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Muradin Talents

Last updated on Sep 13, 2016 at 09:00 by Kendric 6 comments

Table of Contents

Muradin Image

General Information

On this page, we present the viable talent choices for playing Muradin in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Muradin guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Block ? Perfect Storm Third Wind
4 Sledgehammer Reverberation Crowd Control Thunder Burn
7 Piercing Bolt Landing Momentum Skullcracker Iron-forged Momentum
10 Avatar Haymaker ?
13 Burning Rage Healing Static Thunder Strike Spell Shield ?
16 Dwarf Launch Heavy Impact Give 'em the Axe! Imposing Presence ? Stoneform
20 Unstoppable Force Grand Slam Hardened Shield Rewind

2. Common Talent Paths

Storm Bolt Build: high damage vs. Heroes and Structures

Thunder Clap Build: great against Assassins with high attack speed

Healing Static Build: strong single target damage combined with decent self-heal

3. Level 1 Talents

Block ? Perfect Storm Third Wind

3.1. Descriptions

Block Icon Block causes you to generate 1 stack of Block every 5 seconds, up to a maximum of 2. Block stacks are consumed by individual enemy Hero Basic Attacks, reducing each of them by 75%.

Perfect Storm Icon Perfect Storm permanently increases Storm Bolt Icon Storm Bolt's damage by 5 each time it hits an enemy Hero and also reduces its Mana cost by 25%.

Third Wind Icon Third Wind increases the normal health regeneration of Second Wind Icon Second Wind from 2% to 3% of Muradin's maximum health and its critical regeneration effect from 4% to 6% of his maximum health. Additionally, Second Wind doubles its regeneration rate if Muradin falls below 60% health instead of 40%.

3.2. Recommended

Perfect Storm Icon Perfect Storm is a solid alternative talent to Reverberation Icon Reverberation, which continually increases the damage of Muradin's Storm Bolt Icon Storm Bolt ability. Perfect Storm syngergises extremely well with the Sledgehammer Icon Sledgehammer talent at Level 4 and causes Storm Bolt to deal signifacant amounts of damage during the later stages of the game. Use this talent instead of Reverberation, especially if the enemy team composition does not feature Heroes with high attack speed, or if it consists of Heroes that are easy targets to hit, such as The Lost Vikings or Sgt. Hammer. If you take Perfect Storm, you should play Muradin as a very aggressive laner. Try to hit your laning opponents with Storm Bolt frequently, in order to accumulate as many stacks as possible.

Third Wind Icon Third Wind is a solid talent, as it contributes a lot to Muradin's self-sustainability, especially during the laning phase. We generally recommend this talent on maps like Cursed Hollow, Sky Temple, or Garden of Terror, where team fights and skirmishes over Objectives can take an extended period of time.

3.3. Situational

Block Icon Block offers a modest increase to your survivability, especially against Heroes who rely on their Basic Attacks. During the early stages of the game, Block makes Muradin an even more durable laner by decreasing the amount of damage he takes from enemy poking. Combined with the great regeneration provided by Second Wind Icon Second Wind, you can see how difficult it is for most Heroes to bully him out of lane. In a late-game situation, Block will, on average, prevent between 100 to 150 damage every 5 seconds, which contributes a lot to Muradin's team fight presence. Nevertheless, we prefer Reverberation Icon Reverberation over Block in most cases, since the latter only focuses on Muradin's own protection, while the former may also benefit your allies.

4. Level 4 Talents

Sledgehammer Reverberation Crowd Control Thunder Burn

4.1. Descriptions

Third Wind Icon Third Wind increases the normal health regeneration of Second Wind Icon Second Wind from 2% to 3% of Muradin's maximum health and its critical regeneration effect from 4% to 6% of his maximum health. Additionally, Second Wind doubles its regeneration rate if Muradin falls below 60% health instead of 40%.

Sledgehammer Icon Sledgehammer causes Storm Bolt Icon Storm Bolt to deal 400% damage to Minions, Structures, and Mercenaries. It also causes Storm Bolt to destroy 4 ammo from each enemy Structure hit.

