Jump to content
FORUMS
Sign in to follow this  
Jaym0

ZZZ Version 1.6 Among the Forgotten Ruins Patch Notes!

Recommended Posts

zzz-1-6-patchnotes.jpg

Zenless Zone Zero's new version just released, and you can have a look here at everything that was added or updated for the Version 1.6!

Zenless Zone Zero's version 1.6 Among the Forgotten Ruins is officially available. Make sure to update your game to benefit from all the changes!

Here are all the adjustments and added content for 1.6! Hoyoverse has also sent a total of 600 Polychromes as compensation for the Server update and Issue Fix, so make sure to go to your in-game Mail!

[Update Start Time]
2025/03/12 06:00 (UTC+8)

It will take about five hours to complete.

[Compensation Details]
● Server Update Compensation

Compensation: Polychrome ×300

Requirements: Reach Inter-Knot Lv. 4 before 2025/03/12 06:00 (UTC+8).

※ Can be claimed until the end of Version 1.6.

● Issue Fix Compensation

Compensation: Polychrome ×300

Requirements: Reach Inter-Knot Lv. 4 before 2025/03/12 06:00 (UTC+8).

Please log in to the game and claim the compensation before 2025/04/11 23:59 (UTC+8).

The dev team will issue the compensation via in-game mail after the update has been completed. The mail will expire after 30 days, so don't forget to claim the attachments.

[How to Update]
● PC

Exit the game, restart, then select update.

● Android

After entering the game, follow the in-game pop-up instructions to complete the update.

● iOS

Go to the App Store and select update.

● PS5™ or PS5™ Pro

Open the PS5 home screen > Highlight Zenless Zone Zero > Hold down the Options button on your controller > Check for updates.

[New Content]
1. New Characters
S-Rank Agent Soldier 0 - Anby (Attack - Electric)

Soldier 0 - Anby is an Agent who excels at both offense and support. While launching powerful attacks against enemies, she can boost the CRIT DMG of all squad members' Aftershock attacks. After her initial hit connects with an enemy, she applies a Silver Star mark and charges it through consecutive successful hits. Once sufficiently charged, she can unleash multiple Special Attacks to deal extra damage to the enemy multiple times.

S-Rank Agent Trigger (Stun - Electric)

Trigger is an Agent who can increase the target's Stun DMG Multiplier after landing Aftershocks and stun enemies quickly. When hitting enemies with consecutive shots or charged counters, she gains Purge. When teammates hit enemies, Trigger consumes Purge to launch Aftershocks. After Trigger lands an EX Special Attack or Ultimate on enemies, she enters Coordinated Support mode, during which she can launch multiple Aftershock attacks on enemies without consuming Purge as long as her teammates continue to hit the target.

A-Rank Agent Pulchra (Stun - Physical)

Pulchra is an Agent who can launch multiple Aftershock attacks while boosting DMG for all squad members, capable of stunning enemies in a short time. After triggering her skill, she enters the Hunter's Gait state, increasing Daze inflicted on enemies and triggering Aftershocks when other squad members attack. Additionally, when Pulchra's skills hit enemies, she applies a Binding Trap to them, which increases the Aftershock DMG they take from all squad members.

※ After Version 1.6 ends, A-Rank Agent Pulchra (Stun - Physical) will be available permanently in the "Star-Studded Cast" Stable Channel from Version 1.7, and can also be obtained through Signal Search in Exclusive Channels and W-Engine Channels.

2. New W-Engines
● S-Rank W-Engine Severed Innocence (Attack)

*The limited S-Rank W-Engine Severed Innocence (Attack) can be obtained through the Dissonant Sonata Signal Search.

● S-Rank W-Engine Spectral Gaze (Stun)

*The limited S-Rank W-Engine Spectral Gaze (Stun) can be obtained through the subsequent Dazzling Choir Signal Search.

● A-Rank W-Engine Box Cutter (Stun)

*A-Rank W-Engine Box Cutter (Stun) can be obtained through the Dissonant Sonata and Vibrant Resonance Signal Searches.

※ After Version 1.6 ends, A-Rank W-Engine Box Cutter (Stun) will be available permanently in the "Star-Studded Cast" Stable Channel from Version 1.7, and can also be obtained through Signal Search in Exclusive Channels and W-Engine Channels.

3. New Story
● Main Story Season 1 - Epilogue: Bury Your Tears With the Past (A)

Through his veins flows a curse called "fate."

