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Nazeebo Talents

Last updated on Sep 13, 2016 at 09:00 by Kendric 10 comments

Table of Contents

Nazeebo Image

General Information

On this page, we present the viable talent choices for playing Nazeebo in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Nazeebo guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Blood Ritual Death Ritual Demolitionist
4 Spider Cluster Gathering Power Mercenary Lord Envenom Promote
7 Gidbinn Fresh Corpses Toad Affinity ?
10 Gargantuan Ravenous Spirit ?
13 Dead Rush Toads of Hugeness Thing of the Deep Ice Block ?
16 Specialized Toxin Leaping Spiders Infested Toads Hardened Focus ?
20 Humongoid ? Annihilating Spirit ? Fury of the Storm Bolt of the Storm

2. Common Talent Paths

Leaping Spiders Build: High sustained damage-over-time combined with great mobility

Toad and Spirit build: Exceptionally high damage versus multiple melee Heroes

3. Level 1 Talents

Blood Ritual Death Ritual Demolitionist

3.1. Descriptions

Blood Ritual Icon Blood Ritual increases the health and Mana regeneration of Voodoo Ritual Icon Voodoo Ritual by 125%.

Death Ritual Icon Death Ritual permanently increases your max health by 5 and max Mana by 3 when a minion dies while it is poisoned by Voodoo Ritual Icon Voodoo Ritual. The health and Mana is granted immediately upon killing a minion.

Demolitionist Icon Demolitionist increases the damage of your Basic Attacks by 10% against Structures and causes them to destroy 1 ammo per attack.

3.2. Recommended

Death Ritual Icon Death Ritual significantly increases your maximum health and Mana. In an average game, you can expect Death Ritual to provide 1,000 health and 600 Mana if you have been stacking adequately, making you much more difficult to kill and essentially removing all of your Mana problems. Try to aquire stacks whenever possible, but not at the expense of missing team fights or objectives. Since Voodoo Ritual Icon Voodoo Ritual regenerates health and Mana based on a percentage, having more health and Mana from Death Ritual will increase the amount that Voodoo Ritual regenerates.

3.3. Not Recommended

Blood Ritual Icon Blood Ritual allows you to recover much more quickly outside of fights and when laning, but it has zero impact on team fights. Death Ritual Icon Death Ritual can potentially provide you with 1,000 additional health or more, not only making you much harder to kill in team fights, but also indirectly increasing the amount of health and Mana that Voodoo Ritual Icon Voodoo Ritual restores.

Demolitionist Icon Demolitionist is often only useful for the first few minutes of the game, after which it is mostly useless. The reasoning is twofold. The first reason is that Structures stay the same strength throughout the entire duration of the game, while Heroes, minions, and Mercenaries gain strength, making Tower, Fort, and Keep attacks relatively weaker the longer the game progresses. The second reason is that the early laning phase is the only time that you and your allies will be able to push the enemies' Structures unmolested. At every other point in the game, the enemy team will always match you, preventing you from being able to reliably use Basic Attacks on Structures.

4. Level 4 Talents

Spider Cluster Gathering Power Mercenary Lord Envenom Promote

4.1. Descriptions

Spider Cluster Icon Spider Cluster causes Corpse Spiders Icon Corpse Spiders to spawn 3 additional Spiders over 3 seconds at the location of impact. Each Spider has a duration of 4 seconds from the time that it spawns.

Gathering Power Icon Gathering Power causes each of your Hero takedown to increase the damage of your Basic and Heroic Abilities by 2%, up to 30%. This bonus is lost upon death.

Envenom Icon Envenom is an activatable talent that deals a large amount of damage to the targeted Hero over 10 seconds. Envenom has a 60-second cooldown.

Promote Icon Promote is an activatable talent that causes an allied Minion to take 75% less damage from non-Heroic sources — Minions, Structures, Mercenaries, and certain Map Objectives — by 75% while also increasing its damage by 100% against such non-Heroic targets. Promote has 2 Charges and a 30-second cooldown.