Reverberation Icon Reverberation increases Thunder Clap Icon Thunder Clap's Attack Speed slow to 50% and also increases its duration to 3 seconds.

Crowd Control Icon Crowd Control reduces the cooldown of Thunder Clap Icon Thunder Clap by 0.75 seconds for each enemy unit hit.

Thunder Burn Icon Thunder Burn causes Thunder Clap Icon Thunder Clap to leave a zone on the ground that explodes after 2 seconds. The explosion deals a small amount of damage and applies a 25% Attack Speed and Movement Speed slow for 2.5 seconds on each enemy target within its blast radius.

4.2. Recommended

Sledgehammer Icon Sledgehammer increases Muradin's burst damage potential against enemy Structures tremendously. This talent enables Muradin to significantly speed up your own team's pushes especially on smaller maps like Towers of Doom or Tomb of the Spider Queen. To get the most damage out of your Storm Bolt Icon Storm Bolt ability, we strongly suggest picking Sledgehammer if you chose Perfect Storm Icon Perfect Storm at Level 1.

Reverberation Icon Reverberation is an incredibly strong talent against Assassins and Specialists who rely on their attack speed, such as Illidan, Valla, or Sylvanas. It adds a lot of utility to Muradin's kit by enabling him to decrease some of the enemy damage output if he hits his Thunder Clap Icon Thunder Clap ability (which should not be too difficult).

Thunder Burn Icon Thunder Burn is one of the most rewarding talents in Muradin's talent tree for multiple reasons. Firstly, it does not require you to do anything else than casting a normal Thunder Clap Icon Thunder Clap, which makes it very easy to use. Secondly, it synergises extremely well with Healing Static Icon Healing Static at Level 13. By creating an additional Thunder Clap that fully benefits from all the other Thunder Clap related talents, Muradin has the potential of slowing the enemy team's movement and attack speed twice.

4.3. Not Recommended

Crowd Control Icon Crowd Control fulfills a similar role as Thunder Burn Icon Thunder Burn, however, it is not as reliable as the latter. In order for Crowd Control to be useful, Muradin needs to have plenty of enemies around him. Due to the nature of his role as a Warrior, enemy Heroes will likely try to run away from Muradin (especially at higher levels of competitive play), which contradicts the way Crowd Control works.

5. Level 7 Talents

Piercing Bolt Landing Momentum Skullcracker Iron-forged Momentum

5.1. Descriptions

Piercing Bolt Icon Piercing Bolt causes Storm Bolt Icon Storm Bolt to pierce through enemies, stunning 1 additional target in its flight path.

Landing Momentum Icon Landing Momentum increases Muradin's movement speed by 25% for 5 seconds after using Dwarf Toss Icon Dwarf Toss.

Skullcracker Icon Skullcracker causes every third Basic Attack against the same target to stun them for 0.25 seconds. This talent is not dependant on consecutively attacking the same target. This mean means you can still stun an opponent with your third attack, even after hitting a different target in the meantime.

Iron-forged Momentum Icon Iron-forged Momentum causes your Basic Attacks to reduce the current Cooldown of your Basic Abilities by 0.75 seconds per hit.

5.2. Recommended

Piercing Bolt Icon Piercing Bolt allows Muradin to potentially stun two enemies for 1.5 seconds with a single use of Storm Bolt Icon Storm Bolt. This alone is enough to trump everything the other remaining talents at Level 7 have to offer. Not only does Piercing Bolt add a lot to Muradin's overall crowd control potential, it also harmonises extremely well with Perfect Storm Icon Perfect Storm at Level 1 by enabling you to possibly gather 2 stacks at the same time.

Iron-forged Momentum Icon Iron-forged Momentum makes a lot of sense if you are going for Thunder Clap Icon Thunder Clap heavy talent builds. The ability to reduce your Basic Abilities' cooldown boosts Muradin's crowd control potential even further.

