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Kerrigan Strategy, Tips, and Tricks

Last updated on Sep 07, 2015 at 08:25 by Micekrispies 4 comments

Table of Contents

Kerrigan Image

General Information

On this page, you will learn how to optimally play Kerrigan in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Kerrigan can be accessed from the table of contents on the right.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Disclaimer

This is an early-release version of the completely revamped Kerrigan guide. Portions of the content on this page may be outdated. Additional content is being created presently, and will be available soon.

2. General Kerrigan Strategy

Kerrigan is a fantastic early game Hero. Take advantage of this by ganking early and often, playing extremely aggressively. You want to avoid laning altogether, so long as all of your lanes are being soaked for XP. Flanking is a powerful tool that you should take advantage of whenever possible. It gives your enemies as little time to react to you as possible, giving you a positional advantage and making your combo significantly easier to hit. Flanking can be accomplished directly, by moving behind your opponents, but you can also simply hide in a spot that the enemy team does not have vision of, like a bush or behind a wall.

The key to mastering Kerrigan comes down to two things: being able to land your combo and positioning. The first is purely mechanical and is relatively easy to rectify — simply combo over and over again until you can land it reliably. The second, positioning, is much more difficult to learn, as it takes into account multiple factors, such as the health and Mana of all Heroes, team compositions, cooldowns available (to both teams), current and probable positions of allied and enemies Heroes, and external factors (map objectives, minions and mercenaries, Structures, etc). As mentioned, there are multiple factors to consider, and thus this can only truly be learned through raw experience and practice, rather than taught, but as a rule, you want to be in a position to deal damage without being in a position that will cause you to die (or take too much damage).

3. When Not Team Fighting

The most important and difficult aspect of Heroes of the Storm is performance in team fights, since this is often where games are decided. That said, team fights usually take up a relatively short amount of time, with the rest of the game being spent performing other tasks. In this section, we will walk you through what you should be doing outside of team fights as Kerrigan.

In order of priority, you should:

  • Take map objectives;
  • Hold or clear a lane that no one else on your team is in to soak the XP;
  • Gank a vulnerable enemy Hero;
  • Take Mercenary Camps (you can solo the Ogre (Easy) Camp) on your side of the map;
  • Push whatever lane your allies are already pushing the hardest.

Map objectives almost always have the largest impact on the game. If you ignore these, then not only do you miss out on objectives that the enemy takes, but the enemy team also benefits from these objectives. On some maps, team fighting is synonymous with taking objectives, like on Sky Temple or Dragon Shire, but Garden of Terror, for example, does not always promote fights between both teams. The Boss Mercenary Camp on some maps constitutes a map objective. However, sometimes it is best to give up a map objective and to simply keep pushing, but the only time you might want to consider doing this is if it is obvious that you will be unable to contest the objective.

Your goal outside of team fights is to gain as much of an advantage over your enemies as possible, and in Heroes of the Storm, this means soaking XP from minions. If there is a lane without an allied Hero in it, you need to go to it, so that the XP from minions does not go to waste.

If there are no active map objectives and every lane is being soaked, look to gank vulnerable enemy Heroes. Vulnerable enemy Heroes come in many shapes and sizes. They can be overextended, low on health, outnumbered, or in a position that is otherwise unfavourable to them.

If there are no map objectives to take, lanes to soak, or enemies to gank, take the Mercenary Camps. They provide a small amount of XP and a significant amount lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you certain that the enemy team cannot, or will not contest. Kerrigan is relatively ineffective at capturing Mercenary Camps alone, so you will generally need the assistance of your allies.

If you have already taken all that the map has to offer, it is likely that most, if not all of the lanes are pushing in the direction of your enemy. This pressure should be capitalised on. Push a lane with your allies to destroy the enemies' Structures.

4. Comboing Your Abilities

Kerrigan is one of only two Heroes in the game whose abilities must be used in tandem to be effective, the other Hero being Diablo. Impaling Blades Icon Impaling Blades and Primal Grasp Icon Primal Grasp are almost useless when used individually. Impaling Blades is extremely difficult to land and Primal Grasp's pull serves no purpose. However, when used together, these two abilities make Kerrigan one of the most feared Heroes in the game. Impaling Blades should be placed directly in front of you followed immediately by Primal Grasp. This pulls enemies into Impaling Blades, guaranteeing that enemies are damaged and Stunned, so long as the Primal Grasp is able to pull enemies.

Although Primal Grasp Icon Primal Grasp has a 2-second shorter cooldown than Impaling Blades Icon Impaling Blades, one should never be used without the other. For all intents and purposes, both abilities share the same (12-second) cooldown. While Ravage Icon Ravage is not technically part of Kerrigan's "combo," it will usually be used to position for it, although it should be saved if possible. Since your basic abilities are tied so closely together, it is imperative that you are able to hit your combo, as you are nigh useless without it. This is why Kerrigan is considered to be such a difficult Hero to play; you cannot afford to miss even once.

5. Team Fighting

Team fighting with Kerrigan is simple in concept but can be difficult to put into practice. As discussed in the general strategy section, positioning and being able to land your combo are pivotal to playing Kerrigan effectively. Generally, you only want to initiate team fights if you can get a good pick, i.e., comboing multiple enemies or a key Hero, like a Support or Assassin. Otherwise, you want to wait for your Tank to initiate and wait to use Ravage Icon Ravage and your combo until vulnerable Heroes are exposed. Use Maelstrom Icon Maelstrom immediately upon entering the fight, as long as there are multiple enemies within range.

6. Summary of Tips and Tricks

  • Use your abilities wisely to conserve Mana.
  • Always use Impaling Blades Icon Impaling Blades and Primal Grasp Icon Primal Grasp together. Use Primal Grasp to pull enemies into Impaling Blades Icon Impaling Blades.
  • Primal Grasp Icon Primal Grasp always pulls enemies a set distance. Take this into account when placing Impaling Blades Icon Impaling Blades.
  • Use Siphoning Impact Icon Siphoning Impact and Clean Kill Icon Clean Kill on enemy minions to quickly restore your health.
  • Ravage Icon Ravage can be used on enemy Structures or summoned creatures to get within range to combo enemies.
  • Kerrigan excels with allies that can follow up with burst damage and Stuns, and is weak versus enemy teams with a strong frontline and lots of crowd control.
  • Ravage Icon Ravage can be targeted on enemy minions to escape enemies.
  • Build up Assimilation Icon Assimilation shields once you get Lingering Essence at Level 13 by attacking minions; do not let the shield expire.
  • Kerrigan is a fantastic early game Hero. Take advantage of this by ganking early and often, playing extremely aggressively.
  • Attempt to flank enemies whenever posible.
  • Enemies will usually attempt to avoid your combo by side-stepping it preemptively. Use this to your advantage when chasing by holding onto your combo until your target puts themselves in a bad position, making your combo unavoidable.
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