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Five Heroes We'd Still Like To See In Heroes of the Storm

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Heroes of the Storm has brought a ton of awesome characters from the various Blizzard franchises together, but there are obviously hundreds more that could be added over time. These are five that very much should...

 

 

 

From the Warcraft franchise:

 

Warden_artwork.jpg

Maiev Shadowsong

 

Maiev is among the noticeable exclusions, and an easy character to bring into Heroes for a variety of reasons. The Warden from Warcraft III (The Frozen Throne) is already established, and could be updated to fit the Heroes balance framework. Maiev has a direct opponent in Illidan, but also allies/common ground with many of the Warcraft Heroes (Tyrande, Malfurion, Jaina, Thrall, etc.). The Warden playstyle - mobility, snares, and the ability to deal area damage to weaker units - would make a great Assassin (unfortunately, already the most loaded archetype).

 

 

 

A lot of players would also like to get behind the wheel of enemy characters:

 

artwork-grommash2-large.jpg

Grom Hellscream

 

There are a lot of warlords, warchiefs, Shadow Council characters, etc. for Blizzard to consider, but Grom is the one Orc (other than Thrall!) who deserves to make the cut. He was a Blademaster in Warcraft III, among the more significant heroes of the Horde before Warlords of Draenor, and a massively visible character in the WoW setting today (the face of WoD!). He could be easily adapted to play as either an Assassin or a Warrior, depending on whether Blizzard preferred the 'Blademaster' era Grom or a more Warlord-esque modern interpretation.

 

 

 

Or more faction leaders:

 

5rClEwF.jpgProphet Velen

 

Velen has developed into a cornerstone of the Warcraft universe as the leader of the Draenei and a powerful Priest. He may well be foremost in the characters dedicated to defeating the Burning Legion, which means his presence in Warcraft going forward is likely to become even further amplified. Already having crossed over into Hearthstone, Velen would be one of a narrow handful of characters including Illidan, Jaina, Thrall, Malfurion, and Uther to feature in all three games with Warcraft characters.

 

 

 

From the Diablo universe:

 

3GIj9dH.jpgMephisto, Lord of Hatred

 

I love Malthael as much as the next faceless demon, and I can certainly appreciate the people who would get a short-term laugh out of playing as a killer Deckard Cain (there's almost a Yoda-esque vibe there - him leaning on his cane, but suddenly kicking ass?), but if there is a major character from Diablo that needs to be in Heroes of the Storm, it is Mephisto. MF Meph runs still haunt the dreams of Diablo II players everywhere, and the ghostly demon could be worked into almost any role in Heroes (arguably best as a Specialist).

 

 

 

From the StarCraft universe:

 

gtDInwF.jpg

Gabriel Tosh

 

Bringing over Nova was great, but anyone who played Wings of Liberty knows that Tosh was the far and away more interesting character. The Spectres are absolutely the more unique flavour of psionic characters from StarCraft, and could play as Assassins or Specialists, depending on the implementation. There might be a little bit of voice actor confusion up against Nazeebo or any future Trolls (please don't put Trolls in Heroes, oh god), but it would be worth it for the voodoo variation on Nova to make it into Heroes.

 

 

 

What additional characters would you like to see appear in Heroes?

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From Diablo II, I would kill to be able to play the Necromancer character. He was insanely popular. I would envision something like summoning a skeletal army that's semipermanent... maybe they do low damage, but you can summon them from dead minions? Plus... corpse explosion as an ultimate. Really - you can't go wrong.

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From Diablo II, I would kill to be able to play the Necromancer character. He was insanely popular. I would envision something like summoning a skeletal army that's semipermanent... maybe they do low damage, but you can summon them from dead minions? Plus... corpse explosion as an ultimate. Really - you can't go wrong.

 

The Necromancer archetype overlaps pretty tightly with the Witch Doctor, but was definitely a cool character. It would be interesting to see how a Hero that mostly used minions would work in Heroes - there might be some complicated interactions with experience gain or abilities that benefit from killing minions to build stacks up. Neat theory, though.

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Archmage Khadgar, WoW Arcane Mage, would like to see some teleportation, arcane missiles and the Arcane elemental minion.

 

Rexxar, WoW Hunter-class and pet Misha ("teddy/little bear").

 

Gul'dan, WoW Warlock-class. Sacrifice friendly minions for health, fire some OP chaos bolts and summon some minion demons

 

Anduin Wrynn, WoW Priest-class. Go Shadow Priest or Holy Priest.

 

Valeera Sanguinar, WoW Rogue-class. Go stealth and backstab people

 

Taran Zhu, WoW Windwalker monk (since Chen is already brewmaster and Li-li is like a mistweaver).

 

Belial, Diablo Lord of Lies. 

Disguise a elite mercenary as ordinary creep until a hero hits it.

Creates a illusion of a friendly hero. (The friendly hero can either roam, or fake ambush other people)

Poison breath and strike just as the boss-fight.

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For our upcoming Heroes section, which we're currently working on, I had to go through the list of all heroes many times and the hero breakdown per franchise heavily favours WoW. WoW has 19 Heroes, Starcraft 9, and Diablo 6. I'd really like to see more heroes from Starcraft and Diablo, just to make things a bit more balanced tongue.png

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      Kerrigan
      Talents
      Level 1 Siphoning Impact [Q] Shield amount increased from 90 to 100. Assimilation Mastery [Trait] Shields granted increased from 45 to 50. Level 4 Psionic Pulse [E] Second explosion time reduced from 2.5 to 2 seconds. Level 7 Queen of Blades [Q] New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%. Level 10 Maelstrom [R1] Mana cost reduced from 100 to 80. Range increased from 4 to 4.5. Summon Ultralisk [R2] Mana cost reduced from 100 to 75. Level 20 Torrasque [R2] Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%. Return to Top
      Samuro
      Base
      Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
      Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
      Ranged Assassin
      Gall
      Talents
      Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
      Jaina
      Talents
      Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
      Mephisto
      Talents
      Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
      Sylvanas
      Talents
      Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
      Tassadar
      Talents
      Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
      Tracer
      Base
      Basic Attack damage reduced from 24 to 23. Talents
      Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
      Bug Fixes
      Heroes
      D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
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