5.3. Not Recommended

Landing Momentum Icon Landing Momentum provides Muradin with a modest movement speed boost which may come in handy when he is engaging enemies or retreating from them. However, compared to Piercing Bolt Icon Piercing Bolt, the lack of synergy with the previously recommended talents make it a less preferable talent option.

Skullcracker Icon Skullcracker causes your Basic Attacks to mini-stun an enemy target. This may prove to be useful against certain Heroes who rely heavily on channeling some of their abilities (like Chen and his Fortifying Brew Icon Fortifying Brew trait, for instance). However, the overall usefulness of this talent remains underwhelming in most situations, which makes it an inferior choice compared to Piercing Bolt Icon Piercing Bolt.

6. Level 10 Talents

Avatar Haymaker ?

6.1. Descriptions

Avatar Icon Avatar transforms Muradin into an Avatar for 20 seconds. During that period, Muradin's health is increased by a large amount.

Haymaker Icon Haymaker causes Muradin to take a swing at the targeted enemy Hero, dealing a large amount of damage and knocking the target back. Enemies hit by the target take a 100% of Haymaker's damage and are also knocked aside.

6.2. Recommended

Avatar Icon Avatar allows Muradin to become a stalwart frontliner that draws a lot of attention to himself. The ability to withstand a lot of damage while in Avatar form allows his teammates to position themselves more freely in order to unleash their full damage potential on the opposing team members. Avatar is known for single-handedly altering the way that your enemies are going to play during a team fight. Less experienced adversaries will continue to focus on Muradin, while more skilled opponents will try to either ignore or run away from him as long as Avatar remains active. This conflict in behaviour can cause a lot of chaos and distraction within the enemy ranks, which is another reason why we recommend picking this Heroic Ability over Haymaker Icon Haymaker.

6.3. Situational

Haymaker Icon Haymaker is a Heroic Ability whose flashy looks and high damage output unfortunately cannot compete with the extra amount of tankiness its Avatar Icon Avatar counterpart provides to Muradin. Besides, Haymaker forces Muradin to play very recklessly, notably by using Dwarf Toss Icon Dwarf Toss in order to position himself behind his target in order to knock it into the vicinity of his teammates. Skilled Assassin and Specialist players, however, can easily adjust their own playstyle by simply keeping a healthy distance from Muradin. All in all, we consider Haymaker a fun tool to play with during Quick Matches, but we do not rate it powerful enough to play an important role in most competitive Hero League and Team League games.

7. Level 13 Talents

Burning Rage Healing Static Thunder Strike Spell Shield ?

7.1. Descriptions

Burning Rage Icon Burning Rage causes you to deal damage to all adjacent enemies every second. This effect is not active while Cloaked or Mounted.

Healing Static Icon Healing Static heals Muradin for 5% of his maximum health for each enemy Hero hit by Thunder Clap Icon Thunder Clap.

Thunder Strike Icon Thunder Strike causes Thunder Clap Icon Thunder Clap to deal 300% damage if it only hits one enemy target.

Spell Shield Icon Spell Shield causes you to take 50% less damage from Abilities for 2 seconds whenever you are damaged by an Ability. This effect has a 30-second cooldown.

7.2. Recommended

Burning Rage Icon Burning Rage is a solid choice if your team composition requires you to build Muradin in an offensive manner. Not only does it detect invisible enemies and objects (for example Zagara's Creep Tumor Icon Creep Tumors) on the map as soon as you get near them, it is also a useful tool to consistently boost your overall damage output against multiple enemies at the same time. As an engaging Warrior, Muradin often finds himself surrounded by two or more opponents throughout the course of the game, which is why Burning Rage is a solid talent to be picked up at Level 13.

Healing Static Icon Healing Static provides very decent self-healing to Muradin, especially if he is surrounded by multiple enemy Heroes. Keep in mind that Healing Static does synergise well with Thunder Burn Icon Thunder Burn, since the second instance of Thunder Clap Icon Thunder Clap also triggers the healing effect. Generally speaking, if the enemy team composition features 3 or more melee Heroes, who are likely going to be in Thunder Clap's range, Healing Static becomes a very rewarding choice.

