Brewmaster Monk Tank Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Brewmaster Monk, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Brewmaster Monk rotation.
Rotation for Brewmaster
Welcome to the Rotation section of our Brewmaster Monk guide. If you came here without first checking over the Spell List/Glossary, it is recommended that you do so. Understanding what your spells and abilities do will make it easier to consider where they stand in the topics discussed here.
The rotation for Brewmaster Monk is based on a priority system. That is, you are not using abilities in a strict order so much as you are casting the ability that is highest on the list when it is available for use. However, we will still be using the term "rotation" to describe this behavior throughout the remainder of this guide.
Your best way to think of how to handle this larger priority is to base your
gameplay around the use of
Blackout Kick. This ability has a 4-second cooldown
and is not reduced by your Haste. Due to always having a global
cooldown of 1 second between abilities, this means you will only be planning for three
other abilities between each cast of Blackout Kick. Even if the priority lists
below seem daunting, stick to this core idea of breaking things down into
Blackout+3, and you will be well on your way to success!
The priorities below will not account for your active mitigation abilities (which we discuss in depth in a dedicated section) or your survival cooldowns (also discussed separately).
Brewmaster Monk Rotations and Explanations
To begin, please select the options on the following tables that represent your chosen talents. For convenience, all talents suggested in our "Delves & Open-World" build have been pre-selected. Other options not shown in this list are either always taken or will not alter the rotation enough to be mentioned.
The buttons below can also be used to select between curated loadouts from our Talents page.FAQIs it better to play defensively or offensively as a tank?
If you are new to playing a Brewmaster Monk, or are beginning to progress on a boss in organized raiding, you should definitely focus more on being defensive while you are learning everything you need to do. The first and foremost job of a tank player is to stay alive!
As you become more comfortable and learn what you are capable of, it may be useful to focus on dealing more damage to defeat things more quickly. If something dies faster, then it will not be alive as long to try to kill you! The hard part is figuring out what defensive benefits you can afford to give up as you pursue higher DPS. Notably as well, the impact of improving your own damage contribution during a fight or key's progression is often small compared to a DPS. Ultimately, this answer will change depending on the group you are playing with and even your healer.
FAQI have enough defense and want to do more damage. What can I change?
- Optimize your stat priority for the Offensive variant, mainly by reducing Mastery. This includes gems, enchants, and consumables.
- Adjust your talent build for more damage by opting into some additional offensive choices over defensive ones. This will often have minimal impact to your rotation.
- Use one or more DPS trinkets instead of tank-oriented trinkets. This is often the largest DPS gain you can achieve while also being the easiest to switch between defense and offense, but tends to be the most all-or-nothing in impact.
FAQAre The Shado-Pan or Master of Harmony Hero Talents better?
Shado-Pan and
Master of Harmony Hero Talents each come
with unique strengths and weaknesses.
Shado-Pan's talents operate entirely in the background, with
their
Flurry Strikes occurring as you perform the regular Brewmaster
rotation. In addition, they feature many buffs to your core damage skills of
Keg Smash and
Tiger Palm, pushing your damage to new heights.
However, this tree's defensive powers are largely reliant on consistently
dodging attacks to trigger
Predictive Training.
The
Master of Harmony talents, on the other hand, remain largely passive
as well but do require you to regularly cast
Celestial Brew or
Celestial Infusion to trigger
Aspect of Harmony. In addition to
this slightly larger amount of control, its tree also features improvements to your
Purifying Brew while also granting a second charge of Celestial Brew/Infusion.
This combines to make the
Master of Harmony talents certainly feel
more impactful, and it is arguably a better learning experience when playing
defensively.
Ultimately, any piece of major content can be completed with either set of
Brewmaster's Hero Talents. The two remain close enough in damage for both
to be viable, though
Shado-Pan currently maintains a slight edge,
especially in increased target counts. Defensively, the greater feeling of control
over your survival as a
Master of Harmony may make its talents especially
appealing for progression environments. However, you should be willing to experiment
with both and see which of the two you favor, being ready to switch as new
opportunities present themselves.
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Master of Harmony
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Single-Target Rotation for Brewmaster Monk
Single-Target Opener
When you are first entering a fight and have access to every one of your
cooldowns, you will initially need to focus on establishing
Shuffle
to bolster your defenses before continuing the main priority below. A sample
single-target "opener" can be described as follows:
- Activate
Rushing Jade Wind 2 seconds 1 second before combat. - Use
Chi Burst 1 second before combat and start
moving toward your target. You can also use your first combat potion here before
starting the cast. - Use
Keg Smash while moving to your target, and optionally cast
Provoke
if you are meant to be their initial tank. You can also use
your first combat potion here. - Use
Blackout Kick. - Use
Breath of Fire to gain or refresh
Charred Passions. - Use
Tiger Palm. - Use
Exploding Keg. You may instead activate
Invoke Niuzao, the Black Ox. - Use
Keg Smash. - Use
Blackout Kick. - Activate
Invoke Niuzao, the Black Ox. Depending on earlier, you may instead
cast
Exploding Keg. - Follow the main single-target priority below.
Single-Target Rotation Priority
Reminder: This rotational priority is most helpful when you are in the middle of combat and need to decide what ability to use as your next choice. When entering combat, consider following the sample opening ability sequence above first before utilizing this priority system.
