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Kuroxoro

Resto Shaman Looking for help

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Hi guys!

 

First of all sorry for the language, English is not my native language.

 

In Pandaria I played with a priest disc and gradually I got better thanks to the advice of the priests forum to become the priest with more ilvl on my server.

 

Always as a healer, this expansion I decided to play with a shaman resto. 

 

And here I am asking for advice about my performance, I belong to a casual guild, slow progress and little dps but a very funny guys xD

 

But it is a new class and I recently learning to use and may not play well this my role as healer so I wanted to ask some advice, based on my logs and armory.

 

 

Armory:


 

 

Logs:


 

 

More logs:


 

 

 


Thank you very much for your time and any advice / help is welcome.

 

Regards,

Kuroxoro


 

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Hi Kuro, and welcome to the Shaman section!

 

I looked at Brackenspore, and I noticed two important things about your logs;

 

The Green mushroom is doing less HPS per player in your raid than in ours. I suspect that you're not popping them at the appropriate time - your healing team might need to work on your timing. It's also doing more overhealing than in our raid.

 

Maybe you can get more Riptide casts in on this fight - you're running Echo of the Elements but only cast 25 Riptides! Riptide is super efficient, and you will find that on fight with high damage like Brackenspore they will contribute a surprising amount of healing.

 

In addition, you didn't take any chance to pop Ascendance on that fight. It's an extremely useful cooldown, so don't neglect it!

 

I hope that gets you started!

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Hi, Kuroxoro!

I will go through every fight in your first log, hope it will help :)

 

But before I start with the logs, I went to your Armory and for some reason you don't have an enchant on cloak.

 

Logs:

 

Tectus HC:

 

First of all, you should pay attention to your Earth Shield uptime - 75% is really low, it has to aim for 100%. If you don't have any addon or aura for tracking, you should get it.

 

Second, you used only one Acendance on 8 min. fight and no HTT at all.

If you'll look to your and my healing comparison for this fight (same length), you will see that HTT did almost 2M of healing for me. You just lost all of it not casting the totem.

 

Third, we have a big enough difference in CBT output: you casted it 14 times with 480K of healing done, I casted it 13 times (which is bad and I have to admit that *I was doing badly on this fight) but got 748K of healing.

The difference in my opinion lays in 'feeding' the totem. Most of your direct casts in this fight were Chain Heals, and CH are really weak for charging CBT.

When I take CBT, I try to cast as many HS as possible - it really makes the difference.

If we'll compare healing done from your heals against my heals (those that are accounting for CBT), we will see that while the amount of casts was about the same - your 113 vs my 127, the difference in healing done was bigger: your 3.8M vs my 5.3M (the numbers are approximate). This is the reason why my CBT was doing more healing.

I would advice you to use more single casts (especially HS with UL and Tidal Waves) during the time when your CBT is charging.

 

The Butcher:

 

1. Your Earth Shield uptime is  low - 67% while it has to aim for 100%

2. You didn't use your CDs - no HTT, no Ascendance. 

3. I think that this fight is better suited for HT, especially when most of your casts were Chain heal.

 

Brackenspore:

 

All the same:

ES uptime only 40%, Riptide uptime only 75%, you used HTT and Ascendance only once on 7 min. fight, should use them twice.

 

So, my advise for you would be to get a tracking addon - WeakAuras, PowerAuras, TMW - and use it for tracking and reminding you about CDs and uptimes.

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We are making IMPERATOR H but no progress, we always die in the middle of the fight.

Healers we ran out of mana halfway through the fight, no matter what we do damage is unsustainable.

 

I tried both CBT as HT, but always with EoT and EB.

 

I think I improved a little, I'm checking with TMW, Riptide, CBT, SL, ST, HR, EB and UL and use it on CD, also with the add on Vudho I'm watching tanks CDs and hots of the other healers.

 

Please could give me a few minutes and look at the log to see where I am failing.

 

Armory:


 

Logs:


 

Thanks!

Edited by Kuroxoro

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Hi, Kuroxoro.

I looked into your logs and have a couple of things to say :)

 

MANA ISSUES:

You are saying that you are running out of mana in the middle of the fight.

 

1) Why didn't you use Mana pots? I see 1 pot only for 12 attempts.

https://www.warcraftlogs.com/reports/rThGqNvw9bankfc6#type=casts&translate=true&source=7&graph=false&boss=1705&wipes=1

 

2) You cast only Healing Surge and never Healing Wave - HS spends double amount of mana. It is a good spell, but if you are struggling with mana wouldn't it better to go for Healing Wave?

 

3) You casted 11 HTT and 2 Ascendance in 12 attempts - it is very low. In such a long fights, you have to use both of them once in 3 min, starting from the first spike of damage - no waiting for times when the raid will be really low. Using HTT and Asc on CD in very long fight saves you a huge amount of mana.

 

4) Try to cast more EB - the amount of casts is not very high

 

5) Why you don't use crafted trinket and mana enchant on the weapon? It roughly doubles your mana.

 

SPELLS:

 

You Riptide uptime is relatively low: 87% for all attempts. You have to cast it more.

 

Your HST and CBT totems amount of casts can be higher.

 

First attempt (7 min): 10 casts of HST and  10 casts of CBT, Riptide uptime 94.6%

5th attempt (6:42 min): 10 casts of HST and  10 casts of CBT, Riptide uptime 83.9%

Last attempt (7 min): 11 casts of HST and  11 casts of CBT, Riptide uptime 90.4%

 

RAID SURVIVABILITY:

 

5 casts of Spirit Link Totem for 12 attempts. Do not forget that SLT not only redistribute the health, but reduces the incoming damage for 10% too.

 

Does your raid use Potions? I don't see Healing tonics at all.

Your raid usage of Healthstones is very low - people have to use Tonics (much better) or Stones

https://www.warcraftlogs.com/reports/rThGqNvw9bankfc6#type=casts&graph=false&boss=1705&wipes=1&ability=6262

 

The name for Healing Tonic in Spanish is Tónico sanador if I'm not mistaken. I don't see even one in the whole raid.

 

You have to explain to your raid that usage of Healing Tonics, Healthstones and personal damage mitigation abilities is an integral part of the fight and helps a lot to healers mana managing.

 

OTHER HEALERS:

Your Disc priest.

Let's take the last attempt:

PW: Shield  - 69.3% uptime - have to aim to 100%

Holy Nova - 78 waste of mana casts - he had to shield people in this time. It's not MoP anymore, who uses Holy Nova?

He casted Smite - there was nothing to heal?

Holy Fire - 8 casts. Had to be 40 - it builds Evangelism stacks

Evangelism - 19.3% uptime........

Archangel - 25% uptime - has to aim to 100%. 6 uses. Wasn't consumed for 100% Crit PoH even once.

Cascade - proper AoE - 7 casts. Has to be 16.

He should use Power Infusion in talents, not Twist of Fate and Will of Clarity not Words of Mending.

