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Heroes of the Storm Zeratul

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Guest Savorymlkman

Vorpal Blade is no gimmick, ask any sylvanas/li ming/ lunara/ morales that ive gone up against. I even used it on an abathur who was tunneling away, activated after he disappeared and BAM!

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Guest aibolit

I'd love to have a "Works well AGAINST" section in addition to "works well with" and "is countered by", because that's the main reason to pick a hero in the first place (aside from synergy).

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I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Edited by Thorgal2226
typo :)

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On 11/14/2016 at 9:09 PM, Thorgal2226 said:

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

In honesty, I'm not sure. I'm going to see if I can get one of our guide writers to drop in and give you a hand with this :)

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On 11/14/2016 at 4:09 PM, Thorgal2226 said:

I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Hey, I just inherited the Zeratul guide from Kendric, whom inherited it himself from Srey. I'll get to updating it as soon as I have some feedback, but I also have something special planned for it, so it might take a bit more time. The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw. The mobility is great, as is the burst. Master Warp Blade is great for PvE stuff, like Mercenaries, and quite amazing if you can land 3 attacks on any given target.

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Thx for quick replay!

What about the new gathering power? My calculations shows that at 5 stacks u deal more burst damage than Rendind Cleave (Blink+Wormhole=1678 compared to 1666 on lvl 20) and on 6 stacks u deal more than Combo Slash (1716 to 1712). It also rewards you for playing safe and adds a little thrill on the gameplay :) And even if lost 5 stacks are not that difficult to regain (especially in QM where often u play without supports xD)

 

And another question is about Sentence to Death. It shows a lot more burst on paper (Combo Slash+Master Warp 1712 Combo+Sentence 2124).

The only flaw is it makes already difficult Zera even higher skill cap hero as u must hit ur Singularity Spike precise after Blink to make the most of it.

Its very satisfying though :)

Once again thanks for the feedback and I cant wait for the whole upgraded guide from you guys.

 

P.S.: also Sentence to Death works so well with Rewind makes u to be able to kill even very high HP heroes 1v1.

Edited by Thorgal2226
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On 11/16/2016 at 1:33 AM, Oxygen said:

The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw

been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

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1 hour ago, Voltorocks said:

been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

Just curious, but I don't see most of these talents in the build. Does the guide need to be updated?

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Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

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Voltorocks thx for pointing some interesting talent joices. Im currently testing the Shadow Hunter/Shroud of Adun version and its fine to. 

 

P.S.: Im a "filthy casual" myself xD

Edited by Thorgal2226

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On 11/23/2016 at 0:30 AM, Voltorocks said:

Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

Indeed. Sorry for the delay - I got in touch with Glaurung for input on the guide - the first time we contact an active pro player for actual review for our Heroes guides. So, it's taking a bit more time.

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3 hours ago, Inmosam said:

Please update this guide. I've been finding many of the guides very useful, but zeratul hasn't been updated yet.

This has already been addressed in the comments above - hope the new guide helps!

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12 hours ago, Inmosam said:

Please update this guide. I've been finding many of the guides very useful, but zeratul hasn't been updated yet.

 

Oxygen put a perfect single target assasination build somwhere above. After many hours I must say Its the best choice universaly and if u want to choose something asside from other important factors (like map ur on or heroes u play with and against) its perfect.

My opinions on the new talents (Im lvl 20 Zera qm player)

Tier 1

Spoiler

 

Greater Cleave - the weakest talent in the tier 33% radius isnt doing much pvp unless u want to dive int whole team in a tight spot. Sometimes useful when chasing opponents but just weaker than Vorpal Blade. I consider it on Braxis when we lack of AoE for clearing zerg waves

Vorpal Blade - my choice most of the time. Perfect for chasing and finishing of single fleeing targets. Alows to do a little overextend in the begining of the match when u lack wormhole and know in which lanes u have ur opponents (countless times i Vorpal myself from mid of the lane under the enemy towers to secure early kill and back with blink to safety). Even if u dont like the talent its a must have against Tracer. U kill her so easly u feel almost like a cheater :) 

Shadow Hunter - very interesting choice but not as strong as previous quest: Regeneration Master IMO. After completing it alows u to perform Blink-Wormhole combo 2 seconds earlier but without Singularity Spike as it has the longest cooldown. Very useful on smaller maps as u wont have so much opportunities to catch solitary targets and must rely only on Blink/Wormhole to do dmg.

 

 

 

Tier 2

Spoiler

 

Grim Task - very powerful talent and with only 10 kills to complete and benefit from it. As it comes to burst dmg it is being better than other choices in this tier after 5 or 6 stacks. The snowball effect is great but it have a major flaw: if u die near the end of the game u might not have time to gather stacks and are literaly without tier 2 talent. After lvl 20 u might die even if u didnt make a major mistake as every hero have their full set of toys now. Still a great choice against Vikings, Murky or Tracer if u take "kill Tracer button" on lvl 1 :)

Rending Cleave - changing this talent by lowering DoT and dmg didnt affect it much IMO. The DoT effect have one major flaw: it doesnt add anything to your burst dmg and its easy to be countered by healers. If u picked Greater Cleave for Braxis u should take it. I also take it 100% of the times when im playing QM and there are no healers. Instant 40% dmg on your easiest to hit ability is just insane.