Mercenary Lord Icon Mercenary Lord passively reduces the damage taken from non-Heroic sources — Minions, Structures, Mercenaries, and certain Map Objectives — by 50%. It also causes claimed non-Boss Mercenaries near you to deal 50% more damage.

4.2. Recommended

Spider Cluster Icon Spider Cluster offers the most consistent damage at Level 4, synergising extremely well with Gidbinn Icon Gidbinn and Leaping Spiders Icon Leaping Spiders at Levels 7 and 16 respectively. The delayed release of Spiders also provides more time for Voodoo Ritual Icon Voodoo Ritual to deal damage.

Gathering Power Icon Gathering Power requires a significant amount of Hero kills to be effective. Thus, knowing how to position yourself is of the essence. Do not take unnecessary fights and play extremely carefully, since you will become a priority target for the enemy team. If you manage to successfully accumulate several stacks of Gathering Power, Nazeebo's abilities, especially Plague of Toads Icon Plague of Toads and Ravenous Spirit Icon Ravenous Spirit, will deal significantly more damage.

4.3. Not Recommended

Envenom Icon Envenom deals far too little damage over its long duration. It also requires you to be extremely close to your target for it to be used, which is very dangerous to do with Nazeebo's low mobility.

Promote Icon Promote is only good if enemy Heroes are not nearby and able to deal with the Promoted minions. Otherwise, enemy Heroes kill simply kill the Promoted minions. Nazeebo's lack of mobility makes it is very difficult to use Promote effectively.

Mercenary Lord Icon Mercenary Lord requires you to be actively near your Mercenaries, which is generally the opposite of what you should do. Mercenaries should be used to push down a lane alone, while your team simultaneously contests an objective or pushes a lane on the other side of the map. If you want to push with the Mercenaries, you should be playing a highly mobile Hero, so that you can quickly rejoin your team if needed, something that Nazeebo lacks. In addition to this, Mercenaries are often killed extremely quickly by the defending team, limiting Mercenary Lord's effectiveness. Additionally, Zombie Wall Icon Zombie Wall should be absorbing the majority of the Mercenary Camp's damage anyway.

5. Level 7 Talents

Gidbinn Fresh Corpses Toad Affinity ?

5.1. Descriptions

Gidbinn Icon Gidbinn empowers your basic abilities, increasing the duration of Zombie Wall Icon Zombie Wall and Corpse Spiders Icon Corpse Spiders by 33%.

Fresh Corpses Icon Fresh Corpses reduces the cooldown of Zombie Wall Icon Zombie Wall by 4 seconds.

Toad Affinity Icon Toad Affinity causes each enemy hit by Plague of Toads Icon Plague of Toads to reduce the cooldown of the ability by 1 second and restore 5 Mana.

5.2. Recommended

Gidbinn Icon Gidbinn is not the strongest talent, but it is Nazeebo's most effective talent at Level 7. The increased duration on Corpse Spiders Icon Corpse Spiders synergises nicely with the rest of the Spider talents, while the increased duration of Zombie Wall Icon Zombie Wall can be useful when you need to trap a target or block a path for just a little bit longer.

5.3. Situational

Toad Affinity Icon Toad Affinity invests power into Plague of Toads Icon Plague of Toads, which requires a talent build centred around it in order to be effective. We would normally recommend taking talents that empower Corpse Spiders Icon Corpse Spiders, rather than Plague of Toads, because it results in an overall superior build. That said, a Plague of Toad build works great against multiple melee Heroes.

5.4. Not Recommended

Fresh Corpses Icon Fresh Corpses reduces the cooldown of Zombie Wall Icon Zombie Wall by nearly 30%, which is quite substantial, especially versus Melee heavy teams. However, Gidbinn Icon Gidbinn fulfills a similar role, increasing the duration of Zombie Wall, but it also increases the duration of Corpse Spiders Icon Corpse Spiders, which is critical when using a talent build that focuses on Corpse Spiders.