Availability: Permanently available after the Version 1.6 update

Requirements: Complete Main Story "Leisurely Lull: Goldfinch's Escape" (available after completing Main Story Chapter 5) and Special Episode "Astra-nomical Moment"

● Soldier 0 - Anby's Agent Story: Echoes of Silver

When her past catches up to her, she has a decision to make.

Availability: Permanently available after the Version 1.6 update

Requirements: Complete Main Story "Leisurely Lull: Goldfinch's Escape" (available after completing Main Story Chapter 5)

※ You can experience this content in advance via the Advance Screening function.

● Trigger's Agent Story: Out of Sight

Whispers from beyond the river dwell in her eyes.

Availability: Permanently available after 2025/04/02 12:00 (server time)

Requirements: Complete Main Story "Leisurely Lull: Unexpected New Customer" (available after completing Main Story Chapter 4)

※ You can experience this content in advance via the Advance Screening function.

● Agent Trust Events, Quality Time Events

New Agent Trust Events and Quality Time Events for Trigger and Pulchra.

New Agent Trust Event for Soldier 11 when reaching Trust Level 4, and Quality Time event.

Availability: Permanently available after the Version 1.6 update

Requirements: Obtain the corresponding Agents and complete the required Stories (Please see Workbench > Partner Archive)

4. New Area
● Private Suite: Temporarily available during the Main Story "Bury Your Tears With the Past (A)".

The Private Suite is located on the 2F of Lumina Galleria, offering an upscale space for hosting important events.

● Scott Outpost Update: After progressing through the Main Story "Bury Your Tears With the Past (A)", the platform area in Scott Outpost will be removed, allowing Proxies to better observe the state of Hollow Zero from Scott Outpost.

5. New Events
All-New Program

During the event, log in for a total of 7 days to earn Encrypted Master Tape ×10!

— My new friends, see you on the Exclusive Channel!

Event Duration: After the Version 1.6 update – 2025/04/22 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 8 and unlock the Event feature in the Main Story Prologue - Intermission.

● Silver Soldier Song

A sealed past... and an unfinished duty.

Event Duration: After the Version 1.6 update – 2025/04/21 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."

March On, Tiny Titan!

I woke up and suddenly, humanity's combat level dropped by 10,000 points?

Looks like only I, a little Bangboo, can save the world!

Event Duration: After the Version 1.6 update – 2025/04/21 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."

Delivery Cat Woes

Any time, any place. The Big Cat Express... always delivers!

Event Duration: 2025/03/16 10:00 (server time) – 2025/03/31 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."

Hollow Zero: Shattered Edge

The eerie shadows of the Lost Void still linger, and other enemies stir restlessly.

The Outpost needs more allies to work together and take down those eerie threats!

Event Duration: 2025/03/21 10:00 (server time) – 2025/04/07 03:59 (server time)

Requirements: Participate in Battlefront Purge in Hollow Zero: Lost Void once.

Advanced Bounty: Routine Cleanup

During the event, Routine Cleanup rewards will be doubled.

"Battle is almost upon us! Rest assured, the Defense Force will show you who we truly are."

Event Duration: 2025/03/26 04:00 (server time) – 2025/03/31 03:59 (server time)

Requirements: Begin Main Story Chapter 2 - Intermission and unlock Routine Cleanup.

Virtual World: Battle Storm

A brand new VR Challenge Event that seems to carry dangers like never before?

But don't worry, Corin will protect you!

Event Duration: 2025/04/02 10:00 (server time) – 2025/04/14 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 22 and unlock Expert Challenge in Chapter 2 of the Main Story to participate.

"En-Nah" Into Your Lap

Log in for a total of 7 days to earn Boopon ×10!

En-nu-en-nah! (Here we come!)

Event Duration: 2025/04/02 10:00 (server time) – 2025/04/22 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 8 and unlock the Event feature in the Main Story Prologue - Intermission.

● Zero Point Calibration

A song of the past, a dream of the future — where protection and hatred diverge.

Event Duration: 2025/04/02 12:00 (server time) – 2025/04/21 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."

Little Knight's Big Charge

The lively little knight, the diligent and loyal squire.

Hey, what's happening ahead? "It's an adventure! Quick! Help me onto my horse!"

Event Duration: 2025/04/09 10:00 (server time) – 2025/04/21 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."

Data Bounty: Combat Simulation

During the event, Combat Simulation rewards will be doubled.

"There are many things that require your assistance, but you'll be well compensated~"

Event Duration: 2025/04/16 04:00 (server time) – 2025/04/21 03:59 (server time)

Requirements: Unlock Combat Simulation in Main Story Chapter 1 "Cat's Lost & Found."

6. New Gameplay
● Hollow Zero: Dancing on Strings

Dive back into the Lost Void! Challenge Mode activated!

