Jump to content
FORUMS
Stan

When Will MoP Remix Characters Transfer Over to Retail?

Recommended Posts

79374-blizzard-working-on-improving-leve

MoP Remix characters will transfer over to retail, and in our latest post, we speculate on when that might happen to give you an estimated time frame.

Although Blizzard hasn't given any official dates, we know that MoP Remix ends on August 19, 2024. The War Within Early Access begins on August 22, 2024, so MoP Remix characters will likely need to be ready to play by then.

If we're talking dates, all Timerunners (MoP Remix chars) should be converted to standard retail characters between August 19 and August 22!

As you might know, MoP Remix will overlap with the XP nerfs introduced by the War Within pre-patch, expected to launch on July 22, 2024. This makes it an ideal time to level up your alt army in under two hours.

  • Like 1

Share this post


Link to post
Share on other sites

With rested xp and heirlooms I went from 60 to 65 in like 2 hours. Was psweet. I think it'll be 1 hour 60 to 70 once the xp nerfs drop.

  • Like 2

Share this post


Link to post
Share on other sites

If this is the case, why weren't you able to copy characters (ie <70) from retail to MOP Mix to level them. Rather than create a new character? This is the main reason, for me, I didn't find the Mix appealing. To have a character I create gone after a certain time (before this post came out). Also, that I couldn't use any current characters to level them through there. As an analogy, it was like laying concrete only to rip it out after it had dried out (as I said before this current post). 

Share this post


Link to post
Share on other sites
3 hours ago, symbiosis1972 said:

If this is the case, why weren't you able to copy characters (ie <70) from retail to MOP Mix to level them. Rather than create a new character? This is the main reason, for me, I didn't find the Mix appealing. To have a character I create gone after a certain time (before this post came out). Also, that I couldn't use any current characters to level them through there. As an analogy, it was like laying concrete only to rip it out after it had dried out (as I said before this current post). 

Wait, what do you mean with "To have a character I create gone after a certain time"? It was known since day 1 of the Remix that the characters would transfer to retail after the event, and has been named many times already in many articles. If you just found out then I'm sorry, but I personally think that's on you. If I'm not mistaken it even tells you in the game itself.

The reason why you couldn't copy characters is because the event is a thing on it's own. That means no gold, gear, experience or anything like that. Wouldn't be much fun to copy a lvl 65 straight into the event on day 1. And if you mean that the copy would get completely reset for it: isn't that pretty much the same thing as creating a new character? I'm a little bit confused why this is a problem.

  • Like 2

Share this post


Link to post
Share on other sites
Uncommon Patron
13 hours ago, symbiosis1972 said:

If this is the case, why weren't you able to copy characters (ie <70) from retail to MOP Mix to level them. Rather than create a new character? This is the main reason, for me, I didn't find the Mix appealing. To have a character I create gone after a certain time (before this post came out). Also, that I couldn't use any current characters to level them through there. As an analogy, it was like laying concrete only to rip it out after it had dried out (as I said before this current post). 

The character isn't going to be "gone after a certain time", quite the opposite, they promised we get to keep it for Live - and the article here is about when that cutover is expected.

As for "my mains can't send them heirlooms" I assure you the Threads spew enough XP% buffs you wouldn't miss them.   I ended up at +141% xp without being sure which threads were even from where.   I've had the real world stealing my time and I STILL have a handful of characters leveled past the point where heirlooms upgrading felt a waste of my character's gold.

The real question I still have is something I don't think IcyVeins knows yet;  what exactly are we getting for the gear crossover?   Because the gem sockets and tinkers in Remix are delightfully weird.

To me it felt a bit more like a chance to cross train hunters with a mage's Blink, etc.  And this is swappable, because the gems freely pop out and in like charm bracelets in junior hi.

Share this post


Link to post
Share on other sites
7 hours ago, SpilledStars said:

The real question I still have is something I don't think IcyVeins knows yet;  what exactly are we getting for the gear crossover?   Because the gem sockets and tinkers in Remix are delightfully weird.

I wouldn't be surprised if you get the same gear as a boosted character, or simply the retail version of the stuff you were wearing (like timewalking gear). I wouldn't worry too much about it. In a weird freaky way I always enjoy the start of an expansion where you are full with these epic and legendary items from the last expac, just to be switched out for greens and blues in the new expac since they have way higher stats.

