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FFXIV - Crossroads Patch 7.15 is Live Now!

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Patch 7.15 went live today, and here is a recap of all the patch notes for 7.15! New Class quests, Side Quests, Custom Deliveries, and more!

Patch 7.15 brings a multitude of additions and refinements to the game including new custom deliveries featuring Nitowikwe, the Chaotic alliance raid Cloud of Darkness, and the Inconceivably Further Hildibrand Adventures quests.

* Please be advised that Cloud of Darkness (Chaotic) will not be accessible until Tuesday, December 24 at approximately 2:00 a.m. (PST), one week after Patch 7.15 releases.
* Additional features will be implemented in future updates:
Additional role quests are scheduled to be released in Patch 7.16.

 

FINAL FANTASY XIV Patch 7.15

 

Patch 7.15 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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New class quests have been added.

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Appreciated Value

Disciple of the Hand or Land level 100
Tuliyollal (X:16.1 Y:11.1)
Ropli
Players must first complete the main scenario quest "Crossroads" and all the Wachumeqimeqi quests.
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New side story quests have been added.

Inconceivably Further Hildibrand Adventures

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The Case of the Displaced Inspector

Disciple of War or Magic level 100
Tuliyollal (X:14.5 Y:12.5)
Nashu Mhakaracca
Players must first complete the main scenario quest "Dawntrail" and the quest "Gentlemen at Heart."

Custom Deliveries

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Laying New Tracks

Disciple of the Hand or Land level 90
Tuliyollal (X:14.1 Y:12.1)
Railroad Employee
Players must first complete the main scenario quest "The Warmth of Family" and the quest "Go West, Craftsman."

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Disciple of the Hand or Land level 90
???
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Players must first complete the quest "Laying New Tracks" and achieve a satisfaction level of 5 with Nitowikwe.

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Level 90
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Players must first complete the quest "???"

Housing

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Furnishings from the FFXIV Furnishing Design Contest have been added.

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New furnishings have been added.

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Miscellaneous

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A new hairstyle inspired by the FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest 2023.

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A new alliance raid, Cloud of Darkness (Chaotic), has been added.

* Please be advised that Cloud of Darkness (Chaotic) will not be accessible until Tuesday, December 24 at approximately 2:00 a.m. (PST), one week after Patch 7.15 releases.

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Players can only register to enter Cloud of Darkness (Chaotic) via the Raid Finder.

     
Level Requirement   Disciple of War or Magic level 100
Item Level Requirement   Average item level 710 or above
Item Level Requirement   735
Party Size   Up to 24 Players
Time Limit   90 minutes

Requirements

After completing the main scenario quest "Dawntrail," speak to the Wandering Minstrel in Tuliyollal (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.

Role Requirements

The role requirements for this duty are 2 tanks, 2 healers, and 4 DPS. Preformed parties registering via the Raid Finder must fulfill these role requirements.

Furthermore, preformed alliances (12 to 24 players) may challenge this duty without role restrictions or being matched with other players. Challenging this duty with fewer players will not result in decreased rewards.

* Difficulty for this duty has been set for a 24-player alliance and will not scale depending on party size.

Item Exchange

By speaking with Uah'shepya in Solution Nine (X:8.7 Y: 13.5), players can exchange obtained items for rewards.

Limited-time Bonus

When completing Cloud of Darkness (Chaotic) during designated times, the number and drop rate of rewards from treasure coffers may be increased. An icon in the Raid Finder will indicate when the limited-time bonus is activated.

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First-time Completion Bonus

When completing Cloud of Darkness (Chaotic) with one or more players who have yet to complete the duty, certain rewards will be added in proportion to the number of first-time players.

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Cloud of Darkness (Chaotic) has been added to the category "High-end Duty" in Party Finder.

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Cloud of Darkness (Chaotic) has been added to the list of challenges in Stone, Sky, Sea.

PvP

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The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the
 job guide.

Paladin

Action   Adjustment
Guardian   Recast time has been increased from 24 to 30 seconds.
Holy Sheltron   Increase to damage dealt from Sword Oath has been increased from 10% to 15%.
Reduction to damage taken from Shield Oath has been reduced from 20% to 15%.