- Use
Touch of Death on an enemy if it is enabled. - Use
Blackout Kick to trigger
Blackout Combo. - Trigger
Invoke Niuzao, the Black Ox. Do not do so if you won't be in
combat for at least 25 seconds. - Consume your
Blackout Combo buff with
Tiger Palm, also spending a stack of
Harmonic Surge. - (
Shado-Pan) Use your first charge of
Keg Smash, which
will also trigger
Flurry Strikes. This will also trigger
Chi Wave. - Use
Breath of Fire. - Throw
Exploding Keg at your target,
with
Rushing Jade Wind ideally active beforehand. This will reset the
cooldown of one charge of
Keg Smash; remember to also recast the ability when
Empty the Cellar is talented, with the same priority. - (
Shado-Pan) Cast
Chi Burst. - Use your second charge of
Keg Smash. - Reactivate
Rushing Jade Wind. - Use
Tiger Palm if there is nothing
else to do, even if the
Charred Passions buff is
present, and you will still have enough Energy for your next
Keg Smash.
It is absolutely imperative that you have enough Energy to cast
Keg Smash
on cooldown, as this is a large source of damage and the main source of both
cooldown reduction for your Brew-based abilities and
Shuffle to empower
your
Stagger.
AoE Rotation for Brewmaster Monk
AoE Opener
Against multiple targets, it is especially important to establish
Shuffle
to bolster your defenses before continuing the main priority below. A sample
multi-target "opener" can be described as follows:
- Activate
Rushing Jade Wind 2 seconds 1 second before combat. - Use
Chi Burst 1 second before combat and start
moving toward your target. You can also use your first combat potion here before
starting the cast. - Use
Keg Smash while moving to your target, and optionally cast
Provoke
if you are meant to be their initial tank. You can also use
your first combat potion here. - Use
Blackout Kick. - Use
Breath of Fire to gain or refresh
Charred Passions. - Use
Tiger Palm. - Use
Exploding Keg. You may instead activate
Invoke Niuzao, the Black Ox. - Use
Keg Smash. - Use
Blackout Kick. - Activate
Invoke Niuzao, the Black Ox. Depending on earlier, you may instead
cast
Exploding Keg. - Follow the main AoE priority below.
AoE Rotation Priority
Brewmaster Monk is a somewhat unique specialization in that your rotation will
mostly stay the same whether you are in single-target or multi-target
combat; for
Shado-Pan players the main
difference will be a slightly higher priority on
Chi Burst. As a
reminder, this rotational priority is most helpful when you are in
the middle of combat and need to decide what ability to use as your next choice.
When entering combat, consider following the sample opening ability sequence above
first before utilizing this priority system.
- Use
Touch of Death on an enemy if it is enabled. - Use
Blackout Kick to trigger
Blackout Combo. - Trigger
Invoke Niuzao, the Black Ox. Do not do so if you won't be in
combat for at least 25 seconds. - Even in AoE, consume your
Blackout Combo buff with
Tiger Palm, also spending a stack of
Harmonic Surge. - (
Shado-Pan) Use your first charge of
Keg Smash, which
will also trigger
Flurry Strikes. This will also trigger
Chi Wave. - Use
Breath of Fire. - (
Shado-Pan) Cast
Chi Burst. - Throw
Exploding Keg at your target,
with
Rushing Jade Wind ideally active beforehand. This will reset the
cooldown of one charge of
Keg Smash; remember to also recast the ability when
Empty the Cellar is talented, with the same priority. - Use your second charge of
Keg Smash. - Reactivate
Rushing Jade Wind. - Use
Spinning Crane Kick if
you will have enough Energy available by the time
Keg Smash is
available. Do not use more than
once in a row unless fighting 3+ enemies, as this prevents you from gaining
stacks of
Press the Advantage. Use
Tiger Palm instead if more Brew cooldown reduction is desired.
Although
Spinning Crane Kick deals enough AoE damage to
normally justify being a high-priority ability, it is too expensive on Energy
to use when there are plenty of other free abilities
or you are already spending your Energy on
Blackout Combo-empowered
Tiger Palms. It
will also cause you to gain stacks of
Press the Advantage more slowly due
to pausing your auto attack timer during its channel.
Brewmaster Monk Single-Button Rotation Assistant
Brewmaster Monks, along with every other specialization, has access to a Combat Assistant in their spellbook, which can perform a simplified version of the damage rotation all on a single keybind. In exchange, any time this assistant is used, your global cooldown will be increased by 25% for that ability—in other words, using it will cause a global cooldown of 1.25 seconds rather than the default of 1 second on a Brewmaster. The abilities that this assistant will attempt to use for you in roughly their priority are the following:
Touch of Death
Blackout Kick
Keg Smash
Chi Burst
Tiger Palm
Breath of Fire
Exploding Keg
Rushing Jade Wind
Spinning Crane Kick
Note that this list does not include any defensive abilities or
Invoke Niuzao, the Black Ox. If you are making use of the assistant, do not
forget to still use them, or both your damage and tanking ability with suffer
tremendously!
Can I Use the Rotation Assistant to Play Effectively as a Brewmaster Monk?
