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lawrence131

Guardian stat priority

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The guide lists crit as the lowest priority out of every single stat - is this really true?

 

I just can't see how the tiny raw dmg reduction from versatility can outperform the significant rage generation from Crit that also lets the player control how the damage is managed.

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The issue is that you no longer get a multiplier to Crit or Haste from gear, as you did in MoP. That's why point for point, they are no longer as valuable to you. The stats that are most valuable to you are the ones that both directly increase your survivability and boost your attack power; Bonus Armor, Mastery, Multistrike, and Versatility all do that. Crit and Haste are boosts to your active mitigation, but you'll never be reaching 50%+ crit in this expansion like we did in 5.4.

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The issue is that you no longer get a multiplier to Crit or Haste from gear, as you did in MoP. That's why point for point, they are no longer as valuable to you. The stats that are most valuable to you are the ones that both directly increase your survivability and boost your attack power; Bonus Armor, Mastery, Multistrike, and Versatility all do that. Crit and Haste are boosts to your active mitigation, but you'll never be reaching 50%+ crit in this expansion like we did in 5.4.

\

 

You saying that they why does mr robot show Multi over mastery?  Please help this ol guardian understand :)

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The issue is that you no longer get a multiplier to Crit or Haste from gear, as you did in MoP. That's why point for point, they are no longer as valuable to you. The stats that are most valuable to you are the ones that both directly increase your survivability and boost your attack power; Bonus Armor, Mastery, Multistrike, and Versatility all do that. Crit and Haste are boosts to your active mitigation, but you'll never be reaching 50%+ crit in this expansion like we did in 5.4.

\

 

You saying that they why does mr robot show Multi over mastery?  Please help this ol guardian understand smile.png

 

Never trust Ask Mr. Robot for stat weightings, ever ever ever. Use Simcraft and plug your numbers in.

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