Fire damage and knocking all enemies up. Limit 1. Choice node with High Explosive Trap.
    • Territorial Instincts has been redesigned – Casting Intimidation without an active pet summons one from your stable.
    • Talent nodes in Gate 2 have been repositioned.
    • Concussive Shot and Wilderness Medicine now connect to Scare Beast and Scout’s Instinct respectively.
    • The following talents have been removed:
      • Steel Trap
      • Death Chakram
        • Developer’s note: One of the biggest complaint’s we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage.
    • Beast Mastery
      • Alpha Predator and Improved Kill Command have swapped locations.
      • Improved Kill Command has a new icon.
      • Hunter’s Prey and Venom’s Bite have swapped locations.
      • Pathing in Gate 2 has been adjusted.
      • Huntmaster’s Call sound effect volume has been lowered.
    • Marksmanship
      • Arcane Shot damage increased by 3%.
      • Small Game Hunter’s Multi-Shot damage bonus reduced to 75% (was 100%).
      • Multi-Shot Focus cost increased to 30 (was 20).
      • Fixed a baseline passive bug that was causing Multi-Shot to deal 20% increased damage for Marksmanship only.
      • Wailing Arrow and Rapid Fire will now properly generate Wind Arrows when talented into Legacy of the Windrunners.
    • Survival
      • Sic’ Em has been redesigned – Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets. This chance is doubled during Coordinated Assault.
      • Coordinated Assault initial damage increased by 60%.
      • Coordinated Assault has been redesigned – You and your pet charge your enemy, striking them for combined Physical damage. You and your pet’s bond is then strengthened for 20 seconds, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command’s chance to reset its cooldown is increased by 15%.
        • Developer’s note: Coordinated Assault’s previous iterations have been disproportionately complex relative to its output. Our goal with these changes is to simplify Coordinated Assault’s effects, increase the power gain from Coordinated Assault, and disjoint it from Kill Shot so that you can opt-in to Kill Shot bonuses as you see fit. We also believe that the increased Kill Command reset chance will be more broadly appealing with the new talents introduced in the Survival update.
      • Symbiotic Adrenaline has been updated – Additionally causes Coordinated Assault to grant 3 stacks of Tip of the Spear.
      • Quick Shot has been updated – Now has a 30% chance to fire an Arcane Shot when you cast Kill Command (was when Kill Command reset).
      • Butchery damage increased by 100%.
      • Flanking Strike now replaces Kill Command after casting Kill Command 3 times.
      • Flanking Strike range increased to 25 yards (Medium-Short range).
      • Flanking Strike no longer benefits from Tip of the Spear and now generates 15 Focus.
      • Flanker’s Advantage no longer grants additional reset chance based on your critical strike.
        • This effect also had a bug that was causing you to roll for Kill Command resets twice per cast of Kill Command, which was creating substantially increased Kill Command resets.
      • Mongoose Fury now refreshes its duration when a new stack is applied.
      • Mongoose Fury max stacks reduced to 3 (was 5).
      • Mongoose Fury duration reduced to 10 seconds .
        • Developer’s note: The previous design of Mongoose Fury was rewarding you for pressing nothing but Mongoose Bite in your damage window while the new Tip of the Spear is asking you to weave in Kill Commands. These two designs were pulling your rotation in two separate directions, and these adjustments should help to harmonize these two mechanics.
      • Wildfire Infusion’s Kill Command reset chance reduced to 10% (was 15%).
      • Wildfire Infusion’s Wildfire Bomb cooldown reduction reduced to 0.5 seconds (was 1 second).
        • Developer’s note - We’re still making adjustments to Survival’s action economy and reducing how crowded the rotation feels. Part of this is reducing the increased access of Wildfire Bomb from the various spec tree changes we’ve made, particularly through Wildfire Infusion.
      • Many effects that were consuming multiple stacks of Tip of the Spear have been fixed.
      • Spearhead now only makes your pet charge.