6. Level 10 Talents

Gargantuan Ravenous Spirit ?

6.1. Descriptions

Gargantuan Icon Gargantuan summons a Gargantuan that will guard you for 20 seconds, dealing damage at the location where it is summoned. The Gargantuan's movement and targeting cannot be controlled and it will automatically attack nearby enemies, prioritising Heroes. Reactivate the ability to use Gargantuan Stomp, which causes the Gargantuan to slam the ground after channelling for a short time, dealing damage to all nearby enemies. Stomp has a 4.5 second cooldown, will not dismount you, and can be used while dead. Additionally, the Gargantuan will grab a nearby enemy minion every few seconds and toss it into the air, killing it instantly. Like every other creature, the Gargantuan has its own health pool and can be killed. Gargantuan's cooldown begins when the Gargantuan is summoned, rather than when it dies.

Ravenous Spirit Icon Ravenous Spirit is a channelled ability that summons a Ravenous Spirit at the targeted location. You can control the spirit's movement and enemies near the spirit take significant damage every second. Once summoned, the spirit has unlimited range and can pass through all obstructions on the map, including Structures, Heroes, creatures, and environmental walls. Reactivating the ability will cancel the channel. It lasts for 8 seconds.

6.2. Recommended

Gargantuan Icon Gargantuan deals a significant amount of damage and can effectively zone vulnerable Heroes out of a team fight by itself. If the Gargantuan lasts for its full 20 second duration, its cooldown is only 40 seconds (since the cooldown begins when it is summoned), which is extremely low. This means that Gargantuan can (and should) be used very liberally and not just for team fights. Its uses range from quickly clearing Mercenary camps alone, sieging the enemy base, and even just to trading, as long as there is not an imminent team fight. The Gargantuan's Stomp ability should be used whenever it is surrounded by enemies, so it is important to always be aware if its positioning.

6.3. Situational

Ravenous Spirit Icon Ravenous Spirit will deal more damage than Gargantuan Icon Gargantuan over its duration, but there are a number of drawbacks attached to using Ravenous Spirit. You are immobile while channelling, Ravenous Spirit can be interrupted with Stuns, Silences, and knock-backs, and enemies can split up, allowing you to only damage one. Gargantuan does not suffer from the first two problems and can deal just as much damage, if not more, over its duration. Gargantuan also has a much shorter cooldown, around 40 seconds versus 90 seconds, allowing it to be used more often, and thus dealing even more damage. Take Ravenous Spirit when the enemy team lacks Heroes that are able to interrupt it.

When you have Ravenous Spirit, always look for a safe location to cast it from. A safe location can be behind a wall, in a bush, or behind your allies. You should use Ravenous Spirit when there are multiple enemies close together. You should use all of your basic abilities just prior to casting Ravenous Spirit to maximise your damage. Zombie Wall can be used to block off a path before casting, preventing enemies from interrupting you.

7. Level 13 Talents

Dead Rush Toads of Hugeness Thing of the Deep Ice Block ?

7.1. Descriptions

Dead Rush Icon Dead Rush increases the damage of Zombie Wall Icon Zombie Wall by 50% and causes up to 5 remaining Zombies to uproot and attack nearby enemies for 3 seconds.

Thing of the Deep Icon Thing of the Deep increases the range of your Basic Abilities by 25%.

Toads of Hugeness Icon Toads of Hugeness increases the damage and size of Plague of Toads Icon Plague of Toads by 20% each time the Toads hop, up to 100%.

Ice Block Icon Ice Block is an activatable talent that instantly puts you into stasis for up to 3 seconds, preventing all damage and effects and pausing damage-over-time effects, but preventing you from taking any action for the duration. If you are affected by any damage over time effect, like Envenom Icon Envenom, the effect is paused until you come out of stasis. Ice Block can be reactivated to end its effects early, and has a 60-second cooldown.

