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Heroes of the Storm Zeratul

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Guest Savorymlkman

Vorpal Blade is no gimmick, ask any sylvanas/li ming/ lunara/ morales that ive gone up against. I even used it on an abathur who was tunneling away, activated after he disappeared and BAM!

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Guest aibolit

I'd love to have a "Works well AGAINST" section in addition to "works well with" and "is countered by", because that's the main reason to pick a hero in the first place (aside from synergy).

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I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Edited by Thorgal2226
typo :)

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On 11/14/2016 at 9:09 PM, Thorgal2226 said:

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

In honesty, I'm not sure. I'm going to see if I can get one of our guide writers to drop in and give you a hand with this :)

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On 11/14/2016 at 4:09 PM, Thorgal2226 said:

I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Hey, I just inherited the Zeratul guide from Kendric, whom inherited it himself from Srey. I'll get to updating it as soon as I have some feedback, but I also have something special planned for it, so it might take a bit more time. The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw. The mobility is great, as is the burst. Master Warp Blade is great for PvE stuff, like Mercenaries, and quite amazing if you can land 3 attacks on any given target.

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Thx for quick replay!

What about the new gathering power? My calculations shows that at 5 stacks u deal more burst damage than Rendind Cleave (Blink+Wormhole=1678 compared to 1666 on lvl 20) and on 6 stacks u deal more than Combo Slash (1716 to 1712). It also rewards you for playing safe and adds a little thrill on the gameplay :) And even if lost 5 stacks are not that difficult to regain (especially in QM where often u play without supports xD)

 

And another question is about Sentence to Death. It shows a lot more burst on paper (Combo Slash+Master Warp 1712 Combo+Sentence 2124).

The only flaw is it makes already difficult Zera even higher skill cap hero as u must hit ur Singularity Spike precise after Blink to make the most of it.

Its very satisfying though :)

Once again thanks for the feedback and I cant wait for the whole upgraded guide from you guys.

 

P.S.: also Sentence to Death works so well with Rewind makes u to be able to kill even very high HP heroes 1v1.

Edited by Thorgal2226
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On 11/16/2016 at 1:33 AM, Oxygen said:

The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw

been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

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1 hour ago, Voltorocks said:

been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

Just curious, but I don't see most of these talents in the build. Does the guide need to be updated?

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Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

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Voltorocks thx for pointing some interesting talent joices. Im currently testing the Shadow Hunter/Shroud of Adun version and its fine to. 

 

P.S.: Im a "filthy casual" myself xD

Edited by Thorgal2226

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On 11/23/2016 at 0:30 AM, Voltorocks said:

Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

Indeed. Sorry for the delay - I got in touch with Glaurung for input on the guide - the first time we contact an active pro player for actual review for our Heroes guides. So, it's taking a bit more time.

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3 hours ago, Inmosam said:

Please update this guide. I've been finding many of the guides very useful, but zeratul hasn't been updated yet.

This has already been addressed in the comments above - hope the new guide helps!

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12 hours ago, Inmosam said:

Please update this guide. I've been finding many of the guides very useful, but zeratul hasn't been updated yet.

 

Oxygen put a perfect single target assasination build somwhere above. After many hours I must say Its the best choice universaly and if u want to choose something asside from other important factors (like map ur on or heroes u play with and against) its perfect.

My opinions on the new talents (Im lvl 20 Zera qm player)

Tier 1

Spoiler

 

Greater Cleave - the weakest talent in the tier 33% radius isnt doing much pvp unless u want to dive int whole team in a tight spot. Sometimes useful when chasing opponents but just weaker than Vorpal Blade. I consider it on Braxis when we lack of AoE for clearing zerg waves

Vorpal Blade - my choice most of the time. Perfect for chasing and finishing of single fleeing targets. Alows to do a little overextend in the begining of the match when u lack wormhole and know in which lanes u have ur opponents (countless times i Vorpal myself from mid of the lane under the enemy towers to secure early kill and back with blink to safety). Even if u dont like the talent its a must have against Tracer. U kill her so easly u feel almost like a cheater :) 

Shadow Hunter - very interesting choice but not as strong as previous quest: Regeneration Master IMO. After completing it alows u to perform Blink-Wormhole combo 2 seconds earlier but without Singularity Spike as it has the longest cooldown. Very useful on smaller maps as u wont have so much opportunities to catch solitary targets and must rely only on Blink/Wormhole to do dmg.

 

 

 

Tier 2

Spoiler

 

Grim Task - very powerful talent and with only 10 kills to complete and benefit from it. As it comes to burst dmg it is being better than other choices in this tier after 5 or 6 stacks. The snowball effect is great but it have a major flaw: if u die near the end of the game u might not have time to gather stacks and are literaly without tier 2 talent. After lvl 20 u might die even if u didnt make a major mistake as every hero have their full set of toys now. Still a great choice against Vikings, Murky or Tracer if u take "kill Tracer button" on lvl 1 :)

Rending Cleave - changing this talent by lowering DoT and dmg didnt affect it much IMO. The DoT effect have one major flaw: it doesnt add anything to your burst dmg and its easy to be countered by healers. If u picked Greater Cleave for Braxis u should take it. I also take it 100% of the times when im playing QM and there are no healers. Instant 40% dmg on your easiest to hit ability is just insane.