 

Disc Priests are about shielding and preventing damage, not about burning mana on Flash Heals after the damage was done already.

 

Holy Paladin:

He casted 1 (one) Hand of Sacrifice and 2 Lay of Hands during 12 attempts. No damage to mitigate?

9 Avenger Wrath in 12 attempts - it's the most powerful healing CD for Pala with 3 min CD

He has Holy Avenger in talents, why? And even having it, he used it 5 times in 12 attempts - with 2 min CD let's say, it could be used more.

 

I wouldn't go further here even that there is much more stuff that could be checked. Not sure that I want to know what your dps were doing. ^^

You shouldn't blame yourself for the wipes - it's not your fault.

All your raid have to look really thoroughly at what they are doing during the fight. 

 

Best regards,

Panda

 

Fell free to ask any further question :)

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Pandacho did an amazing job analyzing the logs. I don't have anything else to add. Could you post a photo of your UI, Kuro? From what I'm reading, it does seems like you haven't setup your UI correctly. We aren't perfect human beings. We need a highly functional UI to support our raid performance. I can help take a look if you wish. 

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Hi again Kuroxoro!

 

My guild is also progressing on H Imperator at the moment, so I have some relevant comparisons for you! :)  I'll compare your logs to mine in this post, and I want to state first that my logs and my guild are nowhere near perfect and we know it. So, with that caveat in place...

 

Raid Movement

 

H Imperator is all about the raid* and its movement, perhaps even more so than the actual personal skill of the raiders. So my first point of comparison is between your raid and my raid - check out our combat replays (yours and mine). Play the first minute of the fight on 2x speed and notice the difference in the way the raid moves. Your raid is much less coherent in the way it moves together, and that will be a problem for your raid going forward. It's amazing the difference that small things like this make. Maybe it would be a good idea to show that to your raid leader as well. :)

 

Total Healing Incoming

 

Here's another important thing - your healers seem to be healing a lot harder in the first half of the fight than ours. I can only guess as to the reasons for this, but if you just take a small look at the average HPS on your and my comparable logs (cut to 6mins for comparison), you can see that your healers are having to put out a lot more healing than we are (about 25% more per player in the raid). Given that and the length of the fight, I find your mana worries unsurprising.

 

I think that the reason you're all having to heal so hard looks to be just because your raid is taking more damage than they should be.

 

Mana Curves

 

So, let's discuss your mana usage a bit. One of the best comparisons you can make is the mana over time for each of us (your raid and mine) - I would say that the aim on this fight is to be at about 60% mana at the 6 minute mark. Once you potion yourself back to near-full, you can spend almost all your mana in the remaining 4 minutes or so. 

 

I think you're doing that pretty well, maybe overspending a little towards the end. However, using that potion is really where I think the crucial thing is. You should be aiming to be at 90% mana after your potion (at about 6 minutes) and then at zero when you kill it. You should be paying attention to your mana over the course of the fight, and if you find you're not meeting this goal then spend more mana. Otherwise, spend a little less here and there. Often it's small changes to playstyle that make the difference.

 

Elemental Blast

 

This segues nicely into Elemental Blast! When you take this talent, you absolutely should be aiming for optimal uptime. On a perfect fight, you would get something like 59% Uptime on the Elemental Blast buff. You got under 30%, and here I am showing that you can easily achieve 45%, a value which I aim to improve on further progress. A lot of this is about 1) making sure you're tracking Elemental Blast's cooldown and 2) ensuring that any movement you make is direct and fast (to allow for maximum casting time available).

 

Elemental Blast is a really good talent for this fight, due to the sheer length of the fight and the constant healing that you have to do. The extra regen from this talent is totally worth a small HPS loss in the long term.

 

Spell Choices

 

Pandacho said that your choice of spells is questionable, and that might be so in some of your logs. However, I think the pull I've been picking on (this one) is pretty good overall. You might find that you could reduce the number of Healing Surge casts and in return cast more Healing Waves, and you also might find that you can cast more Healing Rain instead of Chain Heal during the first part of the fight (up to 6 minutes). In this log, your uptime on Cloudburst and Healing Stream are both good.

 

Note that if you're not either 1) precasting before spike damage, or 2) running the talent Unleashed Fury, it's not worth using Unleash Life in your rotation for regular healing.

 

That's all I have to give you at the moment, so keep trying and let me know how well it goes for you! :)

 

_____________________________________________________________________

* - All about the raid, raid, raid, the buttery biscuit raid. (I'm not sorry for this reference).

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wow! thanks to all! a lot.... I hope to show progress this weekend.

 

 

Note that if you're not either 1) precasting before spike damage, or 2) running the talent Unleashed Fury, it's not worth using Unleash Life in your rotation for regular healing.

 

OMG! I use UL always, with a macro overmouse, on the target that will heal with HS or HW. I thought it was mandatory jejejjejee

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Pandacho did an amazing job analyzing the logs. I don't have anything else to add. Could you post a photo of your UI, Kuro? From what I'm reading, it does seems like you haven't setup your UI correctly. We aren't perfect human beings. We need a highly functional UI to support our raid performance. I can help take a look if you wish. 

 

Karanir had not seen your post apology.

 

This is my UI:

 

xgek2u.jpg

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Hello, for your UI, the things that I like are that the key abilities are highly visible and near the center of the screen. It will take some time for you to adjust keybinds and get used to a new interface, but this is something that can really level up your skill. 

 

I would like to share my observations: 

 

1.) Do you have a WeakAura to track Earth shield? I would recommend one that "POPS UP" when it's not on a tank and makes a loud sound. I use the one from Pandacho's 

 

2.) My recommendation for key binds is that the important spells should be put in easily reachable locations.

  • Do you have a special mouse that enables you to hit the keybinds of 8 and 9 easily? If so, that's great. If you don't, I would recommend giving earth shield, dispel, Ghost wolf, Unleash Life, and interrupts a higher priority (put near the keys where your left hand is, such as Q,E,F,1,2,3,etc)
  • I suspect that part of the reason why your elemental blast usage is so low is because you have binded it to a hard to use keybind like Ctrl-5. It needs to be more accessible. 

3.) Where do you put your raid healing frames during a raid? Is it at the side of your screen? My recommendation is to put it near where your character is, surrounded by all your spell CDs. This is so that you only have to look at one general area throughout the whole raid instead of having to glance back and forth. This is to help improve raid awareness. 

 

4.) Some miscelleanous points here:

  • How do you track the Tidal Waves buff
  • How do you track Dispel CDs? 
  • A small recommendation from me is to "group up" the CDs that you are tracking. For example, "Often used healing spells" like riptide, unleash life, healing stream, etc in one group.  "Big CDs not frequently used" such as Spirit Link, Ascendance (you should totally track this btw), HTT, in another group, etc.  This will enable you to very quickly see whether they are ready out of the corner of your eye. So, this reduces the "looking back and forth" all over the screen. 

