Jump to content
Sign in to follow this  

Brewmaster Monk - Pros & Cons

Recommended Posts

Hi, i was searching for it some time and haven't really found any good topic about this..

Ok, let's see, as long i play bm monk(few weeks now), during heroic 5 mans, mougshan vaults and now heart of fear i can say brewmaster is 'almost' well designed.

First of all let's talk about psychical dmg, a lot of it... Large packs of trash mobs and mostly bosses, which hits us for enormous dmg(even with stagger)

Example: Will of the Emperor, this fight for brewmaster monks is like 'from devastating combo to devastating combo, lets hope we will survive'. it's completly rng what will happen, i have build hit/exp/haste and still got almost 60% stagger, a lot of haste and almost for every 'psychical dmg phase' on WotE 12-15 stacks of elusive brew.

Summing: 44% dodge + 29% parry + 58% stagger (all got uptime around 70-80%) and still i got 1shooted by boss with his melee hits. Ok i got dampen harm and fortifying brew but when i use it what will happen on next phase? its hard to predict, 1 fight u wont get any hits, on another everything will hit u even with such awesome avoidance... Its kinda hurt people, that u die even if u try so hard, cause rng is a bitch. Other tank classes dont have such problem.

My point is, dk,pally,warrior got plate armor and some got shield too, druid got guardian buff 330% armor... and what monk have? nothing, stagger wont help when u get hit 3-4x in 2sec for 150k...

Ok i cried a little, now lets look at strong monk side:

- statue(shield ally for good amount of dmg)

-pretty good self-healing

-stagger, which works very good in sustain dmg(its worse when boss burst u hardcore because armor>stagger)

-great movement, aoe/single target dps/

-good survi vs sustain dmg, good cooldowns

if i missed something, write it, this topic may look like a lot of crying but that is my opinion now, i didnt write about other bosses in raids because all of them got pretty well-rounded dmg which brewmaster can avoid/purify and be fine

Share this post

Link to post
Share on other sites

Would you be willing to post your armory link, so we can check to see if there is anthing we can do to help? I've experienced a fair amount of RNG issues as well, but I'd like to check your gearing strat just in case.

Share this post

Link to post
Share on other sites

When we attempted stone guard heroic last night, I kept an eye on damage intake between myself, and the DK tank. Even when tanking two of the guards, the DK took 10% on average more damage then myself, and the healers reinforced that statement. As long as you use PB at an appropriate time, it can be more useful then the armor etc. other classes have.

Edited by Carcius

Share this post

Link to post
Share on other sites

However, when Shuffle is active, the burst damage you're concerned with is immediately reduced by 40% which is added to your stagger. If a burst hit is 100,000 (after your armor reduction and the additional 25% reduction from Ox Stance), you're only going to be taking 60,000 immediately - as soon as that spike hits, use your PB to remove, instantly, that other 40%. You've eliminated 40% of the burst damage right off the top without blowing a CD like Shield Wall or Icebound Fortitude. It seems to me that with all that going for us, as long as a Brewmaster has Shuffle up as much as possible and uses PB intelligently, Bremaster Monks actually have more damage mitigation than most other tanking classes.

(Even if it's multiple burst hits in a row, you're still dropping almost half that damage with proper PB and Shuffle management.)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Brerathiel
      As the title suggests - I think it's time that we discuss our Beacon(s) and their place in the current 'meta'.
      Most of you will probably not agree with me but I feel like there's a very limited impact to beacon currently. When Legion was first announced I was thrilled at the prospect of tanks losing the 'I am a wall of iron....' and becoming more dependent on their healers again. And I say this despite playing a Guardian Druid for most of WoD with raiding Mythic throughout the expansion.
      Once more it was going to be down to your healers to keep you level and you would focus primarily on smoothing out the damage intake while still picking up adds, tank swaps, controlling pace, positioning etc. (the list goes on and on obviously!). Healing yourself was no longer to be your responsibility!
      Currently it feels like we've moved too far away from that again. Now this - of course, being an issue not only for paladins but an overall issue with the current state of tanking.
      But I digress.... The reason why I feel Beacon needs to be reworked slightly is because currently beacon is having a very minor effective healing vs the overhealing it 'provides'. I've heard several arguments for this. Some feel that 'it is free overhealing so why should we care?' but I lean to the side of: What is the point of having a spell, which is undoubtedly one of our core abilities, that have such a low impact?
      I feel like some tuning is in order for it. Maybe rework what it actually does? Tuning overall healing throughput of tanks?
      Rework our mastery to be more interactive with throughput in relation to beacons?
      I can't really offer any substantial solutions to the problem but I still feel that it is, in fact, a problem.
      What are your thoughts on this? Has Blizzard dug themselves into a hole again with the current state of tanking or could a rework of the Beacon sort the issue so that it feels that Holy Paladins are once more the Go-To 'Tank Healer' with a more impactful kit? 
  • Create New...