Combo Slash - besides Blink/Wormhole thats probably the most defining ability for Zera. Amplifies the way he should be played. No matter how u execute Blink/Wormhole combo ur both basic attacks should be boosted by 40%. It is also the safest 40% boost that u can get from this tier talents.

 

Tier 3

Spoiler

 

Wormhole - the biggest reason I waited for this rework. The absolute musthave for being a imperceptible assasin. U attack from ur team backline to the enemy backline and back. What else to say? Its like Nova's snipe but with ur whole body as a bullet and without the "hit first thing on the path" bullshit. Perfectly done combo instantly kills Baleog, Olaf, Murky or Abathur in a single stroke. Other squishy assasins like Ming or Falstad are being struck by ~75% of their hp. U must be very carefull for any stuns or heroics like Gul'Dan's fear as it wont allow u to get back to safety. Also u shouldnt wait to execute it only for securing kills. U should blink in and out every time u have the opportunity to do so in a safe manner.

Slip Into the Shadow - this new toy Blizz gave to Zera is very interesting and can allow u to escape even if u got stunned after blink into fight but the cooldown of this makes u blink in and out safely almost 2 times rarer than with Wormhole. At lower lvls of play when opponents have problem to see you in stealth mode and u can more easly approach to target it gaves u some interesting plays. But even at mid lvls u wont be able to come closer without being noticed. It makes ur burst dmg being missed greatly by ur team. Also playing this risky will make u being killed more often (and I just LOVE to end my games with a clean sheet). it can ofcourse benefit from shadow hunter more than Blink/Wormhole 2 seconds, but if u start to inflict sustained dmg u will be focused and killed before blink can reactivate.

Seeker in the Dark - a terrible choice at this lvl. it have some synergy with Sentenced to Death but the "blink to target" effect is just in every way worse than Wormhole. If u again consider urself as a half protoss-half bullet with this choice u add the Nova's snipe "hit first target" effect. It makes u take more time to find a perfect spot from where to jump into fight. I am amazed how many Zeratuls I face that take this talent. As its for me it should be avoided. U can just play Nova instead :)

 

Tier 4

Spoiler

 

Shadow Assault - the heroics didnt change at all so u might go to see what current guide says about it. I will quote the most important thing that is already in the old guide: "To benefit from Shadow Assault, you must play extremely aggressively while it is active. This can be very risky and counterintuitive to how Zeratul should be played: as a mobile Assassin".

Void Prison - by far one of my favourite Zeratuls toys. It can be used in so many ways and add into almost every aspect of the game... Most of the time u use this to escape from trouble obviously, but u may also save ur team from being slauthered after bad team fight. Also u might use it offensively to grab a target after u used ur burst to wait for Cleave to reactivate and finish of target. Sometimes u can even grab supports like lili or Malf after they hit that "R" button of theirs. This leads to my favourite way to use it. In a middle of a fierce team fight u grab 2 or 3 opponents in void and burst the rest with the help of ur team. If unafected enemy heroes fail to jump into void by themself (which they should do u ASAP) basicaly u won the fight for ur team by urself xD One thing is also worth mention: Void stops structures to do or take dmg so u might use it to escape from those deadly shots after u killed Abathur but failed to run to safety. Yesterday on Garden Terror I manage to freeze our Core at 2% while it was being attacked by enemy terror while my teammates raced down opponent Core and won us the race!

 

Tier 5

Spoiler

 

Shroud of Adun - this is probably the best talent in the whole rework that i never use xD This is great if u dive alot and alows u to gain that 15% health between blinks. Very well adds to your survivability. The reason why I never take it is:

Mending Strikes - my 100% choice for the tier. It alows u to take every mercenary camps except Bosses by urself. Takes advantage from ur high basic attack dmg and the main reason they removed seasoned marksman from Zera I think. Makes up the gap from Regeneation Master being gone. Means a more uptime for Zera as he can heal on minions and help u directly to defeat opponents on 1v1 solo fights.

Spell Shield - as it is unchanged I will help myslef with another quote from the old quide here on Icy-Veins: "the problem with it is that it will usually activate on abilities that deal an insignificant amount of damage, such as Entangling Roots orChain Lightning, and not be available for high damaging abilities."

