Crafting (DoH) Basics in FFXIV Patch 6.5

Last updated on Oct 02, 2023 at 12:00 by Shikhu 5 comments

This page explains the basics of crafting in Final Fantasy XIV, including an explanation of stats, how to synthesize, crafting conditions, and more!


Crafting Basics

Crafts come in two qualities - High Quality (HQ) and Normal Quality (NQ). When you use skills to increase your quality, it will increase your chance of items becoming HQ. As you first start to level, the vast majority of your crafts will be NQ due to the fact you do not have many skills or stats.

The goal in crafting is to make items normally in HQ to sell or to use for leveling up. HQ items generally give double experience for leves and other turn-ins. At first, your class quests will only require NQ items until you have more skills and better gear.

Crafts can also appear as collectables, starting from level 20 in the Ishgardian restoration or level 50 without the restoration. Collectables are like normal crafts, but instead of your quality determining your chance to obtain an HQ item, it instead simply turns your quality into a score. This score then determines what rewards you gain when you exchange collectables to an NPC.

Crafting classes have a trait called Inner Quiet which buffs your quality based on how many touch actions you have used, stacking at 10. Each stack gives you more and more quality, making later skills more powerful.


The Crafting Log Explained

To be able to craft, you need to use your Crafting Log. This can be found in the in-game menu under Logs > Crafting Log or on your hotbar. You can also keybind it depending on your setup.

Crafting Log example

Here is an example of the Crafting Log. To start a craft, you would simply press the Synthesize button in the bottom right corner, allowing you to use your skills. The other two buttons in that corner are for Quick Synthesis and Trial Synthesis.


Quick Synthesis

Quick Synthesis lets the game rapidly bulk craft items almost always in NQ. This method is faster than manually crafting while also being automatic. As long as you hit the recommended Craftmanship stated under the characteristics, the crafts are guaranteed to succeed. If you are below the recommended Craftmanship, there is a chance to fail each craft.


Trial Synthesis

The Trial Synthesis Button

The smaller button featuring a hammer is Trial Synthesis. This allows you to practice manually crafting without the risk of failing the craft and losing your materials. This is useful to experiment and guarantee that a rotation will work before you actually synthesize. You do not need materials to use Trial Synthesis.


Crafting Information

Crafting info

Above the Synthesize button, you have everything you need to know about a craft, such as the materials required, the progress/quality of the craft, and the durability. In the image above, the item Annite Whetstone has a blue arrow above it. If you have an HQ variant of that item, you can select it to increase your starting quality, making crafts easier.


The Synthesis Menu Explained

Once you press Synthesize, a new menu will appear, showing you the craft itself and allowing you to start crafting. The goal is to increase the progress bar to finish the craft, and if you want an HQ item, to increase the quality along the way. Do this all without letting durability drop to 0.

Ongoing Synthesis


Your progress bar is the green bar at the top of the menu, and it is mostly impacted by synthesis skills or buffs that allow you to increase progress faster. Once this bar is full, the craft will finish.



The quality bar is the blue bar below your progress. Touch skills are what increase your quality. As you increase this bar, the HQ% value below will increase to improve your chances of gaining an HQ item. If you are crafting a collectable, it will instead be called collectability.



Your durability is effectively the "health" of a craft. Different crafts have different amounts of durability, but as you use skills, durability will decrease. Normally, durability will decrease by 10 per touch or synthesis action performed, but there are many skills you will unlock that change this. If durability reaches 0, the craft will break unless it is on the same step that progress is completed.



The condition of a craft is located below durability. During regular crafting you have four conditions:

  • Normal - Does nothing
  • Good - Increases the effectiveness of your touch actions
  • Excellent - Massively increases the effectiveness of touch actions
  • Poor - Decreases the effectiveness of touch actions

Alongside that, certain skills can only be used when a condition is good or excellent. The condition poor can also only appear after an excellent, making it easy to adjust and adapt to.


Buffs and Stacks

While crafting, you will have various buff skills and a stack called Inner Quiet. These will be displayed below the rest of the crafting information to help you keep track of how many steps a buff has remaining or how many stacks of Inner Quiet you currently have.

Buffs are displayed during synthesis


At the bottom of the menu, you have the calculations button, which displays a list of all skills and gives you information about how much progress or quality each skill would currently give you.

The calculations menu

Do note that this considers whatever buffs you currently have available, meaning these progress or quality values can change later on in a craft. Always make sure to check them if you need information. This is an incredibly useful tool for allowing you to not fail a craft and plan ahead.


A Crafters Stats

Crafting classes have three stats that they use. Craftmanship, Control, and CP. These are important for gearing, using food, and melding. Different crafts have different recommended stats or required stats to even be able to craft that item.



Craftmanship impacts how much progress a single skill will make in a step, as well as if Quick Synthesis will be successful. Craftmanship generally has tiers and breakpoints (similar to Skill/Spell Speed for combat jobs), so new gear and material melds might not always make your progress increase.



Control simply improves how much quality a skill will make. It is often one of your most important stats. Not having enough of it for a craft might require the use of HQ materials to help boost your starting quality.


Crafting Points(CP)

CP is required to allow you to use skills. Different skills have different CP values, generally making CP your most important stat. The more CP you have, the more actions you can press, allowing you to do more in a single craft.



Desynthesis is the act of breaking down crafted/dungeon/vendor gear or fish into materials that can then be crafted or sold. It is by no means a required system, but it provides nice benefits on certain patches.

Your Desynthesis level also increases as you break down items increasing your chances at rare items once your level is above the item level of the item you are breaking down.

For further explanations and information on how to level Desynthesis, check out our leveling guide below:



Specialists are a system unlocked in the Heavensward expansion and are essentially job crystals for crafting. However, you can only have three crafting souls at any one time.

These items, for example, Soul of the Blacksmith, increase your Craftmanship by 20, Control by 20, and CP by 15. Out of these stats, the CP is generally most useful. On top of that, crafting classes with a soul have access to several recipes. These are typically only the newest primal glamour weapons and bardings, making it not too important.

Crafting souls can be purchased using a currency called Crafting Scrips, which will be unlocked at a similar point while you are leveling through the first expansion.



  • 08 Mar. 2022: Guide added.
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