      • Spearhead description updated.
      • Spearhead visuals and sound effects updated.
  • MAGE
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Slippery Slinging has been updated – Now also grants 40% move speed during Evocation (only if Slipstream is talented).
        • Fixed an issue where over-capping on Splinters would cause Splinterstorm to lower its cast threshold.
        • Frost
          • Frost Splinters now scale with Frost’s Mastery.
      • Sunfury (Arcane/Fire)
        • Spellfire Sphere and Lingering Embers spell damage bonus for Fire Mages decreased to 1% (was 2%).
        • Lingering Embers no longer has a stack limit.
        • Burden of Power Pyroblast damage bonus reduced to 15% (was 30%).
        • Memory of Al’ar’s Hyperthermia base duration reduced to 2 seconds (was 3 seconds).
    • Arcane
      • Many talents have been moved across all gates.
      • New Talent: Consortium’s Bauble – Reduces Arcane Blast’s mana cost by 3% and increases its damage by 3%.
      • New Talent: Resonant Orbs – Arcane Orb damage increased by 10%.
      • New Talent: Dematerialize – Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 seconds.
      • New Talent: Energy Reconstitution – Damage from Dematerialize has a small chance to conjure an Arcane Explosion at 50% effectiveness at its target’s location. Arcane Explosions conjured this way do not generate Arcane Charges.
      • New Talent: Big Brained – Gaining Clearcasting increases your Intellect by 1% for 8 seconds. Multiple instances may overlap.
      • New Talent: Static Cloud – Each time you cast Arcane Explosion, its damage is increases by 25%. Bonus resets upon reaching 100% damage.
      • New Talent: High Voltage – Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant an Arcane Charge.
      • Arcane Orb is now baseline.
      • Arcane Blast damage increased by 10%.
      • Baseline Clearcasting proc chance reduced to 8% (was 10%).
        • Developer’s note: It is currently too easy to acquire more Clearcasting stacks than you know what to do with. We’re going to continue to watch Clearcasting proc rates and adjust accordingly.
      • Clearcasting now utilizes bad luck protection instead of true randomness.
      • Improved Arcane Missiles damage bonus reduced to 5% (was 10%).
      • Crackling Energy damage bonus reduced to 5% (was 10%).
    • Fire
      • Pyromaniac proc chance reduced to 6% (was 8%).
      • Improved Scorch damage bonus increased to 6% (was 5%).
      • Pyromaniac Pyroblast and Flamestrike now echo at 50% effectiveness (was 100%).
      • Molten Fury damage bonus decreased to 7% (was 8%).
      • Phoenix Reborn damage bonus decreased to 100% (was 200%).
      • Ashen Feather damage bonus reduced to 50% (was 100%).
      • Ashen Feather Ignite bonus reduced to 50% (was 25%).
      • Developer’s note: We’re cleaning up the Living Bomb talents. Our goal with these changes is to increase the appeal of Gate 3 Living Bomb talents. We still expect Living Bomb to be fairly appealing in single target and low-cleave situations, since the damage decrease from the following changes in low-target contexts is marginal, and we will be watching it closely.
      • Living Bomb implementation has been refactored and many bugs have been fixed.
      • Living Bomb now applies Ignite.
      • Living Bomb now spreads to 3 targets (was 5).
      • The wording of many Lit Fuse proc chance increase talents has been changed.
      • Lit Fuse proc chance increased to 15% (was 10%).
      • Lit Fuse now applies 1 Living Bomb (was 3).
      • Explosivo has been updated – Now increases Living Bomb’s damage by 50% while under the effects of Combustion. Chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
      • Blast Zone has been updated – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
      • Explosive Ingenuity now increases Living Bomb’s damage by 25% (was 50%).
      • Sparking Cinders now separately increases Pyroblast and Flamestrike’s damage, now 10% and 20% respectively.
      • Sparking Cinders now triggers 2 times per minute, scaling with Haste (was 3).