7.2. Recommended

Thing of the Deep Icon Thing of the Deep allows you to use your basic abilities from an extremely long range, making it very difficult for enemies to get within range to attack you. Use the range to your advantage, playing as far back as possible. Nazeebo lacks any defensive abilities and must rely solely on positioning. If enemies to dive you, they will likely be out of position, making them easy targets.

Toads of Hugeness Icon Toads of Hugeness increases the damage of Plague of Toads Icon Plague of Toads significantly, especially if you went for Gathering Power Icon Gathering Power at Level 4. Toads of Hugeness allows Nazeebo to zone enemy Heroes formidably, which is particularly powerful during pushes.

7.3. Situational

Ice Block Icon Ice Block can drastically increase your survivability, by either allowing you to dodge enemy abilities or giving your team time to assist you. Ice Block is ideal versus enemies that deal significant burst or combo damage, such as Kerrigan, Nova, or The Butcher. However, Thing of the Deep Icon Thing of the Deep allows you to play extremely far back, reducing the need for Ice Block. Only take Ice Block if the enemy team has an extreme amount of diving Heroes, like Illidan, Zeratul, or The Butcher.

7.4. Not Recommended

Dead Rush Icon Dead Rush adds much more combat effectiveness to an otherwise one-dimensional ability. Unfortunately, Nazeebo's lack of mobility and defensive abilities requires you to pick either Thing of the Deep Icon Thing of the Deep or Ice Block Icon Ice Block to prevent you from dying when focused by the enemy team.

8. Level 16 Talents

Specialized Toxin Leaping Spiders Infested Toads Hardened Focus ?

8.1. Descriptions

Specialized Toxin Icon Specialized Toxin increases the damage that Voodoo Ritual Icon Voodoo Ritual deals to Heroes by 100%.

Leaping Spiders Icon Leaping Spiders increases the damage that Corpse Spiders Icon Corpse Spiders deals by 15% and causes the Spiders to leap at their targets.

Infested Toads Icon Infested Toads causes Toads from Plague of Toads Icon Plague of Toads to each create a Spider from Corpse Spiders Icon Corpse Spiders upon death. A total of 5 Spiders are created.

Hardened Focus Icon Hardened Focus causes your Basic Abilities to cooldown 50% faster while your current Health is above 80% of its maximum total.

8.2. Recommended

Leaping Spiders Icon Leaping Spiders is the most important talent in this talent build, making Level 16 your largest power spike. Leaping Spiders only increases the damage of Spiders by 25%, but it is the fact that Spiders now leap at their targets when attacking that provides the real damage increase. This is because Spiders that cannot leap spend a lot of their time just walking towards their target, rather than attacking, making it very easy for enemies to simply outrun them. However, with the ability to leap, it is impossible for enemies to outrun the Spiders, allowing the Spiders to deal their full damage potential.

8.3. Situational

Hardened Focus Icon Hardened Focus should be used only when going for a Plague of Toads build. It has great synergy with Toad Affinity Icon Toad Affinity at Level 7. The cooldown reduction allows Nazeebo to become an extremely powerful poker, using the empowered Toads on a low cooldown to deal a heavy amount of damage.

8.4. Not Recommended

Specialized Toxin Icon Specialized Toxin increases Voodoo Ritual Icon Voodoo Ritual's damage considerably but Leaping Spiders Icon Leaping Spiders will still deal more damage overall, especially with Spider Cluster Icon Spider Cluster and Gidbinn Icon Gidbinn at Levels 4 and 7 respectively.

Infested Toads Icon Infested Toads may seem to be very effective, almost doubling the amount of Spiders that you have, but the Spiders are useless if they cannot attack their targets, which is why Leaping Spiders Icon Leaping Spiders is the superior choice.

9. Level 20 Talents

Humongoid ? Annihilating Spirit ? Fury of the Storm Bolt of the Storm

9.1. Descriptions

Humongoid Icon Humongoid increases the damage that Gargantuan Icon Gargantuan deals versus non-Heroic targets by 100% and gives it an infinite duration. You can only have one Gargantuan in play at a time.

