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FFXIV - Seekers of Eternity Patch 7.21 Notes Are Here!

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The wait is over: join the Cosmic Exploration initiative now! Check out the full Final Fantasy XIV Patch 7.21 notes here!

Patch 7.21 takes to the stars with Cosmic Exploration: large-scale gameplay for Disciples of the Hand and Land, and brand-new tool enhancement with Cosmic Tools. Join hands with the Loporrits and work to discover the wonders of distant stars!

* Additional features will be implemented in future updates:
Mamool Ja Allied Society Quests, the Occult Crescent, Weapon Enhancement Quests - Phantom Weapons, and Inconceivably Further Hildibrand Adventures sidequests are scheduled to release in Patch 7.25.

 

 

Patch 7.21 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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New side story quests have been added.

Cosmic Exploration

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A Cosmic Homecoming

Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest "Endwalker."

Passion, Thy Name Is Ardorum

Disciple of the Hand or Land level 10
Sinus Ardorum (X:20.4 Y:20.0)
Searchingway
Players must first complete the sidequest "A Cosmic Homecoming," and achieve a certain rank in cosmic exploration.

A Manager's Patience

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest "Passion, Thy Name Is Ardorum," and contribute a certain amount to cosmic exploration.

A Manager's Persistence

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest "A Manager's Patience."

Housing

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Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2022.

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New furnishings have been added.

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New orchestrion rolls have been added.

Miscellaneous

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New emotes have been added.

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The contrast has been adjusted for magic sigils created by enemy attacks in Recollection and Recollection (Extreme).

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Players will now receive the power of the Echo in AAC Light-heavyweight Tier (Savage).

The Echo will take effect upon commencing this duty, increasing players' maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

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Cosmic exploration has been added.

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Work together with your fellow Disciples of the Hand and Land to explore the uncharted terrain of the cosmos!

As exploration progresses, the appearance of your base camp will change, new areas will be unlocked, and a variety of rewards may be gained. While new stars will be added regularly throughout the span of Patch 7.x, the first goal is to establish a base upon the Source's moon in a location called Sinus Ardorum.

You may only access cosmic exploration areas and quests from your Home World.

Requirements

A Cosmic Homecoming

Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest "Endwalker."

Traveling to Sinus Ardorum

Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Mare Lamentorum (X:21.9 Y:13.2).

Exotablet

Your exotablet will support your endeavors during cosmic exploration.

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Infrastructure Index

Shows the current status of cosmic exploration.

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By completing stellar missions, progress will increase. Once the progress gauge has been filled and the respective project completed, cosmic exploration will proceed to the next stage.

As cosmic exploration proceeds, new types of stellar missions will be added alongside different facilities, such as the Cosmoliner, a means of speedy transportation.

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Stellar Missions

Stellar missions are requests issued to procure necessary materials for cosmic exploration.

Players may accept stellar missions via the exotablet. Completion of stellar missions increases overall progress and unlocks more advanced stellar missions. Missions are scored by three ranks: gold, silver, and bronze. Obtaining a higher score will result in greater returns.

Furthermore, stellar missions are quest synced, ensuring that rewards and difficulty level are distributed appropriately given a player's current level.

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After initiating a stellar mission, the following features can be accessed from the Mission in Progress widget:

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  • Cosmopouch
    The cosmopouch is an exclusive inventory reserved for supplies, crafted items, and gathered materials used in cosmic exploration.
  • Cosmic Crafting Log
    The cosmic crafting log enables Disciples of the Hand to craft items for stellar missions.
  • Stellar Reduction
    Stellar Reduction enables Disciples of the Land to aetherially reduce items for stellar missions.

Alongside basic missions exist provisional missions and critical missions. Completing the latter two will yield greater rewards than basic missions.