    • Frost
      • Death’s Chill has been updated – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times.
        • Developer’s note: We’re increasing the ramp of Death’s Chill and giving it a stack limit so that you can comfortably switch off of Frostbolt after reaching max stacks.
      • Fractured Frost has been updated – While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage.
      • Ice Lance damage increased by 12%.
  • MONK
    • Hero Talents
      • Shado-Pan (Windwalker/Brewmaster)
        • Damage required to accumulate a Flurry Charge increased.
          • Developer’s note: We’re happy with the change to Attack Power as the primary driver for Flurry Charge generation, but the current tuning was generating charges too quickly and leaving little room for skilled player to differentiate themselves. We will continue to keep a close eye on this and appreciate your feedback.
    • Brewmaster
      • Fundamental Observation has been removed.
    • Mistweaver
      • Fixed an issue that caused Gust of Mist’s healing to not be increased as intended.
    • Hero Talents
      • Lightsmith (Holy/Protection)
        • Sacred Weapon damage increased by 60%.
        • Sacred Weapon healing increased by 50%.
        • Divine Guidance damage and healing increased by 100%.
        • Blessing of the Forge echo values brought into alignment with originating spells:
          • Light of Dawn echo reduced.
          • Denounce echo increased.
          • Shield of the Righteous echo increased.
          • Word of Glory echo increase.
        • Hammer and Anvil damage and healing increased by 50%.
      • Templar (Retribution/Protection)
        • Sacrosanct Crusade has been redesigned – Eye of Tyr/Wake of Ashes surrounds you with a Holy barrier for 15/20% of your maximum health. Hammer of Light heals you for 15/20% of your maximum health, increased by 2/2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
        • An issue with free Hammer of Light casts consuming Divine Purpose proc has been resolved.
    • Holy
      • New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
      • New Talent: Liberation – Word of Glory and Light of Dawn have a chance equal to your Haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment.
      • New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
      • Glistening Radiance has been redesigned – Spending Holy Power has a 25% chance to trigger Saved by the Light’s absorb effect at 30% effectiveness without activating its cooldown.
      • Light’s Protection has been redesigned – Allies with Beacon of Light receive 5% less damage.
      • Overflowing Light has been redesigned – 15% of Holy Shock’s overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
      • Rising Sunlight has been redesigned – After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times.
      • Glorious Dawn has been redesigned – Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
      • Several talent locations have been moved.
      • The following talents have been removed:
        • Glimmer of Light
        • Daybreak
    • Retribution
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
      • Divine Wrath no longer extends the duration of Radiant Glory.
      • Vanguard of Justice has been updated – Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3/5 times. 2-point talent.
      • Judge, Jury and Executioner has been updated – Holy Power generating abilities have a 15% chance to cause your next Templar’s Verdict to hit an additional 3 enemies at 100% effectiveness (was triggering from Divine Storm and was 40% chance).
      • Judge, Jury and Executioner no longer highlights Templar’s Verdict but instead has a UI overlay.
      • Templar Slash damage over time debuff is no longer displayed in the personal nameplates.
    • Hero Talents
      • Oracle (Holy/Discipline)
        • Preventive Measures now also increases damage dealt by Penance, Holy Fire, Smite, and Holy Nova by 15%.
    • Hero Talents
      • Deathstalker (Assassination/Subtlety)
        • Flensing Knives has been removed and replaced by Fatal Intent.
        • New Talent: Fatal Intent – Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts Plague damage per stack.
        • Deathstalker’s Mark has had the following updates:
          • Can no longer be re-applied if the target has a Deathstalker’s Mark.
          • Duration increased to 60 seconds (was 30 seconds).
          • Now again applies 3 stacks (was 2).
          • Plague damage on consuming a Mark has been increased by 16.5%.
          • Next ability damage on consuming a Mark has been increased by 20%.
        • Fixed an issue that caused Eviscerates and Envenoms empowered by Darkest Night to deal less damage than intended.
