Recently Browsing 0 members
No registered users viewing this page.
Elitesparkle compiled a list of new bugs found in the Heroes of the Storm patch of November 30. The list also contains bug fixes that weren't found in the official PTR notes.
New Bugs Healing Fountain
The cooldown text and the Invulnerable text are overlapping (post by /u/Spazzo965).
Battlefield of Eternity
The middle-left Healing Fountain belongs to top-left Keep and the middle-right Healing Fountain belongs to bottom-right Keep, following the Map's rotational symmetry. Braxis Holdout
The middle-left Healing Fountain belongs to the top-left Keep and the middle-right Healing Fountain belongs to the top-right Keep, not following the Map's rotational symmetry. Garden of Terror
Garden Terror can sometimes use Basic Attacks against Healing Fountains, despite them now being Invulnerable (comment by /u/Senshado). Volskaya Foundry
The top-left Keep's Healing Fountain doesn't belong to any Town (post by /u/incrediblejones). The top-right Keep's Healing Fountain doesn't belong to any Town. Storm League
Sesonal Quest Line incorrectly states it requires 20 wins despite the highest Reward still requires 35 wins (screenshot by /u/Elitesparkle).
Banners Nexus 6th Anniversary Gold Banner not unlocked while logging in. Nexus 6th Anniversary Purple Banner not unlocked while logging in. Nexus 6.5 Anniversary Banner not unlocked while logging in. Sprays Heroes 6.5 Year Anniversary Spray doesn't have a description, but shows "Reward/Description/Spray/StaticAnniversary65" instead. Heroes 6.5 Year Anniversary Gold Spray doesn't have a description, but shows "Reward/Description/Spray/StaticAnniversary65Gold" instead. Heroes 6th Year Anniversary Purple Spray doesn't have a description, but shows "Reward/Description/Spray/StaticAnniversary6thPurple" instead. Cho'Gall
Cho'Gall cannot carry the new 6.5/10 Forever Horse Mount on their shoulder (credits to /u/Gnueless). Falstad
Dishonorable Discharge (Level 1)'s third Reward is impossible to unlock. Mal'Ganis
When played by AI, this Hero has a chance to start the game with a placeholder Skin (post by /u/WorstMedivhKR).
Photon Cannon [E] keeps the current bonus Attack Speed from Warp In Pylon [D] when their Power Field is no longer there. Echo Pulse (Level 1) doesn't check for Invulnerable enemies, making Particle Accelerator (Level 7) stack against them. Particle Accelerator (Level 7) doesn't check for non-Heroic enemies. Rehgar
Electric Charge (Level 4), when on allied Heroes, contributes to their Self-Healing/Shielding rather that Rehgar's (comment by /u/Spazzo965).
Colossal Totem (Level 7) can only be used to reposition Earthbind Totem within 8 seconds because it doesn't take into account the additional 50% duration.
Purification (Level 7) doesn't make Purge usable on Unstoppable enemy Heroes. Purge correctly consider them invalid targets: it's supposed to only Slow, which Unstoppable prevents to be applied. Purification incorrectly consider them invalid targets: it's supposed to deal damage to Shields (if present) and reduce healing received, which have nothing to do with Unstoppable.
Wellspring (Level 13) can sometimes cast a Chain Heal with an invisible segment.
Rising Storm (Level 16)'s damage keeps ramping up across different Lightning Shield's casts when not used on Rehgar, with the help of Blood and Thunder.
Elemental Conduit (Level 20)'s free Lightning Shield doesn't provide secondary Shields during the extra 3 seconds of duration provided by Rising Storm (Level 16). Elemental Conduit (Level 20)'s primary Shield (equal to 10% maximum Health) expires about 1 second before the secondary Shield (equal to 1.5% maximum Health) does. Pit Fighter (Level 20) counts Deathwing as allied Hero (comment by /u/Senshado). Pit Fighter (Level 20) counts Erik as allied Hero twice (comment by /u/Senshado). Pit Fighter (Level 20) doesn't lose stacks when allied Heroes die within range (comment by /u/Senshado), however, by looking at the Target Info Panel it looks like the benefits are correctly being updated.
Pit Fighter (Level 20) doesn't lose stacks when allied Heroes (eg. Alexstrasza using Dragonqueen) or Clones (eg. Samuro using Mirror Image) leave the battlefield within range, however, by looking at the Target Info Panel it looks like the benefits are correctly being updated.
Victory Rush (Level 7) incorrectly appears greyed out when off cooldown. Whitemane
Zeal [D] incorrectly states that Whitemane loses 0 Armor when activating it, however, she correctly loses 25 Armor.
When played by AI, this Hero has a chance to start the game with a placeholder Skin (post by /u/WorstMedivhKR).
Hunter Killer [W] deals no damage. As a consequence, Mutalisk (Level 16) too.
