Damien

Heroes of the Storm Greymane

23 posts in this topic

This thread is for comments about our Greymane build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

Unfettered assault is a defensive talent and a guaranteed get out of jail free card as opposed to on the prowl

Not really, movement speed is always strong either defensive and offensive, keeping up the attack speed to get the movement speed is not that hard and you get more benefit

 

The fact that you are using that as an escape mechanism instead of the damage it provides, then pretty much you are wasting time, and 1 sec is A LOT in a moba, a lot of things can happen so its really subpar

 

It reminds me the evasive fire on sylv,

Share this post


Link to post
Share on other sites

 

Unfettered assault is a defensive talent and a guaranteed get out of jail free card as opposed to on the prowl

Not really, movement speed is always strong either defensive and offensive, keeping up the attack speed to get the movement speed is not that hard and you get more benefit

 

The fact that you are using that as an escape mechanism instead of the damage it provides, then pretty much you are wasting time, and 1 sec is A LOT in a moba, a lot of things can happen so its really subpar

 

It reminds me the evasive fire on sylv,

 

 

You are incorrect. The cast time of the skill is faster than the 30% you can get from on the prowl as it is available IMMEDIATELY after casting Darkflight, possibly making it the one real escape talent available to Greymane at his most vunerable time (don't say anything about Eyes in the Dark, if you're not taking thick skin you are very confused) . As a matter of fact, the increased range gives the ability the same range as his Darkflight. With 10 stacks of Wizened Duelist your auto attack significantly outperforms Razor Claw in damage, so by this point it has already become more of a positioning tool rather than for damage. I also didn't say that I use it EXCLUSIVELY as an escape mechanism, it is equally good at clawing PAST heroes you're chasing down, thus securing your kills. Relying on anything for inner beast even with Wolfheart is too risky considering his lack of sustain, especially with stacks to protect

 

Oh and by the way, evasive fire on sylv is embarrassing. If you're not paralysis/overwhelming stop playing the character shes not for you

Share this post


Link to post
Share on other sites

 

 

Unfettered assault is a defensive talent and a guaranteed get out of jail free card as opposed to on the prowl

Not really, movement speed is always strong either defensive and offensive, keeping up the attack speed to get the movement speed is not that hard and you get more benefit

 

The fact that you are using that as an escape mechanism instead of the damage it provides, then pretty much you are wasting time, and 1 sec is A LOT in a moba, a lot of things can happen so its really subpar

 

It reminds me the evasive fire on sylv,

 

 

You are incorrect. The cast time of the skill is faster than the 30% you can get from on the prowl as it is available IMMEDIATELY after casting Darkflight, possibly making it the one real escape talent available to Greymane at his most vunerable time (don't say anything about Eyes in the Dark, if you're not taking thick skin you are very confused) . As a matter of fact, the increased range gives the ability the same range as his Darkflight. With 10 stacks of Wizened Duelist your auto attack significantly outperforms Razor Claw in damage, so by this point it has already become more of a positioning tool rather than for damage. I also didn't say that I use it EXCLUSIVELY as an escape mechanism, it is equally good at clawing PAST heroes you're chasing down, thus securing your kills. Relying on anything for inner beast even with Wolfheart is too risky considering his lack of sustain, especially with stacks to protect

 

Oh and by the way, evasive fire on sylv is embarrassing. If you're not paralysis/overwhelming stop playing the character shes not for you

 

First the reason i said the escape mechanism is because im not you, i dont know how you play it, in that regard im in fault too because i said it reminds me the evasive fire but i didnt said i play it and that it is the way to go bla bla, so dont put the a-hole note "dont play it".

 

Second, is a matter of preference, i like more a passive than to depend on a cooldown, probably the reason why this is suggested instead of a range ability

 

This guys arent that bad in the game to just put this and said it without testing, i think everyone is at least rank 1 and is not that easy to get there

Share this post


Link to post
Share on other sites

Great guide, thank you.  While this is probably rarely an issue in competitive play, I find that Marked for the Kill is a viable ult in PUGs against very tanky teams when you don't have a strong front line.  I typically use it as the turning point to a kite engagement to melt down some of the beefier warriors en route to a counter-push.

