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Heroes of the Storm Valla

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Guest Cyanide

Hey great guide! Very good talent breakdown and whole-sale Valla goodness.

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Guest Thale

Please re-check section 7.2. I think there is no movement speed reduction in "Blood for Blood".

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Guest David

I am sorry but I am confused regarding Executioner talent.

You say that slow is a "rare" thing in HOTS but you just selected a talent that gives 40% slow during 2 seconds using Vallas W.

How is this "rare"??

 

Really confused about that reasoning it sounds like you are contradicting yourself.

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Guest Guest_Spectre7

I was wondering about the viability of a build I've been running with Valla as of late and it seems to perform rather well. I run a build based on siphoning arrow and am using it as a strong single target spec which seems to do rather well at burning down pretty much all heroes. I take siphoning arrow and vampiric assault for some self sustainability, then repeating arrow, strafe, frost shot for the slow, tumble and the vengeance/nexus frenzy depending on how the other team is playing. If the other team seems to push to far ahead in team fights I go with vengeance  for the insane burst if not i just stick with nexus frenzy. I've noticed that when combing siphoning arrow with the double strafe and the instant cooldown you can gank low health targets very well, especially when consistently changing lanes. 

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I am sorry but I am confused regarding Executioner talent.

You say that slow is a "rare" thing in HOTS but you just selected a talent that gives 40% slow during 2 seconds using Vallas W.

How is this "rare"??

 

Really confused about that reasoning it sounds like you are contradicting yourself.

 

The reasoning behind the choices is that two seconds of slow only lets you land two attacks, which isn't much of a damage increase when compared to the trade-off. Executioner can be extremely strong under the right circumstances, however, I write guides with consistency in mind - not potential. If you have someone like Arthas on your team that can more or less permanently slow opponents, then Exec becomes outstanding. I can't really think of any other reliable examples, however.

 

Another point that is worth noting is that Executioner does not affect abilities. Certain particularly volatile team fights end in the duration that it takes for a Strafe channel to be complete, essentially voiding the talent's usefulness. A counter-argument could certainly be made for Rain of Vengeance. Anyhow, I always welcome viewers to experiment with talents, as only very few of them are actually objectively "wrong". Thank you for your feedback.

 

I was wondering about the viability of a build I've been running with Valla as of late and it seems to perform rather well. I run a build based on siphoning arrow and am using it as a strong single target spec which seems to do rather well at burning down pretty much all heroes. I take siphoning arrow and vampiric assault for some self sustainability, then repeating arrow, strafe, frost shot for the slow, tumble and the vengeance/nexus frenzy depending on how the other team is playing. If the other team seems to push to far ahead in team fights I go with vengeance  for the insane burst if not i just stick with nexus frenzy. I've noticed that when combing siphoning arrow with the double strafe and the instant cooldown you can gank low health targets very well, especially when consistently changing lanes. 

 

Hungering Arrow-related builds have made a bit of a comeback as of lately. I personally run such a build specifically against assassin-heavy compositions, where I know I may not be able to consistently attack, and where the sustain will be necessary. 

I find the build suffers heavily in terms of Mana management, and in general damage-dealing purposes, such as for taking out mercenaries. It can also be a tad dangerous to use Tumble offensively for the reset, though that's always to your personal discretion. Hungering Arrow is also notoriously bad while laning, due to its inability to be used through minions.

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Guest Midori

Really great guide, helped me alot.
But I found something interesting: Tempered by discipline actually can be of use, as discipline stacks are withering before hatred stacks, so basically hatred stacks are much easier to maintain.
I like that, its probably not worth it most of the time, but something to consider.

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Really great guide, helped me alot.

But I found something interesting: Tempered by discipline actually can be of use, as discipline stacks are withering before hatred stacks, so basically hatred stacks are much easier to maintain.

I like that, its probably not worth it most of the time, but something to consider.

 

Hi,

 

That is a very interesting comment, and something I had not considered myself. You do point out - rightly again - that it isn't that useful. Well played.

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1 hour ago, Craggles said:

Needs an update.

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

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Guest H3R03
2 hours ago, Blainie said:

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

Well, valla got an entire rework. All talents have entirely changed. I have been checking the website for the past days as well to see your recommendations :)

keep up the good work!

