Dragoon DPS Rotation, Openers, and Abilities — Endwalker 6.2

Last updated on Sep 20, 2022 at 05:53 by Eve 6 comments

On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Dragoon DPS in Final Fantasy XIV: Endwalker (Patch 6.2).

1.

Dragoon Rotation Guide

This page details the ins and outs of the Dragoon rotation at level 90. The general idea of the Dragoon rotation is to perform a simple "backbone" of ten weaponskills in sequence while weaving your jump and dragon-themed abilities in-between their cooldown spins. When you perform the rotation properly, everything slots neatly in its place, and you feel a nice payoff as you ebb and flow between Blood and Life of the Dragon.

2.

Weaponskill Rotation

The backbone of the rotation revolves around two combos, which we often refer to as the Chaotic Spring Icon Chaotic Spring combo (1) and the Heavens' Thrust Icon Heavens' Thrust combo (2):

  1. True Thrust Icon True ThrustDisembowel Icon DisembowelChaotic Spring Icon Chaotic SpringWheeling Thrust Icon Wheeling ThrustFang and Claw Icon Fang and Claw
  2. True Thrust Icon True ThrustVorpal Thrust Icon Vorpal ThrustHeavens' Thrust Icon Heavens' ThrustFang and Claw Icon Fang and ClawWheeling Thrust Icon Wheeling Thrust

Disembowel Icon Disembowel applies a passive +10% damage buff called Power Surge, and Chaotic Spring Icon Chaotic Spring applies a powerful damage-over-time (dot) effect. If that dot effect lasts longer than 15 seconds, the first combo deals more total damage than the second, assuming Power Surge doesn't fall off. However, due to the timer of 24 seconds on the dot and 30 seconds on the buff, we have plenty of time to perform the second combo without losing uptime on either effect. As such, our basic rotation of ten GCDs is simply the Chaotic Spring Icon Chaotic Spring combo followed by the Heavens' Thrust Icon Heavens' Thrust combo.

Of note, upon completion of either of these five-hit combos, you gain the Draconian Fire buff, which wholesale replaces True Thrust Icon True Thrust on your hotbar with Raiden Thrust Icon Raiden Thrust. Each time you use Raiden Thrust Icon Raiden Thrust, you gain a stack of Firstminds' Focus, which allows you to execute Wyrmwind Thrust Icon Wyrmwind Thrust once you have collected two stacks. As such, you want to always try to complete your current combo rather than abort it to restart with True Thrust Icon True Thrust. Most content in the game should be completed with only a singular use of True Thrust Icon True Thrust in its entire duration. This is because of the 30-second timer on all combo actions and the fact that the only way to break your combo is if you press a combo starter (True Thrust Icon True Thrust or Doom Spike Icon Doom Spike) without the Draconian Fire buff. As such, mid-rotation, your ten-hit combo should always be:

  1. Raiden Thrust Icon Raiden Thrust - 280 potency
  2. Disembowel Icon Disembowel - 250 potency (Power Surge)
  3. Chaotic Spring Icon Chaotic Spring - 300 potency (45p damage-over-time)
  4. Wheeling Thrust Icon Wheeling Thrust - 300 potency
  5. Fang and Claw Icon Fang and Claw - 400 potency
  6. Raiden Thrust Icon Raiden Thrust - 280 potency
  7. Vorpal Thrust Icon Vorpal Thrust - 280 potency
  8. Heavens' Thrust Icon Heavens' Thrust - 480 potency
  9. Fang and Claw Icon Fang and Claw - 300 potency
  10. Wheeling Thrust Icon Wheeling Thrust - 400 potency

Often overlooked in the Dragoon skills is the trait we learn at level 64, Lance Mastery Icon Lance Mastery. This improves your Fang and Claw Icon Fang and Claw and Wheeling Thrust Icon Wheeling Thrust, specifically when used back-to-back, as the trait allows. It is why the fifth hit of the combo is listed here as 400 potency instead of the listed 300 in the skill's tooltip.

Lastly, if you are ever forced to disengage from your target for an extended period of time to where your global weaponskill recast will refresh, you can utilize Piercing Talon Icon Piercing Talon to pad the downtime and minimize your losses.

2.1.

Positional Requirements

Like all Melee DPS Jobs in FFXIV, Dragoon has positional requirements on several of its weaponskill actions. In order to maximize your damage, you must be on the correct side of the boss when you arrive at these points in the rotation. Thankfully, it flows rather nicely, so you can be on the rear for five GCDs in a row, then switch to the flank for the next five.

  1. Rear Positionals: Chaotic Spring Icon Chaotic Spring and Wheeling Thrust Icon Wheeling Thrust
  2. Flank Positionals: Fang and Claw Icon Fang and Claw
3.

Ability Rotation - Jumps and Dragon Abilities

Dragoon has a wide variety of off-global abilities that they need to weave between their weaponskills with precision in order to maximize their damage output. Thankfully, the cooldowns on all of these abilities align quite nicely with one another to create something of a rotation in their own right, which overlays on the weaponskill rotation to create the complete Dragoon rotation. Once you have committed the weaponskill/GCD rotation to muscle memory, you just let that flow in order while focusing on maintaining uptime on all of your off-global abilities.

