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ZZZ 1.6 Leaks: Important Changes to Pulchra, Silver Soldier Anby, and Trigger!

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Leaked information for Zenless Zone Zero Version 1.6 shares information on Pulchra, Silver Soldier Anby and Trigger's kits! Find out more information here!

The latest leaks for version 1.6 revealed the changes that were made to all three upcoming agents!

Pulchra: New A-Rank Agent

 

Pulchra is set to join the roster as an A-Rank agent specializing in physical stun damage. With her Additional Attack mechanic, she can be very interesting to play. Notably, Pulchra will be obtainable for free during the main event in Version 1.6. She received some minor changes:

Mindscape Changes:

  • M1: Increases critical rate by 20% when attacking enemies in a [Trapped] state.
  • M4: Reduces energy consumption for [EX Special Attack: Claws and Flash Step] by 5 points.
  • M6: Enhances damage of [Special Attack: Devouring Claw – Nightmare Shadow] by 15% and adds two additional attacks.

W-Engine:

  • Activating a [Special Attack] or [EX Special Attack] boosts the user's damage by 30%. If triggered while off-field, damage is further increased by 15% (up to 24% at P5) for 3 seconds.

Adjustments to Silver Soldier Anby

 

SSAnby is the S-Rank version of Anby, an Agent we know since the beginning of the game. This new Anby will still be an Electric Agent, but she does switch from Stun to Attack. Her kit received the following changes:

Significant Buffs;

  • Basic attack string received one more attack, from 4 to 5. The new 5th basic attack has the same MVs/charge generation as the 4th one, so it is likely a repeat of 4. It seems like this attack can be repeated up to 5 times.
  • After consuming 3 marks in a row (doing 3 "dashes" on the enemy), does an additional instance of Additional Damage. 448.6% Damage and 287% Daze at level 12.
  • Additional Ability now grants additional +10% crit rate on top of what it did before.

Mindscape Changes:

  • Fast charging mode Critical hit rate increased by 20%; after launching the finishing move, 6 layers of [Lightning] will be obtained; when the [Special Skill: Blue Light] is launched while having [ Lightning ], it will consume [Lightning] when hitting an enemy with [White Thunder], and each consumption of 1 layer of [Lightning] will trigger 1 [White Thunder] damage.
  • Accurate discharge The additional attack damage caused by the Tin Soldier Ambi is increased by 40%; when [Enhanced Special] and [Finishing Move] hit the enemy, up to 3 additional [White Thunder] damage will be triggered without consuming the [White Thunder] layer.
  • Well -trained [Normal Attack], [Dodge], [Support Skill], [Special Skill], [Combined Skill] Skill Level +2
  • Charge conduction The damage dealt by Silver Heart Tin Soldier Amby to enemies with [Silver Star] ignores the target's 15% resistance to electric damage.
  • Street Experience [Normal Attack], [Dodge], [Support Skill], [Special Skill], [Combined Skill] Skill Level +2
  • Charging electric field Every time Silverheart Tin Soldier Amby consumes 6 layers of [White Thunder], he will trigger an electromagnetic vortex, causing an additional 1800% attack damage of electricity attribute to the target and surrounding enemies. This damage is regarded as launching an [Additional Attack].

Courtesy of the following Reddit user for making a quick recap of all the changes:

Trigger Updates:

Trigger is another S-Rank Agent that will be introduced during 1.6. She seems to be the one who received the most changes. It also seems the leaks from a few days ago were not quite correct and most likely from an older kit. Here are the latest changes:

  • Sniper point system removed.
  • Now uses a Desperate Point and Cooperative State system.
  • Gain 25 Desperate Points when performing the final shot in sniping mode.
  • No longer has any minimum attack count requirement.
  • A quick assist to the next unit is triggered after performing the final shot in Crouching Sniper mode.
  • Crouching Sniper mode attacks damage/daze was reduced.
  • When Trigger is off field and has Desperate points: Consume 5 Points and perform her Additional Attack when the on field character uses Ex Special, Assist Follow up or Ultimate. This can occur twice within every 8 seconds. These Additional Attacks have high interrupt level (they stagger enemies easily)
  • When Trigger is off field and has Desperate points: Consume 3 Points and perform her Additional Attack when the on field character uses Normal Attack, Dodge Counterattack, Special, Quick Assist. This can occur twice within every 3 seconds.
  • These new Additional Attacks do 156.2% Damage and 65.2% Daze. 
  • Cooperative state: While in the cooperative state, any attack triggers Additional Attacks with no cooldown.
  • After Trigger uses her Ex Special, she enters the Cooperative State for 6 seconds and can trigger 8 Additional Attacks without spending Desperate Points. The state ends when the duration ends or all free attacks are used.
  • After Trigger uses her Ult, she enters the Cooperate State for 10 seconds and can trigger 12 Additional Attacks without spending Desperate Points. The state ends when the duration ends or all free attacks are used.
  • Ult damage/daze: slight buff 4282.7%/1889.7%. 
  • Vulnerability buffed from 20% to 35%.
  • Additional Ability now requires Attack class or same attribute (electric)
  • No longer gains 10% crit rate in additional ability. Scaling for increased daze % on Additional Attacks changed to 1.3% for every point of crit rate above 40% to a maximum of 65% increased daze at 90% crit rate.
  • Minor updates to her Mindscapes

For a more in-depth look into the changes, you can check out the following Reddit post, where user smhEOPs gave a good recap of everything:

 

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