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Watch this: https://www.warcraftlogs.com/reports/rThGqNvw9bankfc6#translate=true&view=replay&fight=22I think once your raid makes your movement more efficient you should have a much easier time. To compare here's my most recent H Imp kill: https://www.warcraftlogs.com/reports/4gWpLRkvt7FmNXPq#view=replay. Most importantly, have a ranged stack marker on one of your better players, he will move for Destructive Resonance and everyone will follow, and have a mage, druid or hunter be another stack to bring the Brand to for the 5th stack in P1-2 and the 6-7th stack in P3.

 

Edit: Just realized I went Ele for heroic that night because we were trialing healers, please don't judge me hahaha.

Edited by Cantdoit

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Heyas, Kuroxoro.

 

I looked at your UI and would really recommend you:

1. to make all your buttons smaller (if you can't see well, I'm sorry and don't pay attention to this comment)

2. to move you healing frames and boss frames to the low middle, surrounded with WA reminders.

3. it would be better to use some raid UI (like ElvUI for example) for more efficiency, but I can't insist.

 

Now your eyes and the mouse (I assume) have to jump all over the screen during the fight - it's a big waste of your time.

 

I have something like this during the raids:

0HTDOLZ.jpg

 

I wrote 'something like this' because I make changes to my UI here and there, but the positioning of stuff remains the same more or less.

The reason for my Healing Frames buttons to be this big is because I'm tracking other healers healing, tank CDs, raid CDs and personal damage mitigation abilities of all the raiders too.

 

You can see the same UI build for my disc priest too. Here's a screen not in the raid and without all this red writting :)

t1zL1bt.jpg

Edited by Pandacho

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Hi Kuroxoro,

 

I'm new to the site myself, but wanted to post to try and help out a fellow shaman tongue.png.

 

All the other's that posted have offered really good advice in how to improve and when to use your cd's and as stated imperator is a heavy movement encounter, my guild is on it currently, though looks like i have to sit out the kill as I'm suffering from the exploding mines bug no matter how far away from them I am sad.png (soooooo annoying).

 

As Stoove has said Elemental blast is a fantastic way for extra mana especially if you can time it right so that you don't have much healing to do whilst the spirit buff is active, as he said the raid moving properly will help with mana regen and saving it for those *s**t hit the fan moments*  mana regen tbh has always been a little sucky but then again thats the challenge wink.png you will get to a point where you won't have to worry about your regen at all as you will find time that no matter what you spam heal you won't drop below 80k, which happens most fight for me but i have 2 resto druids, Dpriest and a Hpally as the healing team makeup.

 

Tracking some cd's will help you out alot, i  personally don't use weak auras ( i prob should but can't seem to get them how i want them tongue.png) i actually use a addon called extracd and have added abilitys and totems to it to track on a neat little bar tho still tweaking it lol (seem's to be a never ending job) not to mention continually tweaking my ui..... can be tedious but well worth it in the end smile.png. As some others have said about using Elvui - that's what i use and it is very good, extremely tidy and you can move and change anything to where you want it. (some nice examples have been posted, will post mine too for giggles an see if anyone can help me improve on it tongue.png).

 

I hope you get everything sorted out and get Imperator down soon biggrin.png

 

Sparkster

 

http://eu.battle.net/wow/en/character/quelthalas/Sparkster/advanced

 

My ui atm, please ignore the damage meter i was in ashran before taking the pic lol

 

21llok3.jpg

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Hello, for your UI, the things that I like are that the key abilities are highly visible and near the center of the screen. It will take some time for you to adjust keybinds and get used to a new interface, but this is something that can really level up your skill. 

 

I would like to share my observations: 

 

1.) Do you have a WeakAura to track Earth shield? I would recommend one that "POPS UP" when it's not on a tank and makes a loud sound. I use the one from Pandacho's 

 

2.) My recommendation for key binds is that the important spells should be put in easily reachable locations.

  • Do you have a special mouse that enables you to hit the keybinds of 8 and 9 easily? If so, that's great. If you don't, I would recommend giving earth shield, dispel, Ghost wolf, Unleash Life, and interrupts a higher priority (put near the keys where your left hand is, such as Q,E,F,1,2,3,etc)
  • I suspect that part of the reason why your elemental blast usage is so low is because you have binded it to a hard to use keybind like Ctrl-5. It needs to be more accessible. 

3.) Where do you put your raid healing frames during a raid? Is it at the side of your screen? My recommendation is to put it near where your character is, surrounded by all your spell CDs. This is so that you only have to look at one general area throughout the whole raid instead of having to glance back and forth. This is to help improve raid awareness. 

 

4.) Some miscelleanous points here:

  • How do you track the Tidal Waves buff
  • How do you track Dispel CDs? 
  • A small recommendation from me is to "group up" the CDs that you are tracking. For example, "Often used healing spells" like riptide, unleash life, healing stream, etc in one group.  "Big CDs not frequently used" such as Spirit Link, Ascendance (you should totally track this btw), HTT, in another group, etc.  This will enable you to very quickly see whether they are ready out of the corner of your eye. So, this reduces the "looking back and forth" all over the screen. 

 

 

Hi! thanks for your suggestions
 
1- I dont have, but I will today!
 
2- I have a cute mouse: SteelSeries WOW and I use almost all of its buttons
 
3- I used Vudho and placed to the bottom right near the mouse, all spells have mouseover so I can spamming from the same vudho.
 
4- Some of these buffs I control with VuhDo (especially tide) and others with TMW.

 

 

Heyas, Kuroxoro.

 

I looked at your UI and would really recommend you:

1. to make all your buttons smaller (if you can't see well, I'm sorry and don't pay attention to this comment)

2. to move you healing frames and boss frames to the low middle, surrounded with WA reminders.

3. it would be better to use some raid UI (like ElvUI for example) for more efficiency, but I can't insist.

 

Now your eyes and the mouse (I assume) have to jump all over the screen during the fight - it's a big waste of your time.

 

I have something like this during the raids:

 

 

I wrote 'something like this' because I make changes to my UI here and there, but the positioning of stuff remains the same more or less.

The reason for my Healing Frames buttons to be this big is because I'm tracking other healers healing, tank CDs, raid CDs and personal damage mitigation abilities of all the raiders too.

 

You can see the same UI build for my disc priest too. Here's a screen not in the raid and without all this red writting smile.png

 

 

Nice UI i ll try to get something similar.

 

I positioned the icons to be used in CD on my character, almost visual bothering to force me to use jajajjajjaa when I use the CD the icons disappear and only displayed if CD available.

 

 

 

Hi Kuroxoro,

 

I'm new to the site myself, but wanted to post to try and help out a fellow shaman tongue.png.

 

All the other's that posted have offered really good advice in how to improve and when to use your cd's and as stated imperator is a heavy movement encounter, my guild is on it currently, though looks like i have to sit out the kill as I'm suffering from the exploding mines bug no matter how far away from them I am sad.png (soooooo annoying).