Share this post


Link to post
Share on other sites

Great guide, thank you.  While this is probably rarely an issue in competitive play, I find that Marked for the Kill is a viable ult in PUGs against very tanky teams when you don't have a strong front line.  I typically use it as the turning point to a kite engagement to melt down some of the beefier warriors en route to a counter-push.

 

I've had a friend make similar claim. However, that's a pretty narrow use for a Heroic, especially when there are other sources of vulnerability around. Good insight.

Share this post


Link to post
Share on other sites
On 10/17/2016 at 10:04 PM, GalloViking said:

They won't be lost anymore if they have a guide.

They must've found their way now, because I can see them there on the guides page! Hype!

  • Like 1

Share this post


Link to post
Share on other sites

Hey guys! This might belong somewhere else, but I'm just wondering if anyone has good tip/tricks for beginning on Greymane or maybe a good gameplay video. I've tried him before and find I have a hard time keeping Inner BeastInner Beast going in team fights because neither team was really going in hard. Also, I'm not to sure how much damage his burst can do, it might be nice to see a really good Greymane player just to get a feel for what he can and can't pull off. Thanks!

Share this post


Link to post
Share on other sites
1 hour ago, Niteshadow said:

Thanks!

I think one of the most important things to remember in the situation you describe is how the reset can actually work. If a team fight is occuring, make sure that you're not pushing in with Worgen form and then finding yourself stranded and getting kited. Play smart and make sure that, when there are those moments of down time in which nobody is pushing in after an initial conflict begins, use your surroundings to reset. Anything that you can grab, whether it might be a minion, structure, enemy hero or whatever, can be a potential reset for you.

Share this post


Link to post
Share on other sites
44 minutes ago, Blainie said:

Play smart and make sure that, when there are those moments of down time in which nobody is pushing in after an initial conflict begins, use your surroundings to reset.

Alright, I'll try to be a bit more cautious with how I utilize Worgen from now on. Just as an example, I might be at an alter for ToD and both teams are backing up, but a good bit of poking was going on. I popped my Inner BeastInner Beast, expecting to keep it alive (in human form) with all the poking happening, but both teams are backing up, and I'm too far from a lane to reset off a minion or structure and going in against the enemy would be unwise as my team wouldn't follow. I think the solution here is to wait until a big team fight happens, but still it would be nice to keep it alive during a skirmish to get that extra bit of damage.

Share this post


Link to post
Share on other sites
19 minutes ago, Niteshadow said:

I think the solution here is to wait until a big team fight happens, but still it would be nice to keep it alive during a skirmish to get that extra bit of damage.

Pretty much this. This is the key difference between a decent Greymane and an excellent one. Timing is everything and if you can read a fight properly to know when you can or can't push in, you'll be devastating in team fights. It's fair to say that this is MUCH easier if you are playing in a group where you can communicate over voice, but using pings to your advantage can sometimes be enough of a push to force people in from your team.

  • Like 1

Share this post


Link to post
Share on other sites

The discussion of Cursed Bullet should be updated at level 10 https://www.icy-veins.com/heroes/greymane-talents#level-10

Quote

This is not to say, however, that Cursed Bullet should not be used against any other target; 35% damage is nothing to scoff at for any Hero.

The amount is now 40% not 35. Just a small tweak and it will be fix.

Everything else is all good, thanks for the guide :D

Share this post


Link to post
Share on other sites
2 hours ago, Guest Axolot said:

The discussion of Cursed Bullet should be updated at level 10 https://www.icy-veins.com/heroes/greymane-talents#level-10

The amount is now 40% not 35. Just a small tweak and it will be fix.

Everything else is all good, thanks for the guide :D

Thanks for pointing this out! I passed his onto Oxygen, and it should be changed soonTM.

Share this post


Link to post
Share on other sites

In the description for the cocktail party build it is said that you weaken the enemy with the cocktail and then you use Go for the throat . However the image for the heroic is Cursed Bullet(first page). I don't know if the image is wrong or the description is.

Share this post


Link to post
Share on other sites
7 hours ago, Guest XeaKon said:

In the description for the cocktail party build it is said that you weaken the enemy with the cocktail and then you use Go for the throat . However the image for the heroic is Cursed Bullet(first page). I don't know if the image is wrong or the description is.

Thanks for pointing this issue out! This must have been missed when updating the Greymane guide 2 days ago. It will be fixed shortly. In the meantime, sorry for the inconvenience.

Share this post


Link to post
Share on other sites

The box for the inner beast skill says that its cooldown is 999 seconds, which I am pretty sure is incorrect.

  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Guest JRainbowfist said:

The box for the inner beast skill says that its cooldown is 999 seconds, which I am pretty sure is incorrect.

Thanks for pointing that out. We'll get it fixed as soon as possible. 

Share this post


Link to post
Share on other sites

Why isn't there an Inner Beast build? something like this for example. Offers much better waveclear and sustained damage. Not pretending I know everything about GM, but was just curious why the Cock-Tail party build was the only one.

Share this post


Link to post
Share on other sites
1 hour ago, Fliits said:

Why isn't there an Inner Beast build? something like this for example. Offers much better waveclear and sustained damage. Not pretending I know everything about GM, but was just curious why the Cock-Tail party build was the only one.

I was playing Greymane 2 days ago, trying different builds, but they all felt inferior to the Cocktail build. I asked Oxygen about his opinion and he said pretty much the same. The build you linked is fine, but it will not perform as well as the Cocktail build. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      All players can now claim one free rare Winter Loot Chest until January 8, 2018.
      Open the Blizzard Battle.net App, select "Heroes of the Storm" and the "Gifts" option near your Battle.net ID in the upper right corner of the app.

    • By Vlad
      This thread is for comments about our Cube Warlock Deck List.
    • By Stan

      An issue with Matchmaking Rating seeding from the previous Season caused players to be placed at significantly different ranks from where they ended in the last Season. In order to fix the issue, Blizzard will be resetting the Hero and Team League records (including placement matches) of any affected accounts tomorrow.
      Blizzard (Source)
      With yesterday’s patch, a number of players unfortunately encountered an issue that caused them to be placed at ranks that were significantly different from where they ended the previous season. This issue is unrelated to our Performance-Based Matchmaking implementation, and is instead a result of an issue with Matchmaking Rating seeding from the previous season. We’ve finished diagnosing the problem and are currently working on a fix which, once completed, means that we will be resetting the Hero and Team League records (including placement matches) of any affected accounts. 

      In order to implement the fix without taking down the servers, we will need to disable the Hero and Team League Matchmaking queues for roughly an hour. Our current plan is to start this in all regions at some point tomorrow, Dec 14, but we will keep this thread updated if anything changes. For players that have yet to complete your ranked placement matches, we recommend waiting until this issue is addressed.

      We sincerely apologize for the inconvenience that this causes for those of you that have already made significant progress into Season 1 2018. We’re extremely excited to show off the major gameplay changes included in this patch, and will be working hard to implement a fix so you can experience everything the Nexus has to offer without major issues like this. Thank you very much for your patience.
    • By Stan

      Probius unexpectedly destroys the enemy Core with his Null Gate, a D.Va player with insane survival pokes the enemy team and Abathur fails to deliver a fatal slap to the Immortal. All of that can be found in the latest episode of WTF Moments.
      Don't forget to submit your own replays here for a chance to be featured in an upcoming episode!
      Previous Episodes
      WTF Moments Episode 97 WTF Moments Episode 96 WTF Moments Episode 95
    • By Stan

      The 2018 Gameplay Update is now live and Blizzard released a short video to guide you through all the important changes.
      Hanzo Patch Notes (December 12) Hanzo Build Guide Laning Changes: A More Meaningful Early Game 2018 Gameplay Update Q/A (November 29) Blizzard (Source)
      We’re making a slew of changes to Heroes of the Storm with our 2018 Gameplay Update. Watch our spotlight video to catch all the details before you dive back into the Nexus.