Annihilating Spirit Icon Annihilating Spirit increases the range that Ravenous Spirit Icon Ravenous Spirit can be cast from by 50% and increases its movement speed by 30%.

Fury of the Storm Icon Fury of the Storm causes your next Basic Attack to deal an additional amount of damage to the target and to any Minions or Mercenaries near that target. This effect has a 5-second cooldown.

Bolt of the Storm Icon Bolt of the Storm is an activatable talent that instantly teleports you to the targeted location. Bolt of the Storm has a 70-second cooldown.

9.2. Recommended

Bolt of the Storm Icon Bolt of the Storm is one of the best talents in the game and has a huge variety of uses, although it will generally be used defensively. It can help you to survive situations that would be impossible to survive without it, especially if the enemy has significant crowd control. Bolt of the Storm also has offensive uses and you can use it to teleport over walls or to catch fleeing enemies with Zombie Wall Icon Zombie Wall.

10. Situational

Humongoid Icon Humongoid is extremely effective, more much so than at first glance. This is because an infinite duration on Gargantuan Icon Gargantuan means that Gargantuan's cooldown will fully refresh while your current Gargantuan is alive (if it lives 60 seconds or longer), allowing you to immediately summon a new Gargantuan when it dies. This means that Gargantuan is effectively permanent, so you can also use it to solo Mercenary camps or push lanes, without worrying that it will be unavailable for a team fight. Humongoid also has the added benefit of dealing 100% increased damage versus non-Heroic targets.

Annihilating Spirit Icon Annihilating Spirit makes Ravenous Spirit Icon Ravenous Spirit much more practical in its use. The 50% increased cast range makes it easier to correctly position, and thus harder for the enemy team to stop, while the 30% increased movement speed allows Ravenous Spirit to deal damage more reliably. Take Annihilating Spirit when you do not require the mobility from Bolt of the Storm Icon Bolt of the Storm because enemies are not targeting you or lack crowd control.

10.1. Not Recommended

Fury of the Storm Icon Fury of the Storm provides waveclear at a point in the game when it is not really needed. Regardless, Humongoid Icon Humongoid provides more waveclear anyway.

11. ChangeLog

  • 13 Sep. 2016: Removed Bribe following the Machines of War update.
  • 13 Jul. 2016: Changed Toad Affinity and Hardened Focus from Not Recommended to Situational, because of the value they have in a Plague of Toads build.
  • 02 May 2016: Changed Gathering Power and Toads of Hugeness from Not Recommended to Recommended.
  • 18 Nov. 2015: Updated the Gathering Power description following the changes brought about by the Cho'gall patch.
  • 07 Sep. 2015: Updates following Lt. Morales patch.
    • Bonus damage dealt by Leaping Spiders decreased from 25% to 15%.
  • 24 Aug. 2015: Updates following Kharazim patch.
    • Sprint removed.
    • Calldown: MULE removed.
    • Clairvoyance removed.
    • Stoneskin removed.
    • Hardened Focus added at Level 16 — Causes your Basic ability cooldowns to regenerate 50% faster while your health is above 80% of its maximum total.
    • Thing of the Deep added at Level 13 — Increases the range for all of Nazeebo’s Basic Abilities by 25%.
    • Toad Affinity added at Level 13 — Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second.
    • Gidbinn no longer increases Plague of Toads' explosion radius.
    • Gidbinn increases the duration of Zombie Wall and Corpse Spiders by 33%, up from 25%.
    • Blood Ritual Health and Mana restoration bonus increased to 125% from 100%.
    • Zombie Wall no longer increases Zombie Wall damage and now reduces Zombie Wall's cooldown by 4 seconds.
    • Dead Rush now also increases Zombie Wall damage by 50%.
    • Toads of Hugeness now also increases Plague of Toads' explosion radius by 20% each time they hop.
    • Thing of the Deep is now Recommended at Level 13.
    • Ravenous Spirit is now Situational.
    • Annihilating Spirit is now Situational.
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