Black Mage DPS Rotation, Openers, and Abilities — Endwalker 6.2
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Black Mage DPS in Final Fantasy XIV: Endwalker (Patch 6.2).
Black Mage Rotation Guide
This page covers the endgame rotation for Black Mage. The base rotation for Black Mage is fairly simple, structured around maintaining Astral Fire/Umbral Ice while using long, potent casts likeand . The rotation has some flexibility which can be utilized in order to keep the DoT up, use as needed, and overall provide some level of leniency. As a Black Mage, your goal is to take advantage of this flexibility as well as other personal utility and resources to keep casting as much as possible amidst mechanics, making as few concessions to your rotation as possible.
Basic Black Mage Concepts/Resources
Below is an overview of various high-level concepts and resources utilized by Black Mage throughout the rotation.
Astral Fire/Umbral Ice
Astral Fire provides increased damage to all fire-aspected spells while doubling their MP cost. Ice-aspected spells have lowered potency and are free in Astral Fire. At three stacks of Astral Fire, ice-aspected spell cast times are reduced by half. Astral Fire halts regular MP recovery other than Manafont and Ethers. Below is a table displaying the effects of Astral Fire:
|Fire Spells||Ice Spells|
|MP cost||Damage||MP cost||Damage||Cast time|
Umbral Ice increases MP recovery while lowering the damage of fire-aspected spells. At three stacks of Umbral Ice, ice-aspected spells are free, and fire-aspected spell cast times are reduced by half. Below is a table detailing the effects of Umbral Ice:
|MP Recovery||Fire Spells||Ice Spells|
|MP cost||Damage||Cast time||MP cost|
|1 stack||3200 MP/tick||0x||0.9x||1x||0.75x|
|2 stacks||4700 MP/tick||0x||0.8x||1x||0.5x|
|3 stacks||6200 MP/tick||0x||0.7x||0.5x||0x|
Enochian grants a passive damage bonus while Astral Fire or Umbral Ice is active. Enochian remains active while switching between phases, and it is only lost when letting the Astral Fire or Umbral Ice timer run out. Maintaining Enochian for 30 seconds provides a charge of Polyglot, allowing for the use ofand . Due to this, it is a high priority to maintain Enochian throughout your rotation, as well as during downtime.
Umbral Hearts are obtained in single-target by using, during AoE via , and built up during downtime via . Umbral Hearts negate the increased MP cost of fire-aspected spells (other than / ) in Astral Fire, using up one Umbral Heart per spell. Casting with Umbral Hearts will use up all remaining hearts and lower the cost of Flare by a third.
replaces both and on your hotbars when conditions are met. It should be used in the middle of your Astral Fire phase to refresh the timer, as well as during Umbral Ice as a strong, instant cast spell. You can generate a charge of Paradox by swapping from Astral Fire III to Umbral Ice, as well as from Umbral Ice III with three Umbral Hearts back to Astral Fire.
The overall flow of the single-target rotation for Black Mage revolves around spending all of your MP in Astral Fire, ending in, then switching over to Umbral Ice to recover MP. Since our main spell in Astral Fire, , does not refresh Astral Fire, you must use in the middle of the phase to do so. This is how your base rotation should look:
Instead of having a set place in the rotation,should be used when the DoT is about to fall off on the target. Ideally, this is paired with every 30s in order to maintain the DoT with Thundercloud procs. Regardless of Spell Speed, there is extra room for two additional spells each Astral Fire cycle (one between the Fire III and Paradox, the other between the Paradox and Despair) which can be utilized to refresh Thunder even mid-Astral Fire without losing out on any casts.
Like, does not have a set place in the rotation. Xenoglossy costs one Polyglot charge to cast and is your strongest spell, so it is vital to not miss uses in a fight. However, being able to hold onto two Polyglot stacks without overcapping allows flexibility in its use - since it is instant cast, it is useful for helping with movement, weaving abilities, and dumping excess charges under buffs. If not needed for anything specific, it should just be used before overcapping on Polyglot stacks, and all charges used up before the end of a fight.
Off-Global Cooldown Abilities
The off-global cooldown abilities for Black Mage do not directly deal damage or increase damage dealt. However, they increase the rate at which you can cast spells, as well as enable uptime while dealing with movement and mechanics. As a result, utilizing these abilities properly can have a large effect on your damage output.
Standing within yourgrants a buff that decreases both cast and recast time of all of your spells. Therefore, even instant-cast spells still gain benefit when used within Ley Lines, and there is no specific need to line it up with Astral Fire. Since you need to stay within your Ley Lines to benefit from them, timing and placement are important to consider to maximize your Ley Lines uptime in a given fight.
Black Mage has a few spells that have a longer cast time than recast - notably for single-target,, and . Since using and removes the cast time for spells they are used on, you can gain a small amount of time with each Fire IV/Despair that you use them on. This will ultimately lead to more casts over the course of an encounter, so it is recommended to aim to maximize uses of both abilities in a fight. However, both of these abilities can also be used to keep casting uptime while moving. If using them in a given situation allows for extra casts that you would not get otherwise from using your other abilities, it can be worthwhile to plan for their use there, even if they do not end up on Fire IV/Despair.
Usinggrants a 30-second buff. Using in Astral Fire while the buff is active grants a Firestarter proc (free, instant cast ), and using any thunder spell (including a proc) while Sharpcast is active grants a Thundercloud proc (refreshes Thunder DoT with extra on-hit potency). It is generally recommended to prioritize Sharpcast use with - Sharpcast is a 30-second cooldown, the Thunder III DoT lasts for 30s, and a Thundercloud proc lasts for 40s, which means it is viable to guarantee maintaining the DoT completely via Thundercloud procs. However, if it is difficult/unviable to sharp Thunder in a given situation, it is still comparable to sharp Paradox instead.
can be used at the end of an Astral Fire cycle for an additional and for single-target, or an additional for AoE.
should be used approximately on cooldown to allow for maximum charges of Polyglot in a fight.
can be used to quickly move to a party member, which can be very useful when a longer-distance movement is required for a mechanic where a party member may already be in a good position.
can be used when ending uptime phases in Astral Fire in order to use during downtime or as a last resort with low Astral Fire timer to prevent dropping Enochian.
provides a personal shield to help live through some damage, either planned for proactively for big hits or reactively used in the case of mistakes.
The general purpose opener for Black Mage, generally referred to as the "Fire III Opener," is listed below. You may choose to alter the opener slightly based on fight-specific requirements/alignment (e.g., prepull Ley Lines, Triplecast moved until after the first F4 to save one charge of Triplecast for movement, skipping the Xenoglossy, etc).
- Use around 12 seconds before pull
- Precast around 4 seconds before pull
- → +
The multi-target rotation is somewhat similar to the single-target rotation, with some filler spells cut out in favor of an additional Flare.
For two targets, use the general single-target rotation with the following substitutions:
- instead of
- instead of
- instead of
- instead of if you can make it instant-cast
- should be used on both targets ( is very useful for this)
Three or More Targets
Consider skipping one of thecasts when using to catch both casts. has high value when used for a third . Use for movement/damage when available/needed.
- 28 Aug. 2022: Updated for Patch 6.2
- 20 Apr. 2022: Updated for Patch 6.1
- 28 Feb. 2022: Guide added.
- Join Us Live on Twitch for the Icy Veins Podcast
- FFXIV PLL #74 Recap - 6.3 Live Letter Part 1
- Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th
- FFXIV Announces Return to PAX AUS
- "Tales from the Dawn": Final Story Released
- On the Adjustments to Pandaemonium: Abyssos (Savage)
- FFXIV Patch 6.21 Notes
- All Worlds Maintenance, Sept 12