3.1.

Off-Global Damage Abilities

These should always be pressed on cooldown as soon as possible. If you follow the recommended opener listed below and maintain their cooldowns perfectly, they will remain in the same order during every burst window.

  1. High Jump Icon High Jump - 30s
  2. Mirage Dive Icon Mirage Dive - 1s (Only available once within 15s after using High Jump Icon High Jump)
  3. Geirskogul Icon Geirskogul - 30s
  4. Spineshatter Dive Icon Spineshatter Dive - 60s (Two charges)
  5. Dragonfire Dive Icon Dragonfire Dive - 120s
  6. Nastrond Icon Nastrond - 10s (Only available in Life of the Dragon)
  7. Stardiver Icon Stardiver - 30s (Only available in Life of the Dragon)
  8. Wyrmwind Thrust Icon Wyrmwind Thrust - 10s (Unlocked after two Raiden Thrust Icon Raiden Thrust uses)
3.2.

Off-Global Buffing Abilities

These should always be pressed as soon as they are available, after the timings listed in the opener in the next section. Each one will enhance the power of the following attacks for a short duration, and, as such, we try to pack as many of the prior damage-dealing actions into each window as possible, alongside one Life Surge Icon Life Surge.

  1. Life Surge Icon Life Surge buffs one weaponskill to be a critical hit. 45s cooldown, two charges.
  2. Lance Charge Icon Lance Charge +10% damage - 60s cooldown, 20s duration.
  3. Dragon Sight Icon Dragon Sight +10% damage - 120s cooldown, 20s duration. Also buffs your chosen target by 5%.
  4. Battle Litany Icon Battle Litany +10% crit rate - 120s cooldown, 15s duration. Also buffs your allies.

Life Surge Icon Life Surge has the most nuance out of the buff actions. Everything else is just used whenever it's ready. Which weaponskill you should use it on becomes rather obvious, however, when you look at the potency breakdown and factor in the above buffs. The only reasonable options, because Life Surge Icon Life Surge doesn't affect damage-over-time, are Heavens' Thrust Icon Heavens' Thrust and one of the fifth hits of either combo, assuming it lands on the proper positional. The full list of the various circumstances are as follows. These numbers ignore Power Surge because it is assumed to always be active.

  1. Potency: 580.8 - Heavens' Thrust Icon Heavens' Thrust with both +10% buffs
  2. Potency: 528 - Heavens' Thrust Icon Heavens' Thrust with just Lance Charge Icon Lance Charge
  3. Potency: 484 - Fifth Combo Hit with both +10% buffs
  4. Potency: 480 - Heavens' Thrust Icon Heavens' Thrust with neither +10% buff
  5. Potency: 440 - Fifth Combo Hit with just Lance Charge Icon Lance Charge
  6. Potency: 400 - Fifth Combo Hit with neither +10% buff

As such, you almost exclusively will be pairing Life Surge Icon Life Surge with Heavens' Thrust Icon Heavens' Thrust. The cooldown of the ability and the fact it has two charges means you can almost always use one under buffs without wasting a usage. So long as that lands on Heavens' Thrust Icon Heavens' Thrust or a fifth combo hit specifically during your even-minute burst windows, you want to hold for burst windows. Otherwise, using it on an unbuffed Heavens' Thrust Icon Heavens' Thrust is worth it, but only to avoid overcapping the cooldown.

Of note, as of patch 6.2, you gain an additional amount of bonus damage on your Life Surge Icon Life Surge Weaponskill when used while under the effects of Battle Litany Icon Battle Litany. As such, you do want to absolutely prioritize a double-buffed fifth combo hit that also catches Battle Litany Icon Battle Litany over unbuffed Heavens' Thrust Icon Heavens' Thrust uses.

3.3.

Life of the Dragon

Mastering Life of the Dragon Icon Life of the Dragon can be rather difficult, and it is arguably the most complicated part of the entire Dragoon rotation. First, you need to use High Jump Icon High Jump to unlock Mirage Dive Icon Mirage Dive to increase your Gaze of the First Brood stacks. Then, once you have two stacks, you need to press Geirskogul Icon Geirskogul to enter Life of the Dragon. Sounds confusing? Let's break it down.

With the way Final Fantasy XIV works combat, these considerations and conditions tend to become a moot point. The optimal thing to do in almost any encounter and under almost any circumstance is to simply push all of your buttons as soon as they become available. That being said, you just push Geirskogul Icon Geirskogul and High Jump Icon High Jump every 30 seconds like clockwork and, as long as you remember to press Mirage Dive Icon Mirage Dive within 15 seconds of every High Jump Icon High Jump, you'll enter Life of the Dragon on every other Geirskogul Icon Geirskogul. If you follow the order in the Opener below, the order of these three actions will never change throughout the course of the encounter. You will always press them in this order: Geirskogul Icon GeirskogulHigh Jump Icon High JumpMirage Dive Icon Mirage Dive.