Monk

Action   Adjustment
Wind's Reply   Duration of increased movement speed effect has been increased from 3 to 4 seconds.
Potency of additional damage dealt by Pressure Point has been increased from 8,000 to 10,000.
Earth's Reply   Potency has been increased from 2,000 plus 25% of compiled damage to 3,000 plus 25% of compiled damage.
Cure potency has been increased from 4,000 plus 50% of compiled damage to 6,000 plus 50% of compiled damage.

Dragoon

Action   Adjustment
High Jump   Potency has been increased from 4,000 to 6,000.
Starcross   Potency has been increased from 10,000 to 12,000.

Samurai

Action   Adjustment
Hissatsu: Chiten   Potency of counter attacks has been reduced from 6,000 to 4,000.
Hissatsu: Soten   Potency has been reduced from 4,000 to 3,000.
Zanshin   Potency has been reduced from 6,000 to 5,000.

Viper

Action   Adjustment
Rattling Coil   Recast time has been reduced from 60 to 45 seconds.
Recast time reduction upon earning a kill or an assist has been increased from 10 to 15 seconds.
Uncoiled Twinfang   Recast time has been reduced from 1 to 0.7 seconds.
Uncoiled Twinblood   Recast time has been reduced from 1 to 0.7 seconds.
World-swallower   Increase to damage dealt from Noxious Gnash effect has been increased from 20% to 25%.

Bard

Action   Adjustment
Repelling Shot   Potency has been increased from 4,000 to 4,500.
Pitch Perfect   Potency for the first enemy has been increased from 8,000 to 9,000.
Potency for enemies after the first has been increased from 4,000 to 4,500.

Machinist

Action   Adjustment
Drill   Potency has been increased from 8,000 to 9,000.

Black Mage

Action   Adjustment
Paradox   Potency has been increased from 6,000 to 9,000.
Xenoglossy   The additional effect "Absorbs 50% of damage dealt as HP" has been added.

Summoner

Action   Adjustment
Radiant Aegis   Reduction to damage taken has been increased from 20% to 25%.

Pictomancer

Action   Adjustment
Tempera Coat   Recast time has been reduced from 24 to 20 seconds.
Reduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds.
Tempera Grassa   Reduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds.
Star Prism   Effect duration has been increased from 10 to 15 seconds.

Scholar

Action   Adjustment
Biolysis   Damage over time potency has been increased from 2,000 to 3,000.
Potency increase when under the effect of Recitation has been reduced from doubled to 50%.
Chain Stratagem   Effect duration has been increased from 6 to 10 seconds.
Seraphic Halo   Potency has been increased from 8,000 to 9,000.

Astrologian

Action   Adjustment
Aspected Benefic   Healing over time potency of Diurnal Benefic has been reduced from 4,000 to 3,000.
Gravity II   Potency has been reduced from 8,000 to 7,500.
Heavy effect duration has been increased from 2 to 3 seconds.
Additional effect now only applies to first target.
Gravity II (When executed after Double Cast)   Potency has been reduced from 8,000 to 7,500.
Additional effect has been changed from Heavy to Bind.
Additional effect now only applies to first target.
Minor Arcana   Effect duration has been reduced from 20 to 10 seconds.
Epicycle   Barrier effect duration has been reduced from 10 to 5 seconds.

Sage

Action   Adjustment
Pneuma   Barrier strength has been increased from a heal potency of 3,000 to 4,000.
Cure potency of the healing effect applied when Haimatinon expires has been increased from 3,000 per remaining stack of Haimatinon to 4,000 per remaining stack of Haimatinon.
Eukrasia   Recast time has been reduced from 16 to 12 seconds.
Psyche   Potency has been increased from 10,000 to 12,000.
Toxikon II   Potency for enemies after the first has been increased from 2,000 to 4,000.

Crystalline Conflict

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If teams have equal progress scores by the end of overtime, victory will now be awarded to the team that had the higher progress score at the commencement of overtime.

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Adjustments have been made to the range of tiers when matchmaking in the Japanese data center.

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New items have been added.

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New recipes have been added.

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Players can now speak with Nitowikwe to complete custom deliveries.

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By completing these custom deliveries, players can receive gil, experience points, crafters' scrips, or gatherers' scrips.
* A total of 12 custom deliveries can be made each week.

Requirements

Laying New Tracks

Disciple of the Hand or Land level 90
Tuliyollal (X:14.1 Y:12.1)
Railroad Employee
Players must complete the main scenario quest "The Warmth of Family" and the quest "Go West, Craftsman."

