Black Mage DPS Rotation, Openers, and Abilities — Dawntrail 7.2

Last updated on Mar 30, 2025 at 23:12 by Rika and Tsumi 6 comments

On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Black Mage DPS in Final Fantasy XIV: Dawntrail (Patch 7.2).

1.

Black Mage Rotation Guide

This page covers the endgame rotation for Black Mage. The base rotation for Black Mage is fairly simple, structured around using MP in Astral Fire on strong spells like Fire IV Icon Fire IV and Despair Icon Despair, then refreshing MP in Umbral Ice. The rotation has some flexibility which can be utilized in order to keep the High Thunder Icon High Thunder DoT up, use Xenoglossy Icon Xenoglossy as needed, and overall provide some level of leniency. As a Black Mage, your goal is to take advantage of this flexibility as well as other personal utility and resources to keep casting as much as possible amidst mechanics, making as few concessions to your rotation as possible.

2.

Basic Black Mage Concepts/Resources

Below is an overview of various high-level concepts and resources utilized by Black Mage throughout the rotation.

2.1.

Astral Fire/Umbral Ice

Astral Fire provides increased damage to all fire-aspected spells while doubling their MP cost. Ice-aspected spells have lowered potency and are free in Astral Fire. At three stacks of Astral Fire, ice-aspected spell cast times are reduced by half. Astral Fire halts regular MP recovery other than Manafont Icon Manafont and Ethers. Below is a table displaying the effects of Astral Fire:

Fire Spells Ice Spells
MP cost Damage MP cost Damage Cast time
1 stack 2x 1.4x 0x 0.9x 1x
2 stacks 2x 1.6x 0x 0.8x 1x
3 stacks 2x 1.8x 0x 0.7x 0.5x

Umbral Ice allows for MP recovery via casting ice-aspected spells, while lowering the damage of fire-aspected spells. Ice-aspected spells are free in Umbral ice, and at three stacks of Umbral Ice, fire-aspected spell cast times are reduced by half. Below is a table detailing the effects of Umbral Ice:

MP Recovery Fire Spells
MP cost Damage Cast time
1 stack 2500 MP/ice spell 0x 0.9x 1x
2 stacks 5000 MP/ice spell 0x 0.8x 1x
3 stacks 10000 MP/ice spell 0x 0.7x 0.5x
2.2.

Enochian/Polyglot

Enochian grants a passive damage bonus while Astral Fire or Umbral Ice is active. Enochian remains active while switching between phases, and in most cases will only be lost following a death. Maintaining Enochian for 30 seconds provides a charge of Polyglot, allowing for the use of Xenoglossy Icon Xenoglossy and Foul Icon Foul. Due to this, it is a high priority to maintain Enochian throughout your rotation, as well as during downtime.

2.3.

Umbral Hearts

Umbral Hearts are obtained in single-target by using Blizzard IV Icon Blizzard IV, during AoE via Freeze Icon Freeze, and built up during downtime via Umbral Soul Icon Umbral Soul. Umbral Hearts negate the increased MP cost of fire-aspected spells (other than Flare Icon Flare/Despair Icon Despair) in Astral Fire, using up one Umbral Heart per spell. Casting Flare Icon Flare with Umbral Hearts will use up all remaining hearts and lower the cost of Flare by a third.

2.4.

Paradox

Paradox Icon Paradox replaces Fire Icon Fire and Blizzard Icon Blizzard on your hotbars when conditions are met. It should be used in both Astral Fire and Umbral Ice. You can generate a charge of Paradox by swapping from Umbral Ice III with three Umbral Hearts back to Astral Fire, as well as swapping from Astral Fire III to Umbral Ice.

2.5.

Astral Soul

Casting Fire IV Icon Fire IV generates one Astral Soul stack, and Flare Icon Flare generates three Astral Soul stacks. Upon reaching the maximum of six Astral Soul stacks, Flare Star Icon Flare Star can be casted, consuming all stacks in the process. Stacks end upon leaving Astral Fire.

3.

Spell Rotation

The overall flow of the single-target rotation for Black Mage revolves around spending your MP in Astral Fire on six Fire IV Icon Fire IV casts and one Paradox Icon Paradox cast, ending in Flare Star Icon Flare Star and Despair Icon Despair before switching over to Umbral Ice to recover MP. While there is some flexibility in the precise ordering of spells, this is how your base rotation should look:

  1. Blizzard III Icon Blizzard III
  2. Blizzard IV Icon Blizzard IV
  3. Paradox Icon Paradox
  4. Fire III Icon Fire III
  5. Fire IV Icon Fire IV x3
  6. Paradox Icon Paradox
  7. Fire IV Icon Fire IV x3
  8. Flare Star Icon Flare Star
  9. Despair Icon Despair

Note that if starting a fight with Blizzard III Icon Blizzard III instad of a traditional opener, you will not generate the initial Paradox Icon Paradox as listed, and should just skip it.

3.1.

Thunder

Instead of having a set place in the rotation, High Thunder Icon High Thunder should be used when the DoT is about to fall off on the target. One Thunderhead buff is generated each time you enter Astral Fire or Umbral Ice, including switching between the two, but since the DoT does not need to be refreshed this frequently, the extra Thunderhead buffs should be ignored.

3.2.

Xenoglossy

Like High Thunder Icon High Thunder, Xenoglossy Icon Xenoglossy does not have a set place in the rotation. Xenoglossy costs one Polyglot charge to cast and is your strongest spell, so it is vital to not miss uses in a fight. However, being able to hold onto three Polyglot stacks without overcapping allows flexibility in its use - since it is instant cast, it is useful for helping with movement, weaving abilities, and dumping excess charges under buffs. If not needed for anything specific, it should just be used before overcapping on Polyglot stacks, and all charges used up before the end of a fight.

