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Monk Leveling and Fresh 70

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Guest RAppel

I've never played Monk, but this season my starter build (and most likely toon) is in fact gonna be Monk. This guide helped a bunch. Thanks! 

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20 hours ago, Guest RAppel said:

I've never played Monk, but this season my starter build (and most likely toon) is in fact gonna be Monk. This guide helped a bunch. Thanks! 

Really glad to hear so! Good luck with your monk :D

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Guest monk8990

I am extremely confused with regards to itemization. I have been running Greater Rifts on lvl 150 on ps4 and the set pieces drop but they suck. How do I improve the stats on set items? I'm seeing monks with like 3,000MILLION dps and 20 mill in health regeneration. 

 

The other day some monk gave me a bunch of gear that sky rocketed my dps but i need to figure out how to get items this good.

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Guest derp

the skills makes no sense to me. I can't choose the combination listed, and the skill positions (ie the secondary) simply isn't a choice. For my secondaries I have Lashing Tail Kick, Tempest Rush and Wave of Light, yet both of these are listed as skills and are under 2 different skill slots. What the hell am I not getting here?

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11 minutes ago, Guest derp said:

the skills makes no sense to me. I can't choose the combination listed, and the skill positions (ie the secondary) simply isn't a choice. For my secondaries I have Lashing Tail Kick, Tempest Rush and Wave of Light, yet both of these are listed as skills and are under 2 different skill slots. What the hell am I not getting here?

There is an option called Elective Mode for skills, found by going to Options > Gameplay.  This allows you to equip any ability on any action slot (1, 2, 3, 4, LMB, and RMB) so long as it is not mutually exclusive with other skills (think: Monk Mantras, which are explicitly 1 active). 

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Guest Inna;s

Can you add a starter build for season 10's inna's starter set please.

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Was just checking your guide out for a few tips and noticed you mentioned the Inna's Mantra set from Haedrig's Gift as you complete Chapter's 1-4 on the seasonal journey, but I noticed that it actually inks the Monkey King Garb, not sure if this has been pointed out or not, or whether it's supposed to show that, but it can be a bit misleading for people new to rolling Monk.

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Guest Abandurak

Any thoughts on a Inna/Sunwuku (5/3 with Ring of Royal Grandeur) build? 

I've cleared up to GR 54 solo, but I think I need a Vengeful Wind to really pack a punch.

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On 3/25/2017 at 3:07 AM, Guest Inna;s said:

Can you add a starter build for season 10's inna's starter set please.

The build listed is actually for Inna's, the listed set is just wrong. WIll get it changed.

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Your guide makes reference to "consider investing bloodshards into the slot even after the early game gambling strat". Could you clarify what this early game gambling strat is referring to?

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22 hours ago, Zath said:

Your guide makes reference to "consider investing bloodshards into the slot even after the early game gambling strat". Could you clarify what this early game gambling strat is referring to?

The gambling strategy is described in section 5. If the description is not clear, please let us know.

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8 hours ago, positiv2 said:

The gambling strategy is described in section 5. If the description is not clear, please let us know.

Ah. So it's not referring to running a challenge rift right after the season starts and using the 300 bloodshards from that to gamble for an item with an excellent affix at a low level when Kadala's item pool is smallest?

I've heard mentions of a strategy like that, but no clear guidance on what to do when. Was hoping that your reference meant you had some specifics somewhere on the site that I had missed. Oh well.

 

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On ‎17‎.‎7‎.‎2017 at 5:24 AM, Zath said:

Ah. So it's not referring to running a challenge rift right after the season starts and using the 300 bloodshards from that to gamble for an item with an excellent affix at a low level when Kadala's item pool is smallest?

I've heard mentions of a strategy like that, but no clear guidance on what to do when. Was hoping that your reference meant you had some specifics somewhere on the site that I had missed. Oh well.

Deadset told me he would add the strategy to the Seasonal Guide and make slight changes to the Levelling guide. Thanks for telling us about the strategy!

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Guest Nick

Good day! I'm new to the game and i read your guide to help me along, i'm now a level 25 monk in campaign mode.

I'd just like to clarify if the guide says for monks to dual-wield or to have shields?

Thanks!

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1 hour ago, Guest Nick said:

Good day! I'm new to the game and i read your guide to help me along, i'm now a level 25 monk in campaign mode.

I'd just like to clarify if the guide says for monks to dual-wield or to have shields?

Thanks!

Unless I missed something, the guide does not specify whether you want to use shields or not in general. From my experience, you'll usually want to dual wield or use two-handed weapons to allow for faster progression, but if the shield provides a considerable upgrade, or if you feel like you are lacking in the survivability department, you should equip it in most cases.

In the end, the items at low levels don't really have a huge impact, as you will be changing them often, and as a result don't matter nearly as much as they do later in the game at level 70 (unless you really want to speedrun the whole campaign, that is), so don't feel too pressured when choosing gear at lower levels.

Good luck in your journey!

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Thank you for this guide and keeping it updated! I noticed you mentioned on this guide that the Kyoshiro's Soul belt is essential for the Sunwuko Lashtail Kick build yet the linked build has Witching Hour and doesn't mention Kyoshiro's Soul.

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8 hours ago, Jigowattz said:

Thank you for this guide and keeping it updated! I noticed you mentioned on this guide that the Kyoshiro's Soul belt is essential for the Sunwuko Lashtail Kick build yet the linked build has Witching Hour and doesn't mention Kyoshiro's Soul.