In an ideal implementation, you actually can get away with having the highlight assistant handle the bulk of your damage rotation on a Brewmaster. So long as you still manage your cooldowns effectively and properly handle your defenses, using the highlight assistant will result in only a very minor damage loss over a "full manual" approach. This makes it an excellent choice when proceeding to the more complex playstyles of the advanced talent builds available.
All the same, you should think of the assistant as a training tool rather than a full replacement. If you opt for the single-button assistant instead, you will face a much more significant loss in damage despite performing the rotation "correctly". Consider focusing on improving other parts of your gameplay as a Brewmaster while making use of the highlight assistant to gain the confidence to eventually perform without it!
Brewmaster Monk Gameplay Mechanics
As a tank specialization, Brewmaster Monk has both offensive and defensive portions of its kit to consider, and many of its mechanics or abilities play into each. To this end, some of your most important mechanics, especially regarding how you are able to mitigate damage and make use of certain pieces of utility, are covered below.
Brewmaster Monk Mechanics
Stagger and Active Mitigation Explained for Brewmaster Monk
Brewmaster Monks rely on a specific passive effect (
Stagger) to smooth
out the damage they take throughout fights. This is a somewhat complex
ability and is explained in-depth in the sections that follow.
Stagger
In addition to dodging and parrying attacks, Brewmaster Monks have an
additional means of mitigating the damage that they take, called
Stagger. This is a key element in your survivability as a tank, so it
is important to understand it correctly.
Stagger causes all attacks made against you to have their damage
split into two portions:
- An instant portion will immediately deal its damage to you in the moment of the attack.
- A
Staggered portion, which does its damage to you every
0.5 seconds for 10 seconds (or 15 seconds with
Bob and Weave talented).
The amount of Physical damage
Staggered is based on your Agility,
and 58% of that amount applies to
Magical attacks, including any
other DoT effects. While you are Staggering
damage, you will have one of three debuffs to represent how intense its DoT is:
Light Stagger (green),
Moderate Stagger (yellow), and
Heavy Stagger (red). If you are in Heavy Stagger, then that means you
are taking at least 60% of your Maximum Health as damage over its duration.
However, you are likely to regularly exceed this amount in some forms
of content.
Beyond that, the division between the instant and
Staggered portions of
damage your damage taken depends on other factors, namely
whether or not you have the
High Tolerance talent — which
increases the Staggered portion — and whether or not you have
Shuffle or
Fortifying Brew with the special
Fortifying Brew: Determination
talent active. There is also the
Zen State talent, which further increases
your Stagger based on your current health when struck, and the
Bob and Weave talent,
which increases the duration of the Stagger DoT by 5 seconds, slightly reducing the amount of
damage dealt to you during each 0.5-second tick.
As you might have already noticed,
Stagger does not by itself
provide any form of damage reduction, mitigation, or avoidance. This is where
Purifying Brew comes into play. Purifying Brew has 2 charges with a
20-second recharge time, and using it instantly Purifies 50% of the Staggered
damage (the damage you are due to take over the next 10 seconds).
A simple example, assuming a Physical
Stagger percentage of 40%, is as follows:
- An attack of 1,000 Physical damage is performed against you.
- 600 damage is dealt to you instantly.
- A
Stagger DoT is applied to you, which deals 400 damage over 10 seconds
— essentially, 20 damage every 0.5 seconds.- With the
Bob and Weave talent, this is instead 13 damage every 0.5 seconds
over 15 seconds!
- With the
- You cast
Purifying Brew after 5 seconds, removing 50% of the
Stagger DoT's 200 remaining damage: 100. - After 10 seconds, you have sustained 600 instant damage and 300 in
Staggered damage, for a total of 900. You avoided 100 damage of the
original hit with the help of
Purifying Brew!- If you had cast
Purifying Brew after only 1 second, you would have
instead avoided 180 damage of the hit or even 187 with the
Bob and Weave
talent. Using Purifying Brew closer to the original hit will result in more
mitigation! In addition,
Master of Harmony
players have access to an even stronger
Purifying Brew with the
Mantra of Purity passive, resulting in an extra 36 damage avoided here.
- If you had cast
Stagger Enhancements
Beyond this basic loop of
Stagger and
Purifying Brew,
there are a number of additional effects that interact with how much damage you
can delay, along with how to reduce that amount. The most important of these
abilities is a passive called
Shuffle. This buff increases
the amount of damage you Stagger, and you are given 5 and 3 seconds of it when you
Keg Smash or
Blackout Kick, respectively, along with up to 4 seconds
when casting
Spinning Crane Kick. Shuffle can be
extended until it reaches 15 seconds. Note, however, that Shuffle has no impact
on "old" damage you have already Staggered, instead affecting new
damage you take while the buff is active.
In a similar vein, the
Ox Stance talent also works to increase the
amount of damage you
Stagger, but in a much more limited manner. Rather
than being a buff that is easily maintained like
Shuffle, this talent
instead builds up charges from casting
Purifying Brew. These charges are
then consumed against sufficiently large hits based on your current Health
to buff your Stagger against those hits only. As a result, this talent
gives you extra defense when you need it the most!
Shuffle and
Ox Stance are not the only effects that reward
you for actively making use of your other abilities when it comes to
Stagger.
