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Lt. Morales Strategy, Tips, and Tricks

Last updated on Oct 16, 2015 at 09:00 by Kendric 11 comments

Table of Contents

Lt. Morales Image

General Information

On this page, you will learn how to optimally play Lt. Morales in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Lt. Morales can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. General Lt. Morales Gameplay

Although Lt. Morales is not the most versatile Hero in terms of mechanics, she can still fulfill several roles at the same time. No matter if you heal teammates with Healing Beam Icon Healing Beam or cause them to take 25% less damage from all sources using Safeguard Icon Safeguard, playing Lt. Morales always requires you to stay very observant throughout the whole game. In fact, we cannot stress enough how important correct positioning is when playing as Lt. Morales, since she does not have any self-healing abilities (unless she acquires Couples Therapy Icon Couples Therapy at Level 13) nor does she have any escape mechanisms.

During the mid-late game, Lt. Morales' tasks may vary depending on the situation she finds herself in, however, they will mostly include:

  • sustaining her allies using Healing Beam Icon Healing Beam in order to win team fights and to keep pushes going;
  • throwing Displacement Grenade Icon Displacement Grenades to disrupt the enemy from advancing or to knock retreating opponents towards you;
  • buffing certain Assassins, Specialists, and Warriors, preferably those who rely on Basic Attacks, with Stim Drone Icon Stim Drone to maximise their combat efficiency.

There are two essential factors that need to be checked constantly throughout the entire game when playing Lt. Morales. Firstly, you should to make sure to have a Warrior or melee Assassin between you and the enemy whenever possible, since Lt. Morales is usually a primary target. This will make it harder for opponents to use their hard-engage on you. Secondly, choosing the correct targets while using Healing Beam Icon Healing Beam is of utmost importance. If the enemy team possesses a lot of AoE damage capabilities, for instance, Healing Beam needs to be switched between several allies, while it has to be concentrated on a single ally if they are getting focused by the enemy team.

After both teams reach Level 10, laning becomes a little bit less important which means you should focus on sticking together with the rest of your team to fight for Map Objectives. Like other support Heroes, Lt. Morales has to rely on good positioning to avoid getting killed before the team fight even starts, since she does not have any escape mechanisms. However, if you manage to keep a healthy distance from enemy Heroes, your strong healing potential can heavily influence team fights in your team's favour.

2. When Not Team Fighting

While team fights do occur quite frequently in Heroes of the Storm, it is equally important to know what you are supposed to do during the rest of the game. Unfortunately, Lt. Morales is not very good at clearing Mercenary Camps on her own due to her lack of waveclear. Thus, you should always make sure to use pings on the Minimap or communicate via team chat before engaging Mercenaries. Capturing a Bruiser Camp on maps like Sky Temple or Cursed Hollow shortly before the next Map Objective spawns is quite crucial and can heavily influence the outcome of the early-mid game. If no Map Objectives are currently available, or if your team is about to capture one, your next goal should be to make sure that all lanes are soaked, especially before your team has hit Level 10.

How to position yourself when moving around with your teammates is another thing we consider worth mentioning. While marching through enemy territory, you should always walk behind a Warrior and in the vicinity of the your ranged Assassins and Specialists. If you are not entirely sure about the enemy team's position, you should avoid face-checking bushes at all cost. Instead, make sure to let one of your Warriors walk in first. We cannot stress enough how important good positioning is when playing Lt. Morales. If the enemy team still manages to catch you off guard, remain calm and observant and use Safeguard Icon Safeguard on yourself immediately to absorb some of the incoming damage.

3. When Team Fighting

Playing Lt. Morales effectively during a team fight can be a challenging, yet very rewarding experience, as a well placed Healing Beam Icon Healing Beam can save allies in need, allowing them to continue fighting. Remember that you can maintain Healing Beam active even on full health targets without paying any Mana for it. This becomes particularly crucial if you went for talents like Bioshield Icon Bioshield at Level 4 or Couples Therapy Icon Couples Therapy at Level 13. Furthermore, Stim Drone Icon Stim Drone is an extremely powerful Heroic Ability that can single-handedly win team fights if used on the right target (check the Abilities section for a list of primary Stim Drone targets) at the beginning of a team fight. In general, we like to distinguish between three types of team fights to make things easier, especially for newer and less experienced players.