        • Darkest Night is now granted to the Rogue when a target with Deathstalker’s Mark dies.
      • Fatebound (Assassination/Outlaw)
        • Hand of Fate has had the following updates:
          • Streak buffs now have a duration of 15 seconds (was unlimited).
          • Heads buff now increases damage by 3% (was 5%) plus an additional 1% per stack.
          • Tails base damage increased by 72%.
          • Tails buff now increases its damage by 10% per stack (was 20%).
        • Fateful Ending has had the following updates:
          • Lucky Coin buff now increases Agility by 7% (was all primary/secondary/tertiary stats by 1%).
          • Lucky Coin out-of-combat timer increased to 15 seconds (was 10 seconds).
          • Lucky Coin now deals Cosmic damage (170% of Tails’ base damage) to your target if you already have the Lucky Coin buff upon flipping the same face for the seventh time in a row.
        • Fate Intertwined now duplicates 20% of Dispatch/Envenom critical damage (was 15%).
    • Hero Talents
      • Totemic (Enhancement/Restoration)
        • Surging Totem is now cast at a destination within 40 yards. For Enhancement, it creates Tremors around itself every 6 seconds for the duration, and for Restoration maintains Healing Rain around itself for 24 seconds. Totemic Projection can be used to move the Totem and its effects and it will be prioritized as the central totem.
    • Hero Talents
      • Soul Harvester (Demonology/Affliction)
        • Shadow of Death has been redesigned – Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 seconds while in combat. In addition, your demonic soul empowers your Soul Rot/Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
        • Sataiel’s Ambition has been renamed to Wicked Reaping.
        • Mantle of the Harvester has been renamed to Sataiel’s Volition.
    • Affliction
      • The chance for Ravenous Afflictions to activate has been increased.
    • Destruction
      • Summon Infernal now paths to Eradication and to Reverse Entropy/Internal Combustion.
    • Blood and Thunder talent removed.
    • Thunder Clap will now apply Rend by default if it is known.
    • Crackling Thunder no longer increases Thunder Clap damage.
    • Champion’s Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear.
      • This critical damage bonus is now additive instead of multiplicative, matching other similar effects.
    • Piercing Challenge now increases all damage dealt by Champion’s Spear (was only initial damage).
    • Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds).
    • Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%.
    • Hero Talents
      • Colossus (Protection/Arms)
        • Protection
          • Revenge now generates a stack of Colossal Might when it hits 3 or more targets.
      • Mountain Thane (Protection/Fury)
        • Keep Your Feet on the Ground no longer increases your Armor and instead reduces Physical damage taken by 2%.
      • Slayer (Fury/Arms)
        • Opportunist now increases the damage and critical strike damage of your next Overpower by 15% (was 10%).
    • Arms
      • All ability damage increased by 30%.
      • Overpower damage increased by an additional 20%.
    • Fury
      • Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
      • Anger Management now reduces cooldowns by 1 second per 20 Rage spent (was 30 Rage, this reverts a recent change).
      • All ability damage increased by 30%.


    • Honor can be transferred between characters at a 80% conversion rate.
    • MAGE
      • Fire
        • Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective).
        • Unleashed Inferno is now 30% effective in PvP combat (was 20%).
    • MONK
      • Brewmaster
        • Charred Passions is now 100% effective in PvP combat (was 0%).
        • Elusive Footwork is now 100% effective in PvP combat (was 50%).
        • Niuzao’s Training is now 100% effective in PvP combat (was 50%).
      • Mistweaver
        • Enveloping Breath is now 100% effective in PvP combat (was 111%).
        • Invigorating Mists is now 100% effective in PvP combat (was 112%).
        • Soothing Mist is now 100% effective in PvP combat (was 115%).
      • Windwalker
        • Rising Star’s critical strike damage is now 100% effective in PvP combat (was 50%).
