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Malfurion Abilities

Last updated on Sep 29, 2016 at 08:27 by Oxygen 15 comments

Table of Contents

Malfurion Image

General Information

Below, we give you a brief overview of the abilities that Malfurion has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Malfurion's abilities.

The other pages of our Malfurion guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Regrowth

Malfurion Regrowth
Regrowth (Q) World of Warcraft Malfurion
  • Mana: 35
  • Cooldown: 5 seconds

Heal target ally for 329 (156 + 4% per level) Health instantly and an additional 1196 (557 + 4% per level) Health over 15 seconds.

Regrowth Icon Regrowth instantly heals the targeted allied unit for a small amount and heals them for an additional amount per second for 15 seconds.

In terms of healing values, Regrowth is the strongest single-target basic healing ability in the game. Its raw power is compensated by the fact that the healing is not instantly delivered, unlike most other healing abilities. Approximately 60% of Regrowth's healing comes from its over-time component, making the ability ineffective at countering high burst damage. An important aspect of properly utilising Regrowth is to be able to predict incoming damage and use the ability as soon as a target is damaged, so that the healing-over-time component has as much uptime as possible.

Since Regrowth's over-time effect does not stack with itself, recasting the ability on a target that is already being healed will merely refresh the effect's duration. This fact is especially important when trying to be Mana-efficient with the Life Seed Icon Life Seed talents, which improves Regrowth's uptime significantly.

2. Entangling Roots

Malfurion Entangling Roots
Entangling Roots (E) World of Warcraft Malfurion
  • Mana: 75
  • Cooldown: 14 seconds

Root enemies within the target area for 1.5 seconds, and deals 257 (122 + 4% per level) damage over the duration. Affected area grows over 3 seconds.

Entangling Roots Icon Entangling Roots covers a small area in vegetation, rooting enemy units within the area for 1.5 seconds and damaging rooted foes every 0.5 seconds. The area grows to double in diameter over 3 seconds, then lingers for 1 additional second before disappearing. The targeting reticle is uniquely divided into two circles, one small, and one larger. The smaller circle indicates the ability's initial area of effect — which can root targets after 0.30 seconds — and the large one delimits the ability's final area of effect. An individual foe may only be rooted once per Entangling Roots casts.

Entangling Roots' limited initial area of effect makes it difficult to outright land on targets that are actively looking out for it. There are still several ways of making good use of the ability. By targeting Entangling Roots in such a way that the small circle is directly on top of an intended target, you can greatly improve your chances of hitting. This is especially useful against attacking or channeling foes. A good tactic is also to cast Entangling Roots in the path of a moving foe so that they are either forced to walk into it or wait for for it to expire, blocking them off. Entangling Roots' main use, however, is simply as a follow-up tool: by using the ability against foes that have already been crowd-controlled, you can ensure successful hits and greatly improve your teammates' uptime.

3. Moonfire

Malfurion Moonfire
Moonfire (W) World of Warcraft Malfurion
  • Mana: 20
  • Cooldown: 3 seconds

Deal 231 (110 + 4% per level) damage to enemies within target area and reveals them for 2 seconds.

Moonfire Icon Moonfire instantly deals damage in a small area and applies the revealed debuff for 2 seconds. Revealed units can be seen through the fog of war and are unable to cloak for the duration.

Moonfire is a unique ability: while it deals very little damage per cast, its mana cost is negligible, and its cooldown is one of the shortest in the game. Moonfire's long range and instantaneous damage make it an excellent poking tool or finisher, and it is not unwise to use it whenever it is off-cooldown, for it essentially amounts to free damage. Moonfire is also a useful tool for forcing dismounts, revealing cloaked Heroes, or scouting bushes.

4. Tranquility

Malfurion Tranquility
Tranquility (R) World of Warcraft Malfurion
  • Heroic Ability
  • Mana: 100
  • Cooldown: 100 seconds

Heals 176 (84 + 4% per level) Health per second to nearby allied Heroes over 10 seconds.

Tranquility Icon Tranquility heals all allied Heroes in a large area around Malfurion every second for 10 seconds. Tranquility is not a true channeled ability; Malfurion can move normally and use his other abilities during its effects, however, he is unable to mount up or Hearthstone.

Tranquility is a game-changing Heroic ability, whose power is directly proportional to how many Heroes it heals over its duration. It is therefore typically used when many allies are likely to be taking large amounts of damage, such as when team fights break out. A large circle around Malfurion indicates the ability's area of effect while it is active; always try and keep as many allied Heroes within its bounds as possible so as to maximise its efficiency. This is an especially important aspect of using the ability when considering that Tranquility's cooldown is one of the longest in the game, and that it is tuned around healing multiple targets rather than one only.

5. Twilight Dream

Malfurion Twilight Dream
Twilight Dream (R) World of Warcraft Malfurion
  • Heroic Ability
  • Mana: 100
  • Cooldown: 90 seconds

After a short delay, deal 820 (389 + 4% per level) damage in a large area around you, silencing enemies making them unable to use Abilities for 3 seconds. Also passively increases your Mana Regeneration by 1.5.

Twilight Dream Icon Twilight Dream causes Malfurion to damage and silence enemies in a large area around him for 3 seconds after channeling for 0.5 seconds. Silenced units are unable to use their abilities for the duration. Also permanently increases Malfurion's Mana regeneration by 1.5 per second.

Though Malfurion is a Support Hero, Twilight Dream deals a surprisingly large amount of area of effect damage. The silencing effect, however, is what makes Twilight Dream so dangerous. Silencing an entire team for such a long duration is more than debilitating; it is fight-winning, especially when valuable channeled abilities end up interrupted by it. Though hitting multiple enemies can be mechanically easy due to the ability's enormous area of effect, Malfurion is seldom going to be allowed to freely position himself where it would be optimal. This is why Twilight Dream is typically used as a secondary piece of an ability combo.

Below are some of the abilities that can be used to set up Twilight Dream hits:

6. Innervate

Malfurion Innervate
Innervate (D) World of Warcraft Malfurion
  • Trait
  • Cooldown: 30 seconds

Grant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster.

Innervate Icon Innervate buffs an allied Hero, causing them to gain 20% of their total Mana over 5 seconds at the rate of 4% per second, and their cooldowns to regenerate 50% faster for this duration (which is equal to an overall reduction of 33%). This ability can not be self-cast, nor can it be used on Heroes that do not use Mana.

Innervate makes Malfurion a valuable teammate during the laning phase and extended team fights, especially when accompanying Mana-hungry Heroes such as Jaina or Zagara. Though the cast priority should be given to Heroes that are out or nearly out of Mana, it is more important to use Innervate whenever it is off-cooldown to maximise its uptime than to wait for the perfect target.

7. ChangeLog

  • 29 Sep. 2016: Updated description for Entangling Roots and Innervate to account for the September 27 balance update.
  • 17 May 2016: Tranquility no longer heals non-Heroic units.
  • 18 Apr. 2016: Updated description for Twilight Dream to account for the April 12 balance update.
  • 02 Feb. 2016: Updated descriptions for Innervate to account for the February 2nd patch changes.
  • 02 Jul. 2015: Updated the description of Innervate, following the Butcher patch.
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