Provisional Missions

  • Sequential Missions
    These missions will become available for five minutes after completing certain stellar missions with a gold star rank.
    Sequential missions are created from a variety of missions, and completing them with the highest score possible will cause more to appear.
  • Weather-restricted Missions/Time-restricted Missions
    These missions are available during certain times or weather conditions.

Critical Missions

Critical missions become available during red alerts.

When a red alert is issued, two gauges will appear at the top of the screen to symbolize progress made for the classes in current demand.

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Players may complete critical missions for the designated classes as many times as they choose, earning greater rewards than normal. Each time a critical mission is completed, the respective alert gauge will increase. By cooperating with other players, both gauges may be filled within the time limit, resolving the red alert and granting bonus rewards for all who contributed.

If both gauges are not filled within the allotted time, fewer bonus rewards will be distributed to contributors.

Mech Ops

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Mech ops are large-scale directives issued in Sinus Ardorum that make use of special mechs to complete objectives at designated intervals.

Players may participate as either pilots or ground support.

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Piloting a Mech

When a mech op directive is issued, players may use their exotablets to submit a pilot application, which must first be purchased with lunar credits. Once the entry period has expired, five players will be selected at random from the applicants and assigned to a mech. Players who are not chosen will regain their pilot application. Furthermore, each time a player is not chosen, their chances of being chosen next time will improve.

By completing mech ops, players will obtain a variety of rewards, including tickets to participate in a special type of cosmic fortune, explained further below.

Ground Support

By traveling to the directive's location and selecting "Join Event" from the duty list, players may participate in a mech op as ground support, assisting the pilots.

By completing mech ops, players will obtain cosmic exploration-specific currency, experience points, and a bonus effect for a set number of stellar missions.

Cosmic Exploration Projects

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Large-scale projects will be triggered as milestones are reached in cosmic exploration.

When a project has been scheduled, a notification will be issued at the top of the screen, and after an allotted time has passed, the project will automatically commence. In order to participate, press the "Join FATE" button while in the designated location.

When a project has been completed, progress will be advanced to the next stage and changes to the field will be reflected. Participants will receive rewards dependent on contribution.

Currencies

Stellar missions, mech ops, and projects will all yield currencies exclusive to cosmic exploration.

Cosmocredits

Players may exchange cosmocredits for gear, furnishings, and other items by speaking with Mesouaidonque in Sinus Ardorum (X:21.8 Y:21.8).

Lunar Credits

Players may exchange lunar credits for mech op pilot applications by speaking with Alerot in Sinus Ardorum (X:22.4 Y:20.3), or use them to draw cosmic fortunes, explained below.

Stellar Successes

Players may earn rewards by contributing to cosmic exploration in certain ways.

Daily Successes are reset daily, whereas Standard Successes incorporate all contributions made to cosmic exploration. By completing these successes, players can earn rewards like cosmocredits and lunar credits.

You can confirm your current successes via the exotablet.

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Cosmic Fortunes

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Cosmic fortunes are roulettes that grant a variety of items as prizes.

Players may exchange lunar credits to draw cosmic fortunes by speaking with Orbitingway in Sinus Ardorum (X:21.8 Y:21.1). Players may pick between two roulettes with differing prizes.

Additionally, a special roulette exists for those in possession of tickets earned from piloting during a mech op.

Star Contributors

Players with the highest contribution scores at the end of any given ranking period are celebrated as "Star Contributors."

Calculating Player Contributions

Ranking periods become active or inactive every twenty-four hours, and reset daily at 9:00 (GMT) / 10:00 (BST) / 19:00 (AEST).

During active ranking periods, players' contributions from stellar missions, mech ops, and projects are calculated. Players can check their current standing by speaking with Scanningway in Sinus Ardorum (X:21.2 Y:21.0).

Commendation

Star Contributors will be honored for fourteen days in the following ways:

  • A hologram of the player will be displayed in Sinus Ardorum (X:21.1 Y:21.1).
    * The hologram will be established after a certain stage of progress is completed.
  • The player's name will be displayed on the starward standings stela in Sinus Ardorum (X:21.1 Y:21.1).
  • A special visual effect will be applied to the character in cosmic exploration areas.

