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Auriel Talents

Last updated on Sep 12, 2016 at 01:29 by Straften 9 comments

Table of Contents

Auriel Image

General Information

On this page, we present the viable talent choices for playing Auriel in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Auriel guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Talent Build

Level Choices
1 Swift Sweep ? Increasing Clarity Righteous Assault ? Searing Light ?
4 Majestic Span Heavy Burden ? Repeated Offense
7 Bursting Light Glimmer of Hope Empathic Link ? Energized Cord
10 Resurrect ? Crystal Aegis
13 Blinding Flash ? Converging Force Piercing Lash Repelling Strike
16 Reservoir of Hope ? Will of Heaven ? Wrath of Heaven ?
20 Light Speed Diamond Resolve Angelic Flight ? Shield of Hope

2. Common Talent Paths

Sacred Sweep Damage Build: good AoE for waveclear and team fights

Sacred Sweep Blind Build: great for countering Basic Attack damage

Detainment Strike Build: excellent for pick compositions

3. Level 1 Talents

Swift Sweep ? Increasing Clarity Righteous Assault ? Searing Light ?

3.1. Descriptions

Swift Sweep Icon Swift Sweep increases the cast speed of Sacred Sweep Icon Sacred Sweep by 50%.

Increasing Clarity Icon Increasing Clarity is a quest that permanently increases the center damage of Sacred Sweep Icon Sacred Sweep by 2 each time an enemy Hero is hit by the center area. The quest is complete after gathering 25 stacks, at which point the damage bonus is further increased to (and capped at) 120.

Righteous Assault Icon Righteous Assault reduces the cooldown of Sacred Sweep Icon Sacred Sweep by 2 seconds for each enemy hit by the center area, up to a total of 4 seconds.

Searing Light Icon Searing Light causes Ray of Heaven Icon Ray of Heaven to damage enemies for 30% of the Energy consumed.

3.2. Recommended

Increasing Clarity Icon Increasing Clarity is a good talent to take at Level 1 in any situation. Although Swift Sweep Icon Swift Sweep and Righteous Assault Icon Righteous Assault can offer more synergy with Blinding Flash Icon Blinding Flash at Level 13, Increasing Clarity will greatly increase your AoE damage. This helps immensely in team fights and with map pressure from waveclear.

3.3. Situational

Swift Sweep Icon Swift Sweep can be useful for easing the timing of Sacred Sweep Icon Sacred Sweep on highly mobile enemy Heroes. This allows you to more reliably land blinds if you plan on taking Blinding Flash Icon Blinding Flash at Level 13. It is a good choice when combined with Blinding Flash against highly mobile Basic Attack oriented Heroes like Valla, Illidan, or Tychus.

Righteous Assault Icon Righteous Assault can be surprisingly effective in various matchups when combined with Majestic Span Icon Majestic Span at Level 4 and Blinding Flash Icon Blinding Flash at Level 13. It allows you do blind enemies much more often, especially if you can land the center area of Sacred Sweep Icon Sacred Sweep on at least 2 enemy Heroes. For this reason it is best taken when the enemy team consists of at least 2 frontline melee Heroes, as they will be easier to reliably hit.

Searing Light Icon Searing Light can be good when the enemy team has melee dive Heroes who will often be in range of Searing Light while you are healing your frontline with Ray of Heaven Icon Ray of Heaven. It can also be good when your team is dive heavy, as you will also deal damage to enemies while healing your frontline. Searing Light should not be used to deal damage exclusively; it should only be used as an added damage effect to enemies who happen to be within the AoE of Ray of Heaven casts that are being used for healing. It may also be tempting to hold Ray of Heaven until damage and healing can be done; however, Ray of Heaven should always be used to heal allies as soon as they need it.

4. Level 4 Talents

Majestic Span Heavy Burden ? Repeated Offense

4.1. Descriptions

Majestic Span Icon Majestic Span increases Sacred Sweep Icon Sacred Sweep's radius by 15%.

Heavy Burden Icon Heavy Burden slows enemies who are stunned by Detainment Strike Icon Detainment Strike by 40% for 3 seconds after the stun.

Repeated Offense Icon Repeated Offense is a quest that increases the stun damage of Detainment Strike Icon Detainment Strike by 10 each time an enemy is stunned by it. The quest is complete after stunning 6 targets, at which point the damage bonus is increased to (and capped at) 200.