3.3.

Firestarter

Each Paradox Icon Paradox cast in Astral Fire generates a guaranteed Firestarter proc, which should almost always be used. The most valuable usage is to hold your Firestarter until Umbral Ice, using it to re-enter Astral Fire after a Transpose Icon Transpose. Upgrading the weakened Fire III Icon Fire III normally used in Umbral Ice III to one used in Astral Fire I is more of a gain than using it in Astral Fire III. Example of execution below:

  1. Blizzard III Icon Blizzard III
  2. Blizzard IV Icon Blizzard IV
  3. Paradox Icon Paradox
  4. Transpose Icon Transpose
  5. Fire III Icon Fire III

If you do not have a Firestarter proc from the previous Astral Fire cycle, you should instead opt to use Paradox Icon Paradox just after the Transpose Icon Transpose to generate a proc.

4.

Off-Global Cooldown Abilities

The off-global cooldown abilities for Black Mage do not directly deal damage or increase damage dealt. However, they increase the rate at which you can cast spells, as well as enable uptime while dealing with movement and mechanics. As a result, utilizing these abilities properly can have a large effect on your damage output.

4.1.

Ley Lines/Between the Lines/Retrace

Standing within your Ley Lines Icon Ley Lines grants a buff that decreases both cast and recast time of all of your spells. Therefore, even instant-cast spells still gain benefit when used within Ley Lines, and there is no specific need to line it up with Astral Fire. Since you need to stay within your Ley Lines to benefit from them, timing and placement are important to consider to maximize your Ley Lines uptime in a given fight.

If you need to temporarily leave your Ley Lines Icon Ley Lines, you can consider using Between the Lines Icon Between the Lines to return to them. If you need to abandon them for longer, you can now relocate them using Retrace Icon Retrace once per Ley Lines Icon Ley Lines usage.

4.2.

Triplecast/Swiftcast

With the reduced casting time of most BLM spells in Patch 7.2, Triplecast Icon Triplecast and Swiftcast Icon Swiftcast no longer save time on casting spells. As a result, both of these abilities should mostly be used to keep casting uptime while moving. It is no longer a loss to potentially miss out on uses of these two abilities.

4.3.

Other Abilities

Manafont Icon Manafont can be used at the end of an Astral Fire cycle for a full additional Astral Fire phase without having to enter Umbral Ice for MP and Umbral Hearts, for both single-target and for AoE.

Amplifier Icon Amplifier should be used approximately on cooldown to allow for maximum charges of Polyglot in a fight.

Aetherial Manipulation Icon Aetherial Manipulation can be used to quickly move to a party member, which can be very useful when a longer-distance movement is required for a mechanic where a party member may already be in a good position.

Transpose Icon Transpose can be used when ending uptime phases in Astral Fire in order to use Umbral Soul Icon Umbral Soul during downtime, or for small optimizations especially regarding Firestarter proc usage.

Manaward Icon Manaward provides a personal shield to help live through some damage, either planned for proactively for big hits or reactively used in the case of mistakes.

5.

Opener

The general purpose opener for Black Mage, generally referred to as the Standard "5+7" Opener, is listed below. You may choose to alter the opener slightly based on fight-specific requirements/alignment, especially with regards to Swiftcast Icon Swiftcast and Triplecast Icon Triplecast usage.

Black Mage Standard Opener

The alternative opener below, referred to as the Alternative Single Target Flare Opener, is slightly weaker but provides more flexibility with Paradox Icon Paradox usage, which in some situations may be more valuable than the minor loss in damage.

Black Mage Alternative Opener
6.

Multi-Target Rotation

The multi-target rotation is somewhat similar to the single-target rotation, with some filler spells cut out in favor of an additional Flare, and Transpose Icon Transpose leveraged to skip both High Fire II Icon High Fire II and High Blizzard II Icon High Blizzard II.

6.1.

Three or More Targets

The standard AoE loop will look something like below.
  1. Freeze Icon Freeze (or otherwise generating Umbral Hearts and MP before the pull by use of Umbral Soul Icon Umbral Soul)
  2. Foul Icon Foul/High Thunder II Icon High Thunder II
  3. Transpose Icon Transpose
  4. Flare Icon Flare x2
  5. Flare Star Icon Flare Star
  6. Foul Icon Foul/High Thunder II Icon High Thunder II
  7. Transpose Icon Transpose

Manafont Icon Manafont has high value when used for an additional two Flare Icon Flare casts then another Flare Star Icon Flare Star. Aim to use High Thunder II Icon High Thunder II as filler when the DoT is falling off, otherwise prioritizing Foul Icon Foul. When running low on these filler spells, consider using Paradox Icon Paradox during Umbral Ice, or even clipping the Transpose Icon Transpose without a filler spell.

6.2.

Two Targets

For two targets, use the AoE rotation above, replacing Freeze Icon Freeze with Blizzard IV Icon Blizzard IV. If you cannot hit both targets with your AoE spells, use the single-target rotation, maintaining High Thunder Icon High Thunder on both targets.

7.

Changelog

  • 30 Mar. 2025: Updated for Patch 7.2.
  • 21 Nov. 2024: Updated for Patch 7.1.
  • 21 Aug. 2024: Updated for Patch 7.05.
  • 14 Jul. 2024: Updated for Patch 7.0.
  • 19 Jan. 2024: Updated for Patch 6.55.
  • 10 Oct. 2023: Updated for Patch 6.5
  • 27 May 2023: Updated for Patch 6.4.
  • 11 Jan. 2023: Updated for Patch 6.3.
  • 28 Aug. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 28 Feb. 2022: Guide added.
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