There are further effects that can be used to additionally remove some of your
delayed damage, such as the
Staggering Strikes,
Tranquil Spirit,
and
Quick Sip talents, or even heal you for a portion of the damage with
Gai Plin's Imperial Brew. These talents exist alongside options
that provide you with benefits for reaching ever-higher levels of Stagger
as well, such as
Training of Niuzao.
There is one more talented ability choice that indirectly works with your
Stagger:
Celestial Brew and
Celestial Infusion. Each of these
abilities generates a shield to absorb damage for some period of time. While your
Stagger will take priority and reduce the damage first, any amount that remains
can be blocked by these shields instead, with them also absorbing the
damage your Stagger DoT would deal. Use them often to make yourself easier to
heal!
Finally, it is important to remember that the recharge time of
Purifying Brew —
along with the remaining cooldowns of
Celestial Brew/
Celestial Infusion and
Fortifying Brew — are reduced by 1 second each time you use
Tiger Palm and by 3 seconds each time you use
Keg Smash.
Managing
Shuffle,
Purifying Brew, and
Celestial Brew/
Celestial Infusion
The hardest part of playing a Brewmaster Monk is remembering to maintain 100%
uptime on
Shuffle while trying to find the best time to make use of
Purifying Brew and
Celestial Brew/
Celestial Infusion. The latter two abilities have
extremely valuable effects, but they have long initial cooldown periods between
uses; however, as you continue to perform your rotation, their cooldowns will be substantially
reduced. As such, you have to find an appropriate time to use them without letting the
abilities sit off-cooldown and waste the cooldown reduction effects your
rotation is naturally providing.
Fortunately,
Shuffle is not too hard to keep up, nor is the decision on which
Brew to use and when too complicated. So long as you are following the
Single-Target or
AoE priorities above, you should generate
plenty of Shuffle time. As for your usage of
Purifying Brew,
there is a fairly simple set of rules to follow:
- Do not have both charges of
Purifying Brew off-cooldown.
This also includes
Celestial Brew/Infusion
for
Master of Harmony players due to their
Endless Draught
passive. - Keep one charge available for an emergency to use right after taking a big hit.
- Use a charge as the second charge is about to come off cooldown.
You may notice that this set of rules more or less involves you pretending
that the ability has only one charge instead of two. This is intentional due to
how frequently
Purifying Brew will be available during your standard rotation.
What this also means is that there may be times when you end up having to purify
in only
Light Stagger or
Moderate Stagger rather than heavy, and
that is okay so long as you still have that second charge ready for a
sudden spike of damage.
Self-Healing As a Brewmaster Monk
A Brewmaster's chief source of healing lies in Healing Spheres that are
generated through the talents of
Gift of the Ox and
Spirit of the Ox.
Their behavior may be further modified by the
Niuzao's Resolve talent.
Understanding how they are created and consumed will greatly benefit your survival.
Gift of the Ox Behavior
Although
Gift of the Ox claims to offer a chance to summon a Healing
Sphere when taking damage, it actually follows a consistent set of rules. One of
these spheres will spawn for every 100% of your maximum Health you have taken as
damage before accounting for absorbs (including damage delayed from
Stagger).
These Healing Spheres will persist on the ground until you either walk
over them or they time out after 30 seconds and automatically provide you with
their healing. There can only be up to 5 active Spheres at a time. Any further
spawns beyond that will cause the least-recent Sphere to heal you and be
consumed.
If you can predict when you will take higher than usual damage, you can save up some Spheres around you and use them all when you need the extra healing.
Since they can sometimes be hard to spot,
Gift of the Ox Healing Spheres can
also be gathered using your
Expel Harm ability. Expel Harm costs 15
Energy and will immediately heal you for a small baseline amount, plus the value
of all of your existing Spheres, along with dealing damage to an enemy equal to
10% of the amount healed. In addition, your
Spinning Crane Kick
will slowly draw them toward your position while it is being channeled.
Your Healing Spheres are precious, and you should try to save up at least 3
of them before you either pick them up or use
Expel Harm. With this said, you
should only use the Spheres when you are dropping low on Health or need to get
topped off before a dangerous hit occurs.
Using
Niuzao's Resolve
Niuzao's Resolve offers a significant shift in your defensive playstyle
in a Brewmaster by changing your Healing Spheres from both
Gift of the Ox
and
Spirit of the Ox to become a heal-over-time effect rather than being
instant healing. This works similarly to a Guardian Druid's
Ironfur
ability, where every consumed Sphere has its own timer, but stacks up to five times
as one buff. In addition, every time this HoT effect ticks, its healing is increased by up to 80%
depending on your missing health. This healing increase has no breakpoints, meaning
that if you are at 50% health the increase will be 40%, and so on. Due to this
behavior, the "passive" healing from these talents that helps offset
Stagger
damage and regular enemy attacks turns into more of a steady stream rather than
bursts, which aims to keep your health at a certain level—though it will never
be full.
