Nasreen

Resto guide - glyphing

9 posts in this topic

Hi guys -

I was reading the resto guide, and while 99% of it was awesome, I feel you are *seriously* making a mistake in suggesting the Gyph of Rejuvenation as a primary glyph of Gyph of Regrowth.

Consider:

Glyph of Rejuvenation: When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%. -- If youre raiding healing (Esp a 25m), it's perfectly logical that you'll have 3 Rejuvs running, but the likelihood you'll be using Nourish in that situation is diminished - if youre running that many Rejuvs, youre probably raid healing. If youre tank healing, while youre using Nourish a lot more, youre probably not running all those Rejuvs cause it is a moderately expensive spell. Also, if youre raid healing, youre probably not doing Nourish all that much (except, of course, to keep Harmony active). [This is based on my personal experience of healing 5ms, 10ms, and LFR 25ms)

Glyph of Regrowth: Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell. -- Since Regrowth has an inherent 60% chance to crit, this bumps youre crit chance to 100%, and crits give you an automation +250% heal. Thats *huge*. Most druids (every single one that Ive ever met) use druids as out fast big/emergency heal.

I stood in Org and regrowth'd myself for about 10 mins. This is based on my level 85 toon with about 30% 10m DS gear and 70% LFR gear (ilvl 398, 13% inherent crit chance.

My Regrowths unglyphed hit for about 22k with 3 tics of 1685. Lets call it a total heal of 50k.

My crit Regrowths hit for about 45k + 3 tics of 3471. Lets call it 55k overall.

HOWEVER - I had trinkets procing and sometimes the Regrowth wouldnt crit at the same time. With it glyphed, I was consistently doing 45k heals, about 30% of the time doing 50-55k heals, and twice did a 70k heal.

So in exchange for giving up 5-10k heals in a spell that more than likely we will want in an emergency as a always-ready emergency heal (Healing Touch was also doing 45k (uncrit) but as an emergency heal you're going to have to have Nature's Swiftness up, and since it wont auto crit, you cant be assured you'll get the advantage of any procs you may have active)

I didnt mean to go on for this post so long Posted Image My point is, in the overwhelming majority of situations, I feel Glyph of Regrowth will consistently give you more bang for your buck than Rejuv. Thanks for reading!

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Hi guys -

I was reading the resto guide, and while 99% of it was awesome, I feel you are *seriously* making a mistake in suggesting the Gyph of Rejuvenation as a primary glyph of Gyph of Regrowth.

Consider:

Glyph of Rejuvenation: When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%. -- If youre raiding healing (Esp a 25m), it's perfectly logical that you'll have 3 Rejuvs running, but the likelihood you'll be using Nourish in that situation is diminished - if youre running that many Rejuvs, youre probably raid healing. If youre tank healing, while youre using Nourish a lot more, youre probably not running all those Rejuvs cause it is a moderately expensive spell. Also, if youre raid healing, youre probably not doing Nourish all that much (except, of course, to keep Harmony active). [This is based on my personal experience of healing 5ms, 10ms, and LFR 25ms)

Glyph of Regrowth: Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell. -- Since Regrowth has an inherent 60% chance to crit, this bumps youre crit chance to 100%, and crits give you an automation +250% heal. Thats *huge*. Most druids (every single one that Ive ever met) use druids as out fast big/emergency heal.

I stood in Org and regrowth'd myself for about 10 mins. This is based on my level 85 toon with about 30% 10m DS gear and 70% LFR gear (ilvl 398, 13% inherent crit chance.

My Regrowths unglyphed hit for about 22k with 3 tics of 1685. Lets call it a total heal of 50k.

My crit Regrowths hit for about 45k + 3 tics of 3471. Lets call it 55k overall.

HOWEVER - I had trinkets procing and sometimes the Regrowth wouldnt crit at the same time. With it glyphed, I was consistently doing 45k heals, about 30% of the time doing 50-55k heals, and twice did a 70k heal.

So in exchange for giving up 5-10k heals in a spell that more than likely we will want in an emergency as a always-ready emergency heal (Healing Touch was also doing 45k (uncrit) but as an emergency heal you're going to have to have Nature's Swiftness up, and since it wont auto crit, you cant be assured you'll get the advantage of any procs you may have active)

I didnt mean to go on for this post so long Posted Image My point is, in the overwhelming majority of situations, I feel Glyph of Regrowth will consistently give you more bang for your buck than Rejuv. Thanks for reading!

Thank you for this post. While I don't think that the Glyph of Rejuvenation is as bad as you make it out to be, but I agree with you in general. I've updated the text of the guide to reflect this (given less importance to Glyph of Rejuvenation, and more to Glyph of Regrowth).

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Thank you for this post. While I don't think that the Glyph of Rejuvenation is as bad as you make it out to be, but I agree with you in general. I've updated the text of the guide to reflect this (given less importance to Glyph of Rejuvenation, and more to Glyph of Regrowth).