Thunder Strike Icon Thunder Strike benefits heavily from earlier talents like Reverberation Icon Reverberation and Thunder Burn Icon Thunder Burn. It causes Muradin to become a dangerous duelist, whose unexpected burst damage can catch unprepared enemies off guard. Furthermore, Thunder Strike's increased damage against a single target works against enemy Structures as well, which makes Muradin a great addition to your own team's pushes. We strongly suggest picking Thunder Strike if you chose Reverberation at Level 1 and Thunder Burn at Level 4.

7.3. Situational

Spell Shield Icon Spell Shield may be worth considering if you face two or more of the following spell-heavy Assassins or Specialists in the enemy team composition:

8. Level 16 Talents

Dwarf Launch Heavy Impact Give 'em the Axe! Imposing Presence ? Stoneform

8.1. Descriptions

Dwarf Launch Icon Dwarf Launch increases the range and impact radius of Dwarf Toss Icon Dwarf Toss by 50%.

Heavy Impact Icon Heavy Impact causes Dwarf Toss Icon Dwarf Toss to stun each enemy unit hit for 0.75 seconds.

Give 'em the Axe! Icon Give 'em the Axe! causes Muradin's Basic Attacks to deal 60% more damage for 3 seconds after hitting a slowed, rooted, or stunned target with a Basic Attack.

Imposing Presence Icon Imposing Presence passively reduces the attack speed of Heroes and Summons who use Basic Attacks against you by 40% for 2 seconds. This effect wears off from affected enemies that attack a target that does not have Imposing Presence.

Stoneform Icon Stoneform modifies Second Wind Icon Second Wind to become an activatable talent. If activated, Stoneform heals Muradin for 40% of his maximum health over 10 seconds. During Stoneform's regeneration process, Second Wind is deactivated.

8.2. Recommended

Give 'em the Axe! Icon Give 'em the Axe! synergises very well with two of Muradin's Basic Abilities, namely Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap, and increases Muradin's single target damage by a large margin. We only recommend this talent if your team consists of two Warriors with Muradin acting as a Bruiser.

Stoneform Icon Stoneform's powerful health regeneration effect allows Muradin to survive most team fights and is an essential talent choice if you are the only Warrior in your team composition. It is of utmost importance to track Stoneform's rather long cooldown of 60 seconds, as you want to make sure to have it available before engaging the enemy team. Ideally, you want to use Stoneform while Muradin is in his Avatar Icon Avatar form in order to regenerate a larger amount of health per second.

8.3. Situational

Imposing Presence Icon Imposing Presence offers an unmatched amount of protection against enemy Heroes that rely on Basic Attacks as their primary damage source, such as Illidan, Valla, or Raynor. However, we generally do not recommend this talent on Muradin, as Give 'em the Axe! Icon Give 'em the Axe! offers a huge damage boost, while Stoneform Icon Stoneform provides him with more survivability than Imposing Presence. You should only consider picking this talent over its competitors if your team composition features enough support to keep you alive, and if the enemy team consists of at least two or more Basic Attack dependent Assassins.

8.4. Not Recommended

Dwarf Launch Icon Dwarf Launch is a questionable talent, since Dwarf Toss Icon Dwarf Toss' range is already sufficient enough. The increased impact radius does not really add any significant boons to Muradin's overall strength either. Compared to Give 'em the Axe! Icon Give 'em the Axe! and Stoneform Icon Stoneform, this talent contributes very little to team fights, which is why we suggest avoiding Dwarf Launch.

Heavy Impact Icon Heavy Impact provides Muradin with an additional way to stun enemy Heroes. However, Storm Bolt Icon Storm Bolt is usually sufficient enough to fulfill that purpose. Instead, Muradin should aim to either balance out some of his weaknesses (such as low single target damage) by picking Give 'em the Axe! Icon Give 'em the Axe!, or to further increase his self-sustain during team fights by choosing Stoneform Icon Stoneform.

