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Valla Abilities

Last updated on Sep 29, 2016 at 08:20 by Oxygen 15 comments

Table of Contents

Valla Image

General Information

Below, we give you a brief overview of the abilities that Valla has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Valla's abilities.

The other pages of our Valla guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Hungering Arrow

Valla Hungering Arrow
Hungering Arrow (Q) Diablo Valla
  • Mana: 60
  • Cooldown: 10 seconds

Fire an arrow that deals 331 (157 + 4% per level) damage to the first target hit, then seeks up to 2 additional enemies dealing 188 (89 + 4% per level) damage. Can hit an enemy multiple times.

Hungering Arrow Icon Hungering Arrow causes Valla to instantly launch a fast projectile towards the targeted location. If the projectile does connect with an enemy, it will seek up to two additional targets, including the initial target itself, to inflict even more damage. Heroes are prioritised by this additional target searching behaviour.

The difficulty with using Hungering Arrow is that it will often home in on undesirable entities such as Minions, Summons, and Structures, if they stand between you and your intended target. The only reliable way of ensuring that Hungering Arrow will hit a specific enemy is to simply position yourself in such a way that there is nothing standing between you and your target. This can be achieved by flanking your target or quickly clearing nearby Minions, usually with Multishot Icon Multishot. Given Hungering Arrow's long cooldown and extremely strong single-target damage potential — equivalent to approximately 3 Basic Attacks — it should only be used when you are certain that the Ability will successfully hit an important target and that its damage is going to be useful.

2. Multishot

Valla Multishot
Multishot (W) Diablo Valla
  • Mana: 75
  • Cooldown: 12 seconds

Deal 363 (172 + 4% per level) damage to enemies within the target area.

Multishot Icon Multishot causes Valla to unleash a rapid wave of projectiles that deals damage in a wide cone-shaped area. Any hostile entity within the Ability's area of effect will take damage as the wave reaches them, regardless of standing behind other units or Structures, or being out of Valla's line of sight.

Multishot's large area of effect, solid damage, and powerful Talents make it a key Ability. It is typically used on-cooldown during laning, both as a waveclearing and harassment tool, and during team fights, simply as a way of outputting significant area of effect damage. Try to hit as many enemies as possible with Multishot so as to maximise its efficiency. The Ability's long range and large area of effect also make it an excellent tool for dismounting and revealing Cloaked Heroes. The Frost Shot Icon Frost Shot Talent turns Multishot into one of the most powerful and reliable movement reducing effect in the game, allowing you to kite and hinder escape attempts like no other Hero can.

3. Vault

Valla Vault
Vault (E) Diablo Valla
  • Mana: 50
  • Cooldown: 10 seconds

Dash to the target area. Your next Basic Attack within 2 second deals 6% increased damage per stack of Hatred.

Vault Icon Vault causes Valla to very rapidly dash towards the targeted location, and increases the damage of her next Basic Attack within 2 seconds by 6% per Hatred stack, up to a maximum of 60%. Vault only allows Valla to pass through units. Attempting to Vault through Structures or terrain will prevent any displacement provided by the Ability, essentially wasting its movement effect.

Vault is extremely versatile; it complements Valla's kit perfectly, allowing her to quickly reposition to improve the accuracy of her Abilities and Basic Attack uptime. It can also be used defensively to create breathing room between herself and dangerous melee attackers, such as Greymane, Thrall, Sonya, or Zeratul, or to quickly avoid dangerous Abilities, such as Apocalypse Icon Apocalypse, Hinterland Blast Icon Hinterland Blast, Primal Grasp Icon Primal Grasp, or Hook Icon Hook. Avoid using Vault's cooldown offensively, as keen opponents will be quick to capitalise on this long window of vulnerability unless it helps you safely secure a kill.

4. Strafe

Valla Strafe
Strafe (R) Diablo Valla
  • Mana: 80
  • Cooldown: 60 seconds

Rapidly attack nearby visible enemies for 132 (63 + 4% per level) damage per hit, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.

Strafe Icon Strafe causes Valla to repeatedly fire projectiles that damage all visible hostile entities in an area around her. These projectiles are fired at the rate of 3 per second over 4 seconds; a foe can therefore be damaged by Strafe a maximum of 12 times. Strafe is a semi-channeled Ability; Valla can move normally and Vault during its effects, but she may not use Hungering Arrow Icon Hungering Arrow, Multishot Icon Multishot, or Talent-based Abilities. Hostile interrupting effects such as stuns and silences will cause Strafe's effects to end prematurely.

Strafe is very powerful in terms of raw damage output, and has a relatively short cooldown when compared to other Heroic Abilities. Left uninterrupted, it can be a deciding factor in team fights, able to damage frail Heroes for nearly half of their total Health pool. This power comes at a cost: Strafe's relatively short range means that you must position yourself aggressively, at times jeopardising your own safety. Successful Strafe usage also hinges upon predicting, keeping track of, and avoiding reliable interruption skills, such as Polymorph Icon Polymorph, Shadow Charge Icon Shadow Charge, and Hammer of Justice Icon Hammer of Justice, which can completely neutralise the Ability.

5. Rain of Vengeance

Valla Rain of Vengeance
Rain of Vengeance (R) Diablo Valla
  • Mana: 50
  • Cooldown: 50 seconds

Launch a wave of Shadow Beasts that deals 548 (260 + 4% per level) damage and stuns enemies in the target area for 0.5 seconds. Stores 2 charges.

Rain of Vengeance Icon Rain of Vengeance causes Valla to unleash a delayed shockwaves in a rectangular area. Enemies struck the shockwave take a large amount of damage on top of being stunned for 0.5 seconds. This Ability has 2 Charges.

Rain of Vengeance's power stems from its near-instantaneousness and combo potential. Following up strong area of effect crowd control Abilities such as Apocalypse Icon Apocalypse, Mosh Pit Icon Mosh Pit, Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000, Leap Icon Leap, Divine Storm Icon Divine Storm, and Void Prison Icon Void Prison can often secure kills or ease the application of other combo pieces. As a defensive tool, Rain of Vengeance can be used to stun nearby Heroes in order to create some breathing room and deter them from approaching you, or to interrupt channeled abilities. It should be noted that the shockwave-like aspect of the Ability means that enemies that are standing closer to Valla will be stunned and damaged earlier than those standing further away. Vault can be used offensively as a gap-closer to get as close to your intended target as possible in order to prevent them from avoiding the Ability's effects.

6. Hatred

Valla Hatred
Hatred Diablo Valla
  • Trait

Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 8% and Movement Speed by 1%. Lasts 6 seconds.

Hatred Icon Hatred (Valla's trait) passively causes Valla's Basic Attacks to each generate one stack of Hatred, up to a maximum of 10. Each stack of Hatred increases Valla's Basic Attack damage by 8% and movement speed by 1%. Hatred stacks are lost after 6 seconds of not using a Basic Attack.

Hatred is what allows Valla to be one of the highest sustained single-target damage dealing Heroes. While being able to constantly deliver Basic Attacks is key to playing any ranged Assassin, it is especially important to Valla given Hatred's stacking nature. Her fast base attack speed somewhat helps with this, however, stutter-stepping truly is the key to making the most out of Hatred.

7. ChangeLog

  • 29 Sep. 2016: Description for Vault updated to account for the September 27 balance update changes.
  • 14 Sep. 2016: Description for Hatred, Hungering Arrow, Vault, and Rain of Vengeance updated to account for the September 13 balance update changes.
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