 

As Stoove has said Elemental blast is a fantastic way for extra mana especially if you can time it right so that you don't have much healing to do whilst the spirit buff is active, as he said the raid moving properly will help with mana regen and saving it for those *s**t hit the fan moments*  mana regen tbh has always been a little sucky but then again thats the challenge wink.png you will get to a point where you won't have to worry about your regen at all as you will find time that no matter what you spam heal you won't drop below 80k, which happens most fight for me but i have 2 resto druids, Dpriest and a Hpally as the healing team makeup.

 

Tracking some cd's will help you out alot, i  personally don't use weak auras ( i prob should but can't seem to get them how i want them tongue.png) i actually use a addon called extracd and have added abilitys and totems to it to track on a neat little bar tho still tweaking it lol (seem's to be a never ending job) not to mention continually tweaking my ui..... can be tedious but well worth it in the end smile.png. As some others have said about using Elvui - that's what i use and it is very good, extremely tidy and you can move and change anything to where you want it. (some nice examples have been posted, will post mine too for giggles an see if anyone can help me improve on it tongue.png).

 

I hope you get everything sorted out and get Imperator down soon biggrin.png

 

Sparkster

 

http://eu.battle.net/wow/en/character/quelthalas/Sparkster/advanced

 

My ui atm, please ignore the damage meter i was in ashran before taking the pic lol

 

 

 

 

Hi Sparkster! Yes, i I ll try Elvui and weak auras this weekend.

