Warrior Job Changes in Endwalker Patch 6.0
This page includes all of the changes that were made to the Warrior job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.
Warrior Action Changes in Patch 6.0
In Endwalker, Warriors have become the masters of self-healing. Additional healing effects have been added to many of their already existing healing and shielding abilities. Inner Release is now under a stack system, and Onslaught and Upheaval no longer cost Beast Gauge to execute. Its capstone action is a devastating blow that is always guaranteed to critical direct hit.
Warrior Weaponskill Changes in Patch 6.0
Changes to Warrior Weaponskills
- Maim potency changed from 100 to 130, and combo potency changed from 320 to 280.
- Overpower potency changed from 130 to 110.
- Tomahawk potency changed from 140 to 100, and range increased to 20 yalms from 15 yalms.
- Storm's Path potency changed from 100 to 120, and combo potency changed from 420 to 400.
- Inner Beast potency changed from 350 to 330.
- Mythril Tempest has been revamped. It now delivers an attack with a potency of 100 to all nearby enemies, and comboes off of Overpower. It has a combo potency of 150, increases Beast Gauge by 20, and grants Surging Tempest, increasing damage dealt by 10% for a duration of 30 seconds. This effect can last for a maximum of 60 seconds.
- Steel Cyclone potency changed from 220 to 170.
- Storm's Eye has been revamped. It now delivers an attack with a potency of 120, and comboes off of Maim. It has a combo potency of 400, increases Beast Gauge by 10, and grants Surging Tempest, increasing damage dealt by 10% for a duration of 30 seconds. This effect can last for a maximum of 60 seconds.
- Fell Cleave potency changed from 590 to 460.
- Decimate potency changed from 250 to 200.
- Chaotic Cyclone potency changed from 400 to 320.
- Inner Chaos potency changed from 920 to 650.
New Warrior Weaponskills
- Primal Rend delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy and 70% less for all remaining enemies. It does not consume stacks of Inner Release upon execution, and can only be executed while under the effect of Primal Rend Ready, granted by Inner Release. It cannot be executed while bound.
Warrior Ability Changes in Patch 6.0
Changes to Warrior Abilities
- Berserk has been revamped. It now grants three stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. This has a duration of 15 seconds and extends Surging Tempest duration by 10 seconds to a maximum of 60 seconds. The recast timer has changed from 90 seconds to 60 seconds.
- Holmgang duration changed from 8 seconds to 10 seconds.
- Raw Intuition potency changed from 20% to 10%. Added additional effect to restore HP with each weaponskill successfully delivered with a cure potency of 400.
- Equilibrium added additional effect to gradually restore HP with a cure potency of 200 and a duration of 15 seconds.
- Onslaught potency changed from 100 to 150. It no longer requires Beast Gauge to execute, and has three maximum charges with a cooldown of 30 seconds.
- Upheaval potency changed from 450 to 350. It no longer requires Beast Gauge to execute, and shares a recast timer with Orogeny.
- Shake It Off now affects targets under the effect of Bloodwhetting. An additional effect that restores own HP and the HP of all nearby party members with a cure potency of 300 has been added.
- Inner Release has been revamped. It now grants three stacks of Inner Release, each stack allowing the use of Beast Gauge actions without cost and guaranteeing weaponskill attacks are critical and direct hits. It also nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in efefcts while active. This has a duration of 15 seconds and extends Surging Tempest duration by 10 seconds to a maximum of 60 seconds. It also grants Primal Rend Ready for a duration of 30 seconds. The recast timer has changed from 90 seconds to 60 seconds.
- Nascent Flash has been revamped. It grants Nascent Flash to self and Nascent Glint to target party member. Nascent Flash restores HP with each weaponskill successfully delivered with a cure Potency of 400. Nascent Glint restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10% for a duration of 8 seconds. Additionally, the target is granted Stem the Flow, reducing damage taken by 10% for a duration of 4 seconds as well as Stem the Tide, nullifying damage equivalent to a heal of 400 potency for a duration of 20 seconds. It shares a recast timer with Bloodwhetting.
New Warrior Abilities
- Bloodwhetting is an upgrade to Raw Intuition. It reduces damage taken by 10% for a duration of 8 seconds. It restores HP with each weaponskill successfully delivered with a cure potency of 400. It also grants Stem the Flow, reducing damage taken by 10% for a duration of 4 seconds as well as Stem the Tide, nullifying damage equivalent to a heal of 400 potency for a duration of 20 seconds. It shares a recast timer with Nascent Flash.
- Orogeny delivers an attack with a potency of 150 to all nearby enemies. Shares a recast timer with Upheaval.
Removed Warrior Actions
No Warrior actions were removed.
Warrior Trait Changes in Patch 6.0
Changes to Warrior Traits
No existing Warrior traits received adjustments
New Warrior Traits
- Enhanced Shake It Off adds a healing effect to Shake it Off with a cure potency of 300.
- Raw Intuition Mastery upgrades Raw Intuition to Bloodwhetting.
- Enhanced Nascent Flash extends the duration of Nascent Flash and Nascent Glint to 8 seconds. Grants Stem the Flow to target, reducing damage taken by 10%. for a duration of 4 seconds. Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency for a duration of 20 seconds.
- Enhanced Equilibriuim adds an effect to Equilibrium, granting healing over time to self with a cure potency of 200 for a duration of 15 seconds.
- Melee Mastery increase the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.
- Enhanced Onslaught allows a third charge of Onslaught.
Changelog
- 19 Dec. 2021: Page added.
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This guide has been written by Lyra an accomplished raider in FFXIV and has written raid guides for the game for the past five years. You can follow him on Twitter and he streams raids on Twitch.
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