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Auriel Talents

Last updated on Nov 30, 2016 at 22:34 by Straften 14 comments

Table of Contents

Auriel Image

General Information

On this page, we present the viable talent choices for playing Auriel in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Auriel guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Talent Build

Level Choices
1 Swift Sweep ? Increasing Clarity Righteous Assault ? Searing Light ?
4 Majestic Span Heavy Burden ? Repeated Offense
7 Bursting Light Glimmer of Hope Empathic Link ? Energized Cord
10 Resurrect ? Crystal Aegis
13 Blinding Flash ? Converging Force Piercing Lash Repelling Strike
16 Reservoir of Hope ? Will of Heaven ? Wrath of Heaven ?
20 Light Speed Diamond Resolve Angelic Flight ? Shield of Hope

2. Common Talent Paths

2.1. Sacred Sweep Blind Build

While also built around Sacred Sweep Icon Sacred Sweep, this build sacrifices damage to allow Auriel to reliably apply Blind to enemy Heroes. It can cripple team compositions that rely on Basic Attacks for most of their damage.

2.2. Sacred Sweep Damage Build

This build focuses on dealing AoE with Sacred Sweep Icon Sacred Sweep. It is extremely effective for clearing Minions, and will apply noticeable map pressure to games where it is used. This build will also help Auriel deal increased damage in team fights, increasing her healing in turn.

2.3. Detainment Strike Build

Heavy Burden Icon Heavy Burden combined with the increased push range provided by Repelling Strike Icon Repelling Strike can often result in picks for Auriel's team. This build is best when Auriel has a strong frontline, as healing those allies will also cause damage to the enemy Heroes next to them.

3. Level 1 Talents

Auriel Swift Sweep ?
Swift Sweep (Level 1) Diablo Auriel

Increases the cast speed of Sacred Sweep by 50%.

Auriel Increasing Clarity
Increasing Clarity (Level 1) Diablo Auriel

Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.

Reward: After hitting 25 Heroes, this center damage bonus is increased to 120.

Auriel Righteous Assault ?
Righteous Assault (Level 1) Diablo Auriel

Reduces the cooldown of Sacred Sweep by 2 seconds for each enemy Hero hit, up to a total of 4 seconds.

Auriel Searing Light ?
Searing Light (Level 1) Diablo Auriel

Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.

3.1. Discussion

Increasing Clarity Icon Increasing Clarity is a good talent to take at Level 1 in any situation. Although Swift Sweep Icon Swift Sweep and Righteous Assault Icon Righteous Assault can offer more synergy with Blinding Flash Icon Blinding Flash at Level 13, Increasing Clarity will greatly increase your AoE damage. This helps immensely in team fights and with map pressure from waveclear.

Swift Sweep Icon Swift Sweep can be useful for easing the timing of Sacred Sweep Icon Sacred Sweep on highly mobile enemy Heroes. This allows you to more reliably land blinds if you plan on taking Blinding Flash Icon Blinding Flash at Level 13. It is a good choice when combined with Blinding Flash against highly mobile Basic Attack oriented Heroes like Valla, Illidan, or Tychus.

Righteous Assault Icon Righteous Assault can be surprisingly effective in various matchups when combined with Majestic Span Icon Majestic Span at Level 4 and Blinding Flash Icon Blinding Flash at Level 13. It allows you do blind enemies much more often, especially if you can land the center area of Sacred Sweep Icon Sacred Sweep on at least 2 enemy Heroes. For this reason it is best taken when the enemy team consists of at least 2 frontline melee Heroes, as they will be easier to reliably hit.

Searing Light Icon Searing Light can be good when the enemy team has melee dive Heroes who will often be in range of Searing Light while you are healing your frontline with Ray of Heaven Icon Ray of Heaven. It can also be good when your team is dive heavy, as you will also deal damage to enemies while healing your frontline. Searing Light should not be used to deal damage exclusively; it should only be used as an added damage effect to enemies who happen to be within the AoE of Ray of Heaven casts that are being used for healing. It may also be tempting to hold Ray of Heaven until damage and healing can be done; however, Ray of Heaven should always be used to heal allies as soon as they need it.

4. Level 4 Talents

Auriel Majestic Span
Majestic Span (Level 4) Diablo Auriel

Increases the radius of Sacred Sweep by 15%.

Auriel Heavy Burden ?
Heavy Burden (Level 4) Diablo Auriel

When an enemy Hero is stunned by Detainment Strike, their Movement Speed is slowed by 40% for 3 seconds after the stun.

Auriel Repeated Offense
Repeated Offense (Level 4) Diablo Auriel

Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.

Reward: After stunning 6 Heroes, increase this damage bonus to 200.

4.1. Discussion

Majestic Span Icon Majestic Span increases Sacred Sweep Icon Sacred Sweep's already impressive AoE, granting it synergy with 3 of Auriel's Level 1 Talent choices. This Talent is simple and straightforward, and will never be a bad choice if you are unsure of what to take.