    • Throngus’s Finger dodge effect may now trigger from parrying, blocking or dodging attacks (was parry only). Dodge effect duration increased to 20 seconds and increased significantly.
    • Developer’s note: Greetings folks! We would like to provide some insight as to how crafting and sockets integrate with PvP.
      • To replace the removal of sockets from the Great Vault, a new item called the Vicious Jeweler’s Setting will be purchasable from a vendor at a cost of Honor and Bloodstones. This item will allow you to put a socket on any piece of PvP equipment that is eligible to have a socket, and rings and necklaces can have up to two sockets like the PvE counterpart. Note that the Jewelcrafting version of the socketer is not compatible with PvP equipment. We would like for the journey to full gems on PvP gear to be meaningful but effort-gated rather than time-gated, and intend for the cost to be roughly comparable to the effort required were this still sourced from
        the Great Vault.
      • Additionally, this item can occasionally drop from end-of-match victory boxes with a much higher chance to drop from certain War Mode activities.
      • Crafted PvP gear is receiving a few updates as well. In Dragonflight Season 2, we added Optional Reagents that allowed you to enhance any piece of crafted Spark equipment with Honor or Conquest item level. This allowed for much greater stat customization and enabled most crafted embellishments to exist as options within the PvP ecosystem. Unfortunately, this came with the downside of being gated by the acquisition of your bi-weekly Crafting Sparks which ultimately slowed down the ability to acquire and use this gear and proved to be an obstacle in gearing simultaneously for PvP and PvE content. Finally, the seasonal nature of our starter PvP gear resulted in a flood of largely duplicate recipes.
      • In The War Within, we’re working to smooth out these rough edges through the following changes:
        • Crafted PvP recipes will now be primarily sourced through a vendor at a heavy cost of Honor. These recipes will continue to drop from victory boxes, but at a much lower rate.
        • Regardless of how you acquire them, the recipes are not Bind on Pickup and can be sold or traded to other players.
        • These recipes are evergreen for the expansion, and you will not need to collect a full suite of recipes season over season.
        • What was previously optional reagents are now required reagents that function similarly to the spark. You can purchase these with Honor and Conquest just as before, and each recipe will require a quantity equivalent in cost to what the vendor offers for that slot. Essentially, if you have the currency, you can choose to craft PvP gear.
        • The “Starter” set of crafted PvP gear will remain BoE and the reagent used to craft it will drop in high quantities from victory boxes and is also tradeable. You will be able to purchase this reagent with honor as well, though at a slightly higher cost to Honor gear due to its tradability.
        • When we enter a new season, this set of reagents will no longer be obtainable and a new set with updated item levels will take their place. As usual, you can Recraft these to higher item levels once you acquire the reagents necessary.
    • Raid Rewards
      • Treacherous Transmitter has had the following updates:
        • Effect reworked to be triggered on use with a 1 minute cooldown.
          • Developer’s note: Completing a random task at random times proved more disruptive than intended. Players may now decide the optimal moment to continue working on their shadowy benefactor’s behalf. Nothing bad ever happened from listening to voices in the darkness, so why stop now?
        • Fixed several bugs related to the trigger tasks.
      • Mad Queen’s Mandate has had the following updates:
        • Now castable while moving.
        • Periodic healing effect can now critically heal.
        • Fixed an issue preventing the heal effect from triggering when the target was killed by the trinket.
      • Skyterror’s Corrosive Organ primary target periodic and splash damage effects may now critically strike.
      • Swarmlord’s Authority has had the following updates:
        • Absorb amount and duration increased; damage decreased.
        • Fixed an issue that could cause the absorb shield to reach unintended values and affect client stability
        • Scarabs now properly grant absorb value if they killed the target.
      • Spymaster’s Web’s Spying spiders now grant Intellect if the triggering spell killed the target.
      • Key to the Unseeming now grants Haste and Mastery (was Critical Strike and Versatility).


