Jump to content
FORUMS
Sign in to follow this  
Odinn

Five Heroes We'd Still Like To See In Heroes of the Storm

Recommended Posts

11608-five-heroes-wed-still-like-to-see-

 

Heroes of the Storm has brought a ton of awesome characters from the various Blizzard franchises together, but there are obviously hundreds more that could be added over time. These are five that very much should...

 

 

 

From the Warcraft franchise:

 

Warden_artwork.jpg

Maiev Shadowsong

 

Maiev is among the noticeable exclusions, and an easy character to bring into Heroes for a variety of reasons. The Warden from Warcraft III (The Frozen Throne) is already established, and could be updated to fit the Heroes balance framework. Maiev has a direct opponent in Illidan, but also allies/common ground with many of the Warcraft Heroes (Tyrande, Malfurion, Jaina, Thrall, etc.). The Warden playstyle - mobility, snares, and the ability to deal area damage to weaker units - would make a great Assassin (unfortunately, already the most loaded archetype).

 

 

 

A lot of players would also like to get behind the wheel of enemy characters:

 

artwork-grommash2-large.jpg

Grom Hellscream

 

There are a lot of warlords, warchiefs, Shadow Council characters, etc. for Blizzard to consider, but Grom is the one Orc (other than Thrall!) who deserves to make the cut. He was a Blademaster in Warcraft III, among the more significant heroes of the Horde before Warlords of Draenor, and a massively visible character in the WoW setting today (the face of WoD!). He could be easily adapted to play as either an Assassin or a Warrior, depending on whether Blizzard preferred the 'Blademaster' era Grom or a more Warlord-esque modern interpretation.

 

 

 

Or more faction leaders:

 

5rClEwF.jpgProphet Velen

 

Velen has developed into a cornerstone of the Warcraft universe as the leader of the Draenei and a powerful Priest. He may well be foremost in the characters dedicated to defeating the Burning Legion, which means his presence in Warcraft going forward is likely to become even further amplified. Already having crossed over into Hearthstone, Velen would be one of a narrow handful of characters including Illidan, Jaina, Thrall, Malfurion, and Uther to feature in all three games with Warcraft characters.

 

 

 

From the Diablo universe:

 

3GIj9dH.jpgMephisto, Lord of Hatred

 

I love Malthael as much as the next faceless demon, and I can certainly appreciate the people who would get a short-term laugh out of playing as a killer Deckard Cain (there's almost a Yoda-esque vibe there - him leaning on his cane, but suddenly kicking ass?), but if there is a major character from Diablo that needs to be in Heroes of the Storm, it is Mephisto. MF Meph runs still haunt the dreams of Diablo II players everywhere, and the ghostly demon could be worked into almost any role in Heroes (arguably best as a Specialist).

 

 

 

From the StarCraft universe:

 

gtDInwF.jpg

Gabriel Tosh

 

Bringing over Nova was great, but anyone who played Wings of Liberty knows that Tosh was the far and away more interesting character. The Spectres are absolutely the more unique flavour of psionic characters from StarCraft, and could play as Assassins or Specialists, depending on the implementation. There might be a little bit of voice actor confusion up against Nazeebo or any future Trolls (please don't put Trolls in Heroes, oh god), but it would be worth it for the voodoo variation on Nova to make it into Heroes.

 

 

 

What additional characters would you like to see appear in Heroes?

  • Like 3

Share this post


Link to post
Share on other sites

From Diablo II, I would kill to be able to play the Necromancer character. He was insanely popular. I would envision something like summoning a skeletal army that's semipermanent... maybe they do low damage, but you can summon them from dead minions? Plus... corpse explosion as an ultimate. Really - you can't go wrong.

Share this post


Link to post
Share on other sites

From Diablo II, I would kill to be able to play the Necromancer character. He was insanely popular. I would envision something like summoning a skeletal army that's semipermanent... maybe they do low damage, but you can summon them from dead minions? Plus... corpse explosion as an ultimate. Really - you can't go wrong.

 

The Necromancer archetype overlaps pretty tightly with the Witch Doctor, but was definitely a cool character. It would be interesting to see how a Hero that mostly used minions would work in Heroes - there might be some complicated interactions with experience gain or abilities that benefit from killing minions to build stacks up. Neat theory, though.

Share this post


Link to post
Share on other sites

Archmage Khadgar, WoW Arcane Mage, would like to see some teleportation, arcane missiles and the Arcane elemental minion.

 

Rexxar, WoW Hunter-class and pet Misha ("teddy/little bear").

 

Gul'dan, WoW Warlock-class. Sacrifice friendly minions for health, fire some OP chaos bolts and summon some minion demons

 

Anduin Wrynn, WoW Priest-class. Go Shadow Priest or Holy Priest.

 

Valeera Sanguinar, WoW Rogue-class. Go stealth and backstab people

 

Taran Zhu, WoW Windwalker monk (since Chen is already brewmaster and Li-li is like a mistweaver).

 

Belial, Diablo Lord of Lies. 

Disguise a elite mercenary as ordinary creep until a hero hits it.

Creates a illusion of a friendly hero. (The friendly hero can either roam, or fake ambush other people)

Poison breath and strike just as the boss-fight.

