Leveling Rotations and Tips for Dragoon — Endwalker 6.55
This page covers the rotation and action usage when leveling Dragoon to Level 90. This page can also be used to help when doing roulettes with level scaling by using the slider to adjust the information to your desired level.
Gear Options
When leveling up, you should always choose the piece of gear with the highest item level. You can exchange Allagan Tomestone of Poetics for gear in Mor Dhona at level 50, in Idyllshire at level 60, in Rhalgr's Reach at level 70, and in Eulmore at level 80.
Rotation Overview While Leveling Dragoon
Lancer starts at level 1, turning into Dragoon from level 30 onward. Lancer and Dragoon are functionally identical up until level 30, so all content is applicable to both Lancer and Dragoon leveling as long as you equip your job stone after level 30.
Move the slider below to make the guide update to your level!
Base GCD Weaponskill Rotation
- True Thrust
- True Thrust → Vorpal Thrust
- True Thrust → Disembowel → ( True Thrust → Vorpal Thrust) x6
- True Thrust → Disembowel → ( True Thrust → Vorpal Thrust → Full Thrust) x4
- True Thrust → Disembowel → Chaos Thrust → ( True Thrust → Vorpal Thrust → Full Thrust) x3
- True Thrust → Disembowel → Chaos Thrust → ( True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw) x2
- True Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → ( True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw) x2
- True Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → Fang and Claw → True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw → Wheeling Thrust
- Raiden Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → Fang and Claw → Raiden Thrust → Vorpal Thrust → Full Thrust → Fang and Claw → Wheeling Thrust
- Raiden Thrust → Disembowel → Chaotic Spring → Wheeling Thrust → Fang and Claw → Raiden Thrust → Vorpal Thrust → Heavens' Thrust → Fang and Claw → Wheeling Thrust
Single Target Openers & Action Priority
- Openers start at level 70. Prior to that, your opener does not matter; just push buttons.
- True Thrust → Current Tincture of Strength
- Disembowel → Lance Charge → Dragon Sight
- Chaos Thrust → Battle Litany
- Chaos Thrust → Battle Litany → Spineshatter Dive
- Chaotic Spring → Battle Litany → Spineshatter Dive
- Wheeling Thrust → Geirskogul
- Wheeling Thrust → Geirskogul → Life Surge
- Fang and Claw → Jump
- Fang and Claw → High Jump
- True Thrust → Dragonfire Dive
- Raiden Thrust → Dragonfire Dive
- Vorpal Thrust → Life Surge
- Full Thrust → Spineshatter Dive
- Heavens' Thrust → Spineshatter Dive
- Fang and Claw → Mirage Dive
- Wheeling Thrust
Buffing Actions
- Life Surge should be used as often as possible to buff Vorpal Thrust.
- Life Surge should be held when ready and used on the next Full Thrust.
- Life Surge should be held when ready and used on the next Full Thrust or the fifth hit of your combo.
- Life Surge should be held when ready and used on the next Heavens' Thrust, prioritizing buffed actions over unbuffed.
- Lance Charge should be used on cooldown after the opener, whenever it is ready.
- Battle Litany should be used on cooldown after the opener, but make sure to position yourself to catch the entire party with the buff.
- Dragon Sight should be placed on the highest DPS in your party. If you are unsure who that is, priority during the leveling process can just be seen as: Melee > Caster > Physical Ranged.
Attacking Actions
- Jump should always be used on cooldown.
- High Jump should always be used on cooldown.
- Mirage Dive has a 15-second timer to use it. Always be sure to use it before this timer expires.
- Mirage Dive has a 15-second timer to use it. Always be sure to use it before this timer expires. You sometimes need to adjust its usage based on Geirskogul timing to facilitate additional life cycles in some encounters.
- Spineshatter Dive should be used on cooldown. Prioritize Elusive Jump for gap closing and use this for damage.
- Spineshatter Dive should be used mainly under buffs to avoid overcapping its cooldown. You can (and sometimes should) hold one charge to use for quick and snappy movement to the boss after dashing mechanics.
- Dragonfire Dive should be used on cooldown for damage. It can be held in some instances when more enemies will spawn soon in order to collect additional damage from its area-of-effect ability.
- Geirskogul should be used on cooldown.
- Geirskogul should be used on cooldown. Exceptions exist when maneuvering the skill will gain additional uses of Nastrond in an encounter or phase.
- Geirskogul should be used on cooldown. Exceptions exist when maneuvering the skill will gain additional uses of Nastrond or especially Stardiver in an encounter or phase.
- Nastrond can be used twice in each of your Life of the Dragon windows. Make sure you land both uses before time expires.
- Nastrond can be used thrice in each of your Life of the Dragon windows. Make sure you land all uses before time expires.
- Stardiver can only be executed once in your Life of the Dragon window. These generally align with your buff windows, so always try to land it under buffs, whenever possible.
Mobility Options
- Piercing Talon should only be used when forced away from the target for longer than one GCD spin. Also very useful to engage new enemies in the overworld or dungeons.