    • Screen now displays up to four characters from your Warband at once. Characters can be reordered or moved in and out of the scene via the character list panel.
    • Characters are clickable and rotatable within the scene.
    • Hovering over characters will provide more information about that character, including class specialization, professions, and more.
    • A search field has been added to the character list panel to easily find your characters.
    • Artwork updates and clarity improvements have been made to game service menus.
  • The number of character macro slots has increased to 30 (was 18).
  • A map legend has been added to the main map next to the pin and filter options.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have posted the known issues list for the pre-patch that just launched. From Warbanks being disabled to class and UI problems, there's a lot to check out, so let's get to it.
      Known Issues (Source)
      The War Within Pre-expansion patch (11.0.0) is now live. Please read on for a list of known issues that we’re working on and further information about this update.
      11.0.0 KNOWN ISSUES
      Updated July 23

      Along with the launch of the pre-expansion patch (11.0.0), we’ve temporarily disabled the Warband Warbank while we work on a critical issue.
      This is a top priority and we intend to enable the Warbank as soon as possible.
      Thank you!
      Some specializations may encounter issues when loading a previously saved Talent loadout. This can be resolved with a character relog. Death Knight Unholy Death Knights can sometimes only receive one stack of Festermight for the first proc of Sudden Doom after casting Death Coil. Sudden Doom does not cause all Epidemics to critically strike. Festering Scythe does not gain benefit from Mastery: Dreadblade and does not grant stacks from Festering Wounds that burst on creature death. Raise Abomination’s Virulent Plague is only applied once. Priest Halo can pull creatures that are not in combat with the Priest. Discipline Rapture does not allow for spell-queuing casts immediately after Rapture. Shadow Idol of C’Thun is not functioning properly. Hunter Kindling Flare can sometimes fail to reveal stealthed targets when players leave its area of effect. Tendon Rip (Pet Ability) is not removed by movement-freeing abilities (like Blessing of Freedom). Marksmanship Serpent Sting & Wind Arrows from Legacy of the Windrunners are not affected by Marksmanship Mastery. Wailing Arrow is granted after 19 Wind Arrows, instead of 20. Killer Accuracy does not increase the critical strike damage of Kill Shot. Rapid Fire can be canceled by Kill Zone when it is procced from the Season 4 2-piece set. Beast Mastery Bloodshed can sometimes fail to apply Basilisk Collar. Survival Flanking Strike’s pet damage does not scale with primary or secondary stats. Exposed Flank can sometimes fail to duplicate the pet’s damage. Spearhead does not increase the critical strike chance of Kill Command. Mage Fire Fire’s Ire buff tooltip description indicates a 2.5% gain even if players have 2 points in the talent. Shaman Stone Bulwark Totem’s audio & animations are slightly too loud. Elemental Flash of Lightning can sometimes fail to reduce the cooldown of Stone Bulwark Totem and Primordial Wave. Elemental Blasts from Fusion of Elements can incorrectly consume Magma Chamber. Elemental Blasts from Fusion of Elements can trigger Storm Frenzy. Lava Beam does not benefit from Storm Frenzy. Thunderstrike Ward cannot trigger from Lava Beam. Restoration Spouting Spirits does not properly reduce healing beyond 5 targets. Spell queuing Lava Burst after a Healing Surge was incorrectly consuming Master of the Elements when Lava Burst is instant cast. Rogue Death From Above (PvP Talent) does not scale up to 7 combo points. Assassination Envenom’s buff persists for 2 seconds longer than the tooltip indicates. Ruptures applied via Indiscriminate Carnage will always apply 3 Serrated Bone Spikes, even with less than 3 spikes prepared. Subtlety Premeditation does not benefit Shiv, Shuriken Toss, or Shuriken Storm. Premeditation is consumed if players do not open with a combo point generating spell from stealth. Warrior Arms Bloodletting can cause Mortal Strike to apply Rend to targets above 35% health. Protection Spell Reflection has a small chance to not properly reflect spells. Dungeons and Raids
      Abilities may be missing form the Dungeon Journal while on Mythic+ difficulty. Quests
      Quest objectives for the Legion quest “To Be Prepared” may not be visible. Quest objectives for “Archives: The First Disk” may not be visible. User Interface
      For some players, upon login, action bars 2-8 are unintentionally disabled on all characters. Players in this state will have to manually re-enable any of your extra action bars through Options > Gameplay > Action Bars. Pre-existing keybinds and spells should display with the re-enabled action bars.
