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A new round of hotfixes was deployed to live servers.
The list is periodically updated with latest changes and hotfixes are denoted by the date they were deployed to live servers.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated January 18. Hotfixes are denoted by the date they were applied to live servers.
Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1] [2.4.2]
The Darkening of Tristram The spawn rate of unique monsters have been increased inside The Darkening of Tristram event dungeon (1/18) General
A fix has been deployed that should resolve many of the 64-bit client issues since the release of Patch 2.4.3 (1/9) Please note that this fix will require you to download a small patch If you have updated to the latest patch and are still experiencing issues, please detail your experience in our Bug Report or Technical Support forums and be sure to include your dxdiag report Items Firebird's Finery 4-piece Fixed an issue where skills would not apply this debuff until the power ended, causing some spells to potentially not proc the effect at all (1/18) Red Soul Shard Fixed an issue where the secondary effect of the gem would add time to its buff duration instead of refreshing it (1/11) The Barber Addressed an issue where having The Barber equipped on a Follower could repeatedly kill that Follower (1/9) Flail of the Ascended Fixed an issue where Shield Glare would only damage the last enemy hit by Shield Glare (1/9) (Source)
A new Facebook Live Q/A is scheduled for January 26 and Travis Day and Julian Love will be answering your questions about Necromancers!
We'll be doing a recap as soon as the Q/A comes to a close.
We have another Facebook Live Q&A coming up, and you’re invited! Join Senior Game Designer Travis Day and Lead VFX Artist Julian Love on Thursday, January 26 to find out more about what we’ve been up to in our development of the Necromancer class.
Got a question for us? Submit any Diablo question by posting in this forum thread or via Twitter using the hashtag #D3QA.
We’re hoping to answer as many questions as we can and can’t wait to see you Thursday at 5:00 p.m. PST. See you there!