As listed in the 'Use Everything On Cooldown' section below the opener, you can see that following this order forever will cause you to gain your first eye during the opener, then your second Geirskogul Icon Geirskogul will land before you get your second eye at 30s. From there, your next Geirskogul Icon Geirskogul will consume those eyes to enter Life prior to overcapping, and you'll therefore gain your first eye again after entering Life. Because the cycle then lasts for 30 seconds, you always exit Life with Geirskogul Icon Geirskogul as well as High Jump Icon High Jump and Mirage Dive Icon Mirage Dive, in that order, gaining you a second eye at around 90s to set up for another entry into Life at 120s - right during your next burst!

In other words, if you press the buttons in the opener in the order as written, then all you need to do for the rest of the encounter is use everything on cooldown, and your Life of the Dragon cycles will solve themselves.

4.

Dragoon Opener

Below is the general-purpose opener that is used in almost all scenarios. If you cannot afford to use potions, simply leave that weave slot empty. Shifting everything forward by one GCD actually results in lower overall damage (in general).

4.1.

Use Everything On Cooldown

Following this opener and then pressing every button on cooldown will lead to each subsequent burst window feeling neat and orderly, following that same basic layout. Every two minutes, we loop back around to a re-opener, of sorts, but with Life of the Dragon entry.

Action 0s 30s 60s 90s 120s
Lance Charge Icon Lance Charge Lance Charge Lance Charge Lance Charge
Dragon Sight Icon Dragon Sight Dragon Sight Dragon Sight
Battle Litany Icon Battle Litany Battle Litany Battle Litany
Geirskogul Icon Geirskogul X X X X X
Life Entry !!! !!!
High Jump Icon High Jump X X X X X
Dragonfire Dive Icon Dragonfire Dive X X
Mirage Dive Icon Mirage Dive 1 eye 2 eyes 1 eye 2 eyes 1 eye
Nastrond Icon Nastrond 2 buffed 2 buffed
Stardiver Icon Stardiver X X
Spineshatter Dive Icon Spineshatter Dive 2X X X

With practice, you'll also find that you can fit one to two Wyrmwind Thrust Icon Wyrmwind Thrust actions into every buff window, depending on where the buffs fall on your backbone rotation.

5.

Multi-Target Rotations

The basic idea of combat in multi-target is identical to that in a single target scenario. You have a static set of weaponskills you execute in order, laying on your ability rotation over the top of them. Almost nothing else is changed, aside from what weaponskills you are using. Of note, we perform different rotations against two targets versus three or more.

5.1.

Two-Target Rotation

Base weaponskill rotation:

  • Raiden Thrust Icon Raiden Thrust
  • Disembowel Icon Disembowel
  • Chaotic Spring Icon Chaotic Spring (Target one)
  • Wheeling Thrust Icon Wheeling Thrust
  • Fang and Claw Icon Fang and Claw
  • Raiden Thrust Icon Raiden Thrust
  • Disembowel Icon Disembowel
  • Chaotic Spring Icon Chaotic Spring (Target two)
  • Wheeling Thrust Icon Wheeling Thrust
  • Fang and Claw Icon Fang and Claw

You can use Life Surge Icon Life Surge on fifth hits, but use it only to prevent overcapping the cooldown. Otherwise, it's better to just hold for a future Heavens' Thrust Icon Heavens' Thrust or the next larger pack for a Coerthan Torment Icon Coerthan Torment. While using this rotation, you should make sure to keep using your actions to get into Life of the Dragon Icon Life of the Dragon, as many of your normal skills hit multiple targets and gain more benefit against two compared to one enemy.

5.2.

Three or More Targets

Base weaponskill rotation:

  • Draconian Fury Icon Draconian Fury - 130p per target (390+)
  • Sonic Thrust Icon Sonic Thrust - 120p per target (360+)
  • Coerthan Torment Icon Coerthan Torment - 150p per target (450+)

You should be using buffs whenever they're available and saving Life Surge Icon Life Surge for Coerthan Torment Icon Coerthan Torment. It will make every hit of the action an automatic critical hit. In addition, this combo automatically refreshes Power Surge and gives stacks of Firstminds' Focus, allowing you to execute Wyrmwind Thrust Icon Wyrmwind Thrust. Since the combo is shorter - three GCDs instead of five - it also means you will gain a significantly large amount of additional uses of this powerful crowd-control move by using this rotation.

When running dungeon content with regular trash packs, you can feel free to save your Spineshatter Dive Icon Spineshatter Dive charges to chase the mobs as the tank gathers them. Also, make sure to use High Jump Icon High Jump as close to on cooldown as possible. It's a single-target hit, so landing it and Mirage Dive Icon Mirage Dive while running to gather mobs helps to jumpstart your Life cycles.

6.

Changelog

  • 20 Sep. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 10 Feb. 2022: Guide added.
Show more
Show less