3.1. Team Fights Started By Your Team

Displacement Grenade Icon Displacement Grenade is your only crowd control ability, which should mainly be used defensively to knock engaging enemy away from you. We strongly advise you to refrain from using this ability offensively, since a misplaced grenade can push enemies away from your teammates unintentionally. Landing a good Displacement Grenade becomes even more important if the rest of your team is too far away to protect you or lacks crowd control abilities in general.

If your team starts a fight, you normally have one or more Heroes of your team attack the enemy team either by running straight at them or using an initiator to engage the enemy. Usually, the job of initiating team fights falls into the hands of a Warrior such as Johanna, Muradin, or Tyrael, and sometimes melee assassins like Illidan or Zeratul. If your team is the one to start the action, you should immediately support your initiator with Safeguard Icon Safeguard and Healing Beam Icon Healing Beam. If you opted to choose Bioshield Icon Bioshield at Level 4, you should use it at the beginning of the team fight to get maximum value out of it. All these measures will not only protect the initiating Hero itself, but it will also make the player behind the Hero act more confidently because they know that someone is looking after them. After you have made sure that your initiator received some protection and the enemy will not retreat away from you, use your Stim Drone Icon Stim Drone to boost one of your friendly primary targets.

3.2. Team Fights Started By The Enemy Team

Unlike other Supports such as Kharazim or Uther, Lt. Morales should never be played offensively. Even if one of your teammates gets caught off guard by an enemy Warrior or melee Assassin, you should try to assist them from a safe distance instead of running too close towards them. Next, cast Safeguard Icon Safeguard and Healing Beam Icon Healing Beam on the engaged teammate to provide instant support against burst damage. If you realise that you have trouble keeping your team alive, we suggest picking up talents like Intensive Care Icon Intensive Care, Inoculation Icon Inoculation, and Storm Shield Icon Storm Shield.

Displacement Grenade Icon Displacement Grenade can be a very useful tool to slow down charging enemies away from your Assassins and Specialists in the backline, especially if combined with the System Shock Icon System Shock talent at Level 16.

3.3. Skirmishes

Skirmishes are fights in which neither of the teams really commits to going all in. Most of the time you will encounter skirmishes around Map Objectives or in the vicinity of Mercenary Camps. Unlike in team fights, when playing Lt. Morales you may want to hold on to your skills and see how events are going to unfold. Keep your Basic Abilities, except Healing Beam Icon Healing Beam, ready in case one of your allies gets caught a little too deep. Save your Safeguard Icon Safeguard and talent-based abilities, notably Cleanse Icon Cleanse and Storm Shield Icon Storm Shield, until the real battle begins and only use Stim Drone Icon Stim Drone if you know that your team is willing to commit. A skirmish will probably end up in a team fight sooner or later if neither one of the teams decides to retreat.

4. Summary of Tips and Tricks

  • Channeling Healing Beam Icon Healing Beam on a full health target does not consume any Mana. Use this to your advantage, especially if you chose talents like Bioshield Icon Bioshield and Couples Therapy Icon Couples Therapy.
  • Displacement Grenade Icon Displacement Grenade is a very unreliable ability if used offensively. Thus, we strongly recommend using it defensively in order to knock charging enemies away from you or your allies.
  • Stim Drone Icon Stim Drone is usually more efficient on ranged Assassins in terms of raw damage output. However, the movement speed buff allows melee Assassins to chase their targets more easily. Always measure between these two factors and decide what benefits your team more.
  • When healing a frontliner, notably Warriors and Melee Assassins, try to synchronise your movement with theirs to avoid getting in front of them. This prevents you from exposing yourself to the enemy team.
  • System Shock Icon System Shock is a vastly underrated talent, especially if your team lacks crowd control abilities in general. The massive slow provided by this talent can make it a lot harder for the enemy team to chase you and your teammates.
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