Jump to content
FORUMS
Sign in to follow this  
Jaym0

FFXIV - Seekers of Eternity Patch 7.21 Notes Are Here!

Recommended Posts

ff-patch-7-21.jpg

The wait is over: join the Cosmic Exploration initiative now! Check out the full Final Fantasy XIV Patch 7.21 notes here!

Patch 7.21 takes to the stars with Cosmic Exploration: large-scale gameplay for Disciples of the Hand and Land, and brand-new tool enhancement with Cosmic Tools. Join hands with the Loporrits and work to discover the wonders of distant stars!

* Additional features will be implemented in future updates:
Mamool Ja Allied Society Quests, the Occult Crescent, Weapon Enhancement Quests - Phantom Weapons, and Inconceivably Further Hildibrand Adventures sidequests are scheduled to release in Patch 7.25.

 

 

Patch 7.21 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

vNEWMNCsOTu709b_kR7LodvPu8.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
P_Alm3vC59j61Igjyp_v--KDic.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
BZ0cgwm4TRlfTZ69XSmFIwYfmA.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

J2d-TfDPxM7uO1aUhf4eZmMlZ8.png

Quests

BZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New side story quests have been added.

Cosmic Exploration

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
5078f41351ca968c3b37382ec8eaa2249ccfd9fc

A Cosmic Homecoming

Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest "Endwalker."

Passion, Thy Name Is Ardorum

Disciple of the Hand or Land level 10
Sinus Ardorum (X:20.4 Y:20.0)
Searchingway
Players must first complete the sidequest "A Cosmic Homecoming," and achieve a certain rank in cosmic exploration.

A Manager's Patience

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest "Passion, Thy Name Is Ardorum," and contribute a certain amount to cosmic exploration.

A Manager's Persistence

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest "A Manager's Patience."

Housing

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2022.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New furnishings have been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New orchestrion rolls have been added.

Miscellaneous

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New emotes have been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

_rGm8qjr0c_B-ZoDM3L7dexlwY.png

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The contrast has been adjusted for magic sigils created by enemy attacks in Recollection and Recollection (Extreme).

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Players will now receive the power of the Echo in AAC Light-heavyweight Tier (Savage).

The Echo will take effect upon commencing this duty, increasing players' maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

sHt_LQF4_ezwmPnnMSmcV5_CPA.png

BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Cosmic exploration has been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Work together with your fellow Disciples of the Hand and Land to explore the uncharted terrain of the cosmos!

As exploration progresses, the appearance of your base camp will change, new areas will be unlocked, and a variety of rewards may be gained. While new stars will be added regularly throughout the span of Patch 7.x, the first goal is to establish a base upon the Source's moon in a location called Sinus Ardorum.

You may only access cosmic exploration areas and quests from your Home World.

Requirements

A Cosmic Homecoming

Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest "Endwalker."

Traveling to Sinus Ardorum

Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Mare Lamentorum (X:21.9 Y:13.2).

Exotablet

Your exotablet will support your endeavors during cosmic exploration.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Infrastructure Index

Shows the current status of cosmic exploration.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

By completing stellar missions, progress will increase. Once the progress gauge has been filled and the respective project completed, cosmic exploration will proceed to the next stage.

As cosmic exploration proceeds, new types of stellar missions will be added alongside different facilities, such as the Cosmoliner, a means of speedy transportation.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Stellar Missions

Stellar missions are requests issued to procure necessary materials for cosmic exploration.

Players may accept stellar missions via the exotablet. Completion of stellar missions increases overall progress and unlocks more advanced stellar missions. Missions are scored by three ranks: gold, silver, and bronze. Obtaining a higher score will result in greater returns.

Furthermore, stellar missions are quest synced, ensuring that rewards and difficulty level are distributed appropriately given a player's current level.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

After initiating a stellar mission, the following features can be accessed from the Mission in Progress widget:

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
  • Cosmopouch
    The cosmopouch is an exclusive inventory reserved for supplies, crafted items, and gathered materials used in cosmic exploration.
  • Cosmic Crafting Log
    The cosmic crafting log enables Disciples of the Hand to craft items for stellar missions.
  • Stellar Reduction
    Stellar Reduction enables Disciples of the Land to aetherially reduce items for stellar missions.

Alongside basic missions exist provisional missions and critical missions. Completing the latter two will yield greater rewards than basic missions.

Provisional Missions

  • Sequential Missions
    These missions will become available for five minutes after completing certain stellar missions with a gold star rank.
    Sequential missions are created from a variety of missions, and completing them with the highest score possible will cause more to appear.
  • Weather-restricted Missions/Time-restricted Missions
    These missions are available during certain times or weather conditions.

Critical Missions

Critical missions become available during red alerts.

When a red alert is issued, two gauges will appear at the top of the screen to symbolize progress made for the classes in current demand.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Players may complete critical missions for the designated classes as many times as they choose, earning greater rewards than normal. Each time a critical mission is completed, the respective alert gauge will increase. By cooperating with other players, both gauges may be filled within the time limit, resolving the red alert and granting bonus rewards for all who contributed.

If both gauges are not filled within the allotted time, fewer bonus rewards will be distributed to contributors.

Mech Ops

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Mech ops are large-scale directives issued in Sinus Ardorum that make use of special mechs to complete objectives at designated intervals.

Players may participate as either pilots or ground support.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Piloting a Mech

When a mech op directive is issued, players may use their exotablets to submit a pilot application, which must first be purchased with lunar credits. Once the entry period has expired, five players will be selected at random from the applicants and assigned to a mech. Players who are not chosen will regain their pilot application. Furthermore, each time a player is not chosen, their chances of being chosen next time will improve.

By completing mech ops, players will obtain a variety of rewards, including tickets to participate in a special type of cosmic fortune, explained further below.

Ground Support

By traveling to the directive's location and selecting "Join Event" from the duty list, players may participate in a mech op as ground support, assisting the pilots.

By completing mech ops, players will obtain cosmic exploration-specific currency, experience points, and a bonus effect for a set number of stellar missions.

Cosmic Exploration Projects

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Large-scale projects will be triggered as milestones are reached in cosmic exploration.

When a project has been scheduled, a notification will be issued at the top of the screen, and after an allotted time has passed, the project will automatically commence. In order to participate, press the "Join FATE" button while in the designated location.

When a project has been completed, progress will be advanced to the next stage and changes to the field will be reflected. Participants will receive rewards dependent on contribution.

Currencies

Stellar missions, mech ops, and projects will all yield currencies exclusive to cosmic exploration.

Cosmocredits

Players may exchange cosmocredits for gear, furnishings, and other items by speaking with Mesouaidonque in Sinus Ardorum (X:21.8 Y:21.8).

Lunar Credits

Players may exchange lunar credits for mech op pilot applications by speaking with Alerot in Sinus Ardorum (X:22.4 Y:20.3), or use them to draw cosmic fortunes, explained below.

Stellar Successes

Players may earn rewards by contributing to cosmic exploration in certain ways.

Daily Successes are reset daily, whereas Standard Successes incorporate all contributions made to cosmic exploration. By completing these successes, players can earn rewards like cosmocredits and lunar credits.