Star Contributors cannot be reselected for fourteen days. However, if the current Star Contributor still holds the highest contribution score on the fourteenth day after being selected, they will be designated as Star Contributor again on the following day.

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Cosmic tools have been added.

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By participating in cosmic exploration, players can obtain class-specific tools for Disciples of the Hand and Land which can be enhanced.

Requirements

Players can unlock cosmic tools by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).

Obtaining Cosmic Tools

By using the cosmic prototype coffer obtained by completing the quest "A Cosmic Homecoming," players may obtain the first cosmic tool prototype of their current class.

Players may obtain subsequent prototypes by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).

Enhancing Cosmic Tools

By completing stellar missions, players will obtain research data critical for tool enhancement. Cosmic prototypes do not need to be equipped to accrue research data.

Players can confirm required research via "Cosmic Research" on the exotablet.

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Once players have accrued sufficient research data, they may report to Researchingway in Sinus Ardorum (X:21.1 Y:21.8). Doing so will allow players to obtain enhanced prototypes and cosmic tools.

While players may obtain numerous cosmic prototypes and tools, research data can only be accrued via stellar missions for any given class.

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New items have been added.

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* Items added in Patch 7.21 will be listed at a later date.

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New dyes have been added.

  • Carmine Red Dye
  • Neon Pink Dye
  • Bright Orange Dye
  • Neon Yellow Dye
  • Neon Green Dye
  • Azure Blue Dye
  • Violet Purple Dye
  • Metallic Pink Dye
  • Metallic Ruby Red Dye
  • Metallic Cobalt Green Dye
  • Metallic Dark Blue Dye
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New mounts have been added.

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A new minion has been added.

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A new accessory has been added.

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New facewear has been added.

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In order to prevent server congestion, we will be implementing multiple field instances for Mare Lamentorum and the area newly added in Patch 7.21.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

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The division of Heritage Found into multiple instances, added to alleviate congestion in Patch 7.2, will be removed.

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New achievements and titles have been added.

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New accents have been added for portraits.

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New accents have been added for adventurer plates.

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The following text commands have been added:

Command   Description
/visage   USAGE:
 /visage [subcommand]

→Capture your visage in your exotablet.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
/rage   USAGE:
 /rage [subcommand]

→Shake with rage.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
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Additions have been made to the auto-translation dictionary.

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Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.

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New trophies have been added. (PlayStation®5)

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New achievements have been added. (Xbox Series X|S)

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New music and sound effects have been added.

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The launcher has been adjusted. (Windows®)

As the launcher has been adjusted to accommodate WebView2, players must install Microsoft Edge WebView2. This may already be installed for many players, but certain Windows® 10 configurations will require a separate installation. The installation will commence upon opening the launcher for those who do not have it installed already.

Additionally, this will cause the "Remember Square Enix ID" checkbox to reset, so please be sure to select it once more.