- Piercing Talon should only be used when forced away from the target for longer than one GCD spin. It is also very useful to engage new enemies in the overworld or dungeons. It can be coupled with Spineshatter Dive to spin your GCD prior to engaging against trash mobs, and not feel any delay on the subsequent GCD.
- Elusive Jump can be used to engage a boss without sacrificing damage. You can use it as your go-to gap closer for most mechanics in the game, after you successfully run out of harm's way to return to the boss. Just be careful, as it sends you backwards, not forwards.
- Spineshatter Dive can be used to travel long distances, but it is optimal to use it for damage and rely on Elusive Jump.
- Spineshatter Dive can be used to close long distances for minimal loss of damage by holding one charge and making sure to use the skill before the second charge refreshes. If it is used for movement, it can actually be DPS positive.
- Dragonfire Dive can be used to travel long distances, but it is optimal to use it for damage and rely on Elusive Jump.
- Stardiver has 30 seconds in which to use it. If you need to chase the boss in that window, you can safely hold the skill to chase for minimal loss of damage.
- All of the off-global attacks that Dragoon learns are also ranged attacks, and can therefore be weaved between Piercing Talon if you are kept away from the boss for extended periods of time. Just be careful to not prematurely kill yourself with the gap closers.
Multi-Target Rotation
- Identical to the above single-target rotations.
- Two-Target Rotation
- Identical to the above single-target rotations.
- ( True Thrust → Disembowel → Chaos Thrust) x2 → True Thrust → Vorpal Thrust → Full Thrust
- ( True Thrust → Disembowel → Chaos Thrust) x2 → True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw
- ( True Thrust → Disembowel → Chaos Thrust → Wheeling Thrust) x2 → True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw
- True Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → Fang and Claw
- Raiden Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → Fang and Claw
- Raiden Thrust → Disembowel → Chaotic Spring → Wheeling Thrust → Fang and Claw
- Alternate using your Chaos Thrust on each of the two targets, making sure neither falls off.
- Alternate using your Chaotic Spring on each of the two targets, making sure neither falls off.
- Three-Target Rotation
- Doom Spike
- Doom Spike → Sonic Thrust
- Doom Spike → Sonic Thrust → Coerthan Torment
- Draconian Fury → Sonic Thrust → Coerthan Torment
- Use Life Surge on cooldown on Doom Spike.
- Use Life Surge on cooldown on Sonic Thrust.
- Use Life Surge on cooldown on Coerthan Torment.
- Your main area-of-effect actions target a line in front of you, not a cone. As such, the best way to line up is to pick a distant target and line up so the pack of enemies is between you and that enemy. This costs you auto-attack damage, but is much easier for proper alignment until you get a proper feel for the width and trajectory of your line-base skills.
- Your main area-of-effect actions target a line in front of you, not a cone. As such, the best way to line up is to pick a distant target and line up so the pack of enemies is between you and that enemy. This costs you auto-attack damage, but is much easier for proper alignment until you get a proper feel for the width and trajectory of your line-base skills. Of note, all of your skills with damage fall-off will deal the initial hit to whatever enemy you currently have targeted, and all others hit will take the reduced amount. As such, you may want to cycle through enemies to keep the one with the most remaining health targeted. Your line does not stop at the selected target.
- Use all single-target actions aside from Life Surge the same for multi-target encounters as you would in single-target content.
- Use all single-target actions aside from Life Surge the same as you would in single-target content, taking special care to keep High Jump firmly on cooldown.
- Use High Jump and Geirskogul in trash packs while they are being gathered. You want to continually build your dragon gauge to facilitate more Life cycles. Nastrond and Geirskogul are both are-of-effect abilities, so you want both to be used as often as possible, ideally under buffs.
- Use High Jump and Geirskogul in trash packs while they are being gathered. You want to continually build your dragon gauge to facilitate more Life cycles. Stardiver, Nastrond, and Geirskogul are all area-of-effect abilities, so you want them to be used as often as possible, ideally under buffs.
- Dragonfire Dive can be held in dungeon boss battles to save for the next group of trash, as it is one of your strongest area-of-effect actions.
Changelog
- 20 Mar. 2024: Added Mirage Dive to the openers.
- 18 Jan. 2024: Updated for patch 6.55.
- 15 Oct. 2023: Updated for Patch 6.5.
- 27 May 2023: Updated for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3.
- 20 Sep. 2022: Updated for Patch 6.2.
- 17 Mar. 2022: Guide added.
Guides from Other Classes
Eve Malqir is a Dragoon theorycrafter and has been playing FFXIV since the Realm Reborn re-launch in 2013. He started the game way back then on Lancer, and has called Dragoon his main spec ever since. Eve cleared every raid tier of the Binding Coil of Bahamut in A Realm Reborn, every Alexander raid in Heavensward, and the Omega raids in Stormblood. He has been a Dragoon Mentor and guide writer for The Balance since early Heavensward, and greatly enjoys helping others improve at the game. He can be contacted directly via DMs over Discord (Evie#1153) or through the Dragoon channels in The Balance Discord.
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