Jump to content
FORUMS
Damien

Heroes of the Storm Kael'thas

Recommended Posts

Thanks for the sugestion of taking Flamethrower over Chain Bomb. I played a couple of games and loved it.

 

The range you gain is HUGE!!! That was under my nose all the time and I didn't even tried. I picked up squishy targets, and sometimes tanks, and oh-my-god... They melted, right there.

 

The range helps you alot to zone them and denying a safe engage or even a safe escape. Like you said "a living piece of artillery".

 

Thank you very much for the tips you provided. That helped me to improve my full combo and a better utilization of D+Living Bomb. I was using the "double tap" not to secury a kill, early game, but to poke/trade and that led me to go back first than my opponent.

  • Like 1

Share this post


Link to post
Share on other sites

The level 20 talents have Arcane Power as the recommended on the icons, whereas Bolt of the Storm is said to be the pick in the explanations.

Thank you for the heads up!

Share this post


Link to post
Share on other sites
Guest mingzl8106

Guide needs updating since level 16 talent ignite seems to have been removed from game.

Share this post


Link to post
Share on other sites

Guide needs updating since level 16 talent ignite seems to have been removed from game.

Indeed, Srey was busy with finishing Abathur, but the update for Kael'thas and Nazeebo will be up very shortly smile.png

Share this post


Link to post
Share on other sites
Guest mingzl8106

Chain bomb has been nerfed to the ground with the most recent patch. Guide probably needs a bit updating.

Share this post


Link to post
Share on other sites

Chain bomb has been nerfed to the ground with the most recent patch. Guide probably needs a bit updating.

I thought so at first, but after testing it really hasn't made a difference. You just can't instantly kill the enemy team if they stand in a minion wave.

Share this post


Link to post
Share on other sites
Guest Krohak

hey guys, what do you think of the new gathering power???? is now good to take again or just no??

Share this post


Link to post
Share on other sites

hey guys, what do you think of the new gathering power???? is now good to take again or just no??

I'd suggest just sticking with Nether Wind.

Share this post


Link to post
Share on other sites

Hey guys, 

 

Since Kael'thas has received significant changes with the Dehaka update, the guide has been overhauled as well. 

 

Will continue to work on it over the next few days/weeks. 

Share this post


Link to post
Share on other sites

Nice guide.  The only two things I would like to add from personal experience, I find that pyroblast works better then phoenix in black hearts bay, the lack of choke points hinders how useful phoenix is in my opinion.  Two, I feel you are selling the rebirth talent a little short, I find it incredibly strong on the infernal shrines map, tossing a 14 second phoenix down when you are capturing the shrine kills a ton of minions and forces your opponent to fight in it if they wan't to contest it.

Share this post


Link to post
Share on other sites

I'm just throwing this out there, but if you play safe and lane against a Samuro, you can complete ConvectionConvection in around 5 minutes and have a permanent power spike because he can't control his images, guaranteeing 2 or three stacks every time he pops them. It's very important not to get banked if you try to do this, however, as he can quickly overwhelm you and make you lose all your stacks.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Master of flames bug

For the lev 20 living fire talent, I believe there is a bug which has not been fixed for months. Master of flames should spread the living fire (bomb) to other targets after it explodes, but when I tested it out on minions I noticed that it does not spread this ability even though the minions were right next to each other. If this is the case shouldn't we not take this talent?

Share this post


Link to post
Share on other sites
Guest Roofus
23 hours ago, Guest Master of flames bug said:

For the lev 20 living fire talent, I believe there is a bug which has not been fixed for months. Master of flames should spread the living fire (bomb) to other targets after it explodes, but when I tested it out on minions I noticed that it does not spread this ability even though the minions were right next to each other. If this is the case shouldn't we not take this talent?

Living Bomb does not spread TO minions but can spread FROM them. This was a change they did a while ago when they did a minor rework to KT.

Share this post


Link to post
Share on other sites
On 2/4/2017 at 0:12 AM, Guest Master of flames bug said:

If this is the case shouldn't we not take this talent?

As mentioned above, this was basically a minor nerf to stop the ability to maintain LB through a fight by using minions to keep it rolling.

Share this post


Link to post
Share on other sites
On 2/5/2017 at 0:11 AM, Guest Roofus said:

Living Bomb does not spread TO minions but can spread FROM them. This was a change they did a while ago when they did a minor rework to KT.

Thanks for helping to answer that :)

Share this post


Link to post
Share on other sites
52 minutes ago, Lisq said:

I believe he needs to be updated, he needs a fire bomb build

Kael'thas guide is on our to-do list, and will see an update, though I cannot say when exactly it's going to be. I will make sure to have a Living BombLiving Bomb build (if that's what you meant by "Fire Bomb") looked at. Thanks for the suggestion!

  • Like 1

Share this post


Link to post
Share on other sites

Hey Lisq,

Assuming you are talking about Living BombLiving Bomb, the guide already has a build that revolves around the strength of that ability. It is named the "Verdant Spheres Build" as it incorporates some talents that boost Verdant SpheresVerdant Spheres strength as well. Perhaps when the guide is switched over in format the Verdant Spheres Build could use a name change, as the play style does revolve more around Living Bomb than it does Verdant Spheres. Regardless, the builds are still up-to-date. Thanks for the thoughts!

