Minori

Dot Weaving DPS Video

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Hey friends!

 

 

Here is a video I recently made, it's basically just a how to: dot-weave video.  However, I tried to make it more speedy for our friends that are pressed for time.  Should have pretty much everything you need to know in the video.

 

I was a little confused about clipping insanity channels, but I think I've pretty much got it figured out and sorted out in the video.

 

 

Side notes:

 

Make sure to Shadow fiend whenever there is an active Time/Warp/Lust/Hero whatever it maybe.  Those can most likely be configured in your raid call. If there is not going to be an obvious blood lust, then use as you see fit. 

 

When you get <20% health on a boss, implement your Power Word: Death in place of your Mind Spike for faster orbs and a more consistent "nuke phase" with your active dots.  DO NOT sacrifice the rest of the rotation unless the encounter calls for it somehow (high movement/phase out/aoe/whatever)

 

A couple people have been asking me how to stay true to the rotation and also survive encounters and move frequently, my best advice to them is just focus on surviving first.  Obviously, when you are stacking orbs up, you have more freedom to run around and find comfortable spots in the encounter, during your "nuke phase," it is still ok to move if you have too, but try to plan ahead and find a cozy spot from which you can blow up the boss to smithereens. Your raid, (and your meters), will thank you for it! 

 

I love active discussion on anything shadow, so if you have any questions for me, or want to consider a way in which the spec / rotation could be done more effectively then by all means, lets DISH! 

 

Side notes (no.2):

 

Send this video around to those that may need a helping hand with shadow if you think I did a good job!! I appreciate it! 

 

I'm new to these forums, so I hope I was able to contribute some sort of help for someone out there!! Anyway, thanks for reading through my highly abbreviated guide! Hope this points you in the right direction to the more advanced stuff which you can definitely figure out with a little bit of practice! Best wishes, see you on the battlefield!

Edited by Minori
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Where did you find this dotweave?  This is neither Drye's nor Icy Veins.  Two full rotations of insanity means you have mind blast off cooldown for a very long time, I'm not sure about that.

 

"glyphs don't matter" What about reflective shield?  Replace a mind spike with PW:Shield on a tank (if there is no disc priest) or even dps who are getting AOE'd (butcher, kog'rah, etc.).  You help the healers and it's a dps increase over mind spike.

 

Having fiend up for lust is a dps increase, but only if you're not holding it back for more than about a minute.  If the lust would require you to not cast fiend for more than a minute, just cast on cooldown.

 

The rest I will wait to critique until I know where you heard about this dotweave.  I want to know if they have a reason for some of the strange things they're doing.

 

EDIT: I was surprised to see the double insanity perform just about as well as my own did(icy viens 13650, double insanity 13550 no buffs, start with 3 orbs, 3 minute trials, no shadowfiend, no 90 talent.)  That being said, that's only against the training dummy.  In raid conditions, chaining together two insanities will not be feasible.

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Where did you find this dotweave?  This is neither Drye's nor Icy Veins.  Two full rotations of insanity means you have mind blast off cooldown for a very long time, I'm not sure about that.

 

"glyphs don't matter" What about reflective shield?  Replace a mind spike with PW:Shield on a tank (if there is no disc priest) or even dps who are getting AOE'd (butcher, kog'rah, etc.).  You help the healers and it's a dps increase over mind spike.

 

Having fiend up for lust is a dps increase, but only if you're not holding it back for more than about a minute.  If the lust would require you to not cast fiend for more than a minute, just cast on cooldown.

 

The rest I will wait to critique until I know where you heard about this dotweave.  I want to know if they have a reason for some of the strange things they're doing.

 

EDIT: I was surprised to see the double insanity perform just about as well as my own did(icy viens 13650, double insanity 13550 no buffs, start with 3 orbs, 3 minute trials, no shadowfiend, no 90 talent.)  That being said, that's only against the training dummy.  In raid conditions, chaining together two insanities will not be feasible.

 

Thanks for that feedback, I really appreciate it! 

 

 

This was the video I originally based my knowledge from.  Also after having a few conversations with people on my server who had figured the spec out, I came to believe this was the right rotation to do.  I don't think that I'm that far off though from what the rotation is supposed to be?

 

In terms of clipping insanity,

I thought that we were supposed to let two full insanities channel, (I think this is mostly because I come from a time when clipping a mind flay was the worst possible thing you could do) but either way I understand the importance of keeping Mind Blast on cooldown.  I had a conversation with another priest about it on the forums too, and he also said that clipping the insanity was acceptable for MB only. However, letting two full rotations tick out is practically impossible in Highmaul.

 

On the glyph of reflective shield

I understand what you are saying about the glyph of power word:shield, I am impressed to hear that the payout from using it is equivalent if not more than a Mind Spike. That's some pretty quirky utility! I'm going to have to try it out.  What three glyphs do you prefer? Right now I think I just have dispersion, fade, and mind flay for some extra speed and survival.  If I switched one out for reflective shield, what do you think is replaceable? 

 

Shadowfiend, 

great rule of thumb. If it's longer than a minute, cast at will, if it's less than a minute, wait for the LUST! 

 

Thanks again for that feedback, I'm going to continue to look for some more answers! 

Edited by Minori

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      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Night Terrors *new* Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Coming Soon Shuriken Tornado *new* Shaman [Return to Top]
      Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Echo of the Elements Downpour *new* Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Haunt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Deathbolt *new* Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Reckless Abandon Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Inner Rage Frenzy Bloodbath 100 Wrecking Ball Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager
    • By Damien
      This thread is for comments about our Mind Blast Priest deck list guide.
    • By Zadina
      Blizzard is giving away 4 thousand Battle for Azeroth Beta spots to players who have accounts in European realms.
      Blizzard is giving away access in the Beta to 4,000 European players in this official giveaway!
      Head over to this page on the official European website, answer a simple question and you will be eligible to win one of the 4,000 Battle for Azeroth Beta places that are up for grabs!  Once your entry is correctly submitted, you will be automatically redirected to the Battle for Azeroth website.
      As already stated, this giveaway is available to players on European realms only and you should check out the rules to see if your country is eligible. The giveaway will expire on June 2.
      The timing is perfect to enter the Beta, as most of the questlines and class basics have been fleshed out. Therefore, it's an excellent opportunity to plan ahead your leveling route or simply pick the class and specialisation you will be maining in Battle for Azeroth. We have everything you need to know about the new expansion in our BfA hub, while a new Beta build was just launched last night with highlights like M+ seasons!
      If it's still not clear enough, this is a giveaway officially hosted by Blizzard, NOT by Icy Veins.
      UPDATE - Blizzard has clarified that there will be no codes/keys in this giveaway. Instead, if you win, your account will be immediately flagged for access. So, make sure to check your Battle.net App after June 2 to see if you got in.
      Aerythlea
      Hi everyone.

      The text of the blog has been updated to clarify that you have a chance to win access to the World of Warcraft: Battle for Azeroth Beta. No Beta keys will be issued, winners of the giveaway will instead have their Blizzard Battle.net Account flagged for access to the Beta with no need to redeem any key or code.

      We apologise for any confusion caused.