Damien

Heroes of the Storm Zeratul

54 posts in this topic

This thread is for comments about our Zeratul build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

Can't the Focused Attack and Follow Through build do much more damage? Do you prefer this build because of the inherent safety?

Share this post


Link to post
Share on other sites

Thank you for updating this guide. It helped me significantly in my gameplay. Are you making a Gazlowe guide? He's my second main.

Share this post


Link to post
Share on other sites

Can't the Focused Attack and Follow Through build do much more damage? Do you prefer this build because of the inherent safety?

Yes, it does! I was in the process of updating the guide, which it now reflects.

Share this post


Link to post
Share on other sites

Hello Srey! I watched your stream, and I noticed that you were using Rending Cleave rather than Double Bombs. Did you just feel like trying it out, or do you prefer it more than Double Bombs now? I guess Rending Cleave will be better when Wormhole gets nerfed?

As always, keep up the good work. You should definitely stream more, if you ask from me. It's always great to see guide-writers of Icy Veins in action. :D

Share this post


Link to post
Share on other sites

Hello Srey! I watched your stream, and I noticed that you were using Rending Cleave rather than Double Bombs. Did you just feel like trying it out, or do you prefer it more than Double Bombs now? I guess Rending Cleave will be better when Wormhole gets nerfed?

As always, keep up the good work. You should definitely stream more, if you ask from me. It's always great to see guide-writers of Icy Veins in action. biggrin.png

Hey Supajee. I always take Rending Cleave. It provides more damage, is easier to use, and gives excellent waveclear. It doesn't really have anything to do with the Wormhole changes, I've been taking it for quite a while.

 

Thanks for the kind words!

Share this post


Link to post
Share on other sites

If you use Rending Cleave now why does your guide still say Double bombs?

Sometimes Blizzard switches the talent order around with patches. I'll make sure this is fixed.

Share this post


Link to post
Share on other sites

Due to the wormhole change and my arthritis, would assassin's blade at 13 be the best alternative?

I can't speak to your arthritis, but Wormhole is still (by far) the better choice.

Share this post


Link to post
Share on other sites

 

Hello Srey! I watched your stream, and I noticed that you were using Rending Cleave rather than Double Bombs. Did you just feel like trying it out, or do you prefer it more than Double Bombs now? I guess Rending Cleave will be better when Wormhole gets nerfed?

As always, keep up the good work. You should definitely stream more, if you ask from me. It's always great to see guide-writers of Icy Veins in action. biggrin.png

Hey Supajee. I always take Rending Cleave. It provides more damage, is easier to use, and gives excellent waveclear. It doesn't really have anything to do with the Wormhole changes, I've been taking it for quite a while.

 

Thanks for the kind words!

 

 

Would you also say Follow Through is still stronger than Void Slash at level 7 despite the synergy with Rending Cleave at level 16? Thanks for a good guide!

Share this post


Link to post
Share on other sites

Hello Srey! I watched your stream, and I noticed that you were using Rending Cleave rather than Double Bombs. Did you just feel like trying it out, or do you prefer it more than Double Bombs now? I guess Rending Cleave will be better when Wormhole gets nerfed?

As always, keep up the good work. You should definitely stream more, if you ask from me. It's always great to see guide-writers of Icy Veins in action. :D

Hey Supajee. I always take Rending Cleave. It provides more damage, is easier to use, and gives excellent waveclear. It doesn't really have anything to do with the Wormhole changes, I've been taking it for quite a while.

Thanks for the kind words!

Would you also say Follow Through is still stronger than Void Slash at level 7 despite the synergy with Rending Cleave at level 16? Thanks for a good guide!

The problem there is that you are giving up 9 levels worth of damage for late game synergy.

Share this post


Link to post
Share on other sites

 

 

Hello Srey! I watched your stream, and I noticed that you were using Rending Cleave rather than Double Bombs. Did you just feel like trying it out, or do you prefer it more than Double Bombs now? I guess Rending Cleave will be better when Wormhole gets nerfed?

As always, keep up the good work. You should definitely stream more, if you ask from me. It's always great to see guide-writers of Icy Veins in action. biggrin.png

Hey Supajee. I always take Rending Cleave. It provides more damage, is easier to use, and gives excellent waveclear. It doesn't really have anything to do with the Wormhole changes, I've been taking it for quite a while.

 

Thanks for the kind words!

 

 

Would you also say Follow Through is still stronger than Void Slash at level 7 despite the synergy with Rending Cleave at level 16? Thanks for a good guide!

 

Yes, I would. Additionally, the addition that you must be Cloaked to benefit from Void Slash is quite significant. It means you must completely disengage from a fight to utilize it.

Share this post


Link to post
Share on other sites

it's a great guide, I was going with the cleave build before but now I see ur reasoning of going a burst auto build.

After the nerf to gathering power, all ability damage has been nerfed,

A btw, i also take sustained anomaly at level 4 because it eases W's use a lot.

Share this post


Link to post
Share on other sites

I don't get that double bombs is not recomended.

Doesn't Zeratul focus on burst? Double bombs triggers Follow Through twice allowing for a strong burst.

Opinions please? smile.png

Share this post


Link to post
Share on other sites

I don't get that double bombs is not recomended.

Doesn't Zeratul focus on burst? Double bombs triggers Follow Through twice allowing for a strong burst.

Opinions please? smile.png

 

Double Bombs don't deal that much extra damage. For example, at level 20 they deal only 44 more damage than Cleave with Rending Cleave. But if you hit more than one target with Cleave, you deal more damage. Also as said in the guide, your combo takes more time and this can cause trouble when used with Wormhole.