4.2. Recommended

Majestic Span Icon Majestic Span increases Sacred Sweep Icon Sacred Sweep's already impressive AoE, granting it synergy with 3 of Auriel's Level 1 Talent choices. This Talent is simple and straightforward, and will never be a bad choice if you are unsure of what to take.

4.3. Situational

Heavy Burden Icon Heavy Burden adds to the utility of Detainment Strike Icon Detainment Strike, and greatly increases the window of opportunity for your team to get a takedown when your target is stunned by it. Enemies stunned by Detainment Strike will be less likely to be aggressive after the stun, making this talent good for offensive and defensive plays. It is best taken with compositions that are looking for picks.

4.4. Not Recommended

Repeated Offense Icon Repeated Offense adds a small amount of damage to Detainment Strike Icon Detainment Strike's stun. You are increasing the potential of Detainment Strike's collision damage, but not increasing the probability by much that its stuns will result in takedowns. Heavy Burden Icon Heavy Burden is usually a better augmentation for an Ability that should not be primarily used to deal damage, and will give your teammates more time to react to a successful collision from Detainment Strike.

5. Level 7 Talents

Bursting Light Glimmer of Hope Empathic Link ? Energized Cord

5.1. Descriptions

Bursting Light Icon Bursting Light reduces Ray of Heaven's cooldown by 2 seconds.

Glimmer of Hope Icon Glimmer of Hope reduces the cost of your next Ray of Heaven Icon Ray of Heaven by 50% each time you collect a Regeneration Globe.

Empathic Link Icon Empathic Link stores Energy equal to 20% of the damage taken by allies with Bestow Hope Icon Bestow Hope.

Energized Cord Icon Energized Cord increases the amount of Energy stored from Basic Attacks against Heroes from 40% to 100% of the damage dealt, and against non-Heroes from 8% to 50%.

5.2. Recommended

Energized Cord Icon Energized Cord is an excellent Talent because it allows you to gather much more Energy for yourself via Basic Attacks. This will translate to more healing for you and your team. This is often the best choice, because it makes you less reliant on your team's performance.

5.3. Situational

Empathic Link Icon Empathic Link allows you to turn some of the damage an ally takes into AoE healing. It can be a great enhancement to your kit if you are unable to safely Basic Attack, but have a strong frontline to cast Bestow Hope Icon Bestow Hope on.

5.4. Not Recommended

Glimmer of Hope Icon Glimmer of Hope helps you reserve some of your Energy if you are able to gather a Regeneration Globe before casting Ray of Heaven Icon Ray of Heaven. While there is the Searing Light Icon Searing Light Reservoir of Hope Icon Reservoir of Hope combo dream, this will rarely work out well in real matches.

Bursting Light Icon Bursting Light allows you to cast Ray of Heaven Icon Ray of Heaven much more frequently, but does not help you gather Energy to make the increased cast rate meaningful. This Talent has niche use with Cho'gall, as they are able to fill your Energy fast enough for it to be useful.

6. Level 10 Talents

Resurrect ? Crystal Aegis

6.1. Descriptions

Resurrect Icon Resurrect is a 3 second channeled ability cast on the spirit of a dead ally. Upon completion of the channel, it brings them back to life with 50% of their maximum Health.

Crystal Aegis Icon Crystal Aegis places an allied Hero into Stasis for 2 seconds, and deals damage to all nearby enemies when it expires.

6.2. Recommended

Crystal Aegis Icon Crystal Aegis is the go to Heroic Ability for Auriel. It will allow you to save teammates (and yourself) from a variety of negative effects, including death. The main advantage to Crystal Aegis over Resurrect is that you can save an ally without allowing the enemy team to get any kill experience. Resurrected allies can sometimes die a second time, in which case the enemy team would get two kills instead of the one they would get from a failed save attempt from Crystal Aegis. Crystal Aegis also provides a large damage field upon expiration which will either serve to deter enemy Heroes away from your target, or deal a large amount of damage to them.

6.3. Situational

Resurrect Icon Resurrect is good in matchups where you will often win teamfights, but take casualties in the process. It is great with Heroes who do something beneficial when they die, like Tyreal. With Angelic Flight Icon Angelic Flight at level 20 you will be able to sneak and revive allies who will have large death timers at that stage of the game.

