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Heroes of the Storm Lunara

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I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

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Guest m3hs

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

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I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

Interesting! Due to the lack of alternatives, it still remains an ok talent for poison heavy builds imo.

 

 

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

You're right. Poison prevents heroes like Zeratul and Nova from cloaking. But, and this is a big but, the vision is very useful to track their movements. 

 

Vision on multiple enemies is incredibly useful - it prevents them from starting surprise attacks, it allows you and your allies to aim skillshots more easily, etc.

 

Natural Perspective is a strong talent and definitely recommended, even for poison builds. 

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Guest m3hs

 

I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

Interesting! Due to the lack of alternatives, it still remains an ok talent for poison heavy builds imo.

 

 

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

You're right. Poison prevents heroes like Zeratul and Nova from cloaking. But, and this is a big but, the vision is very useful to track their movements. 

 

Vision on multiple enemies is incredibly useful - it prevents them from starting surprise attacks, it allows you and your allies to aim skillshots more easily, etc.

 

Natural Perspective is a strong talent and definitely recommended, even for poison builds. 

 

Thank you, didn't noticed that i can keep it also on not stealth targets ... missunderstood that smile.png

 

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I've been playing around with her basic attack build since day one. The Icy build is almost the same as I built for her. The only real difference is her level 16 Talent, I'm running Invigorating Spores. I could be wrong but I find it more effective than Star Wood Spear. Pros and Cons I guess. 

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Guest Noided

She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

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She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

Early game he can be a problem. For me I have a hard time with Falstad 1v1. His burst damage is too much for her. 

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She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

Counters do not only count for 1v1 lane phases. In a mid-late game team fight where Lunara gets initiated, stunned and slowed by Butcher can pretty much cause her to die instantly (especially if the enemy team follows up nicely).

 

 

I've been playing around with her basic attack build since day one. The Icy build is almost the same as I built for her. The only real difference is her level 16 Talent, I'm running Invigorating Spores. I could be wrong but I find it more effective than Star Wood Spear. Pros and Cons I guess. 

I've played with Invigorating Spores, too. But Star Wood Spead is just incredible. Allows you to play more safely, to get kills you would not have been able to get without it... It's beautiful. 

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Guest Kroshak

 Lunara is countered pretty hard by Nova in my experiences.

well lets be honest, if tyrande early game can pretty much fill a huge amount of your life with her q, then yes you're damn squishy

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So I've been playing with Star Wood Spear the last few days as you said and I would have to agree with you. Though I do love the damage that she puts out with the increase of attack speed, I like the ability to safely hunt you down even more. Thanks for clearing that up. 

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So I've been playing with Star Wood Spear the last few days as you said and I would have to agree with you. Though I do love the damage that she puts out with the increase of attack speed, I like the ability to safely hunt you down even more. Thanks for clearing that up. 

 

Cool, happy to hear you like it! 

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Guest blackhole

My honest opinion on my favourite build is such:

LVL1:

-I find myself using natural Perspective if I want to play with a dedicated team, which means snowballing, seeing enemies and where they run away is a good thing, especially after you trigger Crippling Spores, which extends the toxin duration and adds a stack if not full. very useful when you have a stalker hero in team (nova/zeratul).

-I use Blossom Swell on maps with a lot of merc camps (Dragon Shire/garden of Terror/Infernal Shrines/Towers of Doom)

very useful, even though the tooltip is generous with +20% as it's been proven it's at best 10% radius, which even at 20% isn't a very good buff, the size buff is just pointless.

-I noticed Cruel Spores is actually really good if you plan on using this talent to your advantage when it comes to abusing minions and mercs, and taking advantage of the Crippling Spores other talents that make Lunara excel at camp raiding and gathering minion xp, she can be very efficient at clearing out lanes fast.

 

LVL4:

-My personal Favourite is Skybound Wisp, which I can place at close vicinity to camps of high importance, or keep an eye on the only boss on the map. I haven't tested this on Haunted Mines, but I think for that particular map Dividing Wisp would be best to keep an eye on the mines entrances.

-Timelost Wisp should be replaced with Stealth Wisp, with higher vision, longer active timer and permanent cloak.

 

LVL7:

Natural Vision usage build:

-Splintered Spear, this is a very good idea for matches when you have stalkers, and enemy is actually snowballing you. You can hit more enemies, and keep an eye on them for a while, allowing stalkers to take em out effectively, especially when you use Crippling Spores to slow them down and extend the duration of spying smile.png This is great if you're teamed up with competent Nova player.

 

LVL10: Thornwood Vines, self explanatory.

 

LVL13: Unfair Advantage, why ? With Natural Perspective you see enemies, using spores you slow them down, the toxin will deal more damage than your basic attacks anyway, deal some more. And let stalkers take them out easier.

 

LVL16: Here I always find myself in a pinch, depending on the enemies, I use different talent, fore example, Lili often has sprint, taking her out is a pain, and she's not the only escapist. If like me, you often check enemy talent builds during gameplay, you can use:

-Starwood Spear, if you don't have enemies that escape too fast, Crippling Spores will slow them down for you for just long enough to maintain high toxin damage (which with the previous talent will deal 70% more damage than your basic attacks) but now they won't be escaping you that easily because of your extended range, combined with your +20% constant movement speed this is bullying.

-Let Them Wither, if you are taking out a single leftover, like Lili or Malfurion. This is like seriously bullying, your toxin already deals 170% of your attack damage, the enemy is seriously slowed down, even if it's more than one enemy, this seriously lets your team pick them off, they just can't escape in time.

 

LVL20: If you are not playing against debuffers i strongly suggest using Galloping Gait, spending talent on Forest's Wrath is pointless, this doesn't increase the damage, just effective range and speed of vines which make sense due to increased range, otherwise casting would be 1.2 sec instead of 1 sec. Sight radius while casting isn't important because anything you put toxin on is revealing enemy anyway.

 

Noxious Blossom/Cruel Spores abuse build:

-Nature's Culling, very useful when you raid camps, keeps, and soak xp from minions, you spend less time on clearing those lanes allowing your minions to attack, very useful against mercs as well, and bosses also take more damage. If enemy sends a boss down your lane, this helps take it out easily.

-Wild vigor, while clearing lanes you will eventually encounter enemy heroes, better to deal a few crits to them and either run off and make them retreat due to toxin or let them die, they will hardly chase you with toxin on, and you dealing them 3 crit hits which should leave them with around 30% health by the time they get to the healing well, they will not resume chasing you as well. healers will not chase you because by the time they regain enough hp to chase after you, your Crippling Spores are ready to deal slow on them the moment you hit them back wit ha spear and you can deal 3 more crits at them. At this point they should die. The only drawback with Cruel Spores is that they are affected by buildings, and that sets the cooldown normally instead of -80% timer. I'm expecting this to get nerfed though.

 

LVL10: vines, cuz, jumping around while soaking xp is not a smart idea.

 

LVL13: If you are playing against a team with ability abusers, you might want:

-Greater Spell Shield, it's better than extending your blossom range, if you choose to soak xp for the team, clear merc camps and destroy keeps, it's better than dying from heavy spell damage, if you don't fear ability abusers though,

-Pestering Blossom is the better talent for lanes, merc camps and soaking xp. This also is great to aid your team against tanks, your basic operation range is expanded, if you used Wild Vigor then even more so, due to increased range you can stack the toxin faster than your attack range allows, and deal a few crit hits to aid your team from range, in my case I'm usually paired with melee heroes, so this is just perfect for me.

 

LVL16: If you used Nature's Culling for soaking, then follow up with

-Choking pollen, very effective against buildings, mercs and bosses. very useful if you go against small groups eof enemy heroes and want to help your team deal more damage.

-Star Wood Spear is very good when paired with Wild Vigor.

 

LVL20: as before, if you are not up against debuffing heroes, using up talent for bigger range at this point is not logical, better take

-Galloping Gait

But if you are against debuffers, Abolish Magic is a better choice, you'll be able to effectively escape the debuffers AND safely.