Heavy Burden Icon Heavy Burden adds to the utility of Detainment Strike Icon Detainment Strike, and greatly increases the window of opportunity for your team to get a takedown when your target is stunned by it. Enemies stunned by Detainment Strike will be less likely to be aggressive after the stun, making this talent good for offensive and defensive plays. It is best taken with compositions that are looking for picks.

Repeated Offense Icon Repeated Offense adds a small amount of damage to Detainment Strike Icon Detainment Strike's stun. You are increasing the potential of Detainment Strike's collision damage, but not increasing the probability by much that its stuns will result in takedowns. Heavy Burden Icon Heavy Burden is usually a better augmentation for an Ability that should not be primarily used to deal damage, and will give your teammates more time to react to a successful collision from Detainment Strike.

5. Level 7 Talents

Auriel Bursting Light
Bursting Light (Level 7) Diablo Auriel

Reduces the cooldown of Ray of Heaven by 2 seconds.

Auriel Glimmer of Hope
Glimmer of Hope (Level 7) Diablo Auriel

Collecting a Regeneration Globe reduces the cost of your next Ray of Heaven by 50%.

Auriel Empathic Link ?
Empathic Link (Level 7) Diablo Auriel

Auriel stores 20% of damage taken by allies with Bestow Hope.

Auriel Energized Cord
Energized Cord (Level 7) Diablo Auriel

Increases the energy stored from Auriel's Basic Attacks to 100% of the damage against Heroes and 50% of the damage against non-Heroes.Does not affect your Bestow Hope ally.

5.1. Discussion

Bursting Light Icon Bursting Light allows you to cast Ray of Heaven Icon Ray of Heaven much more frequently, but does not help you gather Energy to make the increased cast rate meaningful. This Talent has niche use with Cho'gall, as they are able to fill your Energy fast enough for it to be useful.

Glimmer of Hope Icon Glimmer of Hope helps you reserve some of your Energy if you are able to gather a Regeneration Globe before casting Ray of Heaven Icon Ray of Heaven. While there is the Searing Light Icon Searing Light Reservoir of Hope Icon Reservoir of Hope combo dream, this will rarely work out well in real matches.

Empathic Link Icon Empathic Link allows you to turn some of the damage an ally takes into AoE healing. It can be a great enhancement to your kit if you are unable to safely Basic Attack, but have a strong frontline to cast Bestow Hope Icon Bestow Hope on.

Energized Cord Icon Energized Cord is an excellent Talent because it allows you to gather much more Energy for yourself via Basic Attacks. This will translate to more healing for you and your team. This is often the best choice, because it makes you less reliant on your team's performance.

6. Level 10 Talents

Auriel Resurrect ?
Resurrect (Level 10) Diablo Auriel
  • Cooldown: 70 seconds

Channel on the spirit of a dead ally for 3 seconds, bringing them back to life with 50% of their maximum health at the location where they died.

Auriel Crystal Aegis
Crystal Aegis (Level 10) Diablo Auriel
  • Cooldown: 60 seconds

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 592 (281 + 4% per level) damage to all nearby enemies.

6.1. Discussion

Resurrect Icon Resurrect is good in matchups where you will often win teamfights, but take casualties in the process. It is great with Heroes who do something beneficial when they die, like Tyreal. With Angelic Flight Icon Angelic Flight at level 20 you will be able to sneak and revive allies who will have large death timers at that stage of the game. Resurrect can also help stave off defeat in games where teammates are not on the same page. If you find that your team is often down a player before objectives, consider taking Resurrect. This will allow your team to contest the objectives on even footing. Be aware that Resurrect's revive effect does not deny the enemy team the original kill experience; and if used poorly, can result in unintentional feeding.

Crystal Aegis Icon Crystal Aegis is the go to Heroic Ability for Auriel. It will allow you to save teammates (and yourself) from a variety of negative effects, including death. The main advantage to Crystal Aegis over Resurrect is that you can save an ally without allowing the enemy team to get any kill experience. Resurrected allies can sometimes die a second time, in which case the enemy team would get two kills instead of the one they would get from a failed save attempt from Crystal Aegis. Crystal Aegis also provides a large damage field upon expiration which will either serve to deter enemy Heroes away from your target, or deal a large amount of damage to them.

7. Level 13 Talents

Auriel Blinding Flash ?
Blinding Flash (Level 13) Diablo Auriel

Enemies hit by the center area of Sacred Sweep are blinded for 3 seconds.

Auriel Converging Force
Converging Force (Level 13) Diablo Auriel

Enemies hit by the outer area are pushed slightly toward the center.

Auriel Piercing Lash
Piercing Lash (Level 13) Diablo Auriel

Detainment Strike now pierces and hits all enemy Heroes in a line.

Auriel Repelling Strike
Repelling Strike (Level 13) Diablo Auriel

Enemies hit by Detainment Strike are knocked back 35% farther.