Availability: Permanently available after 2025/03/17 04:00 (server time)

Requirements: Complete Battlefront Purge: Difficulty V once in Hollow Zero: Lost Void.

7. Other New Content
▶ New Content

● Adds new challenge Lumberjack to Expert Challenge.

● Adds Burnout Mode to Expert Challenge. For selected challenge targets, Expert Challenge will periodically activate Burnout Mode, where Proxies can consume double the Battery Charge required to receive double rewards. Burnout Mode will only be active for those challenges that provide the Higher Dimensional Data materials required by the current limited S-Rank Agents.

● Adds the Gunslinger vs Guardian challenge to Routine Cleanup, where the new series of Drive Discs, Shadow Harmony and Phaethon's Melody, can be obtained.

● Adds the new enemies: Abyssal Enforcer, Doppelganger - Abyssal Enforcer, Palicus, Specialized Assault Bomber, and Geppetto.

● Adds the dynamic wallpapers for Agents Soldier 0 - Anby, Trigger, Soldier 11, and Pulchra. Obtain the corresponding Agent and increase your Trust Level to a certain amount to unlock.

* Soldier 0 - Anby and Anby share the same Trust Events. If you've previously reached Trust Level 4 with Anby, you can claim the wallpaper reward from the Partner Archive after obtaining Soldier 0 - Anby through Signal Search.

● Adds new Achievements related to A Ridu Journey, Phaethon's Story, Agent Story, Agent Trust, Inter-Knot Hot Topic, Lost Void, and Hostile Targets, including some hidden achievements.

● Adds new titles related to Agent Trust and Hollow Zero: Lost Void.

● Adds new collectibles, including W-Engine models Severed Innocence, Spectral Gaze, and Box Cutter.

● Adds a controller vibration function when completing the Help the Bangboo mini-game.

● Added a quick access shortcut to Challenge Mode in Compendium - Hollow Zero.

● Adds an "Anisotropic Sampling" setting function for the PC client. Proxies can adjust this option in Options - Graphics.

● Adds a new trophy set to the PS5™ and PS5™ Pro platforms: Zenless Zone Zero - Among the Forgotten Ruins.

▶ Shiyu Defense

Critical Node

After the Version 1.6 update, the buff effects of Critical Node are as follows:

Phase I:

Agent Fire and Electric DMG are increased by 20%.

When an Agent hits an enemy with an Aftershock or Stuns an enemy, all squad members' CRIT Rate is increased by 15%, and CRIT DMG is increased by 30%, lasting for 15s. Repeated triggers reset the duration.

Phase II:

Enemies' Stun DMG Multiplier is increased by 30%.

When an Agent's Aftershock hits an enemy, the enemy's Fire RES and Electric RES are reduced by 20%, lasting for 15s. Repeated triggers reset the duration.

Phase III:

The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.

After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.

▶ Deadly Assault

After the Version 1.6 update, the enemies featured in Deadly Assault are as follows:

Phase I: Unknown Corruption Complex, Corrupted Overlord - Pompey, Autonomous Assault Unit - Typhon Destroyer

Phase II: Notorious - Marionette, Autonomous Assault Unit - Typhon Destroyer, Notorious - Pompey

Phase III: Dead End Butcher, Sacrifice - Bringer, Unknown Corruption Complex

Adjustments & Optimizations
▶ Agents & Enemies
● Optimizes the invitation events for Agents Ellen, Zhu Yuan, Qingyi, and Burnice. The Invitation Events for these Agents have been upgraded to Quality Time Invites.

● Optimizes Agent Astra Yao's hair animation effects when switching pages in the Enhancement interface.

▶ Systems
● Optimizes the order of stages in the Routine Cleanup interface. New challenge stages will appear sequentially on the left side of the Routine Cleanup interface.

● Optimizes the Special Training Plan system, where after setting an Agent as a training target, the stage results screen will now display the current progress of material acquisition for the current upgrade target.

● Optimizes the EXP calculation logic of Molded Plating Agent, Crystallized Plating Agent, and Ether Plating Agent for enhancing Drive Discs in the Special Training Plan system.

● Optimizes the recommendation logic for enhancement aspects in an Agent's Combat Readiness assessment.

● Optimizes the UI layout in both W-Engine Equipment and Drive Disc Equipment interfaces.

● Adjusts enemy levels in certain combat stages of the main story "Prologue - Ch. 1".

▶ Others
● Improves the visual assets presentation in the Friendly Talk area of Hollow Zero: Lost Void.