You can confirm your current successes via the exotablet.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Cosmic Fortunes

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Cosmic fortunes are roulettes that grant a variety of items as prizes.

Players may exchange lunar credits to draw cosmic fortunes by speaking with Orbitingway in Sinus Ardorum (X:21.8 Y:21.1). Players may pick between two roulettes with differing prizes.

Additionally, a special roulette exists for those in possession of tickets earned from piloting during a mech op.

Star Contributors

Players with the highest contribution scores at the end of any given ranking period are celebrated as "Star Contributors."

Calculating Player Contributions

Ranking periods become active or inactive every twenty-four hours, and reset daily at 9:00 (GMT) / 10:00 (BST) / 19:00 (AEST).

During active ranking periods, players' contributions from stellar missions, mech ops, and projects are calculated. Players can check their current standing by speaking with Scanningway in Sinus Ardorum (X:21.2 Y:21.0).

Commendation

Star Contributors will be honored for fourteen days in the following ways:

  • A hologram of the player will be displayed in Sinus Ardorum (X:21.1 Y:21.1).
    * The hologram will be established after a certain stage of progress is completed.
  • The player's name will be displayed on the starward standings stela in Sinus Ardorum (X:21.1 Y:21.1).
  • A special visual effect will be applied to the character in cosmic exploration areas.

Star Contributors cannot be reselected for fourteen days. However, if the current Star Contributor still holds the highest contribution score on the fourteenth day after being selected, they will be designated as Star Contributor again on the following day.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Cosmic tools have been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

By participating in cosmic exploration, players can obtain class-specific tools for Disciples of the Hand and Land which can be enhanced.

Requirements

Players can unlock cosmic tools by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).

Obtaining Cosmic Tools

By using the cosmic prototype coffer obtained by completing the quest "A Cosmic Homecoming," players may obtain the first cosmic tool prototype of their current class.

Players may obtain subsequent prototypes by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).

Enhancing Cosmic Tools

By completing stellar missions, players will obtain research data critical for tool enhancement. Cosmic prototypes do not need to be equipped to accrue research data.

Players can confirm required research via "Cosmic Research" on the exotablet.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

Once players have accrued sufficient research data, they may report to Researchingway in Sinus Ardorum (X:21.1 Y:21.8). Doing so will allow players to obtain enhanced prototypes and cosmic tools.

While players may obtain numerous cosmic prototypes and tools, research data can only be accrued via stellar missions for any given class.

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New items have been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc5078f41351ca968c3b37382ec8eaa2249ccfd9fc

* Items added in Patch 7.21 will be listed at a later date.

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New dyes have been added.

  • Carmine Red Dye
  • Neon Pink Dye
  • Bright Orange Dye
  • Neon Yellow Dye
  • Neon Green Dye
  • Azure Blue Dye
  • Violet Purple Dye
  • Metallic Pink Dye
  • Metallic Ruby Red Dye
  • Metallic Cobalt Green Dye
  • Metallic Dark Blue Dye
5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New mounts have been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

A new minion has been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

A new accessory has been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc
vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New facewear has been added.

5078f41351ca968c3b37382ec8eaa2249ccfd9fc

jbKfsST_zxfBTU9FZzme5iwhF0.png

 BZ0cgwm4TRlfTZ69XSmFIwYfmA.png

In order to prevent server congestion, we will be implementing multiple field instances for Mare Lamentorum and the area newly added in Patch 7.21.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

 lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The division of Heritage Found into multiple instances, added to alleviate congestion in Patch 7.2, will be removed.

BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New achievements and titles have been added.

BZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New accents have been added for portraits.

BZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New accents have been added for adventurer plates.

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

The following text commands have been added:

Command   Description
/visage   USAGE:
 /visage [subcommand]

→Capture your visage in your exotablet.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
/rage   USAGE:
 /rage [subcommand]

→Shake with rage.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
vNEWMNCsOTu709b_kR7LodvPu8.png

Additions have been made to the auto-translation dictionary.

vNEWMNCsOTu709b_kR7LodvPu8.png

Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.

BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New trophies have been added. (PlayStation®5)

BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New achievements have been added. (Xbox Series X|S)

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New music and sound effects have been added.

vNEWMNCsOTu709b_kR7LodvPu8.png

The launcher has been adjusted. (Windows®)

As the launcher has been adjusted to accommodate WebView2, players must install Microsoft Edge WebView2. This may already be installed for many players, but certain Windows® 10 configurations will require a separate installation. The installation will commence upon opening the launcher for those who do not have it installed already.

Additionally, this will cause the "Remember Square Enix ID" checkbox to reset, so please be sure to select it once more.

RwckGKKFtWM3N52qXAxBxlg7zs.png

  • The following issues have been addressed.
    • An issue with AAC Cruiserweight M4 (Savage) wherein the actions Sand Surge and Wind Surge used by certain enemies dealt more damage than intended.
    • An issue when using duty actions wherein the icon indicating the selected target is out of range did not display.
    • An issue wherein certain elite marks could not be targeted.
    • An issue wherein the description for the bard PvE action Barrage listed the incorrect potency for Shadowbite.
      * This was a text-only issue. The potency of the action remains unchanged.
    • An issue when playing as sage wherein an action that cannot be executed or set to the hotbar appeared in the Actions & Traits window.
    • An issue when playing as certain races wherein a portion of the following hairstyles displayed with the incorrect color:
      Voidswept Strands, Sharlayan Studies, Sharlayan Rebellion
    • An issue with the following gear wherein applying certain dyes caused material qualities to display incorrectly:
      Augmented Temple Circlet, Augmented Temple Cyclas, Augmented Temple Gloves, Augmented Temple Gaskins, Augmented Temple Boots
    • An issue when equipping the leg gear Ninja Hakama, Koga Hakama, or Augmented Ninja Hakama while playing as certain races wherein the graphics displayed incorrectly.
    • An issue with the leg gear Argute Culottes wherein a portion of the colors were incorrect.
    • An issue wherein the elemental clusters required to craft the newly implemented Cronopio Leather and Diatryma Felt were reversed.
    • An issue wherein a striking dummy erroneously appeared by the Kugane aetheryte plaza.
    • An issue when using the Sit emote and interacting with certain furniture while in an estate hall wherein moving and then stopping erroneously triggered the sitting animation.
    • An issue when using master recipe tomes for which you do not meet the level requirement wherein the recipes did not display in the Crafting Log.
    • An issue with the Wondrous Tails duty "Dungeons (Lv. 1-49)" available at level 99 and below wherein completing the Bowl of Embers, the Navel, or the Howling Eye did not mark the task as complete.
    • An issue during certain quest cutscenes wherein objects erroneously obstructed the view of the player and NPCs.
      * We are continuing to investigate and address this issue.
    • An issue after completing the seasonal quest "Eggceeding Expectations" wherein Egg Hunter Riggy was not added to the toy chest.