      New characters’ (level 10 and below) spells on the Action Bars may not save on logout. The same issue may cause some existing characters to have all spells wiped from their Action Bar on logout if they do not create a new loadout.
      Group Manager Pressing the reset button in Group Manager UI will cause a lua error. Holding down a used marker button makes the highlight disappear. The remove all button does not work for unit markers. Spellbook After the Spellbook goes from minimized to maximized, the Click Cast Settings frame will not function. Typing /reload in chat will resolve the issue. Professions The Concentrate button disappears when selecting and unselecting finishing reagents. The Patron tab does not honor a filter when switching to other tabs and back. The Recraft button is shown after completing an order. Finishing reagents can show increased recipe difficulty. The tracker is missing the green checkmark if the player hides all Dungeon and Bonus Objective Trackers beforehand. The Rewards Frame may disappear when accepting an order. The quality preview when using Concentration may be inaccurate. Quest and Map Right-clicking on a tracked World Objective may cause a Lua error. Gossip windows may display the incorrect icon for an in progress wrapper quest. Accepted Daily Quests may show the wrong icon. The Lore Book help tip may appear outside of the log frame. The Quest objective icon may still be present after disabling the quest objectives map filter. Clicking on the Great Vault world map icon may not open the UI. Warbands
      Entering the world on a character on a different realm may result in a blank character select screen. Some account-wide reputations may not show correctly across all characters.
    • By Staff
      Blizzard have had to temporarily disable the Warbank feature of Warbands.
      Warbank (Source)
      Along with the launch of the pre-expansion patch (11.0.0), we’ve temporarily disabled the Warband Warbank while we work on a critical issue.
      This is a top priority and we intend to enable the Warbank as soon as possible.
      Thank you!
    • By Staff
      Find out how long the War Within pre-patch maintenance will last and when we expect servers to go up!
      UPDATE 3:  And another! 9 PM PDT is the new target.
      UPDATE 2: And another extension for another 2 hours, as servers are scheduled to be up at 7:00 PM PDT.
      UPDATE: Maintenance has been extended by 2 hours. Servers should be up by 5:00 PM PDT.
      NA Maintenance Times
      In North America, servers should be offline for 8 hours until 3:00 PM PDT later today.
        Game Start   End Comments World of Warcraft: Dragonflight 07/23/2024, 7:00AM - 07/23/2024, 3:00PM Game unavailable during this time. World of Warcraft: Cataclysm Classic 07/23/2024, 7:00AM - 07/23/2024, 08:00AM Game unavailable during this time. World of Warcraft: Classic 07/23/2024, 7:00AM - 07/23/2024, 08:00AM Game unavailable during this time. All times are in PDT.
      Please follow @BlizzardCS on Twitter for further updates.
      EU Maintenance Times
      In Europe, the patch hits one day later with maintenance ending tomorrow at 11:00 AM CEST.
        Game Start   End Comments World of Warcraft: Dragonflight 24/07/2024, 03:00 - 24/07/2024, 11:00 Game unavailable during this time. World of Warcraft: Cataclysm Classic 24/07/2024, 03:00 - 24/07/2024, 04:00 Game unavailable during this time. World of Warcraft: Classic 24/07/2024, 03:00 - 24/07/2024, 04:00 Game unavailable during this time. All times are in CEST.
      Please follow @BlizzardCSEU_EN on Twitter for further updates.