Players can gain the ability to cast glamours on Nitowikwe by raising her satisfaction level to the maximum.
* The player must have glamours unlocked to acquire this ability.
* Glamour prisms are required as catalysts for the glamouring process.
* Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New items have been added to gathering points.

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New varieties of fish have been added.

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New mounts have been added.

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New minions have been added.

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The division of Kozama'uka, Shaaloani, Heritage Found, and Solution Nine into multiple instances, added to alleviate congestion in Patch 7.0, will be removed.

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New achievements have been added.

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New trophies and achievements have been added. (PlayStation®5/Xbox Series X|S)

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New music and sound effects have been added.

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  • The following issues have been addressed.
    • An issue with the trial the Minstrel's Ballad: Sphene's Burden wherein a Triple Triad card would not drop as a reward.
    • An issue with the Ultimate raid Futures Rewritten wherein the display of enemy attacks would lag for some players under certain circumstances.
    • An issue with the Ultimate raid Futures Rewritten wherein the display of certain enemy attacks was difficult to see.
    • An issue when playing warrior in PvP wherein using Primal Wrath would affect obstructed targets.
    • An issue with the dark knight PvP action Eventide, wherein players would KO under the effect of Undead Redemption under certain circumstances.
    • An issue when playing gunbreaker in PvP wherein failing to land a hit with Fated Brand would cause the additional barrier effect not to trigger.
    • An issue when playing monk in PvP wherein multiple players using Wind's Reply on the same target would only result in one application of Pressure Point.
    • An issue when playing dragoon in PvP wherein having Down for the Count inflicted at the same moment Sky High is executed would result in temporary invulnerability even after returning to battle.
    • An issue when playing reaper in PvP wherein using Perfectio to achieve a KO would not count towards the player's KO score if their target was also being attacked by a different player.
    • An issue when playing viper in PvP wherein multiple players using World-swallower on the same target would result in only one application of the additional effect Noxious Gnash.
    • An issue when playing dancer in PvP wherein the additional effects of Starfall Dance, Fan Dance, Sword Dance, and Dance of the Dawn would not trigger if the target was KOed and the hit wasn't landed.
    • An issue when playing pictomancer in PvP wherein multiple players using Fanged Muse on the same target would result in only one application of the damage over time additional effect.
    • An issue when playing white mage in PvP wherein the additional effect of Seraph Strike that reduces damage taken by self and nearby party members by 10% would not activate.
    • An issue with PvP scholar actions Expedient and Seraphism wherein the icons for Adloquium and Biolysis would not be highlighted even when the status Recitation was applied.
    • An issue when playing astrologian in PvP wherein Lady of Crowns and Lord of Crowns would affect obstructed targets.
    • An issue when playing sage in PvP wherein using Icarus or Toxikon would trigger both recast timers, preventing the consecutive use of these actions.
    • An issue when playing PvP wherein the status Guard was displayed as a debuff icon.
    • An issue when playing Crystalline Conflict custom matches wherein a target's informational HUD would be displayed on the battle screen under certain circumstances.
    • An issue with character creation, re-editing character appearance, and choosing retainer appearance wherein viewing the character in the forest of the Black Shroud in daytime would cause interference from shadows under certain circumstances.
    • An issue wherein certain gear graphics were displayed incorrectly.
    • An issue with the journal and duty list wherein opening the map would not favor the aetheryte icons over the quest markers.
    • An issue with Party and Alliance Chat Name Display Settings wherein settings would apply only to the player themself when joining cross-world parties.
    • An issue with the Novice Network wherein the icons for new adventurer, returner, and mentor would not be displayed in the chat log.
    • An issue with the opening movie and logo corresponding to main scenario progress, wherein logging in with a different character would revert it to a previous patch, despite having cleared Patch 7.1 main scenario with at least one character.
    • An issue wherein certain text was incorrect.

Other various issues have also been addressed.

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  • An issue with certain cutscenes introduced in Patch 7.15 wherein graphics are incorrectly displayed.
  • An issue with the alliance raid Cloud of Darkness (Chaotic) wherein the tether markers of certain actions are temporarily displayed as separated from the player.
  • An issue with the reward from the final quest of Nitowikwe's custom deliveries wherein it cannot be redeemed from a Calamity salvager.