Share this post


Link to post
Share on other sites

 

I don't get that double bombs is not recomended.

Doesn't Zeratul focus on burst? Double bombs triggers Follow Through twice allowing for a strong burst.

Opinions please? smile.png

 

Double Bombs don't deal that much extra damage. For example, at level 20 they deal only 44 more damage than Cleave with Rending Cleave. But if you hit more than one target with Cleave, you deal more damage. Also as said in the guide, your combo takes more time and this can cause trouble when used with Wormhole.

My god that rank 26 Warsong commander made me laugh so hard '-', and yes rending cleave still better choice, gives addicional aoe, wich Zeratul lacks 

 

Share this post


Link to post
Share on other sites

Haven't been playing long, especially Zeratul, but it looks like the summary of tips and tricks might need an update? It mentions using blink, cleave, singularity spike, basic attacks, then wormhole. But the 2 second window for wormhole only seems to allow 1 cleave and 1 basic attack.

So if using blink as a gap closer, you recommended skill rotation would be blink, cleave, basic attack, wormhole, singularity spike?

Share this post


Link to post
Share on other sites

Haven't been playing long, especially Zeratul, but it looks like the summary of tips and tricks might need an update? It mentions using blink, cleave, singularity spike, basic attacks, then wormhole. But the 2 second window for wormhole only seems to allow 1 cleave and 1 basic attack.

So if using blink as a gap closer, you recommended skill rotation would be blink, cleave, basic attack, wormhole, singularity spike?

You should still have time to use all of your abilities. Blink in, use Singularity Spike, Cleave, and them Wormhole out, using as many Basic Attacks as possible in between.

Share this post


Link to post
Share on other sites

if you use wormhole, won't the warp blade mastery become useless after you get wormhole? it would take a combo of wormhole in, basic attack, cleave, attack, anomaly, attack and then wormhole out for it to actually kick in, and i'm not sure it's possible in the 2 second time frame.

Share this post


Link to post
Share on other sites

if you use wormhole, won't the warp blade mastery become useless after you get wormhole? it would take a combo of wormhole in, basic attack, cleave, attack, anomaly, attack and then wormhole out for it to actually kick in, and i'm not sure it's possible in the 2 second time frame.

 

That depends on how often wormhole is being used to get in and get out, as opposed to getting a gank.

Thanks for this info though Srey. I did forget that abilities will overrule the basic attack cooldown to fit in more damage. So today after testing, I can basic attack, cleave, basic attack, and singularity spike before needing to use wormhole. I figured using cleave before s.s. in the rotation would be wise that way my cleave is off of cooldown faster?

I was also going to ask, about how often do you find yourself using wormhole in a match? 50% of the time? I can't really find any new youtube videos of Zeratul with the wormhole talent after it was nerfed to 2 sec.

Share this post


Link to post
Share on other sites

Hi!

I don't quite understand your choice of MWB (and perhaps by that measure, FT). The description says every third consecutive basic attack deals the extra damage. Your wormhole combo works like this = E, Q, attack, W, attack, E. So there isn't a third consecutive attack here. Nor is there likely to be, as you will be in a completely different position on the second E. 

 

Is the description wrong on MWB, or am I missing something else?

Cheers!

Share this post


Link to post
Share on other sites

Hi!

I don't quite understand your choice of MWB (and perhaps by that measure, FT). The description says every third consecutive basic attack deals the extra damage. Your wormhole combo works like this = E, Q, attack, W, attack, E. So there isn't a third consecutive attack here. Nor is there likely to be, as you will be in a completely different position on the second E. 

 

Is the description wrong on MWB, or am I missing something else?

Cheers!

I do E -> Attack -> Q --> Attack -> W --> Attack (3rd strike) -> E

- Gotta be insanely fast tho and it's likely you will lose your wormhole back.

Share this post


Link to post
Share on other sites

Worm hole is effective and all, but if you are stunned then that talent becomes your death. I say if you are playing against talented players who would most likely be looking out of zeratul's initiation then take it otherwise go assassin's blades

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.
      Check out the latest Gamescom 2017 Hero reveal in our Kel'thuzad preview.
      It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.
      All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)
      According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.
      Kel'thuzad, Archlich of Naxxramas
      Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

      Star Lich Kel'thuzad
      What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

      Abilities
      In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.
      Trait
      Master of the Cold Dark
      Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad. Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30 Primary Abilities
      Death and Decay [Q]
      After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
      Frost Nova [W]
      Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
      Chains of Kel'thuzad [E]
      Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
      Heroic Abilities
      Frost Blast [R1]
      Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
      Shadow Fissure [R2]
      Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
      (Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).
    • By Stan


      Free Hero rotation for the week of August 22 is here.
      Free-to-Play Hero Rotation: August 22, 2017
      Clicking a Hero name will take you to their respective guide. The following Heroes are on rotation this week:
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Gul'dan Cassia Tassadar Chen (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
      If you missed the Weekly Collection Update for August 22, you can find it here.
    • By Stan

      Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.
      Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.
      Blizzard (Source)
      We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

      These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

      Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.
    • By Stan

      The image above is fan art by DanOliveira.
      Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
      Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
      Teaser #1
      Placeholder for tweet 898591030337040384 Teaser #2
      Placeholder for tweet 898960293048406016 Teaser #3
      Placeholder for tweet 899315130818678785 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
      Naxxramas in World of Warcraft
      Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
      Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
      Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
      Tier 7 sets were heavily inspired by the original Tier 3 sets.