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I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.
I recommend everyone checking his channel. He does tons of video guides and analysis.
Here is something I wanted to do for some time now. I recognized that some people complain about the prize of Hearthstone or that you can only achieve higher ranks when you pay real money. I don't want to discuss this topic here (also I totally disagree ;) ). Instead I want to give some advice how to manage your resources (so Gold and Dust) more wisely and therefore get better decks and more fun out of them.
You may deem some of the advice pretty expected, but maybe the "strategies" I run can still inspire you to wasting less and getting more. But I will still skip the obvious: get as much gold as possible, finish the Brawl every week etc.
Also Icy Veins (the side you are currently on) has a pretty nice Guide-Section too and I will try not to repeat the hints from there.
Finally: the hints are mainly for the standard-format.
1.) Know when to stop and save up.
After purchasing something like 50+ packs you will own nearly all commons, most of the rares, some epics and a few legendaries. So you will draw mainly cards you already own from additional packs. Since drawing cards is much better than crafting them (e.g. you basically save 300 dust, when you draw an epic card you would have crafted otherwise) saving your gold up for the next expansion can be much more valuable than buying more packs for the current set. Just head into your collection from time to time and check all the cards from the set you would have bought packs from. If you realize that you mainly missing out legendaries and a few epics it could be time to stockpile your gold (since the chance of drawing a specific epic or legendary is pretty slim anyways). You should be able to have 3000 to 5000 gold at the start of the next expansion that way.
2.) Only disenchant "useless" cards when you need the dust for a specific reason.
Sometimes cards that are deemed useless or bad at the beginning of the meta can turn out to be quite powerful later on (e.g. Evolve before and after the release of Doppelgangster). There would be nothing more frustrating than having to craft a card you already disenchanted two sets ago.
So be very very careful when disenchanting cards that are still legal in standard and never disenchant them only to pile up dust. You can always disenchant a card you own but never take it back.
3.) Use placeholders and build "prototype"-decks first.
This is a difficult one. Many people want to try out new and innovative decks. This can be quite expensive and you don't know beforehand if the deck will be any good and (most importantly) fun. Thats why it can be a good idea to test out the main functionality of the deck by replacing less important cards with similar (weaker) ones and find out that way if the deck is fun to play with.
For example: you can play many aggressive decks in the past without (the old) Patches the Pirate by replacing him and the "pirate-package" with other low cost cards. It may be way weaker but the main structure of the deck often stays the same. Other examples would be Cubelock without N'Zoth, the Corruptor or Spell-Hunter without Rhok'delar.
4.) Wait for the meta to settle.
It is pretty obvious. Don't get carried away by the hype of a new set and craft everything that people call powerful. Cards can quickly fall out of relevance. Not only because they are worse than people thought, but often because the meta turns out to be unfitting for the respective deck. Taunt-Warrior is an example for this. Both Fire Plume's Heart and the Hunter-Quest were hyped, but fell out of relevance rather quickly.
5.) try to craft cards with a wider use first.
Some cards can only be played in one specific deck and it is pretty obvious from the first spoilers onward that they are. Twin Emperor Vek'lor or basically all the Quests are perfect examples. When you don't know what to play and/or you want to play a bigger variety of decks it can be a good idea to spend your dust on cards that are playable in a bigger range of decks and classes. Obviously neutral cards fit this idea more often.
Examples are: N'Zoth, the Corruptor for all sorts of Deathrattle-Decks, Kazakus for every type of Highlander-Deck, Alexstrasza or Leeroy Jenkins for combo- or OTK-decks and so on.
I play Hearthstone regular since "goblin vs gnomes" and was able to play multiple competitive decks with multiple classes without buying a single pack for real money. But I always had to be very stingy how I spend my resources and I believe that other people have to be too, to get high on the ladder while still having fun and trying out new decks.
Do you have any additional advices how to get more out of your hard earned gold?
I'm sure this is a popular topic so I apologize if this is the 1 millionth time you've seen this.
I haven't played a level capped character since probably Wrath of the Lich King. Friends are sucking me back in and I'm thinking about picking up Warrior. I used to love tanking as a warrior but unfortunately (or fortunately) it looks like all the tank slots are filled. Basically my question is, is rolling Warrior a wise choice? Are they fun to play? Pretty sure id pick Fury as my DPS spec but I don't know how it or arms plays now. I want to be competitive on the meters against my guildmates but I don't think we're going to be super hardcore.
I suppose this is "living the dream" but i want to be near the top of the DPS charts while having fun doing it. Is the warrior for me? Other classes I was looking at were Shadow Priest, Hunter, or Death Knight.
I guess I should also mention that I haven't played in a LONG time so ill probably be doing things like world pvp, BGs, 5-mans, ect. I'm not an Arena type of person.
I was recently asked to start playing enhance for my guild. So nothing else to do than grabbing the good ol' hammers and start swinging. I've read the guides here on IV, watched a few videos on Youtube and been on and off on the enhance discord. I thought I got the hang of it, felt pretty comfortabel doing a few bosses but when I skimmed through our loggs from a few of the bosses I noticed that my preformance is more or less garbage.
I decided to test my luck here. I was hoping that someone could analyze my loggs and give me a few pointers on what and what not to do.
I would also appreciate a few tips and trix about how to start analyzing my preformance myself so I dont have to turn back here as soon as the RNG gods are not with me.
Here is the log I was refering to:
And here is my armoy:
In advance I apologize for any misspelling and other nonsense that might confuse you. I should point out that English is not my main language.
If you need any other basic information in order to help me just give me a shout and I will comply.