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WoW Feature - 'Mastering the Menagerie'

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11923-wow-feature-mastering-the-menageri

 

Over a short series of blog posts, Blizzard is providing some insight and expertise on content in World of Warcraft that players may have glossed over - whether due to difficulty, distraction, or downright never having thought about it. This week, Kaivax walks us through defeating the pests necessary to unlock the Menagerie in your Garrison.

 

The complete post follows:

 

In this series of blog posts, we’ll look at some of the content in World of Warcraft where you might need a helpful nudge in the right direction—maybe you’re stuck, maybe you got sidetracked, or maybe you don’t even know how to begin! Join us as we travel all over Azeroth and Draenor  to uncover and thoroughly tackle the many different little adventures available to any player.

 

To start, let’s look at that Pet Menagerie taunting you in your Garrison. Beginning here and now, you can point at it and say “I’m coming for you, Menagerie! Your days of just sitting there waiting to be used are numbered!” Say that in your best Cro Threadstrong voice, by the way—soon, the Menagerie will mock you no more.

 

What follows is intended for players who haven’t already overcome the content, though keep in mind it will contain minor spoilers. If this particular information isn’t for you because you’re already a Managerie pro, then well done! In the comments below, let us know what you’d like to learn how to master in a future blog post.

 

WE’LL DO IT LIVE, MAYBE

 

Even if it were as easy as just saying a magic word to unlock and begin interacting with the Menagerie, that wouldn’t make it useful. In the context of pet battling, consider the Menagerie endgame content—and while there’s no specific definition of what qualifies a player for the pet-battle endgame, it’s safe to say that if you don’t currently have some level 25 rare-quality pets in hand, you’ve not yet reached the endgame.

 

That number varies based on a lot of things. For example, an endgame goal like defeating the seven master tamers in Pandaria (which rewards the Taming Pandaria achievement) requires at least 6 to 10 very specific pets. Some players consider the endgame reached when they’ve got a solid trio of pets they can use to do pet-battle PvP. If you want to complete the Celestial Tournament, your endgame is going to require dozens of max-level pets, but that’s a subject for another day.

 

Players who have 5 to 10 randomly selected pets at max level and rare quality can proceed to the next step, as it should be possible to overcome your initial obstacles with some careful planning and a bit of luck. If you don’t have several (or any) max-level pets, don’t worry! Bringing together teams of companions is a fun and rewarding experience.

 

If you’re starting from scratch, you’ll want to read about the basics:

If you’re looking for a plan to level up your pets:

If you’d like some help building your collection:

Use the guides above, and you’ll return to your Garrison with a small army—but most of all, have fun out there.

 

PETS VERSUS PESTS

 

To unlock the Menagerie, you’ll need to take out three difficult enemies that you’ll find in your Garrison: Carrotus Maximum, Gorefu, and Gnawface. You’ll also need to be at level 100, and your Garrison has to have been upgraded to level 3. Let’s look at each of the three gatekeepers in detail.

 

OKRLWP7ZA2D11429157164681.jpg
What a glamour shot!

 

This totally sane root vegetable comes at you with 1603 health, 276 attack, and a speed of 252. He’s an elemental pet, so your aquatic abilities hit him for extra damage, and you shouldn’t try to use mechanical abilities. Carrotus uses three abilities:

  • Ironbark (deals damage to you and reduces damage Carrotus takes from you for one round), which is strong against mechanical pets and weak against critters.
  • Aged Yolk (removes all buffs and debuffs from Carrotus), which has a two-turn cooldown.
  • Leech Seed (deals damage to you, heals Carrotus, and places a damage-over-time on you for one round), which is strong against mechanical pets and weak against critters, and has a four-turn cooldown.

So as you can see, it’s suicide to try to defeat him with mechanical pets. Critters are the way to go, and in particular, critters that use aquatic abilities are best. Leech Seed is the hit you want to avoid, so choose battle pets that have an avoidance skill, such as crickets with their Cocoon Strike, and then time your avoidance to sidestep it.

 

QSMIZGVAQL5S1429157165812.jpg
His contemporaries call him Ol’ Yellow Eyes.

 

This cute little guy has all of 1583 health, 276 attack, and 256 speed. He’s a pet of the aquatic variety, which means that your pets with flying abilities will hit him extra hard, and your pets with undead abilities are at a disadvantage. He brings the following to the table:

  • Deep Bite (damages you more and more each time he uses it), which is strong against elemental pets and weak versus magic pets.
  • Mudslide (deals some damage and changes the weather, preventing you from being able to switch your pet out), which is strong versus undead and weak against humanoid pets.
  • Feed (deals damage to you and heals Gorefu for the same amount), which hits critters extra hard, but is weak against flyers, and has a four-turn cooldown.