So don't worry: whatever gear you end up before the next expansion, chances are very high you'll replace it all in the first week.

Share this post


Link to post
Share on other sites
Uncommon Patron
4 hours ago, Pandabuffel said:

In a weird freaky way I always enjoy the start of an expansion where you are full with these epic and legendary items from the last expac, just to be switched out for greens and blues in the new expac since they have way higher stats.

So don't worry: whatever gear you end up before the next expansion, chances are very high you'll replace it all in the first week.

This part right here is why I'm pretty fine with it if my Remix toons only hit 50 or 60-ish.

People who've scorched a hole in their lives trying to max out their gear on remix are being shown an iLvl of 476.   My third-down main on Live has better than this already.   

But it's a great way to beat the heat of going lvl 10-55, maybe 60, because a few hours here or there is cheaper and more fun than a boost, and the mogs, toys, mounts are ours to keep.

Share this post


Link to post
Share on other sites
15 hours ago, SpilledStars said:

This part right here is why I'm pretty fine with it if my Remix toons only hit 50 or 60-ish.

People who've scorched a hole in their lives trying to max out their gear on remix are being shown an iLvl of 476.   My third-down main on Live has better than this already.   

But it's a great way to beat the heat of going lvl 10-55, maybe 60, because a few hours here or there is cheaper and more fun than a boost, and the mogs, toys, mounts are ours to keep.

I almost upgraded my gear to max level for bronze farming, not for the equip I will get in the pre-patch

Share this post


Link to post
Share on other sites
Uncommon Patron
On 7/3/2024 at 2:11 AM, Kadath76 said:

I almost upgraded my gear to max level for bronze farming, not for the equip I will get in the pre-patch

OK, fair.
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have posted the known issues list for the pre-patch that just launched. From Warbanks being disabled to class and UI problems, there's a lot to check out, so let's get to it.
      Known Issues (Source)
      The War Within Pre-expansion patch (11.0.0) is now live. Please read on for a list of known issues that we’re working on and further information about this update.
      11.0.0 KNOWN ISSUES
      Updated July 23