 

 

Tier 6

Spoiler

 

Master Warp Blade - another great talent that contributes perfectly to the way u should be playing Zera. My main problem with it is that it doesnt add to your Blink/Wormhole combo. U just cant fit the third AA in that 2 second time u got. But it has so much synergy with Mending Strikes u just cant ignore. It helps u clear camps faster and a few times it will save ur ass if u find urslef overxtended and are not able to runaway. I was once able to kill three weakened opponents that was trying to finish of boss before was struck down by that Omega Smash of his. FeelsGoodMan

Void Slash - interesting at first but avoided at all times. To benefit from it u should focus on hitting multiple heroes instead of that lonely Chromie in the back. The only thing it is useful to is against Samuro and his clones but even if u burst him a bit he will most likely escape anyway so he isnt your primary target to strike anyways.

Sentenced to Death - very intresting talent that puts a high skill cap Zera even harder to play. Gives great burst boost if ur able to land that Spike and nothing if u failed to do so. I take it from time to time when I want to test my survivabilty (along with Grim Task). Also it is the reason that ppl used to take Seeker in the Dark instead of Wormhole but again: if u failed to hit the desired target u waste 2 of your talents (gj minions! xD) Perfect talent for gamblers and "kill moars"

 

 

 

Tier 7

Spoiler

 

Nerazim Fury - terrible talent. The healing effect isnt strong enough even with Mending Strikes being chosen. I would not take this even if I misclicked an choose Shadow Assault instead of Void Prison.

Gift of the Xel'Naga - Blizz realy tried to make competiion to the choice u have in lvl 20 in this but... failed. The slow effect would be interesting but if u consider the uses of Void Prison i mention u see that u benefit from the immediate effect of ur ult alredy. The slow effect is usless. So is the non affection for your teammates if u hit the Void correctly. If not? well at least u tried Kappa

Nexus Blades - another talent that needs a little too much from u to really take its effect. The 20%dmg and slow is great to finish of targets but u have the means to do it already. No reason to amplify it. As a melee assasin u dont do that much AA in tf's without being targetted so no reason to take it.

Rewind - what can contribute more at lvl 20 to your gameplan than complete refresh of your lengty cooldowns? It gives more dmg in form of another Singularity Spike and Cleave than Nexus Blades. However it isnt the most important thing IMO. After lvl 20 where all heroes have there full power and the respawn times are 50 seconds and more it is mandatory for u to not die. When a single death can cost u the game u should consider this being kept active for rewind ur Blink if ur out of Void Prison. I think if they remove this talent and put Bolt of the Storm instead I would take it over other 3 choices that are here aswell.

 

 

Uff... I made it to the end and I hope at least one of U will :)

I must make two things clear: Im no pro and this is only my thoughts of the new talents my favourite hero has after the rework.

Sry for my not perfect english as it is my second language.

Feel free to drop a thing or two if u disagree with my choices and explanations but beware: if ur right and I learn to play better I might meet u in QM and turn this against U!

Love ya all!

Thorgal.

Edited by Thorgal2226
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On 11/30/2016 at 5:39 AM, Thorgal2226 said:

Shroud of Adun - this is probably the best talent in the whole rework that i never use xD

playing more and more and taking shroud of adun more and more often; it's kind of insane how much value you can get out of this when you're skirmishing a lot (which wormhole zera tends to do _a lot_).

The *only* caveats are 1) if your team comp has only 1 or fewer solo merc heroes, or 2) has no support/unreliable heals then you *must* go mending. otherwise, I'm beginning to think this is the strongest choice for hero-on-hero combat.

 

shadow hunter is bonkers anytime you're on a map that doesn't have to be decided by 5v5 deathball. in 1v1 and 2v2 situations it is *often* advantageous to stay in combat (rather than wormholing) and get those master warp blade hits in, *then* blink away to reposition or disengage. also there are tons of situation in lane, around mercs, near enemy buildings, you name it, where you can aa right after wormholing and be ready to go again in just a couple of seconds. 

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Guest Ultrajante

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

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6 hours ago, Guest Ultrajante said:

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

Oxy's update with the new guide format just came in :p I need to review it before it shows on the site.

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Its great to see the updated guide, but I have one issue with it.

Quote

Your basic combo consists of Blink Icon Blink, Basic Attack (to use Combo Slash Icon Combo Slash), Singularity Spike Icon Singularity Spike (for the Movement Speed reduction), Basic Attack, Cleave Icon Cleave, Basic Attack, Blink back (through Wormhole Icon Wormhole),

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

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Guest EDGE
On 3.12.2016 at 9:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

 

Absolutely! That's why "Sentenced to Death" is the better option with this burst rotation.
 

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On 12/3/2016 at 3:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

I came to the same conclusion, albeit too late. It used to be able to fit in 3, I swear!

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Guest Farbas

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

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On 2/5/2017 at 5:22 PM, Guest Farbas said:

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

I'll see if we can get a note added - the talent is pretty much useless and never taken anyway.

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The combo explaination on page 1 assumes we took Wormhole at lvl7 but the build itself recommends to take Seeker in the Dark

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      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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