      We'll let you know if maintenance gets extended or when the patch drops!
    • By Staff
      Blizzard has another "what to do" post ready, covering everything players can do in this week's War Within pre-patch and remaining Dragonflight content! They go over the activities, achievements, special mount rewards that are going away, and more! 
      While soaring the skies in the land of dragons, you'll want to ensure you complete the activities from around the Dragon Isles before their rewards are no longer available (or not as easily obtained) when The War Within™ arrives on 26 August.
      Dragonflight Season 4
      Raids will no longer be "Awakened" when The War Within launches, and the following  rewards, achievements, and teleports tied to them will no longer be attainable: Voyaging Wilderling mount attained from Awakening the Dragonflight Raids. "Awakened Hero" title attained from Heroic: Awakening the Dragonflight Raids. Raid teleports Path of the Primal Prison, Path of the Bitter Legacy, and Path of the Scorching Dream earned from Mythic: Awakening the Dragonflight Raids. Season 4 Awakened Raid Achievements: Awakened Storms: Normal, Heroic, Mythic Awakened Shadows: Normal, Heroic, Mythic Awakened Flames: Normal, Heroic, Mythic After The War Within launches, the ability to obtain the Reins of Anu'relos, Flame's Guidance will become much more difficult. Learning the mount on any class also awards the Feather of the Blazing Somnowl and the Cinder of Companionship. Dungeons
      Mythic+ Season 4 ends, and the Font of Power will no longer appear in the Dragonflight Season 4 Dungeons. All Season 4 Achievements and rewards will no longer be attainable: Dragonflight Keystone Conqueror: Season 4 achievement and "the Draconic" title: Attain a Mythic+ Rating of 1500 during Dragonflight Season 4. Dragonflight Keystone Master: Season 4 achievement and its Infinite Armoredon mount reward: Attain a Mythic+ Rating of 2000 during Dragonflight Season 4. Dragonflight Keystone Hero: Season 4 achievement: Attain a Mythic+ Rating of 2500 during Dragonflight Season 4. Keystone Hero Dungeon Teleports:  The Azure Vault, Halls of Infusion, Neltharus, Algeth'ar Academy, Uldaman: Legacy of Tyr, Brackenhide Hollow, Ruby Life Pools, and The Nokhud Offensive. Complete WoW Remix: Mists of Pandaria Before 19 August
      Relive epic adventures and experience the wonders of Pandaria anew. World of Warcraft Remix: Mists of Pandaria ends on August 19, so be sure to get your Remix rewards before they are whisked away into the mists.
      Once WoW Remix ends, characters will be converted to regular characters, and all Remix-specific items and perks will be removed. However, those characters will still be playable in The War Within Pre-Expansion and beyond.
      Learn more about WoW Remix: Mists of Pandaria in our overview article.
      Radiant Echoes Pre-Expansion Event Ends 27 August
      Confront the memories of Azeroth during the new Radiant Echoes event and collect Residual Memories to purchase new items to add to your Warband collection.
      When: 31 July – 27 August
      Where: Dalaran (hub), Dragonblight, Dustwallow Marsh, and Searing Gorge
      Currency: Residual Memories – Half-forgotten memories can be glimpsed in the light, playing across this iridescent powder.
      Levels: 10-70
      Players with and without The War Within can participate in this event. Learn more about this event in our overview article.
      The War Within goes live on August 26 at 23:00 BST globally. Players who have purchased the Epic Edition of The War Within can participate in Early Access beginning 22 August.
      See you in Azeroth!
    • By Stan
      A new camera feature in the War Within pre-patch prevents the camera from jumping around when your character moves in front of an object. Check it out!
      To enable or disable this feature, use the following console command:
      /console cameraIndirectVisibility [0,1]
      To play around with the sensitivity, use this command:
      /console cameraIndirectOffset [0, 10.0] 
      Here is a side-by-side comparison. left is off, right is with the new feature on.
      Source: Reddit
  • Create New...