Deep Burn (Level 7) shows 1 instead of 2 Energy per Basic Attack in the floating combat text. Bug Fixes General
Resolved issues when the attacker is Blinded or the target is Evading: Uther's Hammer of the Lightbringer (Level 1). Valeera's Slice and Dice (Level 7), and Rupture (Level 20). Varian's Heroic Strike (Trait). Whitemane's Saintly Greatstaff (Level 7), and Scarlet Wrath (Level 13). Zeratul's Shadow Hunter (Level 1), Psionic Strength (Level 4), Master Warp-Blade (Level 16), and Unwavering Pressure (Level 20). Zul'jin's Grievous Throw [Q], Eye of Zul'jin (Level 13), and Let the Killing Begin (Level 16). E.T.C.
Tour Bus (Level 20) no longer allows ETC to Powerslide twice with Crowd Surfer, even if it didn't extended Mosh Pit's duration the second time.
Accelerated Contamination (Level 16) can no longer grant cooldown reduction from dead Heroes, except for Heroes who have a special death state (post by /u/Spazzo965).
Vault of the Wardens [D] now has its cooldown listed in the tooltip.
Adrenaline Rush [E] now correctly breaks Raynor's Stealth when cast. Valla
Creed of the Hunter (Level 1) now correctly gives a maximum of 6% bonus Attack Damage from Hatred rather than 5%.
Death Dealer (Level 4) now correctly gives 15% bonus damage rather than 14%.
Victory Rush (Level 7) can no longer be manually activated by targeting an enemy and go on cooldown by doing nothing in the process.
Shattering Throw (Level 13) now uses the correct value for Attack Damage against Shields when having Twin Blades.
Radiance (Level 16) now correctly disables Zeal's negative 25 Armor component and gives 15 Armor, rather than not disabling it and giving 40 Armor to compensate the negative 25 Armor and still end up with the advertised 15 Armor.
Corpse Explosion (Trait) is now ignored by Call for Help.
Bubble Hearth (Level 20) can now correctly be interrupted by Stuns during the initial channel, rather than just having its cast delayed.
Devoring Maw [R] no longer fails to show enemy Heroes within it when catching non-Heroes. Medusa Blades (Level 4) now correctly deals 33% damage to laning Monsters. Zeratul
Shroud of Adun (Level 13) now contributes to Zeratul’s Self-Healing/Shielding in the Stats panel. Shadow Stride (Level 20) now contributes to Zeratul’s Self-Healing/Shielding in the Stats panel. Zarya
Deep Burn (Level 7) no longer counts the main target of Zarya's Basic Attacks twice.
Amani Rage (Active) can now have its cooldown announced to your team. Ensnare (Level 13) can now have its cooldown announced to your team. Notes Johanna
Roar (Level 13) has been buffed by 25% when hitting 2 or more Heroes (from 150% to 175%) too, not only by 25% when hitting 1 Hero (from 25% to 50%) like stated in Patch Notes (comment by /u/baconit420). Probius
Photon Cannon [E] doesn't switch target from non-Hero to Hero until the non-Heroic target dies (credits to Sobb).
Photon Cannon [E] incorrecty states that it deals 105 damage per second, due to the nerf from 1.00 to 0.71 Attack Speed.
Healing Totem (Level 4)'s Health correctly scales by 4% per Level, not 0.04% like written in Patch Notes.
Colossal Totem (Level 7) now extends Earthbind Totem's duration by 50% and increases Earthbind Totem's Health by 50%, but there is no mention about that in Patch Notes.
Elemental Conduit (Level 20) does not mention that the small defensive Shield is for Heroes.
Pit Fighter (Level 20) does not empower allied Heroes like written in Patch Notes.
The latest Heroes of the Storm patch is now live. There are some additional changes between PTR and Live notes that are highlighted in the official patch notes.
The update contains various changes to structures. Healing Wells are invulnerable and destroyed when their nearby fort or keep are destroyed. The health of forts and keeps has been increased. Rehgar has been substantially reworked in this patch. The following Heroes received talent and ability changes: Auriel, Brightwing, Dehaka, Falstad, Imperius, Jaina, Johanna, Junkrat, Lunara, Probius, Raynor, Stukov, Tyrande, and Zarya. A new Season of Ranked play started with the patch. The new update adds new Classic Hero skins, mounts, and portraits. We preview most of them here. (Source)
Our next Heroes of the Storm patch is live! Read on for more information.
NOTE: Orange text indicates a change between PTR and Live notes.