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      Introduction Basics Race Profession Shaman Tank Threat Threat Diminishers Totems Talents Rotations Buffs Debuffs Gear + Enchants Comparison Raid Composition Introduction
      Can Shamans tank in original WoW? The short and to the point answer is, yes. You might be rubbing your eyes right now in disbelief of this answer. Perhaps concocting up an entire four page manifesto around how only warriors can and should tank. Although, I could go on a long rant about how there are many other classes that can tank, today, I will be focusing on our totemic friend, the shaman. 
      My intent and statement with this guide is not to upset anyone or downplay different classes but to bring to light a rarely talked about topic of the game. Nothing about what will be detailed in this guide is orthodox, many distinctive elements can be tied to other hybrid classes looking to stray away from the path of normality. Every possible subject that comes to mind will be dissected to answer any lingering questions you might have. In the likely situation a subject is not addressed or poorly please bring it to my attention. I expect the same amount of scrutiny from readers as I have put into writing this guide, so don't hold back. Before continuing, an important aspect needs to be brought to everyone's attention. For some players this will be old news, but for many others players this will be a much needed revelation. The topic of Viable and Optimal is a highly controversial topic as some people simply don't see the difference or mixed these words up and commonly interject their own misguided philosophy onto it. To put it simply, Optimal is the most efficient and foolproof solution to solve a problem that eliminates as many negative variables as possible and favors a more easy going route. Next, is Viable or commonly referred to as "possible", which is seen as the more challenging path can be bought on the Aubut feels like a greater personal feat. With all of this in mind, where are shaman tanks placed? Shamans are classified under Viable and with each theorycrafter joining our ranks and contributing their work, perhaps shamans could “feasibly” one day dethrone those braggadocious paladin tanks/bear tanks and reach a theoretical semi-optimal spot. Many shaman tanks will agree their motivation or drive comes from the glory of accomplishing something the the rest of the server population dares not even try. If this sounds like you, I encourage you to continue reading on. To restate my point, you decide to go shaman tank if you want a challenge in an otherwise easy to clear raid. For example, Molten Core can be cleared without any contention. If it wasn't made obvious before, shield bearing is a sizable undertaking. When experienced players pick up a shaman tank and put in the effort, it shines tenfold. Nonetheless, your guild must also be experienced and prepared for a tempestuous task ahead. You will often see experienced raiders from top guilds play as a restoration shaman in raid and build a tanking set while healing. Eventually, they will transition into shaman tanking due to its extra challenge in an otherwise easy to clear content patch, they usually make the switch after the initial rush to get world first on a boss or raid is claimed and the subsequent following content drought approaches. As I previously stated it is not for the faint of heart, if you are brand spanking new to World Of Warcraft consider leveling up a ranged class, for example: a mage to get an adequate grasp of the PVE raids. ____________________________________________________________________________________________________________________
      Basics
      Let me put your fears to rest, shamans are fully capable of tanking 5mans, 10mans, off-tanking and even main-tanking a few raid bosses. Of course, as stated before, each form of tanking is heavily reliant on personal and guild experience. An important fact needs to be stated before moving on. A shaman's overall armor will never approach a warrior's armor mitigation. This results in a lower mitigation of physical damage. However, you compensate in other areas and provide some beneficial assets as well better threat output on single targets.On this notion, pending any major weird coding or other factors, shaman tanks can do about the same threat as a protection talented warrior. But there is a drawback, many spells are mana intensive, so be prepared to farm some mana regenerative items before a raid. We share the most similarity with feral druid tanks as we don’t have a major block activating ability and rely on a assortment of stats. The next downside is the nature immunity of certain mobs and its burden on threat but don't worry there are solutions which will be explained in the upcoming sections.
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      Race
      Races play a big part as we are grasping for any amount of extra efficiency possible. Unfortunately, shamans aren't on the Alliance side, therefore, we are being relegated to spend our fighting days with the Horde. As for race, choose wisely as once the decision is made there is no going back. Some players might want to choose a certain race to assure the clearing of a specific boss or raid.
      Tauren
      Nature Resistance        War Stomp        Endurance         Cultivation
      What does this mean?: Considered the most suited race for surviving long fights and ideally clearing ZG/AQ, which will be the first raids where difficulties will arise. The 5% hp is great and is inherently based on absolute hp, so it will scale with the amount of hp obtained from gear and world buffs. In regards to War Stomp, be cautious you cannot dodge, block, or parry while casting the spell. However, its overall usefulness outweigh this slight inconvenience. The 15 skill increase to Herbalism is also nothing to scoff at while leveling. Troll
      Throwing Specialization /Bow Specialization           Beast Slaying           Regeneration           Berserking
      What does this mean?: The race focusing on dealing threat instead of anything else. Generally, threat is not an issue, if you glaringly foresee having threat issues, than I unquestionably advocate for troll above all other races. Their "Regeneration" racial is insignificant even with a lot of spirit. Troll will especially deal a lot of threat on "Beast" bosses, ex: Magmadar in MC, Whirlaxis and Gahz'ranka in ZG, etc... Orc
      Axe Specialization             Blood Fury             Hardiness            Command
      What does this mean?: Orc sadly fall short in survival & threat aspects. Akin to the troll, orc's focal point is threat. However, they're seen as a more riskier race option considering the -50% to healing from Blood Fury, which is a negative to non-attentive healers. In all honesty, in our strict testing, they surpass other races for dealing threat on short fights but it made the majority of healers very nervous. On the bright side, they proved more effective in the off-tank position. In conclusion, they plunge too deep into the situational category to be justified. Professions
      While leveling, select Herbalism & Alchemy. Herbalism provides reagents for Alchemy and a source of gold for our eventual endgame professions. The goal is to gather a large supply of gold and a bank full of potions the raid might need, for example the potion, Flask of the titans. After drop Herbalism and go for the late game profession, Engineering. In order to get a few tools, such as: Gnomish battle chicken, Goblin Sapper Charge among many other beneficial gadgets.   Note: If you plan to raid tank, get Enchanting for Smoking Heart of the Mountain and feel free to drop Enchanting afterwards. Finally, for secondary professions, I urge grabbing all of them as they all provide valuable assets. In terms of fishing, you can farm those elusive Stonescale Eels that are highly contested after for Flask of the Titans. First aid grants bandages for healing that don't require any mana to use. Lastly, cooking has Dragonbreath Chili a sheer delight as it not only scales with spell damage but also with the trinket: Arcanite Dragonling and its fire increasing debuff: Flame Buffet. The debuff also scales with Goblin Sapper charge. All these items nicely combine into a decent boost in threat. Contrary to popular belief, Dragonbreath Chili does stack with another food buff.
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      Shaman Tank Threat
      Because a plethora of questions surrounding aggro/threat are bound to come out of confusion. I'd like to first reference Kenco's words about how gaining aggro on a mob and overall threat functions in World of Warcraft.
      Now, let's examine shaman threat. They're on another tier when it comes to outputting threat, but demand a lot of dedication comparably to the more laxed tanks out there. With proper optimization, their threat is nearly equal to a pure protection warrior and in some situations just shy of a druid tank. Of course, the shorter a fight, the better, since a shaman can freely throw mana around without going out of mana as fast. Resulting in more dependable damage being dished out and correlates into predictable threat. Let's see how to get creatures more mad at you than unusual.
      Earth Shock is first as it deal a high amount of threat because of its 2x damage threat modifier. The downside is nature damage is burdened on three fronts: no warlock curses bolster it, a spell coefficient of 40.71% of the caster's spell damage and some raid content is somewhat resistant to nature. Lastly, downranking our spells is crucial in tanking to be cost-effective. Anything resembling an elemental (noticeable in MC) will have a high resistance to nature damage. All the Dragons of Nightmare are also immune to nature damage or tend to have the same high resistance to nature as to fire. The same applies for some creatures in: AQ, ZG and Naxx. Basically, if an environment has a disease or poison theme, expect nature damage to be hampered. Here's a chart to better explain the notion. Don't fret, items exist to counter this damage dampening downside, ex: Eye of Moam & the debuff from Thunderfury, Blessed Blade of the Windseeker helps with Earth Shock's damage by reducing the target's nature resistance. Frost Shock is used against nature immune targets. Frost Shock or referred as "FS" doesn't consume a debuff slot on a boss impervious to movement impairing effects (most bosses). There are additional ways to circumvent the lack of threat done against nature immune targets, which will be peppered throughout the upcoming topics. Rockbiter Weapon at rank7, is 72 threat per second on hit. With 2.6 speed weapon, each hit is: 2.6 * 72 = ~172 threat. Weapon speed won't matter, but haste does. Haste effects are wanted to counter nature defiant mobs & low percent chance to hit. Once at an auto attack DPS of ~140, Rockbiter isn't optimal, instead use Windfury Weapon. Players use fast daggers because of its higher chance to trigger the effect. Lightning Shield or known as "LS" imposes conditions to be cost effective. Firstly, LS is on the GCD and shouldn't be casted over other spells, such as: Earth Shock so weigh your mana and threat. Secondly, downranking LS is vital to conserve our resources and maintain productivity. Each charge of LS scales with 33% of total spell damage but can't crit. Oil of Immolation might not seem like much but floats around fourth on the list. It will interrupt your swing timer but not trigger a GCD. It's undeniably good before a boss pull or versus many mobs. Can be bought off the Auction House. Lightning Bolt or Chain Lightning (depending on number of mobs) will be the first spells dealing threat on the target. Downranking isn't as harsh or compulsory since these spells are only casted upon engaging a boss. Goblin Sapper Charge and similar bombs are great to output additional threat and a definite must against multiple mobs. The majority of bombs are made through Engineering with the exception of the last two in the list below:
      - Goblin Sapper Charge (It shares a 1 minute GCD w/other bombs)
      - Dark Iron Bomb will require you to stand still and a 1 second cast.
      - Crystal Charge this can be stacked up to 20 & used when moving.
      - Note: Not a bomb but Clutch of Foresight (shares CD with bombs) is an arcane spell, great versus fire resistant mobs. Major Rejuvenation Potion & similar potions are global and .5x of the amount replenished. Health and mana effects will not cause threat if at maximum capacity. Players on coherent battles will use a heal pot after Goblin Sapper Charge to deal a lot of threat. In order of threat, there is:
      - Major Rejuvenation Potion is the highest threat but can be costly.
      - Major Healthstone is next on the list and given to us by a warlock.
      - Major Mana Potion is buyable on AH. (Shares CD with the above)
      - Demonic Rune / Dark Rune (Shares a CD with the below item)
      - Night Dragon's Breath easy to acquire so place them in the bank. Thorns and similar reflective effects are last. Typically, these type of buffs are great against multiple mobs and remain relevant in single target scenarios. You can only have one reflective buff on you at a time. The second highest dealing damage reflective effect is: Fire Shield from a warlock's imp. ____________________________________________________________________________________________________________________
      Threat Diminishers
      We’ll be and threat from teammates is a daunting obstacle to tackle. Luckily, there are ways for classes to reduce their threat. Firstly, ranged classes are favored because any aggro they mistakenly get is likely from a 30-40yrd range, so it's easier to supervise. Also classes standing out of the 30-40yrd range will not draw aggro until they exceed the threat level of the mob's current target by 30% as opposed to 10% for melee classes. Here are a few examples of threat reducers or resets, in no particular order:
      Classes:
      Rogue deal with threat thanks to Feint and wipe threat with Vanish. Mage have the talent Frost Channeling and the talent Burning Soul. Druid in cat form can use: Cower & healing druids can get Subtlety. Priest reduce threat with the talent Silent Resolve & the spell: Fade. Shaman who heal can get Healing Grace & use: Tranquil Air Totem. Items:
      Formula: Enchant Cloak - Subtlety: Used by high threat dealers in raids. Limited Invulnerability Potion: Will prevent aggro gain during its effect. Fetish of the Sand Reaver & Eye of Diminution: Available in AQ/Naxx. ____________________________________________________________________________________________________________________
      Totems
      We’ll be asking our shamanistic brothers from the restoration side to land a hand with totem utility, so be kind and compliment each others advantages in the group. keep in mind, there can only be one type of totem per shaman so having another shaman is welcomed. Also, fire totems can crit & scale with spell damage. Each totem below is in order of importance per category.
      Earth
      Strength of Earth Totem: Put by a 2nd shaman w/Enhancing Totems. Stoneskin Totem: Dropped by us or 2nd shaman w/Guardian Totems. Stoneclaw Totem: For AoE tanking a mob in a pack you don't have aggro. Earthbind Totem: A tool for kiting possible unbound trash in an instance. Tremor Totem: This totem will see some relevancy on a few boss battles. Fire
      Frost Resistance Totem: Ideal for fights with high doses of frost damage. Fire Nova Totem: Usually for bursting down low HP adds on encounters. Searing Totem: Damage totems are costly since they don't grant threat. Magma Totem: Superb for AoE damage on high HP adds in encounters. Flametongue Totem: A weak enchant incomparable to other enchants. Air
      Grace of Air Totem: Optimally, put by a shaman w/Enhancing Totems. Nature Resistance Totem: To counteract nature damage, mainly ZG/AQ. Tranquil Air Totem: All raid party groups should have this, except yours. Grounding Totem: Sadly, this totem will rarely if ever used when tanking. Windwall Totem: Never used. I don't recommend purchasing this totem. Windfury Totem: Our Rockbiter enchant is better. But it may help others. Water
      Mana Spring Totem: Usually, put by a shaman w/Restorative Totems. Healing Stream Totem: Place if the before totem is put by a 2nd shaman. Poison Cleansing Totem: Good against a high poison output, ex: AQ/ZG. Fire Resistance Totem: Ideal versus high amounts of fire damage, ex MC. Disease Cleansing Totem: Unfortunately, it will rarely see the light of day. ____________________________________________________________________________________________________________________
      Talents
      Naturally, if you're only doing dungeons the road ahead is much easier and there's more freedom to move talent points. However, raid tanking follows strict guidelines to be effective. The last two talent setups assume you're in a serious guild who confidently clear raids.
      "The Basic"- 14/37/0