● Enhances the pedestrian behavior in Lumina Square to be more dynamic and diverse.

● Adjusts the scenery and atmosphere of Lumina Square.

● Optimizes the English, Japanese, and Korean voice-overs for certain story scenes and combat sequences.

● Changes the English voice actors for Agents Lycaon and Soldier 11, and replaced the corresponding voice lines.

Issue Fixes
▶ Agents
● Fixes an issue where Agents with Agent Caesar's Radiant Aegis effect would display abnormally during the end-of-stage focus sequence.

● Fixes an issue where Agents Jane, Lucy, Lighter, Burnice, and Tsukishiro Yanagi would consume Assist Points abnormally when using Defensive Assist to parry certain enemies' skills (such as Autonomous Assault Unit - Typhon Destroyer and Dead End Butcher).

● Fixes an issue where Agent Caesar's shield effect would display abnormally after activating EX Special Attack: Overpowered Shield Bash and switching to another agent.

● Fixes an issue where Agent Caesar could become unresponsive when knocked back and continuously attacked while under the effect of Radiant Aegis.

● Fixes an issue where, under certain circumstances, the All-Attribute RES reduction's effect range of Agent Caesar's Mindscape 01: Spearhead Advance was not functioning normally.

● Fixes an issue where the stats of Agent Ellen's Dash Attack: Arctic Ambush did not scale with her Dodge level. (Prior to the fix, the stats of the above-mentioned skill scaled with her Basic Attack.)

● Fixes an issue where Agent Astra Yao's EX Special Attack would not trigger Agent Lucy's Mindscape 06: Fierce Fangs of Fire effect when hitting an enemy.

● Fixes an issue where, under certain circumstances, Agent Evelyn or Astra Yao's consecutive Chain Attacks could be interrupted during combat.

● Fixes the text descriptions regarding Energy Regen in various interfaces such as Combat Status and Proxy Handbook. This is a text-only fix and does not affect actual gameplay.

Before adjustment: amount of Energy Agents recover per second in combat.

After adjustment: amount of Energy Agents automatically recover per second while in combat.

▶ Enemies
● Fixes an issue where the invulnerability effect of certain Agent's skills or Mindscapes (such as Astra Yao's Mindscape 01 or Tsukishiro Yanagi's Mindscape 01) does not trigger when hit by certain skills of Corrupted Overlord - Pompey.

● Fixes an issue where, under certain circumstances, the enemy Notorious - Dead End Butcher behaves abnormally when attacking.

▶ Systems
● Fixes an issue where story animations would occasionally display incorrectly on some Android devices.

● Fixes an issue where W-Engine effects display abnormally in certain W-Engine interfaces on some Android devices.

▶ Gameplay
● Fixes an issue in Battle Trial: The Last Stand where the Demon Lord Medal Challenge's no-damage calculation will be incorrect when the enemy Corrupted Overlord - Pompey hits the Agent with certain skills.

● Fixes an issue where certain relic icons were displayed incorrectly in Bizarre Brigade.

● Fixes an issue in Bizarre Brigade - Shared Dream where there was a chance for the teammates' Protagonist to be displayed abnormally after they were knocked down.

● Fixes an issue in Bizarre Brigade - Shared Dream where Companions' positions were displayed incorrectly at the Store during the rest phase.

● Fixes an issue where, under certain circumstances, rewards could not be properly obtained in Perpetrator Battle of Hollow Zero: Lost Void.

▶ Environments
● Fixes an issue where sound effects would occasionally malfunction in certain scenes.

▶ Others
● Fixes an issue with abnormal acquisition of the collectible "Shining Moment." After the Version 1.6 update, Proxies who have completed the condition of visiting Starloop Tower in the Special Episode "Astra-nomical Moment" can directly view or display this collectible in the Display Stand.

● Fixes some typos in the in-game text.

● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jaym0
      A new Zenless Zone Zero leak reveals that Alice's core passive has been changed. You now need 100% Crit Rate to fully benefit from it. Here's what we know.
      A recent leak from the Zenless Zone Zero beta has revealed a big change to Alice's core passive ability. 
      You can take a look at the leak on Reddit here:
      For more explanations, this latest hotfix update adjusts Alice's core passive, which now works like this:
      At its base, the passive now deals 20% of the original damage. This can scale up to 100% of the original damage. However, to reach the full 100%, Alice must have 100% Crit Rate. In simple terms, you will now need to build Alice with 100% Crit Rate to unlock the full potential of her passive. This makes her much more crit-dependent than before.
      Previously, Alice's core passive wasn't fully functioning as intended. This update appears to fix the passive, but it also raises the difficulty of building her effectively. You will need to focus more on Crit Rate when choosing her gear.
      It may be a good idea to save up for her signature weapon, which should provide a good 24% CRIT Rate.