You're right Vlad, but in most cases nourish does not make much of a dent in health pools right now and is better as a maintenance spell or to stabilize a tank if there is no damage going out on the raid at all.

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I have never used Glyph of Regrowth however, had considered it. After reading your logic I will do some self testing. I mainly use Regrowth on OOC proc or in an emergency. One thing that Nasreen said is in question in my mind. The regrowth glyph increases your crit chance however is suppose to remove the minor HoT (6 sec I believe).

...

"My Regrowths unglyphed hit for about 22k with 3 tics of 1685. Lets call it a total heal of 50k.

My crit Regrowths hit for about 45k + 3 tics of 3471. Lets call it 55k overall."

The thing is that the +3 ticks after the glyph may be wrong. Either you misspoke or the info on the spell/glyph are incorrect. I do not doubt the end result. Can you clarify please?

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I have never used Glyph of Regrowth however, had considered it. After reading your logic I will do some self testing. I mainly use Regrowth on OOC proc or in an emergency. One thing that Nasreen said is in question in my mind. The regrowth glyph increases your crit chance however is suppose to remove the minor HoT (6 sec I believe).

...

"My Regrowths unglyphed hit for about 22k with 3 tics of 1685. Lets call it a total heal of 50k.

My crit Regrowths hit for about 45k + 3 tics of 3471. Lets call it 55k overall."

The thing is that the +3 ticks after the glyph may be wrong. Either you misspoke or the info on the spell/glyph are incorrect. I do not doubt the end result. Can you clarify please?

Hamlet on Elitistjerks has a lot to say about this, but the basic gist of it is that the glyph of regrowth is pretty much a must have right now. Glyphed, the average regrowth hits as hard as healing touches while barely costing more mana. Not only this, but they guarentee that you'll proc a living seed (100% crit chance) which is pretty nice if targeted at the tank. Regrowth is so good glyphed that it outperforms even nourish in cost efficiency (heals per mana cost).

When you get this glyph you might as well toss out healing touch from your spell book entirely. The median heals hit for less (not the overall average, but the median) which means that regrowth will heal for more more often (healing touch makes up the difference by critting, but this is rare, and further, results in overheals more often than not. Even when you count healing touch crits, regrowth still performs about the same with regards to the mean average).

Considering the difference in cast times and mana difference (they're basically the same) I imagine that healing touch will either get buffed or regrowth will be nerfed in the near future. It's slightly ridiculous that the 'expensive quick heal' is hitting just as hard as the expensive big heal.

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Hamlet on Elitistjerks has a lot to say about this, but the basic gist of it is that the glyph of regrowth is pretty much a must have right now. Glyphed, the average regrowth hits as hard as healing touches while barely costing more mana. Not only this, but they guarentee that you'll proc a living seed (100% crit chance) which is pretty nice if targeted at the tank. Regrowth is so good glyphed that it outperforms even nourish in cost efficiency (heals per mana cost).

When you get this glyph you might as well toss out healing touch from your spell book entirely. The median heals hit for less (not the overall average, but the median) which means that regrowth will heal for more more often (healing touch makes up the difference by critting, but this is rare, and further, results in overheals more often than not. Even when you count healing touch crits, regrowth still performs about the same with regards to the mean average).

Considering the difference in cast times and mana difference (they're basically the same) I imagine that healing touch will either get buffed or regrowth will be nerfed in the near future. It's slightly ridiculous that the 'expensive quick heal' is hitting just as hard as the expensive big heal.

I agree. In testing of this glyph I have come to the conclusion that glyphed Regrowth is more efficient than HT. I averaged 4.04 HP/mana for Regrowth and 3.04 HP/mana on Healing Touch. The difference is the living seed. Granted that my testing was simple average using 10 cast of each. Consider HT retired. Back onto the shelf where it was for most of BC:-)

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I don't think this will stand for long, seems to be going a bit against the intended use of the spells :)

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Hamlet on Elitistjerks has a lot to say about this, but the basic gist of it is that the glyph of regrowth is pretty much a must have right now. Glyphed, the average regrowth hits as hard as healing touches while barely costing more mana. Not only this, but they guarentee that you'll proc a living seed (100% crit chance) which is pretty nice if targeted at the tank. Regrowth is so good glyphed that it outperforms even nourish in cost efficiency (heals per mana cost).

When you get this glyph you might as well toss out healing touch from your spell book entirely. The median heals hit for less (not the overall average, but the median) which means that regrowth will heal for more more often (healing touch makes up the difference by critting, but this is rare, and further, results in overheals more often than not. Even when you count healing touch crits, regrowth still performs about the same with regards to the mean average).

Considering the difference in cast times and mana difference (they're basically the same) I imagine that healing touch will either get buffed or regrowth will be nerfed in the near future. It's slightly ridiculous that the 'expensive quick heal' is hitting just as hard as the expensive big heal.

I agree that the guaranteed crit Regrowth + guaranteed extra 30% on hit from Living Seed makes it superior to Healing Touch; you would need a crit chance of 30% for HT to reach parity, and even then, it takes an extra second to cast.

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