Black Mage DPS Rotation, Openers, and Abilities — Dawntrail 7.2
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Black Mage DPS in Final Fantasy XIV: Dawntrail (Patch 7.2).
Black Mage Rotation Guide
This page covers the endgame rotation for Black Mage. The base rotation for Black Mage
is fairly simple, structured around using MP in Astral Fire on strong spells like Fire IV and
Despair,
then refreshing MP in Umbral Ice. The rotation has some flexibility which can be utilized in order to keep the
High Thunder
DoT up, use
Xenoglossy as needed, and overall provide some level of leniency.
As a Black Mage, your goal is to take advantage of this flexibility as well as other personal
utility and resources to keep casting as much as possible amidst mechanics, making as few
concessions to your rotation as possible.
Basic Black Mage Concepts/Resources
Below is an overview of various high-level concepts and resources utilized by Black Mage throughout the rotation.
Astral Fire/Umbral Ice
Astral Fire provides increased damage to all fire-aspected spells while doubling their
MP cost. Ice-aspected spells have lowered potency and are free in Astral Fire. At three
stacks of Astral Fire, ice-aspected spell cast times are reduced by half. Astral Fire
halts regular MP recovery other than Manafont and Ethers. Below is a table
displaying the effects of Astral Fire:
Fire Spells | Ice Spells | ||||
---|---|---|---|---|---|
MP cost | Damage | MP cost | Damage | Cast time | |
1 stack | 2x | 1.4x | 0x | 0.9x | 1x |
2 stacks | 2x | 1.6x | 0x | 0.8x | 1x |
3 stacks | 2x | 1.8x | 0x | 0.7x | 0.5x |
Umbral Ice allows for MP recovery via casting ice-aspected spells, while lowering the damage of fire-aspected spells. Ice-aspected spells are free in Umbral ice, and at three stacks of Umbral Ice, fire-aspected spell cast times are reduced by half. Below is a table detailing the effects of Umbral Ice:
MP Recovery | Fire Spells | |||
---|---|---|---|---|
MP cost | Damage | Cast time | ||
1 stack | 2500 MP/ice spell | 0x | 0.9x | 1x |
2 stacks | 5000 MP/ice spell | 0x | 0.8x | 1x |
3 stacks | 10000 MP/ice spell | 0x | 0.7x | 0.5x |
Enochian/Polyglot
Enochian grants a passive damage bonus while Astral Fire or Umbral Ice is active.
Enochian remains active while switching between phases, and in most cases will only be lost
following a death. Maintaining Enochian for 30 seconds provides a charge of Polyglot, allowing
for the use of Xenoglossy and
Foul.
Due to this, it is a high priority to maintain Enochian throughout your rotation, as well as
during downtime.
Umbral Hearts
Umbral Hearts are obtained in single-target by using Blizzard IV,
during AoE via
Freeze, and built up during downtime via
Umbral Soul.
Umbral Hearts negate the increased MP cost of fire-aspected spells (other than
Flare/
Despair)
in Astral Fire, using up one Umbral Heart per spell. Casting
Flare
with Umbral Hearts will use up all remaining hearts and lower the cost of Flare by a third.
Paradox
Paradox replaces
Fire and
Blizzard
on your hotbars when conditions are met. It should be used in both Astral Fire and Umbral Ice. You can generate
a charge of Paradox by swapping from Umbral Ice III with three Umbral Hearts back to Astral Fire, as well as swapping from Astral Fire III to Umbral Ice.
Astral Soul
Casting Fire IV generates one Astral Soul stack, and
Flare
generates three Astral Soul stacks. Upon reaching the maximum of six Astral Soul stacks,
Flare Star can be casted, consuming all stacks in the process. Stacks end upon leaving Astral Fire.
Spell Rotation
The overall flow of the single-target rotation for Black Mage revolves around spending your MP in Astral Fire on six Fire IV
casts and one
Paradox cast, ending in
Flare Star and
Despair before switching over to Umbral Ice to
recover MP. While there is some flexibility in the precise ordering of spells, this is how your base rotation should look:
Blizzard III
Blizzard IV
Paradox
Fire III
Fire IV x3
Paradox
Fire IV x3
Flare Star
Despair
Note that if starting a fight with Blizzard III instad of a traditional opener, you will not
generate the initial
Paradox as listed, and should just skip it.
Thunder
Instead of having a set place in the rotation, High Thunder should
be used when the DoT is about to fall off on the target. One Thunderhead buff is generated each
time you enter Astral Fire or Umbral Ice, including switching between the two, but since the DoT
does not need to be refreshed this frequently, the extra Thunderhead buffs should be ignored.
Xenoglossy
Like High Thunder,
Xenoglossy does not have a set
place in the rotation. Xenoglossy costs one Polyglot charge to cast and is your strongest
spell, so it is vital to not miss uses in a fight. However, being able to hold onto three
Polyglot stacks without overcapping allows flexibility in its use - since it is instant cast,
it is useful for helping with movement, weaving abilities, and dumping excess charges under buffs.
If not needed for anything specific, it should just be used before overcapping on
Polyglot stacks, and all charges used up before the end of a fight.
Firestarter
Each Paradox cast in Astral Fire generates a guaranteed Firestarter proc, which should almost always be used. The
most valuable usage is to hold your Firestarter until Umbral Ice, using it to re-enter Astral Fire after a
Transpose.
Upgrading the weakened
Fire III normally used in Umbral Ice III to one used in Astral Fire I is more of a gain than using
it in Astral Fire III. Example of execution below:
Blizzard III
Blizzard IV
Paradox
Transpose
Fire III
If you do not have a Firestarter proc from the previous Astral Fire cycle, you should instead opt to use Paradox just after the
Transpose to generate a proc.
Off-Global Cooldown Abilities
The off-global cooldown abilities for Black Mage do not directly deal damage or increase damage dealt. However, they increase the rate at which you can cast spells, as well as enable uptime while dealing with movement and mechanics. As a result, utilizing these abilities properly can have a large effect on your damage output.
Ley Lines/Between the Lines/Retrace
Standing within your Ley Lines grants a buff that decreases both
cast and recast time of all of your spells. Therefore, even instant-cast spells still
gain benefit when used within Ley Lines, and there is no specific need to line it up with
Astral Fire. Since you need to stay within your Ley Lines to benefit from them, timing
and placement are important to consider to maximize your Ley Lines uptime in a given fight.
If you need to temporarily leave your Ley Lines, you can consider using
Between the Lines
to return to them. If you need to abandon them for longer, you can now relocate them using
Retrace once per
Ley Lines usage.
Triplecast/Swiftcast
With the reduced casting time of most BLM spells in Patch 7.2, Triplecast and
Swiftcast no longer
save time on casting spells. As a result, both of these abilities should mostly be used to keep casting uptime while
moving. It is no longer a loss to potentially miss out on uses of these two abilities.
Other Abilities
Manafont can be used at the end of an Astral Fire cycle for a full additional Astral Fire phase without having
to enter Umbral Ice for MP and Umbral Hearts, for both single-target and for AoE.
Amplifier should be used approximately on cooldown to allow for maximum
charges of Polyglot in a fight.
Aetherial Manipulation can be used to quickly move to a party member,
which can be very useful when a longer-distance movement is required for a mechanic
where a party member may already be in a good position.
Transpose can be used when ending uptime phases in Astral Fire
in order to use
Umbral Soul during downtime, or for small optimizations especially regarding Firestarter proc usage.
Manaward provides a personal shield to help live through some damage,
either planned for proactively for big hits or reactively used in the case of mistakes.
Opener
The general purpose opener for Black Mage, generally referred to as the Standard "5+7" Opener,
is listed below. You may choose to alter the opener slightly based on fight-specific
requirements/alignment, especially with regards to Swiftcast and
Triplecast usage.

The alternative opener below, referred to as the Alternative Single Target Flare Opener, is slightly weaker but provides more
flexibility with Paradox usage, which in some situations may be more valuable than the minor loss in damage.

Multi-Target Rotation
The multi-target rotation is somewhat similar to the single-target rotation, with
some filler spells cut out in favor of an additional Flare, and Transpose leveraged to skip both
High Fire II and
High Blizzard II.
Three or More Targets
Freeze (or otherwise generating Umbral Hearts and MP before the pull by use of
Umbral Soul)
Foul/
High Thunder II
Transpose
Flare x2
Flare Star
Foul/
High Thunder II
Transpose
Manafont has high value when used for an additional two
Flare casts then another
Flare Star.
Aim to use
High Thunder II as filler when the DoT is falling off, otherwise prioritizing
Foul. When running low on
these filler spells, consider using
Paradox during Umbral Ice, or even clipping the
Transpose without a filler spell.
Two Targets
For two targets, use the AoE rotation above, replacing Freeze with
Blizzard IV. If you cannot hit both
targets with your AoE spells, use the single-target rotation, maintaining
High Thunder on both targets.
Changelog
- 30 Mar. 2025: Updated for Patch 7.2.
- 21 Nov. 2024: Updated for Patch 7.1.
- 21 Aug. 2024: Updated for Patch 7.05.
- 14 Jul. 2024: Updated for Patch 7.0.
- 19 Jan. 2024: Updated for Patch 6.55.
- 10 Oct. 2023: Updated for Patch 6.5
- 27 May 2023: Updated for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3.
- 28 Aug. 2022: Updated for Patch 6.2.
- 20 Apr. 2022: Updated for Patch 6.1.
- 28 Feb. 2022: Guide added.
Guides from Other Classes

Rika Vanih is a long-time FFXIV player, starting back mid A Realm Reborn, then maining Black Mage since mid-Heavensward. She has cleared all savage fights on the job since then, often within the first week or two for each raid tier, as well as all three ultimate fights. With a passion for helping others learn and improve, she is an active Black Mage mentor on the Balance Discord, more than willing to assist players new to the job, seasoned veterans looking to min-max, and everywhere in between. You can most easily find her there, on various other FFXIV-related discord servers, or directly via Discord DM at Rika Vanih#1340.
Tsutsumi Tsumi is a Black Mage main that has been raiding since Heavensward. He primarily enjoys progression and has consistently been clearing Savage week 1 since mid-Stormblood. He can be contacted for any questions regarding Black Mage through his dms on Discord by messaging The Scarlet Devil#2637.
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