Resurrect can also help stave off defeat in games where teammates are not on the same page. If you find that your team is often down a player before objectives, consider taking Resurrect. This will allow your team to contest the objectives on even footing. Be aware that Resurrect's revive effect does not deny the enemy team the original kill experience; and if used poorly, can result in unintentional feeding.

7. Level 13 Talents

Blinding Flash ? Converging Force Piercing Lash Repelling Strike

7.1. Descriptions

Blinding Flash Icon Blinding Flash blinds enemies hit by the center area of Sacred Sweep Icon Sacred Sweep for 3 seconds.

Converging Force Icon Converging Force causes enemies hit by the outer areas of Sacred Sweep Icon Sacred Sweep to be pushed slightly toward its center area.

Piercing Lash Icon Piercing Lash allows Detainment Strike Icon Detainment Strike to piece and hit all enemy Heroes in its path, instead of just the first one.

Repelling Strike Icon Repelling Strike increases the knockback distance of Detainment Strike Icon Detainment Strike by 35%; however, the casting range remains the same.

7.2. Recommended

Converging Force Icon Converging Force pushes enemies toward the center area, effectively increasing the chance that you will deal bonus damage to additional targets with Sacred Sweep Icon Sacred Sweep. This Talent makes Sacred Sweep easier to use well at all levels of play, and for this reason it is recommended.

Repelling Strike Icon Repelling Strike greatly increases the number of situations where Detainment Strike Icon Detainment Strike can result in a stun. The additional knockback distance also increases the viability of using Detainment Strike to peel from positions where a collision is not possible. This Talent adds some much needed versatility into Detainment Strike, and can open up some surprising plays. It is highly recommended to take this when you take Heavy Burden Icon Heavy Burden at Level 4.

7.3. Situational

Blinding Flash Icon Blinding Flash is very useful against enemy team compositions that are built around Basic Attack damage, but will have little effect on mages. As with other blinds, it can completely shutdown individual Heroes who rely on Basic Attacks for several things, like Illidan.

7.4. Not Recommended

Piercing Lash Icon Piercing Lash pushes all enemy Heroes caught in Detainment Strike Icon Detainment Strike's thin line. This does have some niche use, like with Leoric's Entomb Icon Entomb where multiple enemies can be stunned against it at once. Repelling Strike Icon Repelling Strike usually serves as a superior augmentation for Detainment Strike, due to the fact that it is better at isolating enemy Heroes and at causing collisions.

8. Level 16 Talents

Reservoir of Hope ? Will of Heaven ? Wrath of Heaven ?

8.1. Descriptions

Reservoir of Hope Icon Reservoir of Hope is a quest that permanently increases your maximum Energy capacity by 75 each time you cast a maximum Energy Ray of Heaven Icon Ray of Heaven

Will of Heaven Icon Will of Heaven grants 20% bonus Attack Speed to allies affected by Bestow Hope Icon Bestow Hope.

Wrath of Heaven Icon Wrath of Heaven grants 10% Ability Power to allies affected by Bestow Hope Icon Bestow Hope.

8.2. Situational

Reservoir of Hope Icon Reservoir of Hope is a great talent that allows you to increase your total burst heal from Ray of Heaven Icon Ray of Heaven. In games where you are able to fill your Energy bar very often, this Talent can stack quite nicely to secure victory. However, in many games you will find that allies need healing before you have a full Energy pool. In these types of matches, it may be best to take one of the other great Talents at this Level.

Will of Heaven Icon Will of Heaven is best taken when your main Bestow Hope Icon Bestow Hope target primarily deals damage through Basic Attacks. This Talent can help create a hyper-carry out of one of your teammates when it is paired with other Attack Speed buffs that exist in the game; however, it does have a notable impact on Basic Attack oriented Heroes its own.

Wrath of Heaven Icon Wrath of Heaven is best taken when your main Bestow Hope Icon Bestow Hope target primarily deals damage through use of their Abilities. If you notice that a mage on your team is outperforming other players in a given match, this Talent can give them the edge they need (and give you the Energy you need,) to carry the game.