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  • The following issues have been addressed.
    • An issue with AAC Cruiserweight M4 (Savage) wherein the actions Sand Surge and Wind Surge used by certain enemies dealt more damage than intended.
    • An issue when using duty actions wherein the icon indicating the selected target is out of range did not display.
    • An issue wherein certain elite marks could not be targeted.
    • An issue wherein the description for the bard PvE action Barrage listed the incorrect potency for Shadowbite.
      * This was a text-only issue. The potency of the action remains unchanged.
    • An issue when playing as sage wherein an action that cannot be executed or set to the hotbar appeared in the Actions & Traits window.
    • An issue when playing as certain races wherein a portion of the following hairstyles displayed with the incorrect color:
      Voidswept Strands, Sharlayan Studies, Sharlayan Rebellion
    • An issue with the following gear wherein applying certain dyes caused material qualities to display incorrectly:
      Augmented Temple Circlet, Augmented Temple Cyclas, Augmented Temple Gloves, Augmented Temple Gaskins, Augmented Temple Boots
    • An issue when equipping the leg gear Ninja Hakama, Koga Hakama, or Augmented Ninja Hakama while playing as certain races wherein the graphics displayed incorrectly.
    • An issue with the leg gear Argute Culottes wherein a portion of the colors were incorrect.
    • An issue wherein the elemental clusters required to craft the newly implemented Cronopio Leather and Diatryma Felt were reversed.
    • An issue wherein a striking dummy erroneously appeared by the Kugane aetheryte plaza.
    • An issue when using the Sit emote and interacting with certain furniture while in an estate hall wherein moving and then stopping erroneously triggered the sitting animation.
    • An issue when using master recipe tomes for which you do not meet the level requirement wherein the recipes did not display in the Crafting Log.
    • An issue with the Wondrous Tails duty "Dungeons (Lv. 1-49)" available at level 99 and below wherein completing the Bowl of Embers, the Navel, or the Howling Eye did not mark the task as complete.
    • An issue during certain quest cutscenes wherein objects erroneously obstructed the view of the player and NPCs.
      * We are continuing to investigate and address this issue.
    • An issue after completing the seasonal quest "Eggceeding Expectations" wherein Egg Hunter Riggy was not added to the toy chest.

Other various issues have also been addressed.

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  • An issue when speaking with Scanningway while participating in Cosmic Exploration wherein dialogue relevant to the player's contribution in the previous ranking period is erroneously displayed.
    * Taking part in a Stellar Mission and making a contribution before speaking with Scanningway again will trigger the correct dialogue.
  • An issue with certain Cosmic Exploration reward windows wherein the player is able to move the cursor to areas with no item icon present.
  • An issue with Cosmic Exploration wherein specific NPCs are displayed incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration projects wherein allowing the timer to run out causes other players to display incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration wherein the NPC Orbitingway does not display while the project "Mech Hangar Beta Expansion" is underway.
    * Orbitingway will reappear once the project "Mech Hangar Beta Expansion" has been completed.
  • An issue when participating as ground support in a Mech Op during Cosmic Exploration wherein leaving and rejoining causes the field scanner to become inaccessible.
    * Using Stellar Return or Teleport will cause the field scanner to become accessible again.
  • An issue when participating in Cosmic Exploration wherein the Lunar Credit bonus granted by cosmic tools occasionally does not function correctly.
  • An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool is not adequately accrued.
  • Other minor text issues have also been discovered.

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      As reported from the English community over on Reddit, FFXIV Mobile has gifted every player a Pathfinding Scroll, both current and new players alike! Now, I don't have to manually walk from quest to quest, I can just auto-path there instead!

      The unofficial translation of the in-game mail, which can be found on the subreddit, is as follows:
      "Thank you for your support and love. In order to facilitate [the] adventurer's travel in Eorzea, we will give you the Pathfinding Scroll item. Remember to use it in your inventory to unlock the automatic pathfinding function.
      Adventurers who have already purchased it will also receive additional compensation. Please remember to check the in-game announcement for details."
      What a heart-warming gesture! But wait, there's more! The translated version of the official in-game announcement reads:
      "Thank you for your support and love for Final Fantasy XIV: Crystal World since its launch. We have noticed the positive feedback from adventurers on the game's automatic pathfinding function, and we also realize the importance of this function to all adventurers playing in Eorzea. Therefore, after careful evaluation, we have decided to open the automatic pathfinding function to all adventurers. At the same time, we would like to express our deep gratitude to adventurers who have purchased the automatic pathfinding service and will give them additional compensation. The specific collection and compensation measures are as follows..."
      To summarize the reward and compensation details:
      Until July 30th, 2025 (UTC+8), all adventurers who log in can obtain a Pathfinding Scroll via Mail. When using the Pathfinding Scroll in their Inventory, adventurers can auto-path to their quest destination. Look, hands-free! After the update on June 26th, new adventurers who complete the first main scenario quest "Welcome to the Desert City" (translated) will receive the Pathfinding Scroll as a quest reward. Pathfinding Scrolls will no longer cost Crystal Points (premium currency), but rather 100 gold coins instead. If you previously paid for a Pathfinding Scroll, you will receive a refund of 600 Crystal Points. The compensation will be via Mail within one week from the June 26th update. Remember to try the game soon, the Celebration Event (featuring adorable penguins) ends July 10th!

      There's also a 7-Day Login Event with plenty of rewards that ends July 2nd, and there's only... 8 days left?! Oh no, I better get to playing myself!

      Many thanks to the redditors RablaAndrews and Wizzed for the information! Did you know there is a growing English community over on Discord as well? If you're interested in playing, check out FFXIV Mobile today!
    • By Jaym0
      The Ultimate FFXIV Cookbook Vol.2 is here! With recipes inspired by Shadowbringers, Endwalker, and Dawntrail, 192 pages of lore and stunning food photos, it's perfect for fans and home cooks!
      Square Enix just announced the second official FINAL FANTASY XIV cookbook, Volume 2: The Culinarian's Journey from Shadow to Shore. It officially releases on October 21, 2025, and is up for pre‑order now.
      Priced at $34.99 USD, £24.99, €35, the book contains 192 pages of beautiful, full-colour photography, lore bits and pieces, and easy-to-follow recipes.

      You will find over 70 dishes inspired by the expansions Shadowbringer, Endwalker, and even Dawntrail! Here are a few recipes you will have the possibility to find in this new volume:
      Alpine Breakfast - start your morning with a highland twist Tacos de Carne Asada - a wild culinary adventure, one that G'raha will definitely enjoy The quirky-sounding but irresistible Pudding of Perseverance & Prominence And plenty more creative meals straight from Eorzea!
      On top of that, this volume includes an exclusive foreword by Naoki Yoshida!
      This cookbook follows a first volume released in November 2021, which also introduced 70+ recipes covering Eorzea and Norvrandt. It featured, for example:
      Farmer's Breakfast Knight's Bread of Coerthas La Noscea's Rolanberry Cheesecake Volume 2 takes things further, expanding into the most recent zones and cultures, like Sharlayan, Garlemald, or Tuliyollal! Expect more exotic dishes such as Hot Buuz, Xibruq Pibil, Zero's Spicy Curry, that were not explored in book one.
      You can pre-order cook book Volume 2 right now on the official Square Enix Website!
      If you are a Final Fantasy XIV fan who loves to cooks, or if you just love a gorgeous game-themed coffee-table book, volume 2 is definitely for you! Enjoy the new flavours, lore, and a real taste of adventure!
    • By Piyo
      FFXIV Mobile launched in China several days ago, so what are players' impressions like? Is the game truly "FFXIV, but better"? Let's find out all of changes FFXIV Mobile made so far!
      If you haven't caught on already, FFXIV Mobile has a growing English community over on Reddit! Throughout its launch week, many Redditors shared their gameplay and latest info, letting overseas players know what the game is currently like. But is FFXIV Mobile living up to the legacy that's over a decade old?
      Final Fantasy XIV's A Realm Reborn first launched back in 2013, and after many years of expansions, it underwent many changes to its storytelling, quality of life additions, and content features. For example, players have an easier time farming for the Zodiac weapons today, compared to what it was like in Patch 2.0.
      Now in 2025, A Realm Reborn has returned on FFXIV Mobile, allowing players to re-experience what the "good old days" were like -- but better. Reddit user RablaAndrews has carefully compiled a post detailing all of the differences, and we're here to point out all of the good (and bad) things for you! If you found the information helpful, be sure to give them a thumbs-up and comment, or visit the unofficial FF14 Mobile US Discord!
      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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