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Guest lorgi

pretty nice so far, you might add cd time on Galloping Gait (I think it's 30 sec?) and that you can use your wisp to block skillshots (that'll happen once in a blue moon, but if you happen to have wisp on cd you can try it...blocking Stormbolt or Snipe with a wisp feels so damn good laugh.png )

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Guest Wrexsoul

I'd like to go back and discuss Nature's Culling a bit. You write it off as a useless talent, but I've found it's very nice to have for a number of reasons.

 

1) It lets you deal superb siege damage - Alternating between 3 different structures lets you get them down very quickly, even compared to actual siege characters. Together with the increased range in late game you can even stay outside the turret range. Of course, Lunara isn't a siege character per se, but there's often an opportunity to attack a fort or keep for a bit in many maps. Very valuable at Towers of Doom in particular. 

 

2) It lets you kill objective monsters very quickly. Maps that have you PvEing for objectives (Infernal Shrines, Battlefield, Flower wossname), or defending against the same (again Infernal Shrines and Battlefield) benefit a lot from this talent.

 

3) It lets you solo cap mercenary camps quickly, although you take a bit of damage in the process.

 

4) Minor, but still: While an enemy minion group is walking (not engaged), you can hit every single minion in a wave with a single Thornwood Vine, and the hit plus increased poison damage is enough to kill them all before you get out of xp range. Since one minion wave = one hero kill worth of XP, that's a pretty nice XP burst from someone who'd otherwise have to attack the minions individually.

 

Thoughts?

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Hey there, 

 

I have never seen Nature's Culling being used in the pro scene. And in general I think that the synergy between Wild Vigor and Star Wood Spear is just too good to be ignored. Even if you go Splintered Spear, which some pros do, you'll have much more of a team fight impact than with Nature's Culling. 

 

Although I see your point - waveclear is important after all - team fight presence and damage against Heroes is even more important. smile.png

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Guest Thanh Nguye

Siphoning Toxin is very underwhelming I don't feel like it's a legit choice. The fact that it has to compete with the most important talents she has (Wild Vigor and Splintered Spear) make it even worse.

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I agree, it is not better than any of the other talents.

 

However, I specifically added "if you don't have a support in your team" in the guide, which will likely be the case if you play solo Quick Match. In these cases, where you fully have to rely on yourself 100%, it can become a necessary talent. 

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On March 11, 2016 at 9:15 PM, Guest Thanh Nguye said:

Siphoning Toxin is very underwhelming I don't feel like it's a legit choice. The fact that it has to compete with the most important talents she has (Wild Vigor and Splintered Spear) make it even worse.

Quite honestly, I agree with this statement. The healing per second seems more like a passive regeneration bonus more than anything, and given that it doesn't stack, like, say Tempered by DisciplineTempered by Discipline will as you continue to attack more and more targets. In quick match, you're better off trying to kill enemies faster than have a little bit of regen this talent has to offer, in my opinion.

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On 12/14/2016 at 2:27 AM, Niteshadow said:

In quick match, you're better off trying to kill enemies faster than have a little bit of regen this talent has to offer, in my opinion.

Super late, but a fair point. It will also be a decision you have to make based on who you are fighting. The regen is probably pretty useful against very kite-able enemies. 

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3 hours ago, Kiarbitrager said:

Is an update on this guide likely to be sooner or later (as in after quite a few others)..... quite a while since this one was done!

Keep up the good work though.

This guide is our to-do list, but sadly Kendric has been very busy lately. There are a few guides with higher priority as far as I know, so getting this guide updated might take some time. If you feel like this guide needs an update ASAP, let me know and I will see what can be done about it. Sorry for the inconvenience and thank you for your patience.

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I'm curious. There is a talent build recommended in the "preface" but it includes talents which contradict the talent suggestions (and the builds on the talent page). Should the talent builds in the preface be disregarded? I appreciate the hard work and the guide!

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      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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