General Heroes Rework: Rehgar Heroes Bug Fixes General
Healing Wells Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. Stand alone Healing Wells on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed. Forts Health increased from 12900 to 15450. Keeps Health increased from 17000 to 20050. Return to Top
Heroes Rework: Rehgar
Attack Damage increased from 106 to 115. Attack speed reduced from 1.25 to 1.1. Lightning Shield [W] Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar. Mana cost reduced from 60 to 50. Earthbind Totem [E] Totem Health increased from 217 to 326. Trait All Ghost Wolf information has been moved to the Z key. (New) Purge: Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self. Cooldown: 45 Seconds. Talents
Level 1 Stormcaller [W] Moved from Level 4. New functionality: Increase Lightning Shield’s radius by 25%. Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks. Grounded Totem [E] Moved from Level 7. No longer grants additional Earthbind Totem Health. Additional Functionality: Heroes affected by Earthbind Totem also have their Spellpower reduced by 20%. Increases range of Earthbind Totem by 50%. Feral Heart [Z] New Functionality: Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds. Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%. Wolf Run [Z] Removed. Level 4 Earthliving Enchant [Q] Moved from Level 13. Healing increased from 45 to 50. Electric Charge [W] Moved from Level 1. New Functionality: Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar. While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%. Healing Totem [E/Active] Healing Totem health increased from 50 to 175. Healing Totem health now scales at 4% per Level. Healing Totem healing increased from 2% to 2.5% maximum Health/second. Healing Totem duration reduced from 10 to 7 seconds. Level 7 Cleanse [Active] Removed. Colossal Totem [E] Moved from Level 1. No longer increases Earthbind Totem Range. Blood and Thunder [Z] Cooldown reduction reduced from 2 to 1.5 seconds. Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana. (New) Purification [Trait D] Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge’s cooldown. Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds. Level 13 Tidal Waves [Q] Heroic target cooldown reduction increased from .75 seconds to 1 second. Mana cost reduction increased from 15 to 20. Earth Shield [W] Shield amount increased from 12 to 14% maximum health. (New) Wellspring [E] Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value. Level 16 Rising Storm [W] Changed Functionality: No longer grants Rehgar an untalented Lightning Shield. Increase the duration of Lightning Shield by 3 seconds. Earthgrasp Totem [E] Additional Functionality: Earthbind Totem deals 145 damage when first placed. Hunger of the Wolf [Z] Damage and healing increased to 6%. Level 20 Rewind [Active] Removed. Stormshield [Active] Removed. Elemental Conduit [Active] Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds. Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health. 70 Second cooldown. Pit Fighter [Passive] Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster. Return to Top
Sacred Sweep [Q] Cast speed increased by 50%. Cast finish time increased from 0 to .0625 seconds. Talents
Level 1 Swift Sweep [Q] Removed. Level 4 Heavy Burden [E] Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds. Level 16 Will of Heaven [D] Additional Functionality: Increase Auriel’s Basic Attack damage by 10%. Wrath of Heaven [D] Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds. Brightwing
Level 1 Hyper Shift [Z] Maximum Health healing bonus decreased from 8% to 6%. Level 4 Magic Spit [Passive] Cooldown reduction reduced from 6 to 4 seconds. Level 20 Invisible Friends [R1] Duration reduced from infinite to 9 seconds. Heal increased from 20 to 25. Dehaka
Vitals Health reduced from 2434 to 2385. Health regeneration reduced from 5.07 to 4.97. Basic Attack Damage reduced from 100 to 95. Talents
Level 4 Lurker Strain [E] Burrow cooldown reduction reduced from 6 to 3 seconds. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 1.75 to 1.5 seconds. Falstad
Tailwind [Trait] Cooldown reduced from 6 to 5 seconds. Talents
Level 1 Dishonorable Discharge [W] Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%. Imperius
Celestial Charge [Q] Final damage increased from 70 to 80. Talents
Level 7 Blaze of Glory [W] Damage increased from 185 to 205. Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them. Jaina
Improved Ice Block  Damage to unlock reduced from 15,000 to 12,000. Talents
Level 1 Winter’s Reach [Q] Additional Functionality: Increase the missile speed of Frostbolt by 30%. Johanna
Iron Skin [D] Cooldown reduced from 25 to 22 seconds. Talents
Level 1 Divine Fortress [Passive] Physical Armor per Basic Attack increased from 8 to 10. Duration increased from 2.5 to 4 seconds. Changed Functionality: Basic Attacks against any target grants Physical Armor. Zealous Glare [E] Additional Functionality: Shield Glare deals 125% additional damage. Level 4 Hold Your Ground [D] Cooldown reduction reduced from 5 to 2 seconds. Level 7 Sins Exposed [Q] Duration increased from 2 to 3 seconds. Steed Charge [Active] Bonus Iron Skin duration increased from 1 to 2 seconds. Level 13 Roar [Q] Passive Punish damage bonus increased from 25% to 50%. Level 20 Heaven’s Fury [R1] Damaged reduced from 75 to 68. Healing reduced from 75 to 68. Junkrat
