Odinn

Patch 6.2 Raid Preview: Hellfire Citadel

Sign in to follow this  

1 post in this topic

12530-patch-62-raid-preview-hellfire-cit

 

A full feature preview of Hellfire Citadel is now available, with details regarding the individual bosses, item levels, and more. Included are some designer notes regarding how and why each boss ended up the way they are for this zone!

 

The major details are as follows:

 

1. Item levels ranging from 675-685 (equivalent to Heroic Blackrock Foundry) in Raid Finder up to a maximum of 735 in Mythic.

 

2. Players will need a minimum item level of 650 to enter the Hellfire Citadel Raid Finder.

 

3. A new Battle Pet, the ability_felarakkoa_feldetonation_green.jCorrupted Nest Guardian, is available.

 

4. Lore characters Kilrogg Deadeye, Teron'gor (now just Gorefiend), Mannoroth, and Archimonde all feature as encounters.

 

Also, you can find guides and information for all of the encounters in our Icy Veins guides!

 

A complete copy of the blog post follