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FFXIV - Occult Crescent Is Finally Live, and So Are the Patch Notes for 7.25!

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Explore the brand-new large-scale Occult Crescent: South Horn zone in Final Fantasy XIV! Here's everything you need to know, as well as the patch notes for 7.25.

Patch 7.25 navigates uncharted waters as players explore the Occult Crescent: South Horn, a new large-scale encounter for Disciples of War and Magic.

This update also introduces upgradeable phantom weapons, Mamool Ja allied society quests, and the continuation of the Inconceivably Further Hildibrand Adventures.


* Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.

FINAL FANTASY XIV Patch 7.25

 

Patch 7.25 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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New side story quests have been added.

Occult Crescent: South Horn

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One Last Hurrah

Disciple of War or Magic level 100
Tuliyollal (X:17.1 Y:11.8)
Expedition Messenger
Players must first complete the main scenario quest "Dawntrail."

The Phantom Village

Disciple of War or Magic level 100
The Phantom Village (X:7.0 Y:6.9)
Ketenramm
Players must first complete the quest "One Last Hurrah."

Unfamiliar Territory

Disciple of War or Magic level 100
The Phantom Village (X:6.1 Y:6.4)
Archive
Players must first complete the quest "The Phantom Village."

New Job, Old Tricks

Disciple of War or Magic level 100
South Horn (X:38.3 Y:7.4)
Ketenramm
Players must first complete the quest "Unfamiliar Territory."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "New Job, Old Tricks."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???" and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???" and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???" and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

Phantom Weapons

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Arcane Artistry

Disciple of War or Magic level 100
The Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest "Unfamiliar Territory."

Forging the Phantasmal

Disciple of War or Magic level 100
The Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest "Arcane Artistry."

Inconceivably Further Hildibrand Adventures

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Wizened Testimony

Disciple of War or Magic level 100
Solution Nine (X:18.5 Y:13.6)
Nashu Mhakaracca
Players must first complete the main scenario quest "Crossroads" and the quest "The Case of the Displaced Inspector."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "Wizened Testimony."
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Mamool Ja allied society quests have been added.

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Quest Sync

The Mamool Ja allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a job or class that is different than when they accepted them.

Allied Society Quests

Cultivating Hope

Disciple of the Land level 90
Yak T'el (X:35.6 Y:32.0)
Gotoll Ja
Players must first complete the main scenario quest "Dawntrail" and the sidequest "One Forest."

* The quest "One Forest" will become available after progressing through the quest chains beginning with "Aiming High" and "Lost and Powerless."

???

Disciple of the Land level 90
???
???
Players must first complete the quest "Cultivating Hope."

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest "???"

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest "???"

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest "???"

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest "???"

Allied Society Quests

To unlock Mamool Ja daily quests, players must first complete the allied society quest "Cultivating Hope."

Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.

Allied Society Currency

Players can earn Mamool Ja nanook by completing Mamool Ja daily quests. The number of Mamool Ja nanook currently held is displayed in the Currency window.

Allied Society Vendors

The vendor for the Mamool Ja will be unlocked upon completing the quest "Cultivating Hope."

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Housing

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New furnishings have been added.

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New orchestrion rolls have been added.

The Manderville Gold Saucer

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The following additions have been made to Triple Triad:

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

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Entries for the Occult Crescent have been added to the Challenge Log under the "Field Operations" category.

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A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest 2023.

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A new emote has been added.

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Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 100.

For further explanations of action changes and adjustments, please refer to the job guide.

Ninja

Action   Adjustment
Phantom Kamaitachi   Potency is no longer reduced after the first enemy.
Hollow Nozuchi   Potency has been increased from 50 to 70.
Kunai's Bane   Potency is no longer reduced after the first enemy.
Tenri Jindo   Potency is no longer reduced after the first enemy.

Bard

Action   Adjustment
Pitch Perfect   Reduction in potency after the first target has been changed from 55% to 50%.
Shadowbite   Potency has been increased from 180 to 200.
Barrage potency has been increased from 280 to 300.
Blast Arrow   Reduction in potency after the first target has been changed from 60% to 50%.
Resonant Arrow   Reduction in potency after the first target has been changed from 55% to 50%.
Radiant Encore   Reduction in potency after the first target has been changed from 55% to 50%.

Machinist

Action   Adjustment
Ricochet   Reduction in potency after the first target has been changed from 40% to 30%.
Chain Saw   Reduction in potency after the first target has been changed from 50% to 35%.
Double Check   Reduction in potency after the first target has been changed from 40% to 30%.
Checkmate   Reduction in potency after the first target has been changed from 40% to 30%.
Excavator   Reduction in potency after the first target has been changed from 50% to 35%.
Full Metal Field   Reduction in potency after the first target has been changed from 40% to 30%.

Summoner

Action   Adjustment
Deathflare   Reduction in potency after the first target has been changed from 60% to 50%.
Akh Morn   Reduction in potency after the first target has been changed from 60% to 50%.
Revelation   Reduction in potency after the first target has been changed from 60% to 50%.
Sunflare   Reduction in potency after the first target has been changed from 60% to 50%.
Exodus   Reduction in potency after the first target has been changed from 60% to 50%.
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The Occult Crescent: South Horn has been added.

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The Occult Crescent is a new instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.

Read on and learn what awaits you upon this curious isle in the heart of Shades' Triangle.

     
Level Requirement   Disciple of War or Magic level 100
Item Level Requirement   Average item level 690 or above
Party Size   Eight players
Time Limit   180 minutes

Requirements

Unfamiliar Territory

Disciple of War or Magic level 100
The Phantom Village (X:6.1 Y:6.4)
Archive
Players must first complete the quest "The Phantom Village."

Entering the Occult Crescent

Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.

Traversing the Occult Crescent

Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly.

Occult Return

While on the Occult Crescent, the action Return will be replaced by Occult Return.

Using this action will return players to return to the base camp.

Changing Classes and Jobs

You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.

Character Progress

Progress on the Occult Crescent is measured by a separate leveling system.

Knowledge

Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.

Knowledge Level

This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.

Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.

Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.

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Incapacitation Penalty

If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.

EXP Chains

Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.

The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.

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EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.

During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:

  • Solo: 2 levels higher
  • 2 players: 3 levels higher
  • 3 or 4 players: 4 or 5 levels higher
  • 5 or 6 players: 6 or 7 levels higher
  • 7 or 8 players: 7 or 8 levels higher
    * Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.

Enemies that can generate an EXP chain upon defeat are indicated with a special icon.

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Phantom Jobs

Phantom jobs are supplemental jobs that can be acquired in addition to your main job.

Selecting a phantom job will grant access to specific phantom actions.

Acquiring Phantom Jobs

As you progress through quests on the Occult Crescent: South Horn, you will gain access to different phantom jobs. Further phantom jobs can be acquired using items called "soul shards." These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.
* Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.

Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.

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Phantom Job Progression

Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.

Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.

Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.

The more jobs you master, the more powerful your Phantom Mastery effects become.

The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.

Phantom Actions

Phantom actions are special actions available while on the Occult Crescent.

Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.

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Phantom actions can be executed and toggled using the following methods:

Phantom Action Panel

Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.

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When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.

The phantom action panel can also be controlled using duty action found under the Duties tab in the Actions & Traits window.

Action   Effect
Duty Action I   Execute Phantom Action
Duty Action II   Select Phantom Action
  • Assign to Default Phantom Action Slot
    Assigns the selected phantom action to the default slot on the phantom action panel.
  • Hide from Phantom Action Panel / Display in Phantom Action Panel
    Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden.
  • Set to Hotbar (Gamepad Only)

The following settings are accessible via the Phantom Job window:

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  • Phantom Action Rotation (Clockwise / Counterclockwise)
  • Reset After Execution
    When enabled, resets the phantom action panel after executing actions.
  • Gamepad Input
    Select which combination of inputs are used to select and execute phantom actions.

Executing Phantom Actions via the Hotbar

Phantom actions can executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.

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Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.

They can be dragged and dropped to the hotbar, or registered via the subcommand menu.

Encounters on the Occult Crescent

While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.

FATEs

FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.

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Critical Encounters

Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.

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To participate, players must go to the location indicated on their map before the battle begins and remain in the designated area.

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The Forked Tower: Blood

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The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics.

The Forked Towers may be unlocked by completing a certain quest available on the Occult Crescent.

Entering the Forked Towers

Players must offer sanguine ciphers at a cipher reliquary to activate an aetherial node, which will teleport them inside the tower's halls. Ciphers can be purchased from a member of the expedition via a currency exclusive to the Occult Crescent. The quantity of ciphers in your possession is displayed on the Occult Crescent HUD.

Cipher reliquaries will only appear during special weather conditions. When 16 or more players offer sanguine ciphers to a reliquary, the aetherial node will activate.

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A short time after the node is activated, a maximum of 48 players who offered sanguine ciphers will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower. If more than 48 players offered ciphers, those who invested a greater number will have a higher chance of being selected for entry.

Note that expended sanguine ciphers will be returned to those who are not selected.

Resurrection Restrictions

While inside the Forked Tower: Blood, players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.

Abandoning Duty

Players who are incapacitated and elect to return to the starting point, or use Occult Return, will be transported back to the base camp and will not be permitted to reenter the tower.

Occult Crescent Currencies

On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces, primarily acquired from critical encounters and FATEs, and Enlightenment gold pieces, primarily acquired from defeating enemies in the wild.

Both can be traded to the expedition antiquarian on the South Horn (X:38.1 Y:7.0) for a variety of items.

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You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.

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Parties

Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
* Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.

Balanced Parties

A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.

In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.

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Knowledge Level Sync

A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.

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The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.

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Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group.

Knowledge Crystals

These mysterious crystals erected around the Occult Crescent hold a special power.

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Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.

Treasure Coffers

The Occult Crescent is teeming with treasure for the taking.

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These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.

Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.

Persistent Pots, Plentiful Treasure

Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
* Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.

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Players being followed by a persistent pot will be granted the status "Cache Me if You Can." In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.

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Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the "Cache Me if You Can" status may persist even after finding treasure, allowing you to pursue further spoils.

The hunt for treasure will end when the status expires, you join a critical engagement while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.

* Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.

Fortune Carrots

Treasure chests on the Occult Crescent sometimes hold a fortune carrot.

With one in your possession, you may start to notice signs of certain creatures nearby.

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Using a fortune carrot near such signs will draw these creatures out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of the creatures.

Occult Record

Complete quests on the Occult Crescent: South Horn to unlock the Occult Record, accessible under Collection in the Duty section of the main menu.

Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.

Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.

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The phantom weapons quest line has been added.

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As players explore the Occult Crescent and advance through the phantom weapon quests, they will be able to obtain job-specific weapons which can be enhanced as they progress.

Requirements

Arcane Artistry

Disciple of War or Magic level 100
Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first progress to the relevant stage of the quest "One Last Hurrah."

Obtaining Phantom Weapons

Upon completing the quest "Forging the Phantasmal," players will receive one phantom weapon based on the job with which they progressed through the quest.

Additional Phantom Weapons

Upon repeating the quest "Forging the Phantasmal," players may receive additional weapons by speaking with Dodokkuli in the Phantom Village (X:6 Y:7.1).

Class/Job-specific Quests

Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.

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The strength of the Echo granted in AAC Light-heavyweight Tier (Savage) has been increased.

The Echo will take effect upon entering AAC Light-heavyweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

PvP

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The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the
 job guide.

Physical Ranged DPS

Action   Adjustment
Dervish   Increased movement speed effect has been changed from 25% to 33%.
Bravery   Effect duration has been increased from 10 to 15 seconds.

Magical Ranged DPS

Action   Adjustment
Rust   Potency of the reduced damage dealt effect has been increased from 25% to 33%.
Potency of the reduced healing potency effect has been increased from 25% to 33%.

Healer

Action   Adjustment
Haelan   Cure potency has been increased from 12,000 to 15,000.
Stoneskin II   Barrier potency has been increased from 10,000 to 12,000.
Diabrosis   Potency has been increased from 8,000 to 9,000.
Potency of reduced HP recovered effect has been increased from 25% to 33%.

Warrior

Action   Adjustment
Primal Scream   Increase to maximum HP has been changed from 20% to 25%.
Amount of HP restored has been increased from 20% to 25% of maximum HP.
Fell Cleave   The additional effect "Absorbs 25% of damage dealt as HP" has been added.

Dark Knight

Action   Adjustment
Eventide   Base potency has been increased from 10,000 to 12,000.
Maximum potency has been increased from 20,000 to 24,000.

Gunbreaker

Action   Adjustment
Fated Brand   Heavy effect duration has been reduced from 4 to 3 seconds.

Monk

Action   Adjustment
Meteodrive   Limit gauge charge time has been increased from 60 to 75 seconds.
Phantom Rush   Potency for enemies after the first has been increased from 8,000 to 9,000.

Samurai

Action   Adjustment
Ogi Namikiri   Barrier potency has been increased from 8,000 to 9,000.
Kaeshi: Namikiri   Barrier potency has been increased from 8,000 to 9,000.

Reaper

Action   Adjustment
Communio   Potency has been increased from 15,000 to 16,000.
Perfectio   Potency has been increased from 10,000 to 12,000.

Viper

Action   Adjustment
Uncoiled Fury   Potency for the first enemy struck, even when attacking multiple targets, has been increased from 4,000 to 8,000.

Bard

Action   Adjustment
Repelling Shot   Recast time has been reduced from 12 to 10 seconds.
The Warden's Paean   Effect duration has been increased from 8 to 10 seconds.
Warden's Grace effect duration has been increased from 4 to 5 seconds.
The additional effect "increases movement speed by 25%" has been added to Warden's Grace.
Harmonic Arrow   Potency when consuming 1 charge has been increased from 8,000 to 9,000.
Potency when consuming 4 charges has been increased from 4,250 to 4,500.

Machinist

Action   Adjustment
Bioblaster   Effect duration has been increased from 9 to 12 seconds.
Aether Mortar   Potency has been increased from 6,000 to 7,500.
Barrier potency has been increased from 6,000 to 7,500.

Dancer

Action   Adjustment
Starfall Dance   Potency has been increased from 10,000 to 12,000.
Saber Dance   Potency for enemies after the first has been increased from 8,000 to 9,000.
Dance of the Dawn   Potency has been increased from 15,000 to 16,000.
Potency for enemies after the first has been increased from 10,000 to 12,000.

Black Mage

Action   Adjustment
Soul Resonance   Maximum stacks has been increased from 5 to 6.
Flare Star   Potency has been increased from 18,000 to 20,000.
Damage over time effect duration has been increased from 9 to 12 seconds.
Frost Star   Potency has been increased from 12,000 to 15,000.

Summoner

Action   Adjustment
Radiant Aegis   Barrier potency has been increased from 10,000 to 12,000.
Megaflare   Potency has been increased from 18,000 to 20,000.
Everlasting Flight   Cure potency when HP falls below 25% has been increased from 12,000 to 16,000.
Deathflare   Potency has been increased from 8,000 to 10,000.
Brand of Purgatory   Potency has been increased from 4,000 to 7,500.

Pictomancer

Action   Adjustment
Holy in White   Recast time has been reduced from 16 to 15 seconds.
Comet in Black   Recast time has been reduced from 16 to 15 seconds.
Living Muse   Recast time has been reduced from 16 to 15 seconds.
Mog of the Ages   Potency has been increased from 12,000 to 14,000.
Retribution of the Madeen   Potency has been increased from 12,000 to 16,000.

White Mage

Action   Adjustment
Seraph Strike   Reduction to damage taken has been changed from 10% to 8%.

Scholar

Action   Adjustment
Adloquium   The time between action execution and effect activation has been shortened.

Sage

Action   Adjustment
Mesotes   Damage over time potency has been increased from 8,000 to 9,000.
Toxikon   Effect duration has been increased from 6 to 7 seconds.
The time between action execution and effect activation has been shortened.
Toxikon II   Effect duration has been increased from 6 to 7 seconds.
The time between action execution and effect activation has been shortened.

Crystalline Conflict

vNEWMNCsOTu709b_kR7LodvPu8.png

Season Fourteen will end and Season Fifteen will begin.

When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.

Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

Learn more about
 rewards.
* Tier rewards for Season 14 must be claimed before the end of Season 15.

Players will begin Season 15 five risers lower than the rank at which they finished Season 14. Rising Stars will be reset to zero.

Season 15 will be held in the following data centers:

Physical Data Center   Logical Data Center
Japan   Gaia
North America   Primal
Europe   Light
Oceania   Materia

Frontline

vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.png

The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:

Paladin

Parameter   Adjustment
Damage Dealt   Increased from -20% to -10%.

Gunbreaker

Parameter   Adjustment
Damage Dealt   Increased from -10% to 0%.
Damage Taken   Reduced from -50% to -55%.

Monk

Parameter   Adjustment
Limit Gauge Fill Rate   Reduced from +15 seconds to +0 seconds.
vNEWMNCsOTu709b_kR7LodvPu8.png

The following adjustments have been made to the Borderland Ruins (Secure):

Tactical points required for victory have been reduced from 3,000 to 2,400.
Tactical points earned for defeating interceptor drones have been reduced from 15 to 10.
Tactical points earned for defeating interceptor drones α have been reduced from 45 to 30.
Tactical points earned for defeating interceptor command systems have been reduced from 30 to 24.
Tactical points earned for defeating interceptor nodes have been reduced from 225 to 150.
HP of interceptor nodes have been reduced from 1,800,000 to 1,500,000.
Tactical points earned for knocking out players of opposing teams have been reduced from 15 to 10.
Tactical points lost when being knocked out have been reduced from 15 to 10.

sHt_LQF4_ezwmPnnMSmcV5_CPA.png

vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New items have been added.

6e4b5a23048ddb2569b12f8567baf7e8a2f370d96e4b5a23048ddb2569b12f8567baf7e8a2f370d9

Items added in Patch 7.25 will be listed at a later date.

vNEWMNCsOTu709b_kR7LodvPu8.png

The following item names have been changed:

Before   After
Eastern Lord's Togi   Far Eastern Lord's Robe
Eastern Lord's Trousers   Far Eastern Lord's Trousers
Eastern Lord's Crakows   Far Eastern Lord's Crakows
Eastern Lady's Togi   Far Eastern Lady's Dress
Eastern Lady's Loincloth   Far Eastern Lady's Loincloth
Eastern Lady's Crakows   Far Eastern Lady's Crakows
Eastern Journey Battle Staff   Far Eastern Journey Battle Staff
Eastern Journey Circlet   Far Eastern Journey Circlet
Eastern Journey Jacket   Far Eastern Journey Jacket
Eastern Journey Armlets   Far Eastern Journey Armlets
Eastern Journey Bottoms   Far Eastern Journey Bottoms
Eastern Journey Shoes   Far Eastern Journey Shoes
Far Eastern Gentleman's Haidate   Far Eastern Gentleman's Trousers
Far Eastern Beauty's Koshita   Far Eastern Beauty's Skirt
Exclusive Eastern Journey Circlet   Exclusive Far Eastern Journey Circlet
Exclusive Eastern Journey Jacket   Exclusive Far Eastern Journey Jacket
Exclusive Eastern Journey Armlets   Exclusive Far Eastern Journey Armlets
Exclusive Eastern Journey Bottoms   Exclusive Far Eastern Journey Bottoms
Exclusive Eastern Journey Shoes   Exclusive Far Eastern Journey Shoes
Nezha Lord's Togi   Nezha Lord's Jacket
Nezha Lady's Togi   Nezha Lady's Jacket
Mun'gaek Hat   Far Eastern Enforcer's Hat
Mun'gaek Uibok   Far Eastern Enforcer's Robe
Mun'gaek Cuffs   Far Eastern Enforcer's Cuffs
Mun'gaek Trousers   Far Eastern Enforcer's Trousers
Mun'gaek Boots   Far Eastern Enforcer's Boots
Eastern Socialite's Hat   Far Eastern Socialite's Hat
Eastern Socialite's Dress   Far Eastern Socialite's Dress
Eastern Socialite's Gloves   Far Eastern Socialite's Gloves
Eastern Socialite's Skirt   Far Eastern Socialite's Skirt
Eastern Socialite's Boots   Far Eastern Socialite's Boots
Exclusive Eastern Journey Battle Staff   Exclusive Far Eastern Journey Battle Staff
Eastern Journey Attire Coffer   Far Eastern Journey Attire Coffer
Eastern Lord Errant's Hat   Far Eastern Lord Errant's Hat
Eastern Lord Errant's Jacket   Far Eastern Lord Errant's Jacket
Eastern Lord Errant's Wristbands   Far Eastern Lord Errant's Wristbands
Eastern Lord Errant's Trousers   Far Eastern Lord Errant's Trousers
Eastern Lord Errant's Shoes   Far Eastern Lord Errant's Shoes
Eastern Lady Errant's Hat   Far Eastern Lady Errant's Hat
Eastern Lady Errant's Coat   Far Eastern Lady Errant's Coat
Eastern Lady Errant's Gloves   Far Eastern Lady Errant's Gloves
Eastern Lady Errant's Skirt   Far Eastern Lady Errant's Skirt
Eastern Lady Errant's Boots   Far Eastern Lady Errant's Boots
Far Eastern Performer's Dogi   Far Eastern Performer's Halfrobe
Far Eastern Performer's Kyakui   Far Eastern Performer's Trousers
Far Eastern Performer's Zori   Far Eastern Performer's Shoes
Doman Lord's Attire   Far Eastern Patriarch Attire
Doman Lady's Attire   Far Eastern Matriarch Attire
Eastern Journey Attire   Far Eastern Journey Attire
Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire
Mun'gaek Attire   Far Eastern Enforcer's Attire
Eastern Socialite's Attire   Far Eastern Socialite's Attire
Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire
Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire
Eastern Lord's Attire   Far Eastern Lord's Attire
Eastern Lady's Attire   Far Eastern Lady's Attire
Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire
Eastern Lord's Attire   Far Eastern Lord's Attire
Eastern Lady's Attire   Far Eastern Lady's Attire
Mun'gaek Attire   Far Eastern Enforcer's Attire
Eastern Socialite's Attire   Far Eastern Socialite's Attire
Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire
Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire
Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire
Exclusive Eastern Journey   Exclusive Far Eastern Journey
Mun'gaek & Socialite   Enforcer & Socialite
Eastern Lord & Lady   Far Eastern Lord & Lady
Eastern Lord & Lady Errant   Far Eastern Lord & Lady Errant
BZ0cgwm4TRlfTZ69XSmFIwYfmA.png

The progress required to complete cosmic exploration projects has been reduced.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The difficulty, maximum quality, and rewards for certain missions in cosmic exploration have been adjusted.

Affected Stellar Missions

Carpenter

  • A-1: Packing Materials I

Blacksmith

  • A-1: High-performance Drone Materials I

Armorer

  • A-1: High-performance Drone Materials I

Goldsmith

  • A-1: High-performance Drone Materials I

Leatherworker

  • A-1: Packing Materials I

Weaver

  • A-1: Packing Materials I

Alchemist

  • A-1: Nutrient Jelly Materials I

Culinarian

  • A-1: Nutrient-rich Foodstuffs I

Adjustments

Recipe   Adjustment
Difficulty  
900   5,000
Maximum Quality  
16,900   14,100
Rewards   Adjustment
Cosmocredit  
17   18
Lunar Credit  
19   20
Cosmic Class Score  
178   182
BZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

During cosmic exploration, on-screen text will now inform players that gathering points are not being displayed when a stellar mission is accepted without an active status of Prospect or Triangulate.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New miner and botanist gathering points have been added.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New items have been added to gathering points.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following adjustments have been made to fishing holes in Yak T'el.

The level of Ankledeep and Bitterbark Cenote has been reduced from 95 to 94.
The level of Cenote Moxutural and Cenote Jayunja has been reduced from 96 to 94.
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New mounts have been added.

6e4b5a23048ddb2569b12f8567baf7e8a2f370d9
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New minions have been added.

6e4b5a23048ddb2569b12f8567baf7e8a2f370d9
6e4b5a23048ddb2569b12f8567baf7e8a2f370d9
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New accessories have been added.

6e4b5a23048ddb2569b12f8567baf7e8a2f370d9
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New facewear has been added.

6e4b5a23048ddb2569b12f8567baf7e8a2f370d9

jbKfsST_zxfBTU9FZzme5iwhF0.png

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Yak T'el, and the area newly added in Patch 7.25.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The number of multiple field instances implemented in Patch 7.21 for Sinus Ardorum has been reduced from 5 to 3.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following actions have been added under Duties in the Actions & Traits window:

  • Phantom Action I
  • Phantom Action II
  • Phantom Action III
  • Phantom Action IV
  • Phantom Action V
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New achievements and titles have been added.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New portrait accents have been added.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New adventurer plate accents have been added.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following text command has been added:

Command   Description
/twirl   USAGE:
/twirl [subcommand]

→Merrily spin around to flaunt your presently equipped attire.

>>Subcommands:
motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
vNEWMNCsOTu709b_kR7LodvPu8.png

Additions have been made to the auto-translation dictionary.

vNEWMNCsOTu709b_kR7LodvPu8.png

Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New trophies have been added. (PlayStation®5)

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New achievements have been added. (Xbox Series X|S)

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New music and sound effects have been added.

RwckGKKFtWM3N52qXAxBxlg7zs.png

  • The following issues have been addressed.
    • An issue when playing cosmic exploration wherein specific NPCs were displayed incorrectly under certain conditions.
    • An issue when speaking with Scanningway during cosmic exploration wherein dialogue relevant to the player's contribution in the previous ranking period was erroneously displayed.
    • An issue when playing cosmic exploration wherein Godgyth's shop did not include patrician's bottoms among its wares.
    • An issue when undertaking stellar missions as a gatherer in cosmic exploration wherein closing the stellar reduction window before displaying the automatic aetherial reduction window would cause automatic aetherial reduction to become inoperable.
    • An issue when participating in cosmic exploration mech ops wherein effect duration was displayed for the status Ground Support.
    • An issue when participating in cosmic exploration mech ops as ground support wherein leaving and rejoining caused the field scanner to become inaccessible.
    • An issue wherein Stellar Return and warp loaders' special actions were affected by battle effects settings.
    • An issue when playing cosmic exploration wherein the lunar credit bonus granted by cosmic tools occasionally did not function correctly.
    • An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool was not adequately accrued.
    • An issue when playing cosmic exploration wherein the days displayed on the Starward Standings stela changed with incorrect timing.
      * This was a display-only issue and did not affect the calculation of player contributions.
    • An issue wherein traveling to and within Sinus Ardorum would cause equipped fashion accessories to be removed.
    • An issue wherein executing the scholar PvP action Expedient directly after Adloquium would cause the additional effect Recitation to be consumed.
    • An issue wherein queuing the sage PvP action Phlegma III after executing Toxikon would occasionally deactivate Toxikon's 10% increase to a target's damage.
    • An issue when playing as a Miqo'te wherein equipping certain headgear would cause graphics in the ears and back of the head to display incorrectly.
    • An issue wherein changing certain body gear would result in incorrect graphics.
    • An issue wherein the evoker's waistclout and augmented evoker's waistclout were partially colored incorrectly.
    • An issue when using the vacuum suit and high mobility vacuum suit mounts wherein the pet hotbar would automatically replace hotbar 1 even when this setting was disabled in the Hotbar Settings tab of the Character Configuration menu.
    • An issue when playing as a Lalafell wherein graphics were incorrectly displayed when using the Sit emote under certain conditions.
      * In addressing this issue, certain graphics for the following gear have been adjusted:
      Red Summer Pareo / Red Summer Maro / Sea Breeze Summer Pareo / Blue Summer Maro / Coeurl Beach Pareo / Coeurl Beach Maro / Coeurl Beach Tanga / Southern Seas Tanga / Antiquated Seventh Heaven Bottoms / Rathalos Coil [F] / Augmented Rathalos Coil [F] / Scion Liberator's Pantalettes

Other various issues have also been addressed.

z-PleVtFzlKM3xrhxObXtnhatE.png

  • An issue when playing on the Occult Crescent: South Horn as a Phantom Thief wherein the phantom action Vigilance does not apply the status Foreseen Offense under certain conditions.
  • An issue when playing as certain phantom jobs on the Occult Crescent: South Horn wherein the effects for phantom actions may not display correctly.
  • An issue when playing on the Occult Crescent: South Horn wherein Regen's normally hidden cure amount is displayed when the following jobs are under the effect of Battle High and take certain actions:
    Dark knight, when conjuring a simulacrum / Machinist, when deploying an Automaton Queen / Summoner, when summoning Carbuncle / Scholar, when summoning a faerie
  • An issue when engaging the critical encounters "The Black Regiment" and "Company of Stone" on the Occult Crescent: South Horn wherein the limit gauge erroneously resets when the boss monster appears.
  • An issue when engaging certain critical encounters on the Occult Crescent: South Horn wherein monster actions will cause the ground to shake even at a distance.
  • An issue when entering the Forked Tower: Blood on the Occult Crescent: South Horn wherein the following message is not displayed: "If a player logs out or disconnects, then re-enters this duty, they will be incapacitated upon returning to battle."
  • An issue when playing certain quests on the Occult Crescent: South Horn wherein the map icon indicating progress may not display correctly.
  • An issue when checking quest icons on the map of the Occult Crescent: South Horn wherein the tooltip for level requirement displays the knowledge level icon.
  • An issue when changing to Phantom Freelancer on the Occult Crescent: South Horn wherein the previous phantom job's action panel is visible for a few seconds under certain conditions.
  • An issue after acquiring five actions for a single phantom job on the Occult Crescent: South Horn wherein turning the action panel before leaving the duty will cause the action panel to appear in the turned state upon reentering, instead of being reset.
  • An issue when playing on the Occult Crescent: South Horn wherein coffers placed indoors are still dampened by rain.
  • An issue when playing on the Occult Crescent: South Horn wherein in-game text erroneously states that soul shards may be obtained from treasure chests. (English version only)
  • An issue when playing the Mamool Ja society quests wherein the help text for certain fish is incorrect. (English version only)
  • An issue when playing the Mamool Ja society quests wherein the icon indicating incomplete quest requirements appears on the minimap regardless of gathered items.
    * The icon in question is displayed only on the minimap.
  • Other minor text issues have also been discovered.

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      The Ultimate FFXIV Cookbook Vol.2 is here! With recipes inspired by Shadowbringers, Endwalker, and Dawntrail, 192 pages of lore and stunning food photos, it's perfect for fans and home cooks!
      Square Enix just announced the second official FINAL FANTASY XIV cookbook, Volume 2: The Culinarian's Journey from Shadow to Shore. It officially releases on October 21, 2025, and is up for pre‑order now.
      Priced at $34.99 USD, £24.99, €35, the book contains 192 pages of beautiful, full-colour photography, lore bits and pieces, and easy-to-follow recipes.

      You will find over 70 dishes inspired by the expansions Shadowbringer, Endwalker, and even Dawntrail! Here are a few recipes you will have the possibility to find in this new volume:
      Alpine Breakfast - start your morning with a highland twist Tacos de Carne Asada - a wild culinary adventure, one that G'raha will definitely enjoy The quirky-sounding but irresistible Pudding of Perseverance & Prominence And plenty more creative meals straight from Eorzea!
      On top of that, this volume includes an exclusive foreword by Naoki Yoshida!
      This cookbook follows a first volume released in November 2021, which also introduced 70+ recipes covering Eorzea and Norvrandt. It featured, for example:
      Farmer's Breakfast Knight's Bread of Coerthas La Noscea's Rolanberry Cheesecake Volume 2 takes things further, expanding into the most recent zones and cultures, like Sharlayan, Garlemald, or Tuliyollal! Expect more exotic dishes such as Hot Buuz, Xibruq Pibil, Zero's Spicy Curry, that were not explored in book one.
      You can pre-order cook book Volume 2 right now on the official Square Enix Website!
      If you are a Final Fantasy XIV fan who loves to cooks, or if you just love a gorgeous game-themed coffee-table book, volume 2 is definitely for you! Enjoy the new flavours, lore, and a real taste of adventure!
    • By Piyo
      FFXIV Mobile launched in China several days ago, so what are players' impressions like? Is the game truly "FFXIV, but better"? Let's find out all of changes FFXIV Mobile made so far!
      If you haven't caught on already, FFXIV Mobile has a growing English community over on Reddit! Throughout its launch week, many Redditors shared their gameplay and latest info, letting overseas players know what the game is currently like. But is FFXIV Mobile living up to the legacy that's over a decade old?
      Final Fantasy XIV's A Realm Reborn first launched back in 2013, and after many years of expansions, it underwent many changes to its storytelling, quality of life additions, and content features. For example, players have an easier time farming for the Zodiac weapons today, compared to what it was like in Patch 2.0.
      Now in 2025, A Realm Reborn has returned on FFXIV Mobile, allowing players to re-experience what the "good old days" were like -- but better. Reddit user RablaAndrews has carefully compiled a post detailing all of the differences, and we're here to point out all of the good (and bad) things for you! If you found the information helpful, be sure to give them a thumbs-up and comment, or visit the unofficial FF14 Mobile US Discord!
      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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