Level 7 Big As [E] Moved to Level 13. Level 20 Puckish Scamp [R2] Additional Functionality: Reduce both Heroic cooldowns by 20 seconds. Lunara
Nature’s Toxin [Trait] Damage dealt reduced from 36 to 33. Talents
Level 7 Choking Pollen [Q] Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%. Probius
Warp Rift [W] Duration reduced from 9 to 3 seconds. Additional Functionality: Warp Rifts explode on expiration. Photon Cannon [E] Attack period reduced from 1 to 1.4. Additional Functionality: No longer requires Pylons to be placed or be activated. While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies. Now prefers to acquire Heroic enemies. Talents
Level 1 Echo Pulse [Q] Increased returning Disruption Pulse damage from 75% to 100%. Gather Minerals [E] Removed Functionality: Quest reward no longer reveals nearby enemies. Level 7 Particle Accelerator [Q] New Functionality: After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage. Reduce Disruption Pulse's cooldown by .5 seconds. Rift Shock [W] New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds. Level 10 Pylon Overcharge [R1] Duration reduced from 10 to 8 seconds. Changed Functionality: Can only target enemy Heroes. Additionality Functionality: Pylons are Invulnerable for the duration. Level 20 Shoot 'Em Up [Q] New Functionality: Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage. Reduce Disruption Pulse's cooldown by .5 seconds. Raynor
Level 1 Ace In The Hole [Passive] Damage bonus increased from 10% to 12%. Level 7 Heavy Slugs [Q] Duration bonus increased from 1.5 to 2 seconds. Level 20 Cavalry's Arrived [R1] Mark duration increased from 2.5 to 6 seconds. Dusk Wing [R2] Armor reduction increased from 2.5 to 3. Maximum Armor reduction increased from 25 to 30. Stukov
Vitals Health reduced from 1850 to 1835. Health regeneration reduced from 3.85 to 3.82. Bio-Kill Switch [Q] Healing reduced from 450 to 435. Tyrande
Level 1 Lunar Blaze [E] Maximum bonus increased from 100% to 150%. Trueshot Aura [Active] Allied Attack Damage bonus increased from 30% to 40%. Level 4 Mark of Mending [D] Range increased from 6 to 8.5. Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande. Level 13 Harsh Moonlight [W] Duration reduced from 4 to 3 seconds. Level 16 Empower [W] Damage decreased from 7% to 6% to targets maximum health. Level 20 Eyes of the Huntress [R1] Healing bonus increased from 50% to 75%. Celestial Wrath [R2] Slow increased from 40% to 60%. Zarya
Level 1 Together We Are Strong [E] Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield. Level 7 Deep Burn [Q] Energy gains increased from 1 to 2. Return to Top
General Resolved issues when the attacker is Blinded or the enemy is Evading with: Uther's Hammer of the Lightbringer Valeera's Slice and Dice and Rupture Varian's Heroic Strike Whitemane's Saintly Greatstaff and Scarlet Wrath Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin Lunara Accelerated Contamination can no longer grant CDR from dead Heroes. Valla Corrected Death Dealer damage bonus. Varian Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades. Whitemane Radiance no longer reduces Whitemane’s Armor. Xul Corpse Explosion damage is now ignored by the Call for Help. Yrel Bubble Hearth's cast is now interrupted by Stuns. Zagara Devouring Maw now more consistently displays captured Heroes. Corrected Medusa Blades’ damage to Monsters. Zeratul Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat. Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat. Zul’jin Amani Rage can now have its cooldown announced to your team. Ensnare can now have its cooldown announced to your team. Return to Top
Click here to discuss this post with other players in the official Heroes of the Storm forums.
The new season is showing as rolled over for some players, but it starts with the new patch, according to Blizzard.
Community Manager Pezradar confirmed a bug, where players see the new season has already started when in reality, it will begin with the latest update that has been available for playtesting since last week.
The patch should go live later today. Stay tuned for updated patch notes!
Hey all -
Just wanted to give a quick update on a bug some users are probably seeing. The new season is showing as rolled over but it should actually start with the new patch (which is scheduled to start rolling out tomorrow!).
This is going to cause an issue where players will essentially be playing in a 'dead season' as the official season doesn't begin until the patch starts. Players will see "Storm League 2022 Season 1' when it does begin.
Apologies for the confusion here! We will have UPDATED patch notes from PTR to share tomorrow when things start rolling out. 🙂
The free Hero rotation has been updated for this week. Find out which Heroes are available to play for free!
Free-to-Play Hero Rotation: Week of December 7th
The following Heroes are on rotation this week:
Ana Dehaka Garrosh Gazlowe Johanna Malfurion Mal'Ganis Nova Tassadar Thrall Tracer Valla Zeratul Zul'jin Source: The Nexus Compendium