Other various issues have also been addressed.

z-PleVtFzlKM3xrhxObXtnhatE.png

  • An issue when speaking with Scanningway while participating in Cosmic Exploration wherein dialogue relevant to the player's contribution in the previous ranking period is erroneously displayed.
    * Taking part in a Stellar Mission and making a contribution before speaking with Scanningway again will trigger the correct dialogue.
  • An issue with certain Cosmic Exploration reward windows wherein the player is able to move the cursor to areas with no item icon present.
  • An issue with Cosmic Exploration wherein specific NPCs are displayed incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration projects wherein allowing the timer to run out causes other players to display incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration wherein the NPC Orbitingway does not display while the project "Mech Hangar Beta Expansion" is underway.
    * Orbitingway will reappear once the project "Mech Hangar Beta Expansion" has been completed.
  • An issue when participating as ground support in a Mech Op during Cosmic Exploration wherein leaving and rejoining causes the field scanner to become inaccessible.
    * Using Stellar Return or Teleport will cause the field scanner to become accessible again.
  • An issue when participating in Cosmic Exploration wherein the Lunar Credit bonus granted by cosmic tools occasionally does not function correctly.
  • An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool is not adequately accrued.
  • Other minor text issues have also been discovered.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Piyo
      Cactuar claims World First in FFXIV’s Cosmic Exploration. Find out why this Lunar Project win matters and who might catch up next.

      To all of our hard-working Disciples of the Hand and Land, an incredible feat just occurred on the cosmic terrain this past weekend: the first world that completed the Lunar Development Initiative Project is none other than Cactuar!
      North America's Cactuar world on Aether completed Stage 20, a World First on June 14th, 2025 at 12:19 PM EST. Currently, no other World has yet achieved the same level of progress. Japan's Tonberry may be the next one to finish, but perhaps another Aether world, Faerie, will surpass them. Only time will tell!

      The new Lifestyle Content Cosmic Exploration released in Patch 7.21. Here, both beginners and veterans can contribute to the exploration of the uncharted cosmos. This is a great way to pick up gathering and crafting for the first time in Final Fantasy XIV.
      If you want to learn more, check out our Cosmic Exploration Guide! It covers everything from how to play, any exclusive rewards, and even how to become the next Star Contributor!
      Better get back to work: those mechs will not pilot themselves, after all! With your collaborative efforts, maybe you too can get an achievement worthy enough for the stars to remember!

    • By Jaym0
      Project Goos brings Final Fantasy XIV job-themed goose pins to life! Back the Kickstarter and join our art and Clip Studio Paint giveaway!
      Final Fantasy XIV player, get ready to honk your love for Eorzea loud and proud! Artist @niyodoesart has launched a new Kickstarter titled Project Goos: a cute series of FFXIV class-themed goose enamel pins!
      Goose Your Job

       
      Project Goos is a pin collection featuring 9 iconic FFXIV jobs reimagined as adorable, expressive geese, each styled in their level 50 base gearsets. From Warrior main to a loyal White Mage, there's a goose for everyone! 
      The 1.5" (roughly 3.81cm) pins are crafted in Black Nickel plated Enamel, with up to 8 colors per design, and each stamped "Project Goos" on the backplate. Production is handled in partnership with Vograce Charms, putting an important point on quality.
      You can take a look at the example render of the Scholar Pin:

      Meet the Artist Behind the Honk
      Project Goos is the work of Niyo, an incredible artist and big part of the FFXIV community. You can explore more of their work at niyo.art. 
      Project Goos started as a funny inside joke within a small Final Fantasy XIV Free Company called the "Honk Tavern" back in early 2020. Inspired by a single playthrough of Untitled Goose Game, a lighthearted community quickly formed around the idea of dressing up geese as FFXIV jobs. This led to a growing Discord community, a mascot called Goos-hime, and even custom stickers.
      The Free Company welcomed players who owned the iconic Ugly Duckling minion and embraced a friendly "adopt a sprout" approach to help newcomers through the game. When the pandemic hit, their growing, wholesome community became a social safe place for many new players.
      Months ago, what started as a meme transformed into something real when artist Niyo began designing the beloved goose characters as enamel pins. After months of iteration, Project Goos is now ready to bring these pins to life, and you can be part of it!
      Back the Kickstarter
      Project Goos will go live on Kickstarter on June 1st, 2025. If you love enamel pins, geese, or just want to support awesome indie creators doing cool things for games we all love, check out the campaign and consider participating in it if you have the possibility to do so:
      Kickstart Campaign for Project Goose
      The Kickstarter will run until June 30th, 2025. The first 50 people to claim the Early Bird tier can claim a 30% discount and an exclusive Scholar's Fairy pin that won't be available outside the web shop.
       
      On the Kickstarter page, you can find the complete Roadmap for the Project, including production time and delivery, as well as the various rewards that can be unlocked for each Milestone reached. 
      One of the biggest surprises in store is a little shared secret: Niyo will be reaching out to 2-3 of the Scions' voice actors to request special cameos as a "thank you"! Which milestone you need to reach for it, however, remains a secret for now.
      Art Giveaway
      To celebrate the Kickstarter launch, Icy Veins and Niyo are also teaming up for a special giveaway! The lucky winners will receive:
      A 12-month Clip Studio Paint license A full-colour Portrait/Waist art commission from Niyo themself! One Uncoloured Runner-up commission Here is an example of the type of commission that can be done:

      You can of course find more on Niyo's website!
      How to Participate
      In order to enter the Giveaway, you have to:
      Head to our Twitter/X account Like and Retweet the Giveaway post here Winners will randomly be picked  Winners will be picked by June 5th, 2025! 
    • By Jaym0
      Be among the first to try the Magic: The Gathering Final Fantasy set! Here's how to find prerelease events, what to expect, and how to get started.
      Two gaming giants are about to clash when the Final Fantasy Magic: The Gathering set releases in June. It's part of Magic's "Universes Beyond" line-up, where Wizards of the Coast brings outside IPs to Magic in card form. But what if you're a Final Fantasy fan who's never really played Magic, and you're not sure how to get started with the game? Well, a prerelease event is the perfect place to start!
      Why Magic? Why Now?
      If you've heard of Magic: The Gathering (MTG) but you're not super familiar with it, just know that it's the best card game ever created. It's infinitely customizable, it has appeal for casual and competitive gamers alike, it supports 1v1 play as well as multiplayer, and it has more than 30 years of history. Simply put, it's the golden standard for trading card games, and it's more popular now than it's ever been.
      Magic's always been full of fantastic card designs and worldbuilding, and thanks to Universes Beyond, it's now reaching into new territory by branching into other familiar worlds. Final Fantasy fans will see all the heroes, villains, and settings they love and love to hate in Magic form, so it's a great time to jump into MTG while they're crossing over with one of your favorite franchises.
      Magic has already explored other crossovers with properties like Warhammer 40,000, Doctor Who, Fallout, and The Lord of the Rings. Final Fantasy is their next big stepping stone, with future sets planned around Spider-Man and Avatar: The Last Airbender.
      What Is a Magic Prerelease?
      A Magic prerelease is a player event that takes place with the release of every new MTG set. It's basically a "sneak peek" of a new set, where people can experience playing with the new cards before anyone else. They're usually low-stakes, casual events where people can open and play with the newest cards and compete for extra prizes.
      Prereleases use what's called a "Sealed" format, which means players are given fresh, randomized booster packs of the newest set, and they build the decks they play at the event from the cards they open out of those boosters. You don't have to bring your own deck, and everyone's on the same playing field; you can't just buy all the best cards and try to win that way; you have to play with what you open!
      And the best part: Everything you open is yours to keep.
      How To Find a Prerelease Near You
      If you're not already familiar with any of the local game stores near you, it's not too hard to look them up! Wizards of the Coast has an online Store & Event Locator. All you have to do is type in your city or zip code and you'll see a map of your area, including all the game stores that offer Magic events near you.
      There's also a filter near the search bar where you can narrow your search down to just upcoming prerelease events. Pro Tip: Once you find an event you're interested in, call that store and see if you can preregister. The Final Fantasy prerelease in particular should be very popular, and you don't want to wait until the last minute to find out it's sold out!
      How Does Sealed Magic Work?
      In a Sealed event, participants will receive six unopened booster packs of the newest set. Packs contain 14 cards each, so players open 84 cards from which to build their deck. Magic decks require some number of basic lands to work, but don't worry: Your tournament organizer or local game store will provide basic lands for you.
      You need to build a minimum 40-card deck from among everything you open, which includes your lands. Generally, you want about 17 lands and 23 other cards, so you'll have to narrow the entire pool of 84 cards down to your best cards and play with those. Sticking to just one or two colors can help with the consistency of your deck quite a bit.
      Players are usually given about an hour to build their decks, and then they're paired up to play against a random opponent. Rounds usually take about an hour as well, and most stores run events that last for 3-4 rounds. You're probably looking at a 5-hour event from start to finish, and you'll play against at least three other opponents. Prizes are determined by the store owners, and many stores distribute prizes so that everyone walks away with something extra (a few booster packs, usually).

      Prereleases offer a little something extra too, compared to normal Sealed events. At a prerelease, you're given a boxed prerelease kit. This contains the six packs you'd normally open, but also a d20 spindown die and a foil, stamped promo card, which is something extra you can play for that event. The box is also a convenient way to carry around your cards.
      Practice With Draftsim's Sealed Simulator

      If you're intimidated by the idea of opening up a bunch of packs with new cards you've never seen before, worry not! Draftsim's Sealed Simulator can get you in on the action before the actual event. Just visit draftsim.com, click the Draft Simulator Tab, then All Sets and the set you want to practice, and you're there!
      Once the full set list has been revealed, you'll also be able to see Final Fantasy front and center on the site's homepage.

      The simulator opens practice Sealed pools for you, and you can toggle cards back and forth to make example decks from the wider card pool. The simulator also lays out cards by color, which is something you might want to try emulating at your in-person event to organize all the cards you open.

      You can even sort by color, mana cost, or rarity (rare cards are a big deal in Sealed), and there's even an auto-build feature that can create a rough sketch of what a strong deck from your Sealed pool might look like.
      Next Steps After Prerelease
      So you've signed up for your prerelease, or maybe you just got back from your first event. What's next? If you caught the Magic bug, there are plenty of ways to jump into the hobby.
      First thing's first, Magic Arena is your best friend. It's the go-to digital platform for Magic, and it's very easy to jump in and learn the basics. There are game modes specifically designed for beginners, and the program dumps a bunch of cards in your lap right away to get started.
      Alternatively, you might want to check with your local game store and ask about their Friday Night Magic events. FNM is a time-honored tradition among Magic players, where players of all skill levels can get together on a Friday night and just jam some great games of Magic. 
      And if you're looking to get into the game with friends, you can check out the Commander format, which is Magic's take on multiplayer. There are countless preconstructed Commander decks you can buy that are somewhat competitive right off the shelves, and it's a great way to play the game with a group of friends. Be warned that Commander's a bit more complex than the normal 1v1 game, so you might want to start with the basics first.
      Meet Your New Best Friend: Arena Tutor

      Did we say Arena's your best friend? We meant Arena Tutor's your true best friend. Arena Tutor is a free tool created by Draftsim that you can pair with Magic Arena to help you with deckbuilding, drafting, and gameplay. It'll give you AI-driven insight into certain parts of deckbuilding and provide you with helpful statistics while you play. It's exactly the companion piece you need to bump you up from that beginner level to the next stage of Magic stardom.
      So what are you waiting for? Magic is an absolutely incredible game, and this is the perfect time to give it a try!
    • By Jaym0
      Occult Crescent's Forked Tower 48 man raid got cleared for the first time by Aether Group 2! Here's how they did it!
      As always with big Final Fantasy XIV raids, there's a world first race happening!
      The recently added Occult Crescent zone introduced a brand-new 48-man raid called Forked Tower, and just a few hours ago, the first team finally cleared it!
      Aether Group 2 achieved the world first clear, becoming the first group to conquer the tower. The clear itself took hours of practice and patience, with every player doing their part to make it through each phase. If you're curious about how they did it and want a closer look at the strategies involved, you can watch the full clear. The following video is from a Tank's point of view and shows important mechanics, positioning, and the final moments of the fight.
      Forked Tower stands out as one of the most complex and demanding raids in FFXIV Dawtrail. It puts all 48 players to the test with a lot of coordination checks, unforgiving mechanics, and a need for team-wide execution. Many groups had been attempting it since release, but Aether Group 2 managed to pull through, showing how teamwork and dedication can get you far.
      If you're thinking about attempting the raid yourself, don't go in unprepared! We have a full Occult Crescent guide on the site to help you get ready and understand what to expect.
      Congratulations to Aether Group 2 on the clear!
    • By Jaym0
      Explore the brand-new large-scale Occult Crescent: South Horn zone in Final Fantasy XIV! Here's everything you need to know, as well as the patch notes for 7.25.
      Patch 7.25 navigates uncharted waters as players explore the Occult Crescent: South Horn, a new large-scale encounter for Disciples of War and Magic.

      This update also introduces upgradeable phantom weapons, Mamool Ja allied society quests, and the continuation of the Inconceivably Further Hildibrand Adventures.

      * Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.
      FINAL FANTASY XIV Patch 7.25
      Playable Content Quests   Housing   The Manderville Gold Saucer   Miscellaneous Battle System PvP   Crystalline Conflict   Frontline Items System Resolved Issues Known Issues  
      Patch 7.25 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
      These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
      Quests
      New side story quests have been added.
      Occult Crescent: South Horn
      One Last Hurrah
      Disciple of War or Magic level 100 Tuliyollal (X:17.1 Y:11.8) Expedition Messenger Players must first complete the main scenario quest "Dawntrail." The Phantom Village
      Disciple of War or Magic level 100 The Phantom Village (X:7.0 Y:6.9) Ketenramm Players must first complete the quest "One Last Hurrah." Unfamiliar Territory
      Disciple of War or Magic level 100 The Phantom Village (X:6.1 Y:6.4) Archive Players must first complete the quest "The Phantom Village." New Job, Old Tricks
      Disciple of War or Magic level 100 South Horn (X:38.3 Y:7.4) Ketenramm Players must first complete the quest "Unfamiliar Territory." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "New Job, Old Tricks." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" Phantom Weapons
      Arcane Artistry
      Disciple of War or Magic level 100 The Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first complete the quest "Unfamiliar Territory." Forging the Phantasmal
      Disciple of War or Magic level 100 The Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first complete the quest "Arcane Artistry." Inconceivably Further Hildibrand Adventures
      Wizened Testimony
      Disciple of War or Magic level 100 Solution Nine (X:18.5 Y:13.6) Nashu Mhakaracca Players must first complete the main scenario quest "Crossroads" and the quest "The Case of the Displaced Inspector." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "Wizened Testimony." Mamool Ja allied society quests have been added.
      Quest Sync
      The Mamool Ja allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a job or class that is different than when they accepted them.
      Allied Society Quests
      Cultivating Hope
      Disciple of the Land level 90 Yak T'el (X:35.6 Y:32.0) Gotoll Ja Players must first complete the main scenario quest "Dawntrail" and the sidequest "One Forest." * The quest "One Forest" will become available after progressing through the quest chains beginning with "Aiming High" and "Lost and Powerless."
      ???
      Disciple of the Land level 90 ??? ??? Players must first complete the quest "Cultivating Hope." ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" Allied Society Quests
      To unlock Mamool Ja daily quests, players must first complete the allied society quest "Cultivating Hope."

      Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.
      Allied Society Currency
      Players can earn Mamool Ja nanook by completing Mamool Ja daily quests. The number of Mamool Ja nanook currently held is displayed in the Currency window.
      Allied Society Vendors
      The vendor for the Mamool Ja will be unlocked upon completing the quest "Cultivating Hope."
      Housing
      New furnishings have been added.
      New orchestrion rolls have been added.
      The Manderville Gold Saucer
      The following additions have been made to Triple Triad:
      New cards have been added. New NPC opponents for Triple Triad have been added. Miscellaneous
      Entries for the Occult Crescent have been added to the Challenge Log under the "Field Operations" category.
      A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.
      Learn more about the Hairstyle Design Contest 2023.
      A new emote has been added.

      Actions and traits have been adjusted as follows:
      Each action and trait is listed as it appears at level 100.
      For further explanations of action changes and adjustments, please refer to the job guide.
      Ninja
      Action   Adjustment Phantom Kamaitachi   Potency is no longer reduced after the first enemy. Hollow Nozuchi   Potency has been increased from 50 to 70. Kunai's Bane   Potency is no longer reduced after the first enemy. Tenri Jindo   Potency is no longer reduced after the first enemy. Bard
      Action   Adjustment Pitch Perfect   Reduction in potency after the first target has been changed from 55% to 50%. Shadowbite   Potency has been increased from 180 to 200.
      Barrage potency has been increased from 280 to 300. Blast Arrow   Reduction in potency after the first target has been changed from 60% to 50%. Resonant Arrow   Reduction in potency after the first target has been changed from 55% to 50%. Radiant Encore   Reduction in potency after the first target has been changed from 55% to 50%. Machinist
      Action   Adjustment Ricochet   Reduction in potency after the first target has been changed from 40% to 30%. Chain Saw   Reduction in potency after the first target has been changed from 50% to 35%. Double Check   Reduction in potency after the first target has been changed from 40% to 30%. Checkmate   Reduction in potency after the first target has been changed from 40% to 30%. Excavator   Reduction in potency after the first target has been changed from 50% to 35%. Full Metal Field   Reduction in potency after the first target has been changed from 40% to 30%. Summoner
      Action   Adjustment Deathflare   Reduction in potency after the first target has been changed from 60% to 50%. Akh Morn   Reduction in potency after the first target has been changed from 60% to 50%. Revelation   Reduction in potency after the first target has been changed from 60% to 50%. Sunflare   Reduction in potency after the first target has been changed from 60% to 50%. Exodus   Reduction in potency after the first target has been changed from 60% to 50%. The Occult Crescent: South Horn has been added.
      The Occult Crescent is a new instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.

      Read on and learn what awaits you upon this curious isle in the heart of Shades' Triangle.
            Level Requirement   Disciple of War or Magic level 100 Item Level Requirement   Average item level 690 or above Party Size   Eight players Time Limit   180 minutes Requirements
      Unfamiliar Territory
      Disciple of War or Magic level 100 The Phantom Village (X:6.1 Y:6.4) Archive Players must first complete the quest "The Phantom Village." Entering the Occult Crescent
      Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.
      Traversing the Occult Crescent
      Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly.
      Occult Return
      While on the Occult Crescent, the action Return will be replaced by Occult Return.

      Using this action will return players to return to the base camp.
      Changing Classes and Jobs
      You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.
      Character Progress
      Progress on the Occult Crescent is measured by a separate leveling system.
      Knowledge
      Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.
      Knowledge Level
      This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.

      Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.

      Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.
      Incapacitation Penalty
      If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.
      EXP Chains
      Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.

      The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.
      EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.

      During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:
      Solo: 2 levels higher 2 players: 3 levels higher 3 or 4 players: 4 or 5 levels higher 5 or 6 players: 6 or 7 levels higher 7 or 8 players: 7 or 8 levels higher
      * Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold. Enemies that can generate an EXP chain upon defeat are indicated with a special icon.
      Phantom Jobs
      Phantom jobs are supplemental jobs that can be acquired in addition to your main job.

      Selecting a phantom job will grant access to specific phantom actions.
      Acquiring Phantom Jobs
      As you progress through quests on the Occult Crescent: South Horn, you will gain access to different phantom jobs. Further phantom jobs can be acquired using items called "soul shards." These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.
      * Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.

      Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.
      Phantom Job Progression
      Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.

      Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.

      Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.

      The more jobs you master, the more powerful your Phantom Mastery effects become.

      The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.
      Phantom Actions
      Phantom actions are special actions available while on the Occult Crescent.

      Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.
      Phantom actions can be executed and toggled using the following methods:
      Phantom Action Panel
      Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.
      When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.

      The phantom action panel can also be controlled using duty action found under the Duties tab in the Actions & Traits window.
      Action   Effect Duty Action I   Execute Phantom Action Duty Action II   Select Phantom Action Assign to Default Phantom Action Slot
      Assigns the selected phantom action to the default slot on the phantom action panel. Hide from Phantom Action Panel / Display in Phantom Action Panel
      Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden. Set to Hotbar (Gamepad Only) The following settings are accessible via the Phantom Job window:
      Phantom Action Rotation (Clockwise / Counterclockwise) Reset After Execution
      When enabled, resets the phantom action panel after executing actions. Gamepad Input
      Select which combination of inputs are used to select and execute phantom actions. Executing Phantom Actions via the Hotbar
      Phantom actions can executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.
      Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.

      They can be dragged and dropped to the hotbar, or registered via the subcommand menu.
      Encounters on the Occult Crescent
      While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.
      FATEs
      FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.
      Critical Encounters
      Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.
      To participate, players must go to the location indicated on their map before the battle begins and remain in the designated area.
      The Forked Tower: Blood
      The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics.