      The new player starter pack in 5mans. Pick if unsure of an upcoming boss fight or are still learning about dungeon shaman tanking. "The AoE" - 23/28/0

      For tanking many targets at a time in raids. It mainly uses Chain Lightning alongside Eye of the Storm for threat. Against +3 mobs, see: AoE Tanking. "The Advanced"- 21/30/0

      For Raid Tanking. The highest threat setup & for mobs resilient or immune to nature damage. Good gear and a solid knowledge of tanking is needed. ____________________________________________________________________________________________________________________
      Rotation
      First, on the list is a simple dungeon tank rotation and we’ll be presuming the boss fight is simple.
      Pre-pull: Cast Lightning Shield and assure all possible buffs are present and max duration. Next, place the appropriate totems. Lastly, if it hasn't been done get the addon: KTM Threat, it displays the threat of members. A scenario can turn ugly quick, so watch KTM often. At any moment, you need to be sure of the fitting Earth Shock rank to use. Pulling: Cast Lightning Bolt/Chain Lightning and Earth Shock. If all goes smoothly, Earth Shock again and turn the boss away from the group. If the boss suddenly targets someone or drops aggro, use rank7 Earth shock to aggro them. For future threat problems, see: Threat. Second is a complex rotation mainly for raid tanking, it has great results but requires good gear, buff, etc... Naturally, if you aren't able to perform every single action below don't get discouraged, its mostly to showcase the maximum potential possible.
      Pre-pull: Equip a spell damage gear set (ex: Gear Set +  Brilliant Wizard Oil), cast Rank7 Lightning Shield. Equip normal tanking gear, except the weapon & drink mana. Place Stoneclaw Totem & back up 25-30yrds. (It will later halt the boss for 0.5 seconds or the boss attack's it) Equip 3 pieces of Stormcaller's Garb Place Mana Spring Totem. Activate Oil of immolation. Cast Rank1 Lightning Bolt on Unconscious Dig Rat to proc the previous nature effect or try to get Flurry & Elemental Devastation instead, your choice. (a mage can polymorph the rat, until it triggers.) Pulling: Lightning Bolt, while it travels, equip a healing weapon (ex: Jin'do's Hexxer) As the bolt hits, cast R6 Lesser Healing Wave on a warlock who recently Life Tap. Equip a spell damage weapon (preferably staff). Cast R4 Chain Lightning. Equip all normal tanking gear. Immediately after cast R7 Earth Shock Activate Juju Flurry and Juju Escape, if the situation is ideal. Repeat the appropriate rank Earth Shock until boss is dead. Situational: If mana allows it, cast a suitable rank of Lightning Shield. If mana is foreseeably a problem, use Oil of immolation often. If mana is foreseeably an issue but threat isn't also cast R1 Frost Shock. Note: Versus nature immune bosses, to pull: use Magic Candle (equip spell damage weapon). After, follow the healing-threat tactic above & cast Lesser Healing Wave as much as possible until the boss is at melee range than Frost Shock. If more threat is needed: Flame Shock instead. MUST need Flame Buffet (don't bother otherwise) & similar debuffs. ____________________________________________________________________________________________________________________
      Buffs
      Prioritize obtaining Defensive buffs before acquiring Threat related buffs. Agility for example has the added byproduct of helping with defensive and threat measures. Generally, off-tanks or known as "OT", take less damage, therefore, it's not fully needed to aim for Defensive buffs. Also, some buffs are unobtainable due to certain patch restrictions or unable to stack with others. There is a max of 32 buffs: Talents, Set bonuses & Equip effects don't count. But Gear enchants count with exceptions: (Crusader enchant and enchants from the profession enchanting don't count.) Resistance enchants however need to be reconfirmed as they make it seem now like those should count. Let's move on and explore relevant buffs to our tanking duties. The following buffs are classified into sub-groups to better highlight their usefulness and showcase different options.
      Threat Increasing Buffs
      Rallying Cry of the Dragonslayer: Gnomish Shrink Ray: (can backfire increasing group's attack power) Fengus' Ferocity: From Dire Maul. Trueshot Aura: +50 Attack power. Battle Shout: (Improved by Battlegear of Wrath (3/3) tier set bonus) Juju Might: +40 Attack power. (from repeatable Winterspring quest) Sayge's Dark Fortune of Agility: +10% Agility. From Darkmoon Faire. Ground Scorpok Assay: +25 Agility. Elixir of the Mongoose: +25 Agility, +2% Melee Crit. Grace of Air Totem: +77 Agility (effect is increased through a shaman talent) Call of the Raptor: +12 Agility for 30min. (non-repeatable quest reward item) Grilled Squid: +10 Agility for 10min. (does not stack with other food buffs) Strength of Earth Totem: (effect is increased through a shaman talent) Atiesh, Greatstaff of the Guardian: (can't stack w/Moonkin Form) Slip'kik's Savvy: From Dire Maul. Moonkin Form: +3% Spell Crit. Headmaster's Charge: +20 Intellect. Arcane Intellect: +31 Intellect. Gnomish Battle Chicken: Upon attacking it might give party +5% Attack Speed for 4 min. Warchief's Blessing: Fist of Shahram (Blackblade of Shahram😞 +25% haste to party for 8sec. Juju Flurry: +3% Attack Speed for 20 sec. (Others can cast it on you) Swift Wind: (Only receivable upon finishing the Call of Air totem quest) Mana Spring Totem: +10 mana every 2 sec. (Only causes threat if you cast) Mageblood Potion: +12 mana per 5 sec. (regen effect doesn't cause threat) Innervate: Increases Mana regen by 400% for 20 sec. Oil of Immolation: 50 Fire dmg to target within 5yds every 3 sec for 15 sec. Lightning Shield: (Scales with spell damage) Static Barrier: From Electromagnetic Gigaflux Reactivator. Crystal Spire: (From a repeatable quest & anyone can cast it on you) Fire Shield: Deals 13 Fire dmg to melee attackers. Thorns: (Improved by Cenarion Raiment (3/3) tier set bonus ) Brilliant Wizard Oil: On a swappable weapon for the pulling of a mob. Blessed Wizard Oil: Ideal for Scholomance, Stratholme & Naxx. Flask of Supreme Power: (Can't stack w/Titans, so choose wisely.) Greater Arcane Elixir: +20 dmg dealt from spells & abilities. Traces of Silithyst: +5% damage to melee, range and spell damage dealt. Power Infusion: The target receives +20% spell damage & healing for 15 sec. Songflower Serenade: Boost melee, ranged, or spell to crit 5%, +15 all stats. Mark of the Chosen: 2% chance when hit of increasing all stats by 25. Spirit of Zandalar: +10% move speed, +15% all stats. Mark of the Wild: +384 armor, +12 all attributes,+27 all resistance. Elixir of Greater Firepower: Bolster fire damage by up to 40 for 30 min. Blessing of Blackfathom: +5 intellect & spirit. +15 frost damage. Elixir of Frost Power: Increases spell frost damage by up to 15 for 30 min. Dragonbreath Chili: (scales with spell damage and fire increasing buffs) Defensive-Buffs