      As always, keep in mind this information is from the beta version and may still change before release.
    • By Shikhu
      The rumoured skins for Alice and Yuzuha, releasing in version 2.1 have been leaked. See what will be available with the release of 2.1's next agents.
      The first information that has been leaked is full model renders by Dim:
      Yuzuha:

      Alice:

      Both skins are summer-themed to coincide with events and other skins releasing in version 2.1. To be entirely honest, i'm not too sure where the surfboard plays into this. 
      What's really cool about these skins though is the fact that even the weapons for these agents are also different. Yuzuha's being especially noticeable given her normal weapon is red. Yuzuha's tanuki even has changes which is great attention to detail.

      On top of full renders, animations for the agents in the menu and during their ultimates have also been leaked by Dim. Unfortunately, as we can mainly tell from Yuzuha's, nothing sems to have changed with animations or effects.
       
       
    • By Shikhu
      The ZZZ devs have released part 2 of 2.0's system updates, did you know about all of these features added with season 2?
      This graphic comes from Hoyoverse's official hoyolab post about system optimisations for version 2.0. Some of which you may know about already while others can be hidden features waiting to be uncovered by proxies.

    • By Jaym0
      New leaks from the 2.1 beta of Zenless Zone Zero show summer skins for Belle and Wise. Check out the stylish new looks, and find out if your Proxy was the lucky one or not!
      It's getting hot in New Eridu, and not just because of the weather. New Zenless Zone Zero leaks just dropped, showing off summer skins for Belle and Wise, and players are loving the new looks... or not.
      Shared on Reddit, the leaks come from the 2.1 beta and give us a sneak peek at the seasonal outfits for our favorite proxy siblings.
      You can check them out here:
      Wise Summer Skin Belle Summer Skin Wise is seen in a relaxed summer shirt and shorts, with a sleek streetwear vibe that fits right in at a beachside bar or rooftop party. While some players call it his "cool older brother on vacation" arc, others are not so sure about the look, and think Belle must have won some kind of bet, forcing her brother to dress like that. 
      Take a look at Wise in action in his summer suit here, and decide for yourself!

      Belle, on the other hand, is going full cozy mode. Her outfit looks cute and comfy, giving her a laid-back, sunny-day look perfect for a city stroll or café hangout. Players are describing it as "peak soft girl summer." You can also check it out here:

      These skins aren't officially confirmed yet, but with past leaks often proving true, it's likely they'll be part of a summer event in the near future.
      The leaks also revealed that those skins will be completely free but will have no specific customization options, so no removing Wise's not so handsome bob, sadly.
      So if you've been waiting for a style makeover in ZZZ, this might be your moment. Just remember: style points don't raise your stats… but they do raise eyebrows.
    • By Shikhu
      Alice Thymefield's Upgrade Materials and Skill Materials have been leaked. Here's everything you need to know.
      Alice Thymefield is the newly announced S-Rank Physical Anomaly DPS agent who shall be releasing in version 2.1. Recent leaks have revealed important information about Alice's upgrade materials and everything you can currently pre-farm now to be ready. 
      Placeholder for tweet 1931894057808085323

      Information about Alice's Materials for her Ascensions and Skill Upgrade Materials come from datamines available using the website Hakush.in.  Alice's Promotion Materials
      Here is a list of materials required to Promote Alice to Level 60:
      Promotion Level Materials Needed Dennies Required 20 Basic Anomaly Certification Seal x4 24,000 30 Advanced Anomaly Certification Seal x12 56,000 40 Advanced Anomaly Certification Seal x20 120,000 50 Controller Certification Seal x10 200,000 60 Controller Certification Seal x20 400,000 The total amount needed to upgrade Alice can be seen below:

      Alice's Talent Materials
      Here is a list of materials required to max out Alice Talents. Do note, some skills you may not need to fully level out unless you really like the character meaning you likely want less materials than this.
       
      Materials Quantity Source Dennies 2,905,000 Gameplay Basic Physical Chip 25 Combat Simulation Advanced Physical Chip 75 Combat Simulation Specialized Physical Chip 250 Combat Simulation Hamster Cage Pass 5 Events and New Eridu City Fund Sycophant's Refinement 9 Sacrifice Bringer New Material 60 2.1 Alice's boss material is not currently obtainable and only available starting in version 2.1. These materials are the exact same as Yuzuha's so keep an eye out for any changes.

×
×
  • Create New...