      Along with the launch of the pre-expansion patch (11.0.0), we’ve temporarily disabled the Warband Warbank while we work on a critical issue.
      This is a top priority and we intend to enable the Warbank as soon as possible.
      Thank you!
      Classes
      Some specializations may encounter issues when loading a previously saved Talent loadout. This can be resolved with a character relog. Death Knight Unholy Death Knights can sometimes only receive one stack of Festermight for the first proc of Sudden Doom after casting Death Coil. Sudden Doom does not cause all Epidemics to critically strike. Festering Scythe does not gain benefit from Mastery: Dreadblade and does not grant stacks from Festering Wounds that burst on creature death. Raise Abomination’s Virulent Plague is only applied once. Priest Halo can pull creatures that are not in combat with the Priest. Discipline Rapture does not allow for spell-queuing casts immediately after Rapture. Shadow Idol of C’Thun is not functioning properly. Hunter Kindling Flare can sometimes fail to reveal stealthed targets when players leave its area of effect. Tendon Rip (Pet Ability) is not removed by movement-freeing abilities (like Blessing of Freedom). Marksmanship Serpent Sting & Wind Arrows from Legacy of the Windrunners are not affected by Marksmanship Mastery. Wailing Arrow is granted after 19 Wind Arrows, instead of 20. Killer Accuracy does not increase the critical strike damage of Kill Shot. Rapid Fire can be canceled by Kill Zone when it is procced from the Season 4 2-piece set. Beast Mastery Bloodshed can sometimes fail to apply Basilisk Collar. Survival Flanking Strike’s pet damage does not scale with primary or secondary stats. Exposed Flank can sometimes fail to duplicate the pet’s damage. Spearhead does not increase the critical strike chance of Kill Command. Mage Fire Fire’s Ire buff tooltip description indicates a 2.5% gain even if players have 2 points in the talent. Shaman Stone Bulwark Totem’s audio & animations are slightly too loud. Elemental Flash of Lightning can sometimes fail to reduce the cooldown of Stone Bulwark Totem and Primordial Wave. Elemental Blasts from Fusion of Elements can incorrectly consume Magma Chamber. Elemental Blasts from Fusion of Elements can trigger Storm Frenzy. Lava Beam does not benefit from Storm Frenzy. Thunderstrike Ward cannot trigger from Lava Beam. Restoration Spouting Spirits does not properly reduce healing beyond 5 targets. Spell queuing Lava Burst after a Healing Surge was incorrectly consuming Master of the Elements when Lava Burst is instant cast. Rogue Death From Above (PvP Talent) does not scale up to 7 combo points. Assassination Envenom’s buff persists for 2 seconds longer than the tooltip indicates. Ruptures applied via Indiscriminate Carnage will always apply 3 Serrated Bone Spikes, even with less than 3 spikes prepared. Subtlety Premeditation does not benefit Shiv, Shuriken Toss, or Shuriken Storm. Premeditation is consumed if players do not open with a combo point generating spell from stealth. Warrior Arms Bloodletting can cause Mortal Strike to apply Rend to targets above 35% health. Protection Spell Reflection has a small chance to not properly reflect spells. Dungeons and Raids
      Abilities may be missing form the Dungeon Journal while on Mythic+ difficulty. Quests
      Quest objectives for the Legion quest “To Be Prepared” may not be visible. Quest objectives for “Archives: The First Disk” may not be visible. User Interface
      For some players, upon login, action bars 2-8 are unintentionally disabled on all characters. Players in this state will have to manually re-enable any of your extra action bars through Options > Gameplay > Action Bars. Pre-existing keybinds and spells should display with the re-enabled action bars.
      New characters’ (level 10 and below) spells on the Action Bars may not save on logout. The same issue may cause some existing characters to have all spells wiped from their Action Bar on logout if they do not create a new loadout.
      Group Manager Pressing the reset button in Group Manager UI will cause a lua error. Holding down a used marker button makes the highlight disappear. The remove all button does not work for unit markers. Spellbook After the Spellbook goes from minimized to maximized, the Click Cast Settings frame will not function. Typing /reload in chat will resolve the issue. Professions The Concentrate button disappears when selecting and unselecting finishing reagents. The Patron tab does not honor a filter when switching to other tabs and back. The Recraft button is shown after completing an order. Finishing reagents can show increased recipe difficulty. The tracker is missing the green checkmark if the player hides all Dungeon and Bonus Objective Trackers beforehand. The Rewards Frame may disappear when accepting an order. The quality preview when using Concentration may be inaccurate. Quest and Map Right-clicking on a tracked World Objective may cause a Lua error. Gossip windows may display the incorrect icon for an in progress wrapper quest. Accepted Daily Quests may show the wrong icon. The Lore Book help tip may appear outside of the log frame. The Quest objective icon may still be present after disabling the quest objectives map filter. Clicking on the Great Vault world map icon may not open the UI. Warbands
      Entering the world on a character on a different realm may result in a blank character select screen. Some account-wide reputations may not show correctly across all characters.
    • By Staff
      Blizzard have had to temporarily disable the Warbank feature of Warbands.
      Warbank (Source)
      Along with the launch of the pre-expansion patch (11.0.0), we’ve temporarily disabled the Warband Warbank while we work on a critical issue.