9. Level 20 Talents

Light Speed Diamond Resolve Angelic Flight ? Shield of Hope

9.1. Descriptions

Light Speed Icon Light Speed increases the Health of the allies brought back to life by Resurrect Icon Resurrect to 100%. It also grants 200% Movement Speed to the ally, which decays over 4 seconds.

Diamond Resolve Icon Diamond Resolve grants a shield that reduces damage taken by 50% for 5 seconds after Crystal Aegis Icon Crystal Aegis expires.

Angelic Flight Icon Angelic Flight can be activated to fly to a target location within a massive range.

Shield of Hope Icon Shield of Hope can be activated to grant a shield to all nearby allied Heroes equal to 50% of the Health they are missing.

9.2. Recommended

Diamond Resolve Icon Diamond Resolve is a game changing Talent pick, as it adds significant survivablilty to your Crystal Aegis Icon Crystal Aegis targets. This can allow them to either get away to safety, or use the damage reduction to charge forth with aggression. It will usually be the best choice when Crystal Aegis is taken at Level 10.

Shield of Hope Icon Shield of Hope is a great Talent when you need to shield multiple allies at the same time; and it can work well with both Level 10 choices. Remember that this shield will do nothing to full Health allies, but should immediately be used to save any imperiled low health allies.

9.3. Situational

Angelic Flight Icon Angelic Flight can be useful for sneaking to downed allies to apply Resurrect Icon Resurrect. This can save your team from being forced into a map objective while outnumbered. This tactic will be useful in matches where your team is often down a player, for whatever reason.

9.4. Not Recommended

Light Speed Icon Light Speed is an extremely fun talent that gives your Resurrect Icon Resurrect target full Health and a comedic amount of Movement Speed upon being revived. When you are able to successfully channel Resurrect and your target is aware of this Level 20 Talent choice, the results can be amazing. The reason it is not recommended is that it requires coordination for it to be any good; moreover, it requires you to channel Resurrect during late game teamfights. Unfortunately, the other Talents at Level 20 are much more reliable, as you have more control over the plays made with them.

10. ChangeLog

  • 12 Sep. 2016: Guide Update
    • Updated Talent builds to reflect Talent Tree changes below.
    • Updated text on all Talent choice explanations.
    • Updates to the Talent Tree:
    • Level 1 Talent Searing Light moved from "Not Recommended" to "Situational".
    • Level 4 Talent Heavy Burden moved from "Not Recommended" to "Situational".
    • Level 7 Talent Bursting Light moved from "Situational" to "Not Recommended".
    • Level 7 Talent Energized Cord moved from "Not Recommended" to "Recommended".
    • Level 7 Talent Empathic Link moved from "Recommended" to "Situational".
    • Level 13 Talent Converging Force moved from "Situational" to "Recommended".
    • Level 13 Talent Piercing Lash moved from "Situational" to "Not Recommended".
    • Level 13 Talent Repelling Strike moved from "Situational" to "Recommended".
    • Level 16 Talent Reservoir of Hope moved from "Not Recommended" to "Situational".
    • Level 20 Talent Diamond Resolve moved from "Situational" to "Recommended".
  • 25 Aug. 2016: Updates to the Guide which account for the August 24 addendum to the patch notes.
    • Magestic Span: Increased Radius size reduced from 20% to 15%.
    • Heavy Burden: Slow amount increased from 35% to 40%.
    • Repeated Offense (quest): stuns required to complete quest reduced from 10 to 6. Bonus for quest completion increased from 100 to 140.
  • 24 Aug. 2016: Updates to the Guide which account for the August 24 balance update.
    • Resurrect: cooldown reduced from 90 to 70 seconds, range increased from 4 to 5.
    • Increasing Clarity (quest): bonus damage per stack decreased from 3 to 2, number of hits to complete quest increased from 20 to 25, and bonus damage for quest completion increased from 60 to 70.
    • Empathic Link: Energy from Bestow Hope target's damage taken reduced from 25% to 20%.
    • Glimmer of Hope: Energy preserved from globes increased from 35% to 50%.
    • Energized Cord: Basic Attacks against non-Heroes increased from 30% to 50%. Basic Attacks against Heroes remains 100%.
    • Blinding Flash: duration decreased from 4 seconds to 3 seconds.
    • Diamond Resolve: damage resistance duration increased to 5 seconds from 4 seconds.
  • 16 Aug. 2016: Guide added.
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