Combo Slash - besides Blink/Wormhole thats probably the most defining ability for Zera. Amplifies the way he should be played. No matter how u execute Blink/Wormhole combo ur both basic attacks should be boosted by 40%. It is also the safest 40% boost that u can get from this tier talents.

 

Tier 3

Spoiler

 

Wormhole - the biggest reason I waited for this rework. The absolute musthave for being a imperceptible assasin. U attack from ur team backline to the enemy backline and back. What else to say? Its like Nova's snipe but with ur whole body as a bullet and without the "hit first thing on the path" bullshit. Perfectly done combo instantly kills Baleog, Olaf, Murky or Abathur in a single stroke. Other squishy assasins like Ming or Falstad are being struck by ~75% of their hp. U must be very carefull for any stuns or heroics like Gul'Dan's fear as it wont allow u to get back to safety. Also u shouldnt wait to execute it only for securing kills. U should blink in and out every time u have the opportunity to do so in a safe manner.

Slip Into the Shadow - this new toy Blizz gave to Zera is very interesting and can allow u to escape even if u got stunned after blink into fight but the cooldown of this makes u blink in and out safely almost 2 times rarer than with Wormhole. At lower lvls of play when opponents have problem to see you in stealth mode and u can more easly approach to target it gaves u some interesting plays. But even at mid lvls u wont be able to come closer without being noticed. It makes ur burst dmg being missed greatly by ur team. Also playing this risky will make u being killed more often (and I just LOVE to end my games with a clean sheet). it can ofcourse benefit from shadow hunter more than Blink/Wormhole 2 seconds, but if u start to inflict sustained dmg u will be focused and killed before blink can reactivate.

Seeker in the Dark - a terrible choice at this lvl. it have some synergy with Sentenced to Death but the "blink to target" effect is just in every way worse than Wormhole. If u again consider urself as a half protoss-half bullet with this choice u add the Nova's snipe "hit first target" effect. It makes u take more time to find a perfect spot from where to jump into fight. I am amazed how many Zeratuls I face that take this talent. As its for me it should be avoided. U can just play Nova instead :)

 

Tier 4

Spoiler

 

Shadow Assault - the heroics didnt change at all so u might go to see what current guide says about it. I will quote the most important thing that is already in the old guide: "To benefit from Shadow Assault, you must play extremely aggressively while it is active. This can be very risky and counterintuitive to how Zeratul should be played: as a mobile Assassin".

Void Prison - by far one of my favourite Zeratuls toys. It can be used in so many ways and add into almost every aspect of the game... Most of the time u use this to escape from trouble obviously, but u may also save ur team from being slauthered after bad team fight. Also u might use it offensively to grab a target after u used ur burst to wait for Cleave to reactivate and finish of target. Sometimes u can even grab supports like lili or Malf after they hit that "R" button of theirs. This leads to my favourite way to use it. In a middle of a fierce team fight u grab 2 or 3 opponents in void and burst the rest with the help of ur team. If unafected enemy heroes fail to jump into void by themself (which they should do u ASAP) basicaly u won the fight for ur team by urself xD One thing is also worth mention: Void stops structures to do or take dmg so u might use it to escape from those deadly shots after u killed Abathur but failed to run to safety. Yesterday on Garden Terror I manage to freeze our Core at 2% while it was being attacked by enemy terror while my teammates raced down opponent Core and won us the race!

 

Tier 5

Spoiler

 

Shroud of Adun - this is probably the best talent in the whole rework that i never use xD This is great if u dive alot and alows u to gain that 15% health between blinks. Very well adds to your survivability. The reason why I never take it is:

Mending Strikes - my 100% choice for the tier. It alows u to take every mercenary camps except Bosses by urself. Takes advantage from ur high basic attack dmg and the main reason they removed seasoned marksman from Zera I think. Makes up the gap from Regeneation Master being gone. Means a more uptime for Zera as he can heal on minions and help u directly to defeat opponents on 1v1 solo fights.

Spell Shield - as it is unchanged I will help myslef with another quote from the old quide here on Icy-Veins: "the problem with it is that it will usually activate on abilities that deal an insignificant amount of damage, such as Entangling Roots orChain Lightning, and not be available for high damaging abilities."