      This is a top priority and we intend to enable the Warbank as soon as possible.
      Thank you!
    • By Staff
      Find out how long the War Within pre-patch maintenance will last and when we expect servers to go up!
      UPDATE 3:  And another! 9 PM PDT is the new target.
      UPDATE 2: And another extension for another 2 hours, as servers are scheduled to be up at 7:00 PM PDT.
      UPDATE: Maintenance has been extended by 2 hours. Servers should be up by 5:00 PM PDT.
      NA Maintenance Times
      In North America, servers should be offline for 8 hours until 3:00 PM PDT later today.
        Game Start   End Comments World of Warcraft: Dragonflight 07/23/2024, 7:00AM - 07/23/2024, 3:00PM Game unavailable during this time. World of Warcraft: Cataclysm Classic 07/23/2024, 7:00AM - 07/23/2024, 08:00AM Game unavailable during this time. World of Warcraft: Classic 07/23/2024, 7:00AM - 07/23/2024, 08:00AM Game unavailable during this time. All times are in PDT.
      Please follow @BlizzardCS on Twitter for further updates.
      EU Maintenance Times
      In Europe, the patch hits one day later with maintenance ending tomorrow at 11:00 AM CEST.
        Game Start   End Comments World of Warcraft: Dragonflight 24/07/2024, 03:00 - 24/07/2024, 11:00 Game unavailable during this time. World of Warcraft: Cataclysm Classic 24/07/2024, 03:00 - 24/07/2024, 04:00 Game unavailable during this time. World of Warcraft: Classic 24/07/2024, 03:00 - 24/07/2024, 04:00 Game unavailable during this time. All times are in CEST.
      Please follow @BlizzardCSEU_EN on Twitter for further updates.
      We'll let you know if maintenance gets extended or when the patch drops!
    • By Staff
      Blizzard has another "what to do" post ready, covering everything players can do in this week's War Within pre-patch and remaining Dragonflight content! They go over the activities, achievements, special mount rewards that are going away, and more! 
      (Source)
      While soaring the skies in the land of dragons, you'll want to ensure you complete the activities from around the Dragon Isles before their rewards are no longer available (or not as easily obtained) when The War Within™ arrives on 26 August.
      Dragonflight Season 4
      Raids
      Raids will no longer be "Awakened" when The War Within launches, and the following  rewards, achievements, and teleports tied to them will no longer be attainable: Voyaging Wilderling mount attained from Awakening the Dragonflight Raids. "Awakened Hero" title attained from Heroic: Awakening the Dragonflight Raids. Raid teleports Path of the Primal Prison, Path of the Bitter Legacy, and Path of the Scorching Dream earned from Mythic: Awakening the Dragonflight Raids. Season 4 Awakened Raid Achievements: Awakened Storms: Normal, Heroic, Mythic Awakened Shadows: Normal, Heroic, Mythic Awakened Flames: Normal, Heroic, Mythic After The War Within launches, the ability to obtain the Reins of Anu'relos, Flame's Guidance will become much more difficult. Learning the mount on any class also awards the Feather of the Blazing Somnowl and the Cinder of Companionship. Dungeons
      Mythic+ Season 4 ends, and the Font of Power will no longer appear in the Dragonflight Season 4 Dungeons. All Season 4 Achievements and rewards will no longer be attainable: Dragonflight Keystone Conqueror: Season 4 achievement and "the Draconic" title: Attain a Mythic+ Rating of 1500 during Dragonflight Season 4. Dragonflight Keystone Master: Season 4 achievement and its Infinite Armoredon mount reward: Attain a Mythic+ Rating of 2000 during Dragonflight Season 4. Dragonflight Keystone Hero: Season 4 achievement: Attain a Mythic+ Rating of 2500 during Dragonflight Season 4. Keystone Hero Dungeon Teleports:  The Azure Vault, Halls of Infusion, Neltharus, Algeth'ar Academy, Uldaman: Legacy of Tyr, Brackenhide Hollow, Ruby Life Pools, and The Nokhud Offensive. Complete WoW Remix: Mists of Pandaria Before 19 August
      Relive epic adventures and experience the wonders of Pandaria anew. World of Warcraft Remix: Mists of Pandaria ends on August 19, so be sure to get your Remix rewards before they are whisked away into the mists.
      Once WoW Remix ends, characters will be converted to regular characters, and all Remix-specific items and perks will be removed. However, those characters will still be playable in The War Within Pre-Expansion and beyond.
      Learn more about WoW Remix: Mists of Pandaria in our overview article.
      Radiant Echoes Pre-Expansion Event Ends 27 August
      Confront the memories of Azeroth during the new Radiant Echoes event and collect Residual Memories to purchase new items to add to your Warband collection.
      When: 31 July – 27 August
      Where: Dalaran (hub), Dragonblight, Dustwallow Marsh, and Searing Gorge
      Currency: Residual Memories – Half-forgotten memories can be glimpsed in the light, playing across this iridescent powder.
      Levels: 10-70
      Players with and without The War Within can participate in this event. Learn more about this event in our overview article.
      The War Within goes live on August 26 at 23:00 BST globally. Players who have purchased the Epic Edition of The War Within can participate in Early Access beginning 22 August.
      See you in Azeroth!
    • By Stan
      A new camera feature in the War Within pre-patch prevents the camera from jumping around when your character moves in front of an object. Check it out!
      To enable or disable this feature, use the following console command:
      /console cameraIndirectVisibility [0,1]
      To play around with the sensitivity, use this command:
      /console cameraIndirectOffset [0, 10.0] 
      Here is a side-by-side comparison. left is off, right is with the new feature on.
      Source: Reddit
×
×
  • Create New...