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Healing Mythic Imperator

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Hi all,

 

My guild has just began progressing on Mythic Imperator. So far we're making through the first transition before we wipe. On the attempts so far I'm finding myself significantly behind the other healers, so much that I'm worried I'll be sat and potentially miss out on the realm first. Our current healer setup is: Pally/Druid/Disc/Rsham(me)/MW.

 

I'm looking for help on what could be the optimum talent/glyph setup and the best way to approach the fight. Right now I'm using AS/EB/Rushing Streams/ High Tide with healing wave,HST, and spiritwalkers focus glyphs. 

 

My armory doesn't appear to be working due to a recent server transfer. I'm 675 ilvl and outgear the Monk and druid by about 5 ilvls.

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Throwing in my 2 cents initially, I would say given the short duration until you wipe, it is not your fault on meters you are not higher.  Your mastery has not had a chance to do it's part.  I know for the first bit of the fight (not mythic granted, but the start is the same regardless) only the tank is getting hit and with shields and hots there is no need for me to be wasting mana. 

 

Depending on what is wiping you, I don't even know if you are getting a chance to show your worth.  If it is mines, that is a hard deficit to make up in a short time.  Can you give a bit more about what exactly is killing your raid?

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I agree with above, your early in the fight and the absorb healers and smart-healers can for the most part keep everyone topped off pretty well with your chain-heals or whatever only doing a little bit because they're barely healing. Your mastery favours the end of the fight where shit gets real, not early on. 

I mean, if you could get some logs, I'm sure people could have a look through them and tell you if your on the right track and what needs to be done. I doubt you'll get benched. I really do doubt it, but if your really that scared of it then maybe explain to your raid leader that because of your CLASS MECHANICS that you can't control your not that useful early-fight where mana is plenty and damage is low, but you'll be appreciated later on when your mastery can really do it's thing.
The reason people take so many healers to the fight is because it's LONG and REALLY healing intensive near the end when healers are lower on mana, and more healers saves mana, but has a downside of making one or two people look bad on the meters until the few who shine can't keep up any longer. 
As long as at the point of the fight you're currently at your not being outhealed significantly(like 10-15k more) and people AREN'T dying due to lack of heals, then I doubt you'll get kicked.

But again, if you can grab us some logs and people can look through them and give you proper advice.

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Hi Advantageous, I don't think that you're doing anything particularly wrong from what I can tell. One of the things about this fight is that your raid's co-ordination is far more important than the healing you are doing. I won't lecture you (since having got to Mythic Imperator you're obviously competent at this) but you should expect your throughput to go up significantly towards the end of the fight rather than the start.

 

I think that Elemental Blast is an excellent talent to take to start with, so you can keep up Healing Rain and use plenty of Chain Heals. If I were you, I'd be aiming to spend about 40% of your mana before the end of the second transition and pot to nearly 100% so you can spend all your mana in the remainder of the fight. Actually, you might end up finding that it's better to pot on the 3rd transition instead to get through the last two phases.

 

One bit of advise; if you're running High Tide, then it would be worth running Echo of the Elements for two reasons;

  1. More Riptides on average so more High Tide bounces.
  2. Riptide is very efficient and will help you control your mana better over a longer fight.

I hope that helps, and do post logs if you can. Good luck!

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Here are some logs from last night. I switched to Candle and Winged Hourglass for trinkets and it's made a drastic improvement on mana availability. I'm starting to pull ahead now when we reach the add death / spirit link phase. We are wiping now in Phase two with heavy movement, disc priest out of raid for bombs and all CD's being down. 

 

I'm still torn on a T4 talent. Last nights attempts were with Echo, but I'm not sure I'm getting maximum benefit out of it. Thinking about going Elemental Mastery for extra CD / synergy with tide. 

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