Share this post


Link to post
Share on other sites

For our upcoming Heroes section, which we're currently working on, I had to go through the list of all heroes many times and the hero breakdown per franchise heavily favours WoW. WoW has 19 Heroes, Starcraft 9, and Diablo 6. I'd really like to see more heroes from Starcraft and Diablo, just to make things a bit more balanced tongue.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In Storm League, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. While the Heroes team is quite happy with how it turned out, the system is causing problems in Bronze 5.
      In Bronze 5, players gain/lose far fewer points per game than players in other leagues and divisions. The underlying problem makes it harder to climb out of Bronze 5 and causes frustration and bad gameplay experience. The team is working on ways to improve it and provided an explanation of why this is happening.
      Blizzard (Source)
      With the launch of Storm League season 1 we have seen a dramatic improvement in rank distribution. One of the primary changes in this release was in how rank is determined. In the past, rank and rating were two entirely different concepts, both of which were updated differently after each game. It was very common for a player's rank and rating to diverge throughout each season which could cause the matchmaking system to struggle to find games.
      With the changes introduced this season, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. This leaves very few ways rating and rank can diverge and results in most players being shown a number equivalent to their rating.
      Overall, we are very happy with how the changes are looking; however, we are aware of the inconsistencies players are currently experiencing in Bronze 5. With the new design, players in Bronze 5 will gain/lose far fewer points per game than players in all of the other leagues and divisions. The reason for this is a bit technical but we wanted to take the opportunity to elaborate on what's going on.
      Under the hood, matchmaking rating is simply a number on a bell curve. Every league and division encompasses a range of values on the same curve. For example, if the overall bell curve ranges from -10.0 to 10.0 and the range 1.0 to 1.5 maps to Gold 1, then a player with a rating of 1.25 will have the equivalent rank of Gold 1 & 500/1000 points. These numbers are intentionally made up as the real ones are always subject to change but the idea is the same.
      The reason for the decrease in points awarded in Bronze 5 is that the range of ratings that maps to Bronze 5 is much larger than other divisions. The difference is that this much larger range of ratings still maps to the same number of rank points. As a result, despite being rewarded the same change in matchmaking rating, the rank points awarded may be lower. This is visualized by the graph below:
      We understand that this inconsistency is a negative experience for players so we will be exploring some ways to improve it.
      Thanks for participating in Storm League and providing your feedback!
    • By Stan
      Industrial District is this week's brawl. The single-lane Overwatch-themed map comes with standard play and shuffle pick. The main goal is to destroy the enemy Core and playing three games rewards a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Heroic Deals for this week include Artanis, Lunara, and Probius.
      Click here to check out this week's Free-to-Play Hero rotation.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Lunara 625 Gems 312 Gems Probius 750 Gems 375 Gems Skins
      Deathranger Nova Bundle can be purchased for 1,500 Gems and includes:
      Deathranger Nova Mirage Deathranger Nova Rugged Deathranger Nova Ember Deathranger Nova Dusk Deathranger Nova
      Mounts
      3 mounts have been added to the game and they cost 10,000 Gold each.
      Scavenger's Ripper Outrider's Ripper Soldier's Ripper
    • By Stan
      Blizzard fixed the Loot Chest display issue and Qhira's Fatal Wounds no longer cause Blood Rage to deal bonus damage to enemies with less than 5 stacks.
      Blizzard (Source)
      We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.
      Bug Fixes
      Heroes
      Qhira Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks. Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage. User Interface
      Ranked: Post-game point breakdown animation now properly counts up or down. Season names now properly display in order on the Profile. Fixed an issue where Blizzard Checkout could fail to load when purchasing Gems. The Loot Chest award animation no longer improperly displays two Loot Chests granted when a Hero Levels and a quest is completed within the same game.
    • By Stan
      Heroes of the Storm is currently experiencing an issue with Loot Chests. The display issue causes players to see more Loot Chests than they were supposed to receive, but it's important to note that you're not missing Loot Chests because this is just a purely cosmetic bug that does not affect the total number of acquired Loot Chests.
      Blizzard (Source)
      Hey everyone!
      We’ve gotten a lot of reports regarding Loot Chests and I wanted to take a moment to respond here. We are currently aware of a display issue that is causing the Loot Chest popup to show that you were granted more chests than you were supposed to receive. It is important to note - you are not missing a Loot Chest, this is purely a display issue and does not impact the total number of Loot Chests you receive.
      Since we introduced Loot Chests and our new Progression system in Heroes 2.0, leveling up a Hero will grant different types of Loot Chests with increasing rarity depending on your player level. For each level hit, players will earn 1 Common Loot Chest, every 5 levels will then grant a Rare Loot Chest, and every 25 levels will finally unlock an Epic Loot Chest. For every 10 levels you earn for a specific Hero you will earn a Hero Specific Loot Chest for that Hero. With the exception of Special Events, Hero Specific Chests are one of the only ways to get more than 1 Loot Chest per level.
      With the information above, if you are seeing the wrong type of chest awarded, or a Hero Specific Chest not being granted, this would be a different issue than the display issue mentioned above. Please make a post on our Forums and we can investigate these reports further. Before posting please make sure to provide the following information:
      Make sure to check the Loot tab. If you have more than three types of Loot Chests, use the arrows to turn the carousel and confirm the chest is missing. Please include the Account Level, the Hero you leveled, and what level the Hero got. Thank you so much for your help!
      Huginncord
×
×
  • Create New...