Thanks for pointing this out! I passed this onto Deadset, so hopefully this will be fixed soon.

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Guest Jahzown

Hello, 

im currently working on a monk alt, and I noticed the current leveling build is no compatible with current patch, unless I’m overlooking something.  Sweeping wind, dashing strike and exploding palm are all in the same skillslot now.  Will there be an updated leveling build in the foreseeable future? Your guides are very helpful and an update would be much appreciated!

 

ps. I should also mention that I’m playing on Nintendo switch so I don’t know if that effects skill slots at all or not.

Thanks!

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10 hours ago, Guest Jahzown said:

Hello, 

im currently working on a monk alt, and I noticed the current leveling build is no compatible with current patch, unless I’m overlooking something.  Sweeping wind, dashing strike and exploding palm are all in the same skillslot now.  Will there be an updated leveling build in the foreseeable future? Your guides are very helpful and an update would be much appreciated!

 

ps. I should also mention that I’m playing on Nintendo switch so I don’t know if that effects skill slots at all or not.

Thanks!

In options, there should be an option to enable elective mode. Once it is enabled, you will be able to put skills of same type into different skillslots.

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Guest Whar am i doing

Its this guide not working for monk anymore or what do i do wrong.

I have a lvl. 70 monk, but i can not get the dashing strike and exploding palm at the same time?

What am i doing wrong?

 

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1 hour ago, Guest Whar am i doing said:

Its this guide not working for monk anymore or what do i do wrong.

I have a lvl. 70 monk, but i can not get the dashing strike and exploding palm at the same time?

What am i doing wrong?

 

Copying what I wrote a couple of posts above: There is an option called Elective Mode for skills, found by going to Options > Gameplay.  This allows you to equip any ability on any action slot (1, 2, 3, 4, LMB, and RMB) so long as it is not mutually exclusive with other skills (think: Monk Mantras, which are explicitly 1 active). 

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Guest Etherel90
Quote

Note that you can viably alternate this slot for Mystic Ally Mystic Ally Air Ally Air Ally and your Chant of Resonance Chant of Resonance passive for Unity Unity, depending on your success with a gambling strategy outlined below, in the gearing section.

If you are replacing your mantra with Mystic Ally in the event you get The Crudest Boots from gambling, won't Unity do nothing for us?

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      Season Journey Rewards
      If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty. Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
      Return to Top
      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 27 in Diablo 3 is coming to an end on February 19 at 5:00 PM PST.
      Blizzard will reveal the Season 28 start date in an upcoming Season preview blog post.
      (Source)
      Hello all -
      Season 27 is coming to a close. Below are the times when Season 27 will end for each region.
      We will be providing a Season 28 preview soon which will include the start time for the next season. Stay Tuned!
    • By Staff
      The Diablo 3 Patch 2.7.5 PTR begins on January 31st and will last 1 week. Find out more about the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and class/item changes in the official PTR notes!
      Season 28, dubbed the Season of Rites, will bring a monolith to the Festering Woods called the Altar of Rites. Upon arrival, players will see 26 icons called Seals and 3 Legendary Potion Powers.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. As you can see above, Seals provide players with various powers for the whole duration of Season 28. The goal is to unlock all the powers, which according to Blizzard, "is no easy task". You'll have to gather materials and sacrifice them to gain a Seal or Potion's Power. The order in which you unlock Seals and Potions increases as shown in the image. 
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes When you unlock all Seals and Potions, you will receive the Wings of Terror Cosmetic.

      Primordial Ashes Feature
      Blacksmiths can salvage Primal items for 55 Primordial Ashes. A Primal Item recipe was added to Kanai's Cube. It costs 100 Primordial Ashes and any non-crafted Legendary.
      Class Changes
      The patch brings a ton of class changes that you will find in the official PTR notes below.
      (Source)
      Nephalem, we welcome you to our seven-day PTR for the 2.7.5 update. Beginning on January 31st, we’ll need your help in testing the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and changes to both Class Skills and items. Take time to acquaint yourself with these patch notes—we have some substantial new features in store.
      Seasonal Journey
      PTR Focus and Details PTR Testing Tips Season 28: Rites of Sanctuary Primordial Ashes Feature Monk Skill Change Item Changes Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus and Details
      We’ll be conducting the Patch 2.7.5 PTR starting Tuesday, January 31st. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.5. Class Balance and Item Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the skill changes to the Monk class and item changes for the Barbarian, Demon Hunter, Monk, Necromancer, and Wizard classes. New Season Theme Testing: We're looking to gather feedback on the seasonal content around Rites of Sanctuary. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
      Return to Top
      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials—unlocked powers apply to all your characters and last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature
      Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest.
      At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes. We have also added a Primal Item recipe to Kanai’s Cube—it will cost 100 Primordial Ashes and any non-crafted Legendary Item.
      Return to Top
      Monk Skill Changes
      Monk
      Combination Strike Passive Skill: Each different Spirit Generator you use increases your damage by 10% for three seconds. Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for three 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for three 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds. Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds. Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 1,000% increased damage per stack. Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds. Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: The blast from Spike Trap will damage all enemies again after one second. Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Rain of Vengeance Damage by 20-25%. Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Natalya’s Vengeance (4-piece bonus): Rain of Vengeance deals 100% increased damage. Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Trag’oul Coils: Spike Traps gain the Impaling Spines Rune and are deployed twice as fast. Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has. Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%. Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 75 Spirit but refunds a Charge when it does. Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 6,000% increased damage Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 2,000% increased damage for each Hydra head alive. Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
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