9. Level 20 Talents

Unstoppable Force Grand Slam Hardened Shield Rewind

9.1. Descriptions

Unstoppable Force Icon Unstoppable Force increases the duration of Avatar by 30%. Furthermore, the duration of enemy crowd control effects is reduced by 75% while Muradin is in his Avatar form.

Grand Slam Icon Grand Slam grants Muradin an additional charge of Haymaker Icon Haymaker. It also increases the damage of Haymaker by 25% and lowers its Mana cost by 40.

Hardened Shield Icon Hardened Shield is an activatable talent that causes you to take 75% less damage from all sources for 4 seconds. Hardened Shield has a 60-second cooldown.

Rewind Icon Rewind is an activatable talent that instantly resets the cooldown of your Basic Abilities. Rewind has a 60-second cooldown.

9.2. Recommended

Hardened Shield Icon Hardened Shield is Muradin's talent of choice when it comes to surviving team fights during the later stages of the game, especially when facing several burst heavy Heroes like Jaina or Kael'thas. We suggest you activate Hardened Shield as soon as you notice that you have drawn the enemies' attention. As a rule of thumb, we would like to mention that it is often better to use this talent early during a team fight, rather than withholding it for too long.

Rewind Icon Rewind is a very efficient talent on Heroes who rely on their crowd control abilities. Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap fall into that category, which is the main reason why Rewind works wonders on Muradin. Keeping your enemies stunned or slowed for an extended period of time creates incredible burst potential for some of the earlier talents like Thunder Strike Icon Thunder Strike or Give 'em the Axe! Icon Give 'em the Axe!. Besides, being able to refresh the cooldown of Dwarf Toss Icon Dwarf Toss allows Muradin to either quickly initiate fights, or to escape sticky situations. All things considered, we think that Rewind is one of the most useful talents, especially to more experienced Muradin players who are capable of effectively stringing their crowd control abilities together.

9.3. Not Recommended

Unstoppable Force Icon Unstoppable Force works well against enemy team compositions, which have an abundance of crowd control at their disposal. However, Rewind Icon Rewind adds a lot more to Muradin's combat performance, as it allows him to completely shut down an enemy priority target in the late game. Thus, the additional crowd control (double Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap) and mobility (double Dwarf Toss Icon Dwarf Toss) provided by Rewind is too important to be neglected.

Grand Slam Icon Grand Slam requires you to pick Haymaker Icon Haymaker at Level 10, which is something we do not recommend in the majority of competitive games. Even if you decided to go for Haymaker in a Quick Match environment, we still suggest going for Rewind Icon Rewind instead of Grand Slam. A cooldown reset on your Basic Abilities simply provides you with more overall team fight presence than the ability to cast an additional charge of Haymaker.

10. ChangeLog

  • 13 Sep. 2016: Updated Third Wind's and Reverberation's descriptions following the changes of the Machines of War patch.
  • 12 Jul. 2016: Changed Third Wind's description following Gul'dan's patch changes. Changed Ironforged Momentum from Not Recommended to Recommended.
  • 28 Jun. 2016: Changed Healing Static from Not Recommended to Recommended and also added a new talent build called "Healing Static Build".
  • 17 May 2016: Removed Infused Hammer and updated the description of several talents following Chromie's patch changes. There were no changes to talent recommendations.
  • 14 Apr. 2016: Changed Haymaker from Not Recommended to Situational and also adjusted its description in accordance with the latest Balance Update.
  • 29 Jan. 2016: Changed Avatar's description in accordance with the latest update.
  • 24 Sep. 2015: Updated Muradin's Quick Reference Thunder Clap Build.
    • Changed Unstoppable Force from Recommended to Not Recommended.
  • 21 Aug. 2015: Changed the description of Imposing Presence in accordance with the latest update.
  • 03 Jul. 2015: Adjusted the descriptions for Spell Shield in accordance with the recent Eternal Conflict update.
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