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Hanamura will return to the battleground pool soon and Creative Content Lead Kevin Johnson guides us through all the changes in the latest update.
Hanamura was pulled from the battleground roster in order to address some gameplay issues back in August. Blizzard tweaked the battleground and shared some details about the rework today.
Hanamura Rework Highlights
The objective has shifted from two competing payloads to a single contested one. The original version had payloads on the top and bottom of the map that both teams controlled separately, dividing player attention and action across the field of battle. If a payload is left unattended by your team, it will no longer drift backwards, removing forward progress, but will instead remain in its current position, until either escorted again by your team, or picked up by your enemy. Winning the objective no longer deals straight damage to the core without attacking forts and keeps first. The team that was successful in the initial payload push will find that the path for their second attempt will shift, becoming a greater challenge than the first. The path will update a final time upon a second successful push making the third attempt even more difficult. The pattern resets to the first path for the fourth objective. Core
The core has been opened up for direct attacks from your team. Mercenary Camps
Turret camps remain unchanged. Healing & Mega Enforcer camps have been replaced with new Sentinel siege camps. Sentinels push down lanes and have a strong cleave attack. The standard vision watchtowers have been replaced with a new set of mercs that provide the same vision functinality, but instead of merely standing uncontested in the area to counter-capture them, you must take out the mercenaries positioned there instead.
The Lord of Hatred will be joining the Nexus soon and we have an overview with the spotlight and a full list of talents!
Mephisto is a highly aggressive Mage who deals incredible sustained damage by reducing the cooldowns of his abilities when damaging enemies.
Mephisto (The Lord of Hatred)
Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity. Now he enters the Nexus where all shall kneel before the Lord of Hatred!
AoE damage Strong against crowd control Sustain damage Weaknesses
Low crowd control Burst damage Melee Hero Spotlight
Star Wraith Mephisto
The Eternal Empire is built upon conquest and servitude, but not all planets submit easily. Upon the Star Lord's command, the legion of Star Wraiths descend upon rebellious worlds leaving only scarred husks in their wake.
Lord of Hatred
Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns. Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit Basic Abilities
[Q] Skull Missile
Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds. Cost: 20 Cooldown: 8 seconds
[W] Lightning Nova
o A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%. Cost: 55 Cooldown: 14 seconds
[E] Shade of Mephisto
Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location. Cost: 40 Cooldown: 18 seconds
Consume Souls (R)
Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds. Cost: 80 Cooldown: 120 seconds
Durance of Hate (R)
After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes. Cost: 60 Cooldown: 80 seconds
[Q] Unyielding Power
Quest: Hit Heroes with Skull Missile. Reward: After hitting 20 Heroes, increase Skull Missile's damage by 60. Reward: After hitting 40 Heroes, Skull Missile's cooldown is permanently reduced by 3 seconds [W] Furious Spark
Every 5th hit from Lightning Nova against the same target deals 90 bonus damage. [E] Malicious Intent
Shade of Mephisto grants 20% Spell Power while active and for 2.5 seconds after ending. Anger
Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds. Level 4
[Q] Hateful Mending
Skull Missile heals Mephisto for 50% of the damage it deals to Heroes. [W] Static Barrier
At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 50% of the damage it dealt to Heroes. Lasts 7 seconds. Spite
Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds Level 7
[E] Frost Storm
Enemies near Shade of Mephisto are Slowed by 40% for 2 seconds. [E] Ghastly Armor
Shade of Mephisto grants 20 Armor while active and for 2.5 seconds after it ends. [E] Trickery
After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds.Cooldown: 60 seconds Level 10
[R1] Consume Souls
Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds. [R2] Durance of Hate
After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes. Level 13
[Q] Abhorred Skull
Hitting a Hero with Skull Missile grants 20% Spell Power for 6 seconds. Hysteria
Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability. Shard of Hate
Basic Attacks hit enemies near the primary target. Level 16
[Q] Lightning Reaction
Skull Missile explodes on contact with Lightning Nova, dealing 144 damage to nearby enemies. [W] Static Field
When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health. Animosity
Activate to extend the duration of Lightning Nova by 2.5 seconds. Passive: Basic Attacks while Lightning Nova is active cause an immediate pulse of Lightning Nova damage. Level 20
[R1] Consumed by Hatred
Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time. [R2] Unspeakable Horror
Durance of Hate Silences enemies for 2 seconds after its Root expires. Shade Lord
Activate to swap locations with Shade of Mephisto and refresh its duration. Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents [W] Mimic
While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location. Blizzard revealed Mephisto ahead of Gamescom. Check out our overview for more information about the Hero!
Blizzard started posting Hero teasers on Twitter yesterday and it's more than certain that we'll see a new Hero introduction at Gamescom. Rockyd900 viewed the source code of the first teaser and the alt image said "teaser for Mephisto" before Blizzard removed it.
After Deckard Cain, it appears that Mephisto will be the next Hero to join the fray. Excited to see a new Diablo Hero? Let us know your thoughts in the comments!
Here we have the first teaser posted by Blizzard and Rockyd900's screenshot of the Mephisto description.
Placeholder for tweet 1030869105572687872 Teaser 2
The second teaser was posted a few minutes ago.
Placeholder for tweet 1031224280833576960
A new week has started in the Nexus and it's time for a new Hero rotation!
Free-to-Play Hero Rotation: August 21, 2018
Li Li ETC Zagara Butcher Kael'thas Artanis Leoric Tassadar Lúcio Sylvanas Zarya (Slot unlocked at Player Level 5) Junkrat (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)
Industrial District is back! It's a single-lane Overwatch-themed battleground with shuffle pick and standard play. The objective is to take down the enemy core and you'll receive a Loot Chest when you complete two matches.
This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
Complete two matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.