       Sayge's Dark Fortune of Stamina: +10% Stamina (+10% Armor also exists)  Dirge's Kickin' Chimaerok Chops: (can't stack w/other food buffs)  Rumsey Rum Black Label: From Booty Bay.  Power Word: Fortitude: +54 Stamina.  Mol'dar's Moxie: +15% Stamina overall.  Spirit of Zanza: +50 Stamina, +50 spirit.  Blood Pact: +42 Stamina.  Flask of the Titans: +1200 Hp.  Elixir of Fortitude: +120 Hp.  Regrowth: From the (6/6) Dreamwalker Raiment tier set bonus.  The Lion Horn of Stormwind: (a friendly tank can activate it for you.)  Greater Stoneshield Potion: +2000 Armor for 2min.  Elixir of Superior Defense: +450 Armor.  Polished Armor: (AWAITING CONFIRMATION OF ITS EXISTENCE)  Crystal Ward: From repeatable quest in Un'Goro Crater. (allies can also cast on you)  Inspiration: Increases armor by 25% for 15 sec.  Power Word: Shield: Absorb 1105 dmg for 30 sec. While active...  Scarab Brooch: (Healers can trigger its effect on you before a fight)  Greater Heal Renew: From the (4/4) Vestments of Faith tier set bonus.  Bloodkelp Elixir of Dodging: +3% dodge for 30 min. (one time usable item)  Juju Escape: +5% Dodge for 10 sec.  Healing Stream Totem: Doesn't cause threat for you.  Greater Heal Renew: From (8/8) Vestments of Transcendence tier set.  Rejuvenation: Heal for 888 over 12 sec.  Regrowth: Heal for 1064 over 21 sec.  Renew: Heal for 970 damage over 15 sec.  Stoneskin Totem: Reduce melee damage taken by 30.  Dampen Magic: Useful for magical heavy fights.  Amplify Magic: Useful for physically heavy fights. Resistance Buffs
       Greater Fire Protection Potion: Absorbs fire damage.  Fire Resistance Totem: +60 fire resistance.  Frozen Rune: Absorbs 1500 to 2500 fire damage.  Juju Ember: +15 fire resistance for 10 min.  Greater Frost Protection Potion: Absorbs frost damage.  Frost Resistance Totem: +60 frost resistance.  Juju Chill: +15 frost resistance for 10 min.  Greater Nature Protection Potion: Absorbs nature damage.  Nature Resistance Totem: +60 nature resistance.  Greater Shadow Protection Potion: Absorbs shadow damage.  Crystal Basilisk Spine: +10 Shadow resistance & Frost for 1 min.  Gift of Arthas: +10 Shadow resistance for 30 min. Mind Control Buffs
      It is possible for an Alliance priest to use  Mind Control or someone with engineering to use the head slot item  Gnomish Mind Control Cap versus players on the Horde. For that duration the mind controlled Horde character is now considered an Alliance player. This allows the character to receive buffs from paladins. In the many guild raids I’ve taken part, we'd have 2-3 players on their paladins and priests stationed near the raid entrance for mind control buffing. It's also possible for a priest of any faction to Mind Control certain mobs, which can dish out buffs to all raid members.
      Greater Blessing of Sanctuary: (Will stack w/Stoneskin Totem) Greater Blessing of Wisdom: (Will stack w/Mana Spring Totem). Greater Blessing of Salvation: (can't stack w/Tranquil Air Totem). Greater Blessing of Might: (can't stack w/Strength of Earth Totem) Greater Blessing of Kings: +10% to all stats for 15 min. Improved Lay on Hands: Possible once it expires to go outside to get re-buffed then re-enter the instance & summoned back to allies. BONUS: You can get Fear Ward from dwarf priests and if survivability is secured Curse of Recklessness from horde warlocks. Mind Control Buffs from mobs
       Fury of Ragnaros: From Twilight Emissary in BRD.  Resist Arcane: From Scarlet Medic in Plaguelands.  Resist Fire: From Scarshield Spellbinder in BWL.  Bloodlust: From Gordok Mage-Lord in DM.  Bloodlust: From Hamhock in Stockades. Special Event Buffs:
      On an ending note for buffs, we can also get buffs from special events. An example, is The Midsummer Fire Festival an event celebrating the hottest season of the year. It lasts about two weeks (mid-late June to early July). The next ones are Love is in the Air, Lunar Festival, Wickerman Festival and Scourge Invasion. The following buffs are separated by their event.
      Thunder Bluff Gift Collection: +30 Intellect for 1 hour. Ironforge Gift Collection: +30 Intellect for 1 hour. Stormwind Gift Collection: +30 Intellect for 1 hour. Undercity Gift Collection: +30 Intellect for 1 hour. Orgrimmar Gift Collection: +30 Agility for 1 hour. Darnassus Gift Collection: +30 Agility for 1 hour. Fire Festival Fortitude: (stacks w/stamina buffs above) Midsummer Sausage: Bolsters damage from spells by up to 23. Fire-toasted Bun: +2% hit chance for 1 hr. Fire Festival Fury: +3% spell and melee crit for 1 hr. Elderberry Pie: +13 defense for 1 hr. Buttermilk Delight: +13 defense for 1 hr. Very Berry Cream: Bolsters damage from spells by up to 23. Dark Desire: +2% hit chance for 1 hr. Celebrate Good Times!: +10% to all stats for 30min. Elune's Blessing: All stats increased by 10% for 1hr. Wickerman Festival (October 18th - November 1st) Invocation of the Wickerman: +25% health & mana regen. +25% stamina. Scourge Invasion Soul Revival: +10% to all damage caused for 30 minutes. Debuffs
      There can be a total of 16 debuffs on a boss. Having as many debuffs on a raid boss is crucial. All debuffs on the list below benefit us in either Threat or Defensive aspects and assumed to be at their maximum rank and talent improvement. The following debuffs are placed into sub-groups to better highlight their utility and showcase different options.
      Curse of Recklessness: - 290 armor but bolsters melee attack power by 45. Expose Armor: (can't stack w/Sunder Armor but it reduce more armor). Sunder Armor: Reduces armor by 450. Can be applied up to 5 times. Annihilator: Reduces an enemy's armor by 200. Stacks up to 3 times. Faerie Fire: Reduces armor by 505 for 40 sec. Improved Shadow Bolt: Curse of Shadow: Reduces Shadow & Arcane resistances by 75... Shadow Weaving: Wail of the Banshee: (affected by spell hit, usually casted by healers.) Insect Swarm: Reduces target's chance to hit by 2%... Thunderfury, Blessed Blade: (can't stack w/Thunder Clap) Thunder Clap: (can't stack w/Thunderfury's slow effect) Improved Scorch: To increase Flame Shock's damage (niche scenario). Flame Buffet: To increase Flame Shock's damage (niche scenario). Curse of the Elements: -75 resistance to Fire & Frost and increase Fire... Winter's Chill: To increase Frost Shock's damage (niche scenario). Stormstrike: Next 2 sources of Nature damage dealt are increased by 20%. Gift of Arthas: If a target strikes you, they have a 30% chance... Nightfall: Spell damage taken by target increased by 15% for 5 sec. Demoralizing Shout: Reduce attack power of mobs by 140 for 30 sec. Curse of Weakness: (effect is increased through a warlock talent) Gear
      If unsure of guild or group performance, carry several focused gear sets: Stamina set, Dodge set & Armor set to cater to any possible encounter. Certain pieces of gear from PvP through Honor Ranking remains the best forever but demands a large amount of Honor grinding.
      Below is a Gear Spreadsheet to help with gear progression.
      - Gear Spreadsheet Link Below are BiS sets by Phase for defensive aspects, see above for threat gear.
      - PreRaid          AoE
      - Phase 1          AoE              Fire resist
      - Phase 2       (no PvP)              AoE
      - Phase 3       (no PvP)
      - Phase 4       (no PvP)           Nature Resist
      - Phase 5       (no PvP)           Nature Resist for Huhuran
      - Phase 6       (no PvP)           Nature Resist Enchants
      Similar to gear, enchants must be tailored against the specific boss you will be facing. Allies can also help us, by enchanting their own cloak with Formula: Enchant Cloak - Subtlety.
      Here is the Enchant Spreadsheet Link. Tank Comparison
      To showcase our max potential a full BiS geared and buffed shaman will be the closest in stats to approach a Druid tank. Let's look at the stats to see the differences. As a guideline, the Example Druid Tank below is BiS/buffed and able to clear most bosses with no issue. A shaman like other tanks tailors his gear versus the boss they're facing. Obviously, the Example Druid Tank can reach higher numbers and has a plethora of defensive spells, but the goal is to showcase the class with the closest similarity to a shaman in stats across the board that gets the job done in high-end raids.