      The Forked Towers may be unlocked by completing a certain quest available on the Occult Crescent.
      Entering the Forked Towers
      Players must offer sanguine ciphers at a cipher reliquary to activate an aetherial node, which will teleport them inside the tower's halls. Ciphers can be purchased from a member of the expedition via a currency exclusive to the Occult Crescent. The quantity of ciphers in your possession is displayed on the Occult Crescent HUD.

      Cipher reliquaries will only appear during special weather conditions. When 16 or more players offer sanguine ciphers to a reliquary, the aetherial node will activate.
      A short time after the node is activated, a maximum of 48 players who offered sanguine ciphers will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower. If more than 48 players offered ciphers, those who invested a greater number will have a higher chance of being selected for entry.

      Note that expended sanguine ciphers will be returned to those who are not selected.
      Resurrection Restrictions
      While inside the Forked Tower: Blood, players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.
      Abandoning Duty
      Players who are incapacitated and elect to return to the starting point, or use Occult Return, will be transported back to the base camp and will not be permitted to reenter the tower.
      Occult Crescent Currencies
      On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces, primarily acquired from critical encounters and FATEs, and Enlightenment gold pieces, primarily acquired from defeating enemies in the wild.

      Both can be traded to the expedition antiquarian on the South Horn (X:38.1 Y:7.0) for a variety of items.
      You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.
      Parties
      Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
      * Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.
      Balanced Parties
      A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.

      In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.
      Knowledge Level Sync
      A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.
      The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.
      Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group.
      Knowledge Crystals
      These mysterious crystals erected around the Occult Crescent hold a special power.
      Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.
      Treasure Coffers
      The Occult Crescent is teeming with treasure for the taking.
      These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.

      Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.
      Persistent Pots, Plentiful Treasure
      Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
      * Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.
      Players being followed by a persistent pot will be granted the status "Cache Me if You Can." In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.
      Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the "Cache Me if You Can" status may persist even after finding treasure, allowing you to pursue further spoils.

      The hunt for treasure will end when the status expires, you join a critical engagement while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.
      * Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.
      Fortune Carrots
      Treasure chests on the Occult Crescent sometimes hold a fortune carrot.

      With one in your possession, you may start to notice signs of certain creatures nearby.
      Using a fortune carrot near such signs will draw these creatures out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of the creatures.
      Occult Record
      Complete quests on the Occult Crescent: South Horn to unlock the Occult Record, accessible under Collection in the Duty section of the main menu.

      Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.

      Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.
      The phantom weapons quest line has been added.
      As players explore the Occult Crescent and advance through the phantom weapon quests, they will be able to obtain job-specific weapons which can be enhanced as they progress.
      Requirements
      Arcane Artistry
      Disciple of War or Magic level 100 Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first progress to the relevant stage of the quest "One Last Hurrah." Obtaining Phantom Weapons
      Upon completing the quest "Forging the Phantasmal," players will receive one phantom weapon based on the job with which they progressed through the quest.
      Additional Phantom Weapons
      Upon repeating the quest "Forging the Phantasmal," players may receive additional weapons by speaking with Dodokkuli in the Phantom Village (X:6 Y:7.1).
      Class/Job-specific Quests
      Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.
      The strength of the Echo granted in AAC Light-heavyweight Tier (Savage) has been increased.
      The Echo will take effect upon entering AAC Light-heavyweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
      * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
      PvP
      The following adjustments have been made to PvP actions:
      Further explanations of PvP action changes and adjustments can be found in the job guide.
      View the job guide.
      Physical Ranged DPS
      Action   Adjustment Dervish   Increased movement speed effect has been changed from 25% to 33%. Bravery   Effect duration has been increased from 10 to 15 seconds. Magical Ranged DPS
      Action   Adjustment Rust   Potency of the reduced damage dealt effect has been increased from 25% to 33%.
      Potency of the reduced healing potency effect has been increased from 25% to 33%. Healer
      Action   Adjustment Haelan   Cure potency has been increased from 12,000 to 15,000. Stoneskin II   Barrier potency has been increased from 10,000 to 12,000. Diabrosis   Potency has been increased from 8,000 to 9,000.
      Potency of reduced HP recovered effect has been increased from 25% to 33%. Warrior
      Action   Adjustment Primal Scream   Increase to maximum HP has been changed from 20% to 25%.
      Amount of HP restored has been increased from 20% to 25% of maximum HP. Fell Cleave   The additional effect "Absorbs 25% of damage dealt as HP" has been added. Dark Knight
      Action   Adjustment Eventide   Base potency has been increased from 10,000 to 12,000.
      Maximum potency has been increased from 20,000 to 24,000. Gunbreaker
      Action   Adjustment Fated Brand   Heavy effect duration has been reduced from 4 to 3 seconds. Monk
      Action   Adjustment Meteodrive   Limit gauge charge time has been increased from 60 to 75 seconds. Phantom Rush   Potency for enemies after the first has been increased from 8,000 to 9,000. Samurai
      Action   Adjustment Ogi Namikiri   Barrier potency has been increased from 8,000 to 9,000. Kaeshi: Namikiri   Barrier potency has been increased from 8,000 to 9,000. Reaper
      Action   Adjustment Communio   Potency has been increased from 15,000 to 16,000. Perfectio   Potency has been increased from 10,000 to 12,000. Viper
      Action   Adjustment Uncoiled Fury   Potency for the first enemy struck, even when attacking multiple targets, has been increased from 4,000 to 8,000. Bard
      Action   Adjustment Repelling Shot   Recast time has been reduced from 12 to 10 seconds. The Warden's Paean   Effect duration has been increased from 8 to 10 seconds.
      Warden's Grace effect duration has been increased from 4 to 5 seconds.
      The additional effect "increases movement speed by 25%" has been added to Warden's Grace. Harmonic Arrow   Potency when consuming 1 charge has been increased from 8,000 to 9,000.
      Potency when consuming 4 charges has been increased from 4,250 to 4,500. Machinist
      Action   Adjustment Bioblaster   Effect duration has been increased from 9 to 12 seconds. Aether Mortar   Potency has been increased from 6,000 to 7,500.
      Barrier potency has been increased from 6,000 to 7,500. Dancer
      Action   Adjustment Starfall Dance   Potency has been increased from 10,000 to 12,000. Saber Dance   Potency for enemies after the first has been increased from 8,000 to 9,000. Dance of the Dawn   Potency has been increased from 15,000 to 16,000.
      Potency for enemies after the first has been increased from 10,000 to 12,000. Black Mage
      Action   Adjustment Soul Resonance   Maximum stacks has been increased from 5 to 6. Flare Star   Potency has been increased from 18,000 to 20,000.
      Damage over time effect duration has been increased from 9 to 12 seconds. Frost Star   Potency has been increased from 12,000 to 15,000. Summoner
      Action   Adjustment Radiant Aegis   Barrier potency has been increased from 10,000 to 12,000. Megaflare   Potency has been increased from 18,000 to 20,000. Everlasting Flight   Cure potency when HP falls below 25% has been increased from 12,000 to 16,000. Deathflare   Potency has been increased from 8,000 to 10,000. Brand of Purgatory   Potency has been increased from 4,000 to 7,500. Pictomancer
      Action   Adjustment Holy in White   Recast time has been reduced from 16 to 15 seconds. Comet in Black   Recast time has been reduced from 16 to 15 seconds. Living Muse   Recast time has been reduced from 16 to 15 seconds. Mog of the Ages   Potency has been increased from 12,000 to 14,000. Retribution of the Madeen   Potency has been increased from 12,000 to 16,000. White Mage
      Action   Adjustment Seraph Strike   Reduction to damage taken has been changed from 10% to 8%. Scholar
      Action   Adjustment Adloquium   The time between action execution and effect activation has been shortened. Sage
      Action   Adjustment Mesotes   Damage over time potency has been increased from 8,000 to 9,000. Toxikon   Effect duration has been increased from 6 to 7 seconds.
      The time between action execution and effect activation has been shortened. Toxikon II   Effect duration has been increased from 6 to 7 seconds.
      The time between action execution and effect activation has been shortened. Crystalline Conflict
      Season Fourteen will end and Season Fifteen will begin.
      When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.

      Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

      Learn more about rewards.
      * Tier rewards for Season 14 must be claimed before the end of Season 15.

      Players will begin Season 15 five risers lower than the rank at which they finished Season 14. Rising Stars will be reset to zero.

      Season 15 will be held in the following data centers:
      Physical Data Center   Logical Data Center Japan   Gaia North America   Primal Europe   Light Oceania   Materia Frontline
      The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:
      Paladin
      Parameter   Adjustment Damage Dealt   Increased from -20% to -10%. Gunbreaker
      Parameter   Adjustment Damage Dealt   Increased from -10% to 0%. Damage Taken   Reduced from -50% to -55%. Monk
      Parameter   Adjustment Limit Gauge Fill Rate   Reduced from +15 seconds to +0 seconds. The following adjustments have been made to the Borderland Ruins (Secure):
      Tactical points required for victory have been reduced from 3,000 to 2,400. Tactical points earned for defeating interceptor drones have been reduced from 15 to 10. Tactical points earned for defeating interceptor drones α have been reduced from 45 to 30. Tactical points earned for defeating interceptor command systems have been reduced from 30 to 24. Tactical points earned for defeating interceptor nodes have been reduced from 225 to 150. HP of interceptor nodes have been reduced from 1,800,000 to 1,500,000. Tactical points earned for knocking out players of opposing teams have been reduced from 15 to 10. Tactical points lost when being knocked out have been reduced from 15 to 10.
      New items have been added.
      Items added in Patch 7.25 will be listed at a later date.
      The following item names have been changed:
      Before   After Eastern Lord's Togi   Far Eastern Lord's Robe Eastern Lord's Trousers   Far Eastern Lord's Trousers Eastern Lord's Crakows   Far Eastern Lord's Crakows Eastern Lady's Togi   Far Eastern Lady's Dress Eastern Lady's Loincloth   Far Eastern Lady's Loincloth Eastern Lady's Crakows   Far Eastern Lady's Crakows Eastern Journey Battle Staff   Far Eastern Journey Battle Staff Eastern Journey Circlet   Far Eastern Journey Circlet Eastern Journey Jacket   Far Eastern Journey Jacket Eastern Journey Armlets   Far Eastern Journey Armlets Eastern Journey Bottoms   Far Eastern Journey Bottoms Eastern Journey Shoes   Far Eastern Journey Shoes Far Eastern Gentleman's Haidate   Far Eastern Gentleman's Trousers Far Eastern Beauty's Koshita   Far Eastern Beauty's Skirt Exclusive Eastern Journey Circlet   Exclusive Far Eastern Journey Circlet Exclusive Eastern Journey Jacket   Exclusive Far Eastern Journey Jacket Exclusive Eastern Journey Armlets   Exclusive Far Eastern Journey Armlets Exclusive Eastern Journey Bottoms   Exclusive Far Eastern Journey Bottoms Exclusive Eastern Journey Shoes   Exclusive Far Eastern Journey Shoes Nezha Lord's Togi   Nezha Lord's Jacket Nezha Lady's Togi   Nezha Lady's Jacket Mun'gaek Hat   Far Eastern Enforcer's Hat Mun'gaek Uibok   Far Eastern Enforcer's Robe Mun'gaek Cuffs   Far Eastern Enforcer's Cuffs Mun'gaek Trousers   Far Eastern Enforcer's Trousers Mun'gaek Boots   Far Eastern Enforcer's Boots Eastern Socialite's Hat   Far Eastern Socialite's Hat Eastern Socialite's Dress   Far Eastern Socialite's Dress Eastern Socialite's Gloves   Far Eastern Socialite's Gloves Eastern Socialite's Skirt   Far Eastern Socialite's Skirt Eastern Socialite's Boots   Far Eastern Socialite's Boots Exclusive Eastern Journey Battle Staff   Exclusive Far Eastern Journey Battle Staff Eastern Journey Attire Coffer   Far Eastern Journey Attire Coffer Eastern Lord Errant's Hat   Far Eastern Lord Errant's Hat Eastern Lord Errant's Jacket   Far Eastern Lord Errant's Jacket Eastern Lord Errant's Wristbands   Far Eastern Lord Errant's Wristbands Eastern Lord Errant's Trousers   Far Eastern Lord Errant's Trousers Eastern Lord Errant's Shoes   Far Eastern Lord Errant's Shoes Eastern Lady Errant's Hat   Far Eastern Lady Errant's Hat Eastern Lady Errant's Coat   Far Eastern Lady Errant's Coat Eastern Lady Errant's Gloves   Far Eastern Lady Errant's Gloves Eastern Lady Errant's Skirt   Far Eastern Lady Errant's Skirt Eastern Lady Errant's Boots   Far Eastern Lady Errant's Boots Far Eastern Performer's Dogi   Far Eastern Performer's Halfrobe Far Eastern Performer's Kyakui   Far Eastern Performer's Trousers Far Eastern Performer's Zori   Far Eastern Performer's Shoes Doman Lord's Attire   Far Eastern Patriarch Attire Doman Lady's Attire   Far Eastern Matriarch Attire Eastern Journey Attire   Far Eastern Journey Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Mun'gaek Attire   Far Eastern Enforcer's Attire Eastern Socialite's Attire   Far Eastern Socialite's Attire Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire Eastern Lord's Attire   Far Eastern Lord's Attire Eastern Lady's Attire   Far Eastern Lady's Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Eastern Lord's Attire   Far Eastern Lord's Attire Eastern Lady's Attire   Far Eastern Lady's Attire Mun'gaek Attire   Far Eastern Enforcer's Attire Eastern Socialite's Attire   Far Eastern Socialite's Attire Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Exclusive Eastern Journey   Exclusive Far Eastern Journey Mun'gaek & Socialite   Enforcer & Socialite Eastern Lord & Lady   Far Eastern Lord & Lady Eastern Lord & Lady Errant   Far Eastern Lord & Lady Errant The progress required to complete cosmic exploration projects has been reduced.
      The difficulty, maximum quality, and rewards for certain missions in cosmic exploration have been adjusted.
      Affected Stellar Missions
      Carpenter
      A-1: Packing Materials I Blacksmith
      A-1: High-performance Drone Materials I Armorer
      A-1: High-performance Drone Materials I Goldsmith
      A-1: High-performance Drone Materials I Leatherworker
      A-1: Packing Materials I Weaver
      A-1: Packing Materials I Alchemist
      A-1: Nutrient Jelly Materials I Culinarian
      A-1: Nutrient-rich Foodstuffs I Adjustments
      Recipe   Adjustment Difficulty   900   5,000 Maximum Quality   16,900   14,100 Rewards   Adjustment Cosmocredit   17   18 Lunar Credit   19   20 Cosmic Class Score   178   182 During cosmic exploration, on-screen text will now inform players that gathering points are not being displayed when a stellar mission is accepted without an active status of Prospect or Triangulate.
      New miner and botanist gathering points have been added.
      New items have been added to gathering points.
      The following adjustments have been made to fishing holes in Yak T'el.
      The level of Ankledeep and Bitterbark Cenote has been reduced from 95 to 94. The level of Cenote Moxutural and Cenote Jayunja has been reduced from 96 to 94. New mounts have been added.
      New minions have been added.
      New accessories have been added.
      New facewear has been added.