-MK

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Hero rotation includes Auriel, Mephisto, Samuro, Varian, and others.
      Don't forget to check out Everything We Know About Deathwing for more information about the latest Hero.
      Free-to-Play Hero Rotation: October 22, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Auriel Cassia  Diablo Jaina Mephisto Muradin Nazeebo Raynor Rehgar Samuro Sonya Tracer Uther Varian (Source)
    • By Stan
      Design-wise, Deathwing is probably the craziest Hero added to the game since the introduction of Cho'gall, and in this post, we're going through the main highlights of the reveal stream.
      Deathwing Reveal Highlights
      Deathwing is going to be in his dragon form the whole game and has no human form. He's even bigger than Alexstrasza. All of his abilities have delays. Although he has a lot of Health, Deathwing is classified as a Bruiser. The Hero will be playable at BlizzCon and go live in December. His trait is called The Aspect of Death and comes with four perks. Deathwing deals 100% bonus damage to enemy Heroes (similar to Alarak). He is permanently Unstoppable. Deathwing is completely unaffected by Allied abilities. You can't do anything to interact with him (no healing, Abathur hatting, NOTHING). He's going to play his own game. He has adamantium plates and starts the game with 40 Armor. Every 25% Health he will lose a plate which takes away 10 Armor. It's the direct opposite of Garrosh who gets tankier as he's close to dying. Deathwing has a custom mount. He leaves the map completely and restores Health over time, which is his primary way of getting back health that he lost while he was on the ground. This is also the only way for him to regain armor plates, as picking up globes will not restore his armor plates. After you land, your abilities will have a short cooldown. He can land anywhere on the map that he has vision and when he lands pick one of two different forms: The Destroyer form / The Worldbreaker form which change his base kit. He can swap between his forms by activating his trait (Thanks @Valhalen The Destroyer form focuses on melee while the Worldbreaker form revolves around ranged attacks. Destroyer Form Abilities
      [Q] Molten Flame is the highest damage-dealing ability in the game. Deathwing shoots a giant flame breath in front of him as you'd expect from a dragon.

      [W] Incinierate is a close-range (circle AoE) ability. After a short delay, he releases a pulse of flame with a flap of his wings.

      [E] Onslaught allows Deathwing to lunge forward a small distance. Any Heroes hit will be Slowed and at the end of the charge, he's going to bite the enemy for extra damage.

      Worldbreaker Form Abilities
      This is the Deathwing from the Cataclysm cinematic.
      [Q] Molten Flame is the same as in his other form and makes him shoot a giant flame breath.

      [W] Lava Burst: Deathwing makes slaps his paw into the ground which creates a small circular lava pool in an area around him. It has a significant Slow attached which allows him to set up his [Q] Flame Breath.

      [E] Earthshatter: Deathwing rears up and slams his paws into the ground and these little V-shaped skillshots go out that Stun all enemies hit as the ground rumbles. 

      Heroic Ability
      Deathwing just has one Heroic ability, but it's available from the start of the game.
      [R] Cataclysm: Deathwing flies in the sky, flies over the whole area burning everyone underneath his wings, scorching the ground for several seconds. He lands at the end of the path. It's a flying Lava Wave. The Level 10 upgrade makes it deal more damage and Cataclysm's cooldown is reset when an Enemy Fort/Keep is destroyed.

      Talents
      At Level 10, he can alternatively pick an ability called [1] Bellowing Roar which Fears everyone around him.
      At Level 20, he gets another [R] Cataclysm upgrade which further reduces its cooldown. His other talent is called Rival of a God which allows him to Stun when he lands from the sky. It also gives him access to all Level 7 talents which affect his mount ability, like meteors while landing. 
      Deathwing Reveal & Gameplay VoD
      Check out Deathwing's kit and see him in action.
    • By Stan
      Deathwing has been officially confirmed and here's the reveal trailer of the Worldbreaker.
      Blizzard (Source)
      You’ve felt the tremors of his approach; now prepare for the unmaking of your world as Deathwing descends upon the Nexus. Not content to lay waste to World of Warcraft and Hearthstone, The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction. The Hour of Twilight falls, mortals. Bow before The Destroyer, or burn beneath the shadow of his wings!
    • By Stan
      Deathwing has been accidentally leaked as the next Hero to join the Nexus. The reveal starts at 10:30 AM PDT on Twitch. Hero Designer Kyle Dates and Live Game Designer Adam Jackson will sit down with Trikslyr and Jhow to show off the first gameplay of the Worldbreaker.

      The introduction of Deathwing, especially now with BlizzCon around the corner, makes you wonder what they have in store for Heroes of the Storm at the event.
    • By Stan
      Braxis Outpost is available as this week's brawl and comes with standard ARAM rules which include disabled Hearthstones and no healing at spawn. Complete 3 matches to earn a Scarlet Heist Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...