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      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
    • By Piyo
      There's still a few more weeks until Patch 7.3! Is there enough time to do everything? What's left, crash the hat market in Eorzea?
      Final Fantasy XIV's Letter from the Producer LIVE Part LXXXVII just aired yesterday, packed with the latest updates for Patch 7.3! If you haven't had the chance to watch it yet, why not check out our Live Letter summary on IcyVeins?
      Patch 7.3 is expected to release early in August, which is only a few weeks away! Each patch cycle is four months long, so I can't believe how fast time flies by. For the busy Warriors of Light, perhaps it's time to check things off your to-do list?
      Here are five things you should do before the upcoming changes in Patch 7.3:
      1. Ending Soon: PvP Series 8 and Crystalline Conflict Season 15

      Have you done your PvP Series this season yet? There are some limited Series Malmstone rewards, such as the Magitek Slasher Identification Key, which will go away once Patch 7.3 arrives!
      If you haven't started yet, you still have time! The last unique reward from PvP Series 8 is at Series Level 25. There are a variety of different ways you can get Series EXP, such as:
      Crystalline Conflict matches, Rival Wings, and Frontline Roulettes! All three methods are approximately the same amount of time, but you will earn more or less Series EXP based on wins, ties, and losses. Learn more about the PvP Series 8 rewards here!

      If you're still looking to rank up in Crystalline Conflict, the last tier of rewards is the Crystal tier. This will be changing, as they're adding two new tiers in Patch 7.3: Omega and Ultima! After reaching Crystal, you can only go up (or down!) based on your Crystal Credits.
      Remember you can only progress in ranked matches on specific Logical Data Centers listed below. Good luck!

      2. Suzaku Unreal Will Be Replaced

      The faux commander asks you to regale him with a tale of fiery passion and heartbreak...
      Have you tried out the latest Unreal duty yet? The Hells' Kier (Unreal) is only available until the start of Patch 7.3. Once the patch releases, The Wreath of Snakes (Unreal) will become the new Unreal duty instead. Seiryu will certainly prove to be a challenge!
      Unreal duties are only available for a limited-time, and are the perfect way to get started in high-end raiding without committing to Arcadion Savage! You get to re-experience a fight from an older expansion, and learn how to play your job with ease at level 100! Go get some amazing Faux Hollow rewards before Suzaku's gone!
      3. Hats, Hats, and More Hats!

      Coming soon to Hrothgars and Vieras near you, Patch 7.3 will expand the supported headgear available for these races! This not only includes funny hats and helmets, but also the ability to hide Viera ears! Maybe I won't chop off my fluffy ears just yet...

      There will also be newly added support for hair fringes too! We have so many Warriors of Light balding accidentally, now wearing hooded headgears won't feel so... revealing!
      Headgear pieces are widely available everywhere: various marketboards, instanced duties, item exchanges, quest rewards... If there's something you might like, get it now before they're all gone!
      4. Ready Your Phantom Weapons

      With a new patch comes a new Phantom Weapon update, getting you one step closer to "perfection". In Occult Crescent, players can upgrade their relic weapons, eventually becoming the best-in-slot weapons by the end of Dawntrail. This is one way to power up without having to do Savage or Ultimate raids!
      If you already completed the current steps for one Phantom Weapon, why not pick up another? Though there will be no updates to the Demiatma grind, relic weapons will surely keep you, well, busy! Maybe you won't suffer as much as the Warrior of Light over here...

      5. Quests to Read with Just Enough Time

      And last, but not least, why not get some light reading done? In Patch 7.3, there will be many story updates, including the main scenario quests and Echoes of Vana'diel alliance raid series. If you haven't done any of the quests below yet, schedule some reading time!
      [Main Scenario Quest] Seekers of Eternity (Patch 7.2) [Alliance Raid] Echoes of Vana'diel - Jeuno: The First Walk (Patch 7.1) [Sidequest] Inconceivably Further Hildibrand Adventures (Patch 7.25) [Allied Society] Pelupelu (Patch 7.1) and Mamool Ja (Patch 7.25) Also, if you want to explore the new Deep Dungeon in Il Mheg, you need to complete the main scenario quest "Endwalker". Stay tuned for more stories to experience in Patch 7.3!

      Remember there's an upcoming Moogle Treasure Trove event, filled with limited-time rewards and fun activities to discover! For the promise of tomorrow, good luck with your adventures!
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