      In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Yak T'el, and the area newly added in Patch 7.25.
      * We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
      The number of multiple field instances implemented in Patch 7.21 for Sinus Ardorum has been reduced from 5 to 3.
      The following actions have been added under Duties in the Actions & Traits window:
      Phantom Action I Phantom Action II Phantom Action III Phantom Action IV Phantom Action V New achievements and titles have been added.
      New portrait accents have been added.
      New adventurer plate accents have been added.
      The following text command has been added:
      Command   Description /twirl   USAGE:
      /twirl [subcommand]

      →Merrily spin around to flaunt your presently equipped attire.

      >>Subcommands:
      motion Perform motion only.

      Both text and motion will be displayed when no subcommand is specified. Additions have been made to the auto-translation dictionary.
      Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.
      New trophies have been added. (PlayStation®5)
      New achievements have been added. (Xbox Series X|S)
      New music and sound effects have been added.

      The following issues have been addressed. An issue when playing cosmic exploration wherein specific NPCs were displayed incorrectly under certain conditions. An issue when speaking with Scanningway during cosmic exploration wherein dialogue relevant to the player's contribution in the previous ranking period was erroneously displayed. An issue when playing cosmic exploration wherein Godgyth's shop did not include patrician's bottoms among its wares. An issue when undertaking stellar missions as a gatherer in cosmic exploration wherein closing the stellar reduction window before displaying the automatic aetherial reduction window would cause automatic aetherial reduction to become inoperable. An issue when participating in cosmic exploration mech ops wherein effect duration was displayed for the status Ground Support. An issue when participating in cosmic exploration mech ops as ground support wherein leaving and rejoining caused the field scanner to become inaccessible. An issue wherein Stellar Return and warp loaders' special actions were affected by battle effects settings. An issue when playing cosmic exploration wherein the lunar credit bonus granted by cosmic tools occasionally did not function correctly. An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool was not adequately accrued. An issue when playing cosmic exploration wherein the days displayed on the Starward Standings stela changed with incorrect timing.
      * This was a display-only issue and did not affect the calculation of player contributions. An issue wherein traveling to and within Sinus Ardorum would cause equipped fashion accessories to be removed. An issue wherein executing the scholar PvP action Expedient directly after Adloquium would cause the additional effect Recitation to be consumed. An issue wherein queuing the sage PvP action Phlegma III after executing Toxikon would occasionally deactivate Toxikon's 10% increase to a target's damage. An issue when playing as a Miqo'te wherein equipping certain headgear would cause graphics in the ears and back of the head to display incorrectly. An issue wherein changing certain body gear would result in incorrect graphics. An issue wherein the evoker's waistclout and augmented evoker's waistclout were partially colored incorrectly. An issue when using the vacuum suit and high mobility vacuum suit mounts wherein the pet hotbar would automatically replace hotbar 1 even when this setting was disabled in the Hotbar Settings tab of the Character Configuration menu. An issue when playing as a Lalafell wherein graphics were incorrectly displayed when using the Sit emote under certain conditions.
      * In addressing this issue, certain graphics for the following gear have been adjusted:
      Red Summer Pareo / Red Summer Maro / Sea Breeze Summer Pareo / Blue Summer Maro / Coeurl Beach Pareo / Coeurl Beach Maro / Coeurl Beach Tanga / Southern Seas Tanga / Antiquated Seventh Heaven Bottoms / Rathalos Coil [F] / Augmented Rathalos Coil [F] / Scion Liberator's Pantalettes Other various issues have also been addressed.

      An issue when playing on the Occult Crescent: South Horn as a Phantom Thief wherein the phantom action Vigilance does not apply the status Foreseen Offense under certain conditions. An issue when playing as certain phantom jobs on the Occult Crescent: South Horn wherein the effects for phantom actions may not display correctly. An issue when playing on the Occult Crescent: South Horn wherein Regen's normally hidden cure amount is displayed when the following jobs are under the effect of Battle High and take certain actions:
      Dark knight, when conjuring a simulacrum / Machinist, when deploying an Automaton Queen / Summoner, when summoning Carbuncle / Scholar, when summoning a faerie An issue when engaging the critical encounters "The Black Regiment" and "Company of Stone" on the Occult Crescent: South Horn wherein the limit gauge erroneously resets when the boss monster appears. An issue when engaging certain critical encounters on the Occult Crescent: South Horn wherein monster actions will cause the ground to shake even at a distance. An issue when entering the Forked Tower: Blood on the Occult Crescent: South Horn wherein the following message is not displayed: "If a player logs out or disconnects, then re-enters this duty, they will be incapacitated upon returning to battle." An issue when playing certain quests on the Occult Crescent: South Horn wherein the map icon indicating progress may not display correctly. An issue when checking quest icons on the map of the Occult Crescent: South Horn wherein the tooltip for level requirement displays the knowledge level icon. An issue when changing to Phantom Freelancer on the Occult Crescent: South Horn wherein the previous phantom job's action panel is visible for a few seconds under certain conditions. An issue after acquiring five actions for a single phantom job on the Occult Crescent: South Horn wherein turning the action panel before leaving the duty will cause the action panel to appear in the turned state upon reentering, instead of being reset. An issue when playing on the Occult Crescent: South Horn wherein coffers placed indoors are still dampened by rain. An issue when playing on the Occult Crescent: South Horn wherein in-game text erroneously states that soul shards may be obtained from treasure chests. (English version only) An issue when playing the Mamool Ja society quests wherein the help text for certain fish is incorrect. (English version only) An issue when playing the Mamool Ja society quests wherein the icon indicating incomplete quest requirements appears on the minimap regardless of gathered items.
      * The icon in question is displayed only on the minimap. Other minor text issues have also been discovered.
×
×
  • Create New...