Put it all together and you want to avoid using undead pets and instead concentrate on your flying pets. In particular, flying pets that can avoid being hit by Feed would be best. Moths and flies are excellent picks for this fight.

 

18GLON1QFIUS1429157165729.jpg
He looks like the sort of person to name turtles after artists.

 

Gnawface is a fast little rodent with 1400 health, 276 attack, and a respectable speed of 293. He’s a critter, which means that he takes extra damage from beast abilities, and is extra tough if you hit him with elemental abilities. His abilities arsenal includes:

  • Sneak Attack (damages you, and gets a bonus if you’re currently blinded), which is strong versus undead and weak against humanoid pets.
  • Comeback (a hit that does bonus damage if Gnawface has less health than you), which is also increased against undead and diminished versus humanoids.
  • Call Darkness (deals some damage and changes the weather, blinding all pets), which hits dragonkin extra hard, but is weak against beasts.

The plan here is to use humanoids or beasts, and use their beast abilities. Yes, Virginia, there are humanoid battle pets with beast abilities. An excellent example is the Curious Wolvar Pup you can obtain from the Children’s Week holiday (coming up April 27 – May 4), which can use both Bite and Maul to make quick work of Gnawface.

 

THE FUN BEGINS

 

Overcoming the three opponents above is a great step, but it’s only a first step into the wonders of the Menagerie. Now you have access to daily challenges and the rewards they offer. Learn how to defeat each of the different daily enemies the Menagerie provides, and you’ll quickly accumulate Battle-Stones that you can use to upgrade your pets to rare quality.

 

T2FICINH0ZYH1429157164658.jpg
It's hardly fair when you've got three against only one.

 

Here’s a basic strategy for beating the Menagerie dailies (and any tamer or legendary pet you encounter):

  1. Note the opposing pets’ families and the types of the skills they’re using.
  2. Identify pets in your collection that counter those types and skills.
  3. Look for pairs or even trios of pets who have strong compatibilities.
  4. If necessary, go capture new pets that can do the job.
  5. Level up your pets to 25 and make them rare quality.
  6. Order your team in such a way that your damage-over-time skills or team buffs will be played earlier in the contest and your big hits will be available later, when the enemy is weak.
  7. Play through your opponent’s routine more than once to learn when they cast their most impactful spells.
  8. Fine tune your team and the order you use your skills, returning all the way to step #3 if necessary.

 

 

Are you stuck staring at that empty plot where your Menagerie should be? Tell us about it in this forum thread in our Pet Battles discussion forum. Master pet battlers are standing by!

 

If you haven't already, you should also check out our article on The Top 10 Must-Have WoW Battle Pets. Lots of that information is relevant and useful to you in pursuing a long-term investment in pet battling, too!

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The screenshot in the end... "How Not To Fight Stitches"biggrin.png

 

Lol, so true. Is there any way to beat him other than 3 aquatic pets with pump?

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Several ways. Singing Sunflower can solo him, with Sunlight, Solar Beam and Photosynthesis. Just keep Sunny weather, pre-cast Photosynthesis and spam Solar beam. It hits like a truck and as long as you have 2 other pets to share his cleave, he will not beat your regeneration.

 

Another tacts includes 2-3 pets with Exchange Life (Faerie Dragon, Ethereal Soul Trader,...): always wait til your health is lower than his - not that difficult - and then Exchange. Make sure you have something to finish him off.

 

In the past, I was using 2 Direhorn Runts with Trample (or anything with Trample) + anything that could make Sunny weather. 10% of his health (buffed with Sunny weather) was a considerable chunk, but in 6.1 his total health was nerfed, so this tacts does not beat his reduction any more sad.png

 

P.S. My friend said that you can do it with good old Howlbomb comp (a.k.a. Splash-Splash-Boom). Back when he had 6k health, I had no luck with that, but now it should be well possible.

Edited by simpetar

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      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
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      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
      Part 2.
    • By Stan

      The latest Alpha Build added Blight - a new Mythic Keystone affix. Damage and healing done is increased when injured, and reduced when healthy.
      Blight is a new interesting Keystone affix added in Battle for Azeroth Alpha Build 26032. Damage and healing done is increased when injured, so it will be up to the healers to find the sweet spot between having party members deal more damage and dead, because healing a player to full health will not be efficient if your party wants to utilize the damage increase.
      Affix Description Blight Damage and healing done increased when injured, and reduced when healthy.
      Relentless is a second affix that might be added in Battle for Azeroth. It has been around for a while, but hasn't been implemented yet. When the affix is active, trash mobs are temporarily immune to Loss of Control effect, meaning they can't be feared, mind controlled, stunned, rooted etc. for a short period of time.
      Affix Description Relentless Non-boss enemies are granted temporary immunity to Loss of Control effects.
      We'll keep you updated about new affixes as they become available.