There is, however, a key downside to this talent regarding the usefulness of
the
Expel Harm ability. As your "oldest" Healing Spheres are automatically
consumed once you have reached the cap of five active spawns at once, any use of
Expel Harm will immediately remove some of the steady healing from
Niuzao's Resolve and instead attempt to maximize your buff stacks. However,
because this healing is still a HoT effect, doing so is unlikely to instantly save
you in an emergency. In addition, while the
Strength of Spirit talent
normally has a hidden effect of also increasing the healing of Spheres that Expel Harm
consumes, this does not apply to Niuzao's Resolve since it would be
"double dipping".
What this all means when talenting
Niuzao's Resolve is that you are
essentially giving up some agency in saving yourself in an emergency, but usually
with significantly wasted healing in the process, in exchange for a smoother
experience of receiving healing overall. For most players and content out there,
this method will result in greater success while remaining less skill-intensive.
Once in harder content such as Mythic raids or higher keystone levels of Mythic+,
an experienced Brewmaster will likely prefer the extra agency of traditional Healing
Spheres and more frequent
Expel Harm usage. Ultimately, you should try out
both styles of self-healing and see what your own preference is.
Provoke
Provoke is your single-target taunt, forcing an enemy to attack you
for up to 6 seconds at a time. Be aware that multiple taunt effects within
a short period can result in your target gradually becoming immune to its
effects! In addition, if you have taken the
Summon Black Ox Statue talent,
you can also cast Provoke on your statue to force all enemies within 8 yards of
it to attack you. This constitutes a sort of AoE taunt. It is worth noting that
taunting a target while talented into
Hasty Provocation also increases
its movement speed by 50% for six seconds, which is useful when you have to
quickly change the positioning of an enemy. However, it can also be dangerous
when you are trying to keep an enemy from attacking you, but you need to maintain your
Threat against it.
Brewmaster Monk Mobility
Brewmaster Monk is one of the most mobile specializations in the game, featuring
no less than 4 abilities devoted to it in some way. However, two of them,
Roll and
Transcendence, are more unique than others.
Roll
Roll is an ability that allows you to quickly move 15 yards in
front of you. It is a useful mobility ability, which you should use
extensively for quickly traversing short distances. Here are a few facts about
Roll:
- Roll has no resource cost and no cooldown. It is based on a charge
system.
- It has a baseline maximum of 2 charges, and these charges have a 20-second recharge time.
- The
Celerity talent grants an additional charge and
reduces recharge time to 15 seconds. - The
Lighter Than Air talent adds 2 seconds to the recharge time, but
allows you to temporarily dash forward once per Roll by double-jumping shortly
afterward. You are also able to run across water while its buff is present!
- Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.
- Roll will always send you in the direction that your character is currently moving (including backward). If your character is stationary, Roll will send you in the direction your character is facing.
- You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.
- Your movement speed while rolling is greater than while running, so rolling off a cliff will push you further than if you were just running and jumping.
Transcendence
Transcendence allows you to place a copy of yourself at your current
location for up to 15 minutes. If you then use
Transcendence: Transfer, you
will instantly switch places with your copy's location. This can be useful in a
wide range of situations, typically those where you know you will have to
return to a certain location after moving away from it. It can also be
used to save you from most knockback effects that would otherwise send you flying
off of an edge, even if you need to resort to placing your spirit in mid-air!
Transcendence can also be used to reset most raid encounters. If
placed outside the room before engaging the boss, you can taunt the boss and use
Transcendence: Transfer. Should the boss follow you outside of its
encounter area, it will despawn. This can save your raid a substantial amount of
time and gold in a progression environment. As such, if Transcendence is not
being used already in an encounter, this unique behavior can be very desirable.
Properly Using
Blackout Combo
Blackout Combo empowers some of your main rotational abilities and,
therefore, changes your priority somewhat. However, it can initially be a tricky
talent to properly incorporate into your playstyle and optimize its effectiveness.
Most importantly, you must continue to prioritize casting
Blackout Kick
on cooldown to maximize the amount of abilities empowered.
If you are feeling up to the challenge, then the main thing that needs to be
noted is that almost every
Blackout Combo buff from casting
Blackout Kick
should be consumed by a
Tiger Palm due to how reliable this damage buff is
and the number of other empowerments that stack with it, such as
Face Palm,
Meditative Focus,
and
Counterstrike. While comboing
Keg Smash may seem helpful for
additional cooldown reduction of your "Brew" abilities, in reality you would have
to spend over 6 combos on the ability to gain even a single full charge of
Purifying Brew! At most, this should be done when you are in desperate need
of a charge that is only a few seconds away, instead. If you are regularly consuming
your Blackout Combos on Keg Smash, then this talent will
rapidly drop in value.
With
Keg Smash and
Tiger Palm taking up such a large portion of your
rotation already, a key to performing well with this talent is to remember that
Blackout Combo does not have an interaction with all your remaining
abilities, allowing them to be effective "gap-fillers" that can safely be used as
necessary while still maximizing your casts of
Blackout Kick to enable further combos.
A key part of properly utilizing Blackout Combo is often delaying consuming
the Combo's buff and instead using these other abilities. Depending on what
abilities are coming off cooldown, do not forget this behavior!
Brewmaster Monk Cooldowns
Major Cooldowns
Exploding Keg
Exploding Keg is a Brewmaster's shortest offensive cooldown, though
it also has slight defensive benefits. On a one-minute cooldown, it can be thrown
to deal some of the largest burst damage available to the specialization, making
it a great choice early in a pull when enemies may be at risk of dropping threat
and attacking someone else. Plus, the reset of
Keg Smash's cooldown enables
follow-up for even more AoE damage! Once it has been thrown, the ability's built-in
defensive bonuses come into play, causing enemy melee attacks to only deal 1 damage
for a few seconds. Unfortunately, this is less effective than it sounds, as it
only applies to auto attack damage, not abilities. On top of that, any auto attacks
that would apply some form of debuff will still be allowed to; you are not automatically
safe just by blinding your enemies with a flaming barrel.
While the reliable immediate Fire damage and ability to reset
Keg Smash already
make
Exploding Keg a helpful cooldown, that is not where the damage ends.
Any enemies debuffed to deal reduced damage to you will also suffer bonus bits
of Fire damage when hit by any ability of yours. This includes every tick
of damage from
Spinning Crane Kick,
Rushing Jade Wind,
or even a
Shado-Pan Brewmaster's
Flurry Strikes. What this means is
that, in theory, there is room for short bursts of extra damage with every Exploding
Keg; in practice, what is the actual best thing to do?
Unfortunately, while it may seem thrilling to try to follow each cast of
Exploding Keg with multiple casts of
Spinning Crane Kick,
these small hits of extra Fire damage do not make up for choosing to use
stronger abilities instead, usually resulting in a damage loss. There are
occasional exceptions to this, such as incredibly large pulls or if fighting
enemies that are going to be defeated within only a global or two. Still, rather
than aiming for damage this way, focus instead on trying to have
Rushing Jade Wind
active beforehand if you have it talented, and just continue your normal rotation.
When playing as a
Shado-Pan, aim to also cast
Keg Smash during
the damage window to trigger
Flurry Strikes, and don't forget that this
same Keg Smash can also trigger the
Fuel on the Fire talent. Finally, you can
also make use of the
Empty the Cellar talent for a final set of
damage-efficient hits.
Invoke Niuzao, the Black Ox
Invoke Niuzao, the Black Ox is a hybrid cooldown that offers both significant
offensive and defensive benefits while active. Although the transfer of
Stagger
to the celestial is noteworthy mitigation in some areas, you should instead aim to
trigger this ability more or less on cooldown. Then, while active, you are encouraged
to utilize
Blackout Kick to trigger as many casts of
Stomp
as possible to deal massive damage while also healing Niuzao when casting
Purifying Brew
with the power of
Oxen Fortitude to offset his damage taken from your Stagger.
Finally, if you have opted into
Mighty Stomp, you
may cast one
Mighty Stomp per summon by reactivating the cooldown
to knock nearby enemies into the air for added disruption.
Shado-Pan players are further empowered
by this celestial, with the ability to trigger additional sets of
Flurry Strikes
whenever
Breath of Fire is cast while he is active. In addition, their
Efficient Training naturally reduces the cooldown of Niuzao to 95 seconds,
substantially increasing the number of casts available in a fight!
Touch of Death
Touch of Death offers a fairly unique way to execute a target, but the
damage it deals can vary wildly due to the restrictions on when you are allowed
to use it. Ordinarily, this ability can only be activated if your target's current
Health is lower than your current maximum Health. In other words, you can potentially
deal hundreds of thousands of damage in an instant if you time this ability well,
bypassing tons of combat time against weaker enemies in particular. Alternatively,
with the
Improved Touch of Death talent, you can instead use this ability
on any target that has reached 15% of its maximum Health, dealing 35% of your own
maximum Health as damage. However, even with this talent, there is still a way
to deal the "full" amount of damage this ability can offer.
When facing an enemy with plenty of Health, you can instead wait for them to
reach a point that is less than your current maximum Health, and triple the
damage your
Touch of Death will do to them. Furthermore, any temporary
Stamina buffs, such as a Priest's
Power Word: Fortitude or your own
Fortifying Brew will increase this threshold. Of course, when
trying to use this technique against enemies suffering millions of damage per
second, it can be difficult to perform this "sniping" technique, in which case
it may be wiser to just utilize
Improved Touch of Death's more forgiving
conditions.
If you are willing to take a chance, you can create a substantial increase
in your overall damage by "sniping" with
Touch of Death in this way.
However, if you are not comfortable with this approach, do not feel forced to try it
and instead take the more guaranteed damage of
Improved Touch of Death.
Fortifying Brew
A Brewmaster's most powerful cooldown that's strictly defensive in nature,
Fortifying Brew temporarily increases your health while simultaneously
reducing all damage you receive for a long duration. It can be further enhanced
with
Ironshell Brew or
Fortifying Brew: Determination to increase
the health and damage reduction or your
Stagger, respectively. With
such on-demand defense, it must be balanced by having a hefty baseline cooldown of
6 minutes.
For most specializations, 6 minutes would be a dealbreaker. On a Brewmaster Monk,
not so much. This is because
Fortifying Brew has "Brew" in its name, which
means that the cooldown reduction effects of both
Keg Smash and
Tiger Palm
work on it. As such, during continuous combat, you are able to cut its recharge
time in half. From there, if you still need it even more frequently, then
its baseline cooldown can be reduced to 4 minutes with the
Expeditious Fortification
talent, though you must give up access to
Ironshell Brew in the process.
When this ability is actually only a 2-3 cooldown, it is now much more flexible
for your defensive needs. While you should try to use it before suffering
a large hit and dropping dangerously low in health, the bonus health it provides
does grant you some leeway compared to other defensive abilities. Plus, if you
do not need the defensive benefits whatsoever, its health bonus can be used as a
way to buff the damage of
Touch of Death. Using it at all is better than
having it sit around because of your concern about its long cooldown.
Brewmaster Monk Choice Talent Gameplay Decisions
Brewmasters have access to more choice nodes among their talent trees than many specializations. While most of them have an ultimately small effect on your total damage or defensive breakdown, changing multiple at once can create large swings in the Brewmaster playstyle despite mostly being passive in nature. Some of the most important choices are broken down below, and their individual use-cases.
Choice Talent Cases
When to Use
Special Delivery or
Rushing Jade Wind
Despite being a very early choice node in the Brewmaster specialization tree,
your decision between
Special Delivery and
Rushing Jade Wind will
make a large difference in the pacing and feel of your rotation. Indeed, this node
represents a very real choice, where one option is sometimes better than the
other depending on how well you can use either of them and how many targets are being fought.
Special Delivery acts as a "simpler" option between these two talents,
being a passive damage increase that also offers a hefty 50% snare to targets that
are hit by all of the falling kegs. It is also somewhat unique among AoE damage
sources in that it does not deal reduced damage until hitting a massive 20
targets or more. The main thing to bear in mind when using this talent, however,
is that you may have more "empty" moments in the rotation where you will need to
not press any abilities while waiting to restore Energy. In addition, there may
be times when a crowd-controlled enemy is accidentally freed by a stray falling
keg.
Rushing Jade Wind, meanwhile, is the much more "active" option of the
two talents, requiring you to press its button very frequently in the rotation.
However, in exchange, it provides a useful amount of passive damage and Threat,
particularly in the opening moments of a pull; note that compared to
Special Delivery,
this talent instead begins dealing reduced damage beyond 5 targets. It is
also uniquely powerful with effects that trigger from dealing damage, as each of
its hits may count as activators.
Overall, this makes the choice between
Special Delivery and
Rushing Jade Wind
rather complicated. If you are having a hard time managing your rotation or just
want to deal damage without any fuss, then
Special Delivery will usually be better,
though you will have to be more careful about managing
your Energy. On the other hand, the continuous AoE threat of Rushing Jade Wind
can still be an advantage, especially in open-world content or areas where you
are concerned about Threat. Feel free to experiment and use which of the two
you prefer, based on your own comfort level!
When to Use
Celestial Brew or
Celestial Infusion
Brewmaster Monks are one of the more unique tank specializations in that they
have a lot of customization in their mitigation abilities. In particular, you
are given the choice between two very similar spells in
Celestial Brew
and
Celestial Infusion. Both of them have times where one is better than
the other, and this is also often linked to whether or not you are using the
Niuzao's Resolve talent (with its use-case discussed earlier).
Celestial Brew is a fairly traditional defensive tool that generates a
large, damage-absorbing shield for up to 8 seconds or until it has reached its
damage cap. This shield is often large enough to handle many dangerous mechanics
on its own without you needing to commit an extra defensive cooldown. However, it
comes with the downside of "wasting" a lot of the passive healing a Brewmaster
often receives. Any time, for example, where you reach full health with the absorb
still present, then all of the mitigation effects against damage are tied to that
one absorb and you become vulnerable when it expires. If your healers were giving
you less attention because of this, they may now be playing catch up as your health
unexpectedly starts to rapidly fall again.
Celestial Infusion is an alternate choice that is meant to help address
this potential problem. While its shield size and cooldown are the same as
Celestial Brew, this ability lasts for up to 16 seconds instead, but will
only absorb a portion of the damage you receive at while it is active. To look at
it another way, rather than the "100% damage reduction" of Celestial Brew's absorb,
you instead have "20% damage reduction" for a longer time. By spreading out this
mitigation, you end up being easier to heal by allowing more passive sources to
continue to help offset the damage you take compared to the "all or nothing" approach
of absorbing everything for a short moment. Although the amount absorbed from any
given hit will be smaller, you still have
Stagger and other mitigating
abilities to fill in the gap and not be in serious danger from single, massive hits.
With all of this in mind, which defensive talent is better? For most players,
Celestial Infusion will be the better default choice in the majority
of content, especially in combination with
Niuzao's Resolve. Using it
inefficiently will not create as many opportunities for mistakes as poor usage of
Celestial Brew might, but there is still a limit to its relative strength.
If you are contending with overwhelming sources of single spikes of damage, or
will be punished for losing any health at all, then Celestial Brew could be just
what you need instead. Moments where it may be more useful than Infusion are also
likely to be times for you to consider dropping
Niuzao's Resolve and opting
for more traditional Healing Sphere behavior with
Expel Harm as well.
When to Use
Dragonfire Brew or
Charred Passions
Continuing the trend of many choice talent nodes representing genuine decisions,
both
Charred Passions and
Dragonfire Brew are each viable talents
where one may be superior over the other in certain circumstances.
Dragonfire Brew again acts as the "passive" option between the two,
minimally impacting the rotation. The unique strength of this talent, likewise,
comes from its damage not being reduced until hitting 20 targets or more.
This makes the talent very powerful at all target counts while still remaining
competitive in specifically single-target scenarios.
Charred Passions, on the other hand, makes a larger impact on your
rotation as a Brewmaster. More specifically, it further emphasizes the use of
Blackout Kick on cooldown, regardless of target count. In addition, due
to standard recommendation of
Sal'salabim's Strength, its effect will
almost always be active due to the low cooldown of
Keg Smash resulting in
always being able to cast another
Breath of Fire before the
Charred Passions buff expires. However, this does result in a rotation where you
are heavily punished for failing to reliably press Blackout Kick.
What the distinction between these two talents boils down to is primarily
one of comfort with Brewmaster Monk's complex rotation. Due to the
overall damage gap being small when both choices are played optimally, you
can certainly get away with using
Dragonfire Brew at all times if you
wish.
Charred Passions, meanwhile, acts as a choice to help gain every
possible bit of damage-dealing you can while punishing you more heavily for failing
to press
Blackout Kick on cooldown. As such, you may choose whichever
of the two you prefer, with one exception...
Charred Passions and
Scalding Brew
If you have talented into
Scalding Brew rather than
Sal'salabim's Strength,
then you are no longer able to maintain the debuff from
Breath of Fire
at all times. This would also result in Scalding Brew losing value by not always
having
Keg Smash cast on enemies suffering from the Breath of Fire DoT.
Fortunately,
Charred Passions refreshes this debuff when it is active
and you are casting
Blackout Kick or
Spinning Crane Kick.
However, this means that you must select Charred Passions rather than
Dragonfire Brew if you have opted into Scalding Brew!
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 12 Aug. 2025: Adjusted single-target rotation priority to reflect latest simulation data; revised preset buttons to match modified talent recommendations.
- 04 Aug. 2025: Revised rotation presets and talent selections for Patch 11.2.0.; combined Dragonfire Brew and Charred Passions into one "Breath of Fire" option; added Season 3 tier set bonus discussion.
- 15 Jun. 2025: Added discussion of the Combat Rotation Assistant in Patch 11.1.7 and its viability for a Brewmaster.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 23 Mar. 2025: Adjusted Chi Burst's priority for Master of Harmony Players; added extra guidance on Charred Passions with the Season 2 4-piece bonus.
- 11 Mar. 2025: Reworded 4pc interaction with Shadowboxing Treads due to bugfixes.
- 24 Feb. 2025: Updated tier set bonus explanations for The War Within Season 2, alongside minor rotational notes for optimizing Blackout Combo.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Added advanced section detailing Wisdom of the Wall gameplay for Shado Pan Brewmasters.
- 09 Sep. 2024: Adjusted preset talent selections; updated tier set gameplay considerations; added discussion of Sal'salabim's Strength vs Scalding for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talent support to rotations; added section detailing when to use either set of Hero Talents.
- 25 Jul. 2024: Adjusted an AoE rotation line with Charred Passions and Rushing Jade Wind talented for further clarity.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Simplified Talent Selection table to account for talents that are taken regardless of build; removed now-unnecessary information for Dragonflight Season 4.
- 19 Mar. 2024: Revised rotation basics to emphasize thinking in 4-second chunks; page reviewed for Patch 10.2.6.
- 19 Jan. 2024: Elaborated further on Dragonfire Brew vs Charred Passions with the Amirdrassil Set Bonuses.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5
- 10 Nov. 2023: Added buttons to quickly select talents based on recommended builds; slightly adjusted rotations for specific talent setups based on recent simulation optimizations; further clarified Press the Advantage and Blackout Combo behaviors, among other abilities.
- 06 Nov. 2023: Revised Walk with the Ox Checkbox to also include Call to Arms; added further discussion of Improved Invoke Niuzao and sample opening ability sequences; page sections reformatted for reduced visual clutter.
- 10 Sep. 2023: Added an additional rotation line in single-target with Press the Advantage; adjusted Rushing Jade Wind maintenance and Chi Wave priorities.
- 04 Sep. 2023: Added disclaimer to Exploding Keg in single-target with Blackout Combo talented; slightly revised AoE priority for Rising Sun Kick.
- 10 Jul. 2023: Rotation adjusted to reflect new talents and possibilities; added a section detailing advanced usage of Press the Advantage.
- 02 Jun. 2023: Bountiful Brew usage advice adjusted based on a recent hotfix.
- 03 May 2023: Slight rotation priority adjustment based on the specific talent combination of Charred Passions and Blackout Combo.
- 01 May 2023: Added discussion of the Aberrus 4-piece bonus slightly changing talent choices.
- 14 Apr. 2023: Slightly adjusted priority of Breath of Fire for specific talent builds.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Expanded notes on Blackout Combo usage to account for greater selection potential in Patch 10.0.5.
- 11 Dec. 2022: Sections describing when to choose certain rotation-altering talents have been adjusted based on recent theorycrafting.
- 11 Dec. 2022: Added a section regarding the Vault of the Incarnates Tier Set bonuses; general wording adjustments.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Sinzhu, a Mythic raider on US-Kiljaeden who has passionately played Brewmaster for the past ten years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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