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Guest no1
2 hours ago, Blainie said:

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

A lot of things changed with the latest patch: http://us.battle.net/heroes/en/blog/20243513/heroes-of-the-storm-patch-notes-september-13-2016-9-13-2016#Valla

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For something like a full rework, it most likely takes more time to prepare and implement due to the amount of work and testing involved. Rest assured it will come soon.

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On 9/16/2016 at 8:09 AM, Blainie said:

For something like a full rework, it most likely takes more time to prepare and implement due to the amount of work and testing involved. Rest assured it will come soon.

Pretty sure the guide was already updated by the time he posted, so I'm a bit confused.

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4 hours ago, Oxygen said:

Pretty sure the guide was already updated by the time he posted, so I'm a bit confused.

I'm confused now too. They said it needed a rework, I don't play Valla and now everything is bad :(

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I think for Q build at lv 10 and 20 the strafe talents works better with that build playstyle as you don't use much auto hits. I use only that build when i play Valla and strafe complements it in the way to fill the time you need to wait before recast your QEQ combo to burst down opponents and in a while provide the healing you need while Q is in cd since your auto hits are not much useful and are usually dangerous to use against targets you should stay away from as much as possible like Valeera.

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4 hours ago, Hanz39 said:

I think for Q build at lv 10 and 20 the strafe talents works better with that build playstyle as you don't use much auto hits. I use only that build when i play Valla and strafe complements it in the way to fill the time you need to wait before recast your QEQ combo to burst down opponents and in a while provide the healing you need while Q is in cd since your auto hits are not much useful and are usually dangerous to use against targets you should stay away from as much as possible like Valeera.

You will still be relying on your auto attack, so picking these talents is still good. The Heroic ability is up to personal preference at the moment, so you can pick the one you prefer. If you prefer StrafeStrafe, I recommend picking it, because picking the Heroic on Valla you can play better with improves your performance.

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https://www.icy-veins.com/heroes/talent-calculator/valla#25.0!3312214

I like to go this build for a normal game.

My only concern is to keep Hatred at max stacks, trying to maximize the Punishment damage or to use manticore means you have to play unnaturally.

Manticore's 3rd hit damage is about 120% of a normal basic attack when you have 10 stacks of hatred against a tank so its not too much.

Edited by Fransoa
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Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

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On 6/1/2017 at 1:37 AM, Niteshadow said:

Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

Probably wayy too late for an answer but:

I believe so yeah. The cool down (once the quest is done) you could use last shots on minions to reset the cooldown and provided you get the hungering arrow out before reusing vault and if your aim is good under that pressure; you could probably pull off some amazing plays. Though there are too many "ifs" that one of the guide guys would say "no in general" it's worth investing in if you have a camp hunter already just for the vault escape if nothing else. Plus you get caltrops xD

 

Edit: my bad; I mixed up the talent at level 7 with this one :O The blue text is irrelevant and wrong
To also say; the guide guys would probably say no since they don't recommend the talent anyway but its not a horrible one; just one you need to practice.

Edited by MurkyFelix

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On 1. 6. 2017 at 2:37 AM, Niteshadow said:

Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

Sorry, I must have missed your question. 
In PvP absolutely, but you should be using Hatred build if killing heroes is your focus.
As for mercs, lane, and objectives. at level 10, you should be getting around 239 DPS with Monster HunterMonster Hunter and Repeating ArrowRepeating Arrow with Hungering ArrowHungering Arrow -> VaultVault -> Hungering ArrowHungering Arrow -> wait 10 seconds and repeat. With finished CaltropsCaltrops quest and Repeating ArrowRepeating Arrow, you should be getting 149 DPS, opening with Hungering ArrowHungering Arrow, and continuing with VaultVault -> Hungering ArrowHungering Arrow every 5 seconds. It is possible that I forgot something or miscalculated, so if I did, please do let me know. 

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I can actually think of one good use for Valla's Seething Hatred talent at level 16: if you take Gloom, you can rebuild your stacks much faster and then be able to use Gloom again really quickly. This should only be done if you're getting repeatedly bombarded with spells and need more Gloom activations.

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I think that seething hatred might be the choice  for a hungering arrow build after the spell power buff to it a few weeks back.  It gives you more burst which is exactly what the build focuses on.

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Under the Valla synergies--it looks like Tassadar is still there from when he used to be able to shield allies.

 

Also--I wonder if it would be valuable to list out what heroes this hero counters (for example: On Chromie's page, you could list that she counters Sgt. Hammer)

Edited by TheVillan

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      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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