 

 

Tier 6

Spoiler

 

Master Warp Blade - another great talent that contributes perfectly to the way u should be playing Zera. My main problem with it is that it doesnt add to your Blink/Wormhole combo. U just cant fit the third AA in that 2 second time u got. But it has so much synergy with Mending Strikes u just cant ignore. It helps u clear camps faster and a few times it will save ur ass if u find urslef overxtended and are not able to runaway. I was once able to kill three weakened opponents that was trying to finish of boss before was struck down by that Omega Smash of his. FeelsGoodMan

Void Slash - interesting at first but avoided at all times. To benefit from it u should focus on hitting multiple heroes instead of that lonely Chromie in the back. The only thing it is useful to is against Samuro and his clones but even if u burst him a bit he will most likely escape anyway so he isnt your primary target to strike anyways.

Sentenced to Death - very intresting talent that puts a high skill cap Zera even harder to play. Gives great burst boost if ur able to land that Spike and nothing if u failed to do so. I take it from time to time when I want to test my survivabilty (along with Grim Task). Also it is the reason that ppl used to take Seeker in the Dark instead of Wormhole but again: if u failed to hit the desired target u waste 2 of your talents (gj minions! xD) Perfect talent for gamblers and "kill moars"

 

 

 

Tier 7

Spoiler

 

Nerazim Fury - terrible talent. The healing effect isnt strong enough even with Mending Strikes being chosen. I would not take this even if I misclicked an choose Shadow Assault instead of Void Prison.

Gift of the Xel'Naga - Blizz realy tried to make competiion to the choice u have in lvl 20 in this but... failed. The slow effect would be interesting but if u consider the uses of Void Prison i mention u see that u benefit from the immediate effect of ur ult alredy. The slow effect is usless. So is the non affection for your teammates if u hit the Void correctly. If not? well at least u tried Kappa

Nexus Blades - another talent that needs a little too much from u to really take its effect. The 20%dmg and slow is great to finish of targets but u have the means to do it already. No reason to amplify it. As a melee assasin u dont do that much AA in tf's without being targetted so no reason to take it.

Rewind - what can contribute more at lvl 20 to your gameplan than complete refresh of your lengty cooldowns? It gives more dmg in form of another Singularity Spike and Cleave than Nexus Blades. However it isnt the most important thing IMO. After lvl 20 where all heroes have there full power and the respawn times are 50 seconds and more it is mandatory for u to not die. When a single death can cost u the game u should consider this being kept active for rewind ur Blink if ur out of Void Prison. I think if they remove this talent and put Bolt of the Storm instead I would take it over other 3 choices that are here aswell.

 

 

Uff... I made it to the end and I hope at least one of U will :)

I must make two things clear: Im no pro and this is only my thoughts of the new talents my favourite hero has after the rework.

Sry for my not perfect english as it is my second language.

Feel free to drop a thing or two if u disagree with my choices and explanations but beware: if ur right and I learn to play better I might meet u in QM and turn this against U!

Love ya all!

Thorgal.

Edited by Thorgal2226
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On 11/30/2016 at 5:39 AM, Thorgal2226 said:

Shroud of Adun - this is probably the best talent in the whole rework that i never use xD

playing more and more and taking shroud of adun more and more often; it's kind of insane how much value you can get out of this when you're skirmishing a lot (which wormhole zera tends to do _a lot_).

The *only* caveats are 1) if your team comp has only 1 or fewer solo merc heroes, or 2) has no support/unreliable heals then you *must* go mending. otherwise, I'm beginning to think this is the strongest choice for hero-on-hero combat.

 

shadow hunter is bonkers anytime you're on a map that doesn't have to be decided by 5v5 deathball. in 1v1 and 2v2 situations it is *often* advantageous to stay in combat (rather than wormholing) and get those master warp blade hits in, *then* blink away to reposition or disengage. also there are tons of situation in lane, around mercs, near enemy buildings, you name it, where you can aa right after wormholing and be ready to go again in just a couple of seconds. 

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Guest Ultrajante

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

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6 hours ago, Guest Ultrajante said:

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

Oxy's update with the new guide format just came in :p I need to review it before it shows on the site.

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Its great to see the updated guide, but I have one issue with it.

Quote

Your basic combo consists of Blink Icon Blink, Basic Attack (to use Combo Slash Icon Combo Slash), Singularity Spike Icon Singularity Spike (for the Movement Speed reduction), Basic Attack, Cleave Icon Cleave, Basic Attack, Blink back (through Wormhole Icon Wormhole),

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

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Guest EDGE
On 3.12.2016 at 9:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

 

Absolutely! That's why "Sentenced to Death" is the better option with this burst rotation.
 

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On 12/3/2016 at 3:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

I came to the same conclusion, albeit too late. It used to be able to fit in 3, I swear!

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Guest Farbas

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

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On 2/5/2017 at 5:22 PM, Guest Farbas said:

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

I'll see if we can get a note added - the talent is pretty much useless and never taken anyway.

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The combo explaination on page 1 assumes we took Wormhole at lvl7 but the build itself recommends to take Seeker in the Dark

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      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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