      Druids have the luxury of having multiple categories covered and a broader safety net on top of having access to join Alliance for the added advantage of paladins spells, while shaman tanks are required to significantly maximize a specific category for a certain boss.done in high-end raids.
      Now, let's explores the threat generated by other classes to showcase where shaman tanks stand. Remember, threat depends on gear, boss, etc... But in general, the current standing of tanks that can do the most threat are:
      Feral Druid/Warrior. Paladin/Enh Shaman. Dem warlock. Priest tanks AoE Tanking
      Although I slightly talked about it in "Talents". Let me go into more detail here.
      Against 3 targets and/or dungeons, AoE tanking is about Chain Lightning proccing with Eye of the Storm as the main conduit to deal damage and preserve threat on 3 targets. Because it isn't possible to dodge, block, parry while casting, this method is suggested versus mobs dealing little to moderate damage. Against heavy hitting targets it's advisable to grab the weapon Hand of Edward the Odd and wait for its procs to cast. If you don't foresee a random mob being aggroed by someone, cast R1 Frost Shock to save mana and increase the proc chance of Elemental Devastation and Elemental Focus. This is all done while auto attacking a different target after every 4-5 melee hit. Items such as Skull Flame Shield, Force Reactive Disk, Oil of Immolation are beneficial. With a coordinated raid group, it's possible to heal designated players as they "stand in fire" in between boss melee swings. Another way for players to intentionally receive damage is for designated warlocks to use Life Tap alongside items, such as Demonic Rune or Goblin Sapper Charge. Equipping a weapon with bolstering healing attributes such as: Hammer of the Twisting Nether before healing a member wield yield more threat. Raid Composition
      Raid composition differs with each boss but is seen as a skill that evolves over time and reflects the playstyle of a guild or raid. The following composition is an example with minor exceptions differing from the norm. By no means is it perfect since compositions change along side: patches, gear, experience, etc... With the raid leader's permission offer your advice on an ideal comp catering to your needs without overstepping.

      In (Group 1): A fellow tank in your party can equip The Lion Horn of Stormwind, granted the trinket slot isn't needed for anything else. A bear can replace a prot warrior in the tank party, if the raid is comfortable enough with the idea and could probarbly use an emergency Innervate or Rebirth Also, only bring the bare minimum of tanks. This will open a spot for either: a lock with Blood Pact, or a hunter with Trueshot Aura. Rogues are favored over fury warrior, they Feint, Sprint, Evasion and Vanish to manage their threat/aggro. Feral cat druids can offer similar utilities as a bear and can Cower and Dash to manage their threat/aggro. Discipline priest with experience and ease of mind may occasionally throw a Power Infusion on a shaman tank during the pull phase. In (Group 6): The shaman is elemental since healing is not an issue and we are relying mostly on Tranquil Air Totem. In the situation, you are taking too much damage this spot can be replaced by a restoration shaman. In (Group 7): A mage could be replaced by a shadow weaving healing priest. In (Group 8): Mages gravitate to Fire Specialization after AQ but keeping a single mage as Frost with the talent Winter's Chill is advisable. A rogue can be replaced by a melee hunter on Nightfall duty. ____________________________________________________________________________________________________________________ Thanks for Reading! If you have any questions regarding shaman tanking, feel free to drop by the Twitch stream to chat.
    • By LazarusA59
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