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Nazeebo Abilities and Strategy

Last updated on Oct 28, 2016 at 11:24 by Kendric 17 comments

Table of Contents

Nazeebo Image

General Information

Below, we give you an overview of the abilities that Nazeebo has access to. We also explain how to best your these abilities.

The other pages of our Nazeebo guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

  • Zombie Wall Icon Zombie Wall is your main source of damage, use it to trap enemy priority targets without exposing yourself too much.
  • Plague of Toads Icon Plague of Toads can be difficult to hit, use it on enemies coming towards you.
  • Gargantuan Icon Gargantuan allows you to stay mobile while dealing plenty of damage.
  • Ravenous Spirit Icon Ravenous Spirit can kill entire enemy teams if you can channel it uninterrupted.
  • Tag enemy Minions with poison damage until they die to increase your health and Mana with Blood Ritual Icon Blood Ritual.

2. Corpse Spiders

Nazeebo Corpse Spiders
Corpse Spiders (Q) Diablo Nazeebo
  • Mana: 50
  • Cooldown: 9 seconds

Hurl a jar of spiders that deals 110 (52 + 4% per level) damage. If it hits at least one enemy, create 3 Corpse Spiders that attack for 77 (36 + 4% per level) damage. Spiders last for 4 seconds.

Corpse Spiders is one of Nazeebo's main sources of damage and should be used the moment it becomes available. The pot has a very small radius of impact and can be difficult to hit if enemies are moving, so cast Corpse Spiders where you think the enemy will be, rather than where they are. The majority of Corpse Spiders' damage comes from the Spiders themselves and their ability to constantly proc Voodoo Ritual Icon Voodoo Ritual over their 4-second duration.

Corpse Spiders is very effective at applying Voodoo Ritual to targets, making it easy to regenerate health and Mana and stack Voodoo Ritual Icon Voodoo Ritual. It is also one of the best abilities to scout bushes with and interrupt objective channelling, since the Spiders are immune to damage and will relentlessly attack enemies for their full 4-second duration.

3. Zombie Wall

Nazeebo Zombie Wall
Zombie Wall (W) Diablo Nazeebo
  • Mana: 70
  • Cooldown: 14 seconds

After 1 second, create a ring of Zombies surrounding the target area that deal 62 (29 + 4% per level) damage and last for 3 seconds.

Zombie Wall is an extremely powerful ability. Although it is primarily used to immobilise vulnerable enemies within the ring, allowing you and your allies to easily follow up with damage, it can also be used to completely block off narrow paths, such as the Gates between Towers. Additionally, it can also be used to trap pursuing enemies, tank the attacks of neutral Mercenaries, and to soak or tank the Tower shots from Structures. Zombie Wall can be difficult to place correctly, due to its short delay before emerging, so cast it where you think the enemy will be, rather than where they are.

When using Zombie Wall, be aware that it is not true crowd control and that enemies still have full use of their abilities, allowing them to damage you. Additionally, many Heroes have abilities that can deal with Zombie Wall, by dispersing, killing, or simply jumping over the Zombies, such as E.T.C.'s Face Melt Icon Face Melt, Leoric's Ghastly Swing Icon Ghastly Swing, or Muradin's Dwarf Toss Icon Dwarf Toss, so it is sometimes better to save Zombie Wall until the enemy uses the relevant ability. It should be noted that movement abilities that generally allow one to pass through units cannot be used to escape Zombie Wall.

4. Plague of Toads

Nazeebo Plague of Toads
Plague of Toads (E) Diablo Nazeebo
  • Mana: 30
  • Charge Cooldown: 8 seconds

Create a wave of 3 Toads that explode on contact, deal 276 (131 + 4% per level) damage over 6 seconds. This effect stacks.

Plague of Toads is very basic in its use and should simply be cast in the general direction of your target. Note that the Toads move very slowly, making it almost impossible to hit moving targets, so it is important to only use Plague of Toads when your target cannot avoid them, such as when they are trapped in Zombie Wall Icon Zombie Wall. Since the Toads all originate from the same point (directly in front of you), they can be "shotgunned" at targets adjacent to you, immediately hitting them with all 3 Toads for maximum damage.

5. Gargantuan

Nazeebo Gargantuan
Gargantuan (R) Diablo Nazeebo
  • Heroic Ability
  • Mana: 90
  • Cooldown: 70 seconds

Summon a Gargantuan to guard an area for 20 seconds. Deals 219 (104 + 4% per level) damage when summoned, attacks for 385 (183 + 4% per level) damage, and can be ordered to stomp nearby enemies.

Gargantuan deals a significant amount of damage and can effectively zone vulnerable Heroes out of a team fight by itself. If the Gargantuan lasts for its full 20 second duration, its cooldown is only 40 seconds (since the cooldown begins when it is summoned), which is extremely low. This means that Gargantuan can (and should) be used very liberally and not just for team fights. Its uses range from quickly clearing Mercenary camps alone, sieging the enemy base, and even just to trading, as long as there is not an imminent team fight. The Gargantuan's Stomp ability should be used whenever it is surrounded by enemies, so it is important to always be aware if its positioning.

6. Ravenous Spirit

Nazeebo Ravenous Spirit
Ravenous Spirit (R) Diablo Nazeebo
  • Heroic Ability
  • Mana: 100
  • Cooldown: 90 seconds

Channel a Ravenous Spirit that deals 453 (215 + 4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.

When you have Ravenous Spirit, always look for a safe location to cast it from. A safe location can be behind a wall, in a bush, or behind your allies. You should use Ravenous Spirit when there are multiple enemies close together. You should use all of your basic abilities just prior to casting Ravenous Spirit to maximise your damage. Zombie Wall can be used to block off a path before casting, preventing enemies from interrupting you.

7. Voodoo Ritual (Trait)

Nazeebo Voodoo Ritual
Voodoo Ritual Diablo Nazeebo
  • Trait

Your Basic Attacks and Abilities poison Non-Heroic enemies, causing them to take 145 (69 + 4% per level) additional damage over 6 seconds. If a Minion dies while poisoned by Voodoo Ritual, you permanently gain 4 Health and 1 Mana.

Voodoo Ritual provides significant permanent health and Mana increase, as a single wave of 7 minions can provide Nazeebo with up to 24 health and 7 Mana. When laning with Nazeebo, try your best to make sure that all minions that die are afflicted by Voodoo Ritual, thus maximising your overall survivability and Mana household. This is particularly important during the early game, which lays the foundation for a strong mid and late game.

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