7.1. Discussion

Blinding Flash Icon Blinding Flash is very useful against enemy team compositions that are built around Basic Attack damage, but will have little effect on mages. As with other blinds, it can completely shutdown individual Heroes who rely on Basic Attacks for several things, like Illidan.

Converging Force Icon Converging Force pushes enemies toward the center area, effectively increasing the chance that you will deal bonus damage to additional targets with Sacred Sweep Icon Sacred Sweep. This Talent makes Sacred Sweep easier to use well at all levels of play, and for this reason it is recommended.

Piercing Lash Icon Piercing Lash pushes all enemy Heroes caught in Detainment Strike Icon Detainment Strike's thin line. This does have some niche use, like with Leoric's Entomb Icon Entomb where multiple enemies can be stunned against it at once. Repelling Strike Icon Repelling Strike usually serves as a superior augmentation for Detainment Strike, due to the fact that it is better at isolating enemy Heroes and at causing collisions.

Repelling Strike Icon Repelling Strike greatly increases the number of situations where Detainment Strike Icon Detainment Strike can result in a stun. The additional knockback distance also increases the viability of using Detainment Strike to peel from positions where a collision is not possible. This Talent adds some much needed versatility into Detainment Strike, and can open up some surprising plays. It is highly recommended to take this when you take Heavy Burden Icon Heavy Burden at Level 4.

8. Level 16 Talents

Auriel Reservoir of Hope ?
Reservoir of Hope (Level 16) Diablo Auriel

Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.

Auriel Will of Heaven ?
Will of Heaven (Level 16) Diablo Auriel

Allies with Bestow Hope gain 20% Attack Speed.

Auriel Wrath of Heaven ?
Wrath of Heaven (Level 16) Diablo Auriel

Allies with Bestow Hope gain 10% Ability Power.

8.1. Discussion

Reservoir of Hope Icon Reservoir of Hope is a great talent that allows you to increase your total burst heal from Ray of Heaven Icon Ray of Heaven. In games where you are able to fill your Energy bar very often, this Talent can stack quite nicely to secure victory. However, in many games you will find that allies need healing before you have a full Energy pool. In these types of matches, it may be best to take one of the other great Talents at this Level.

Will of Heaven Icon Will of Heaven is best taken when your main Bestow Hope Icon Bestow Hope target primarily deals damage through Basic Attacks. This Talent can help create a hyper-carry out of one of your teammates when it is paired with other Attack Speed buffs that exist in the game; however, it does have a notable impact on Basic Attack oriented Heroes its own.

Wrath of Heaven Icon Wrath of Heaven is best taken when your main Bestow Hope Icon Bestow Hope target primarily deals damage through use of their Abilities. If you notice that a mage on your team is outperforming other players in a given match, this Talent can give them the edge they need (and give you the Energy you need,) to carry the game.

9. Level 20 Talents

Auriel Light Speed
Light Speed (Level 20) Diablo Auriel

Increases the healing of Resurrect to 100% of the ally's maximum Health, and they also gain 199.68% increased Movement Speed that decays over 4 seconds.

Auriel Diamond Resolve
Diamond Resolve (Level 20) Diablo Auriel

When Crystal Aegis expires, it grants a shield that reduces damage taken by 50% for 5 seconds.

Auriel Angelic Flight ?
Angelic Flight (Level 20) Diablo Auriel
  • Cooldown: 45 seconds

Activate to fly to a chosen location.

Auriel Shield of Hope
Shield of Hope (Level 20) Diablo Auriel
  • Cooldown: 45 seconds

Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.

9.1. Discussion

Light Speed Icon Light Speed is an extremely fun talent that gives your Resurrect Icon Resurrect target full Health and a comedic amount of Movement Speed upon being revived. When you are able to successfully channel Resurrect and your target is aware of this Level 20 Talent choice, the results can be amazing. The reason it is not recommended is that it requires coordination for it to be any good; moreover, it requires you to channel Resurrect during late game teamfights. Unfortunately, the other Talents at Level 20 are much more reliable, as you have more control over the plays made with them.

Diamond Resolve Icon Diamond Resolve is a game changing Talent pick, as it adds significant survivablilty to your Crystal Aegis Icon Crystal Aegis targets. This can allow them to either get away to safety, or use the damage reduction to charge forth with aggression. It will usually be the best choice when Crystal Aegis is taken at Level 10.

Angelic Flight Icon Angelic Flight can be useful for sneaking to downed allies to apply Resurrect Icon Resurrect. This can save your team from being forced into a map objective while outnumbered. This tactic will be useful in matches where your team is often down a player, for whatever reason.

Shield of Hope Icon Shield of Hope is a great Talent when you need to shield multiple allies at the same time; and it can work well with both Level 10 choices. Remember that this shield will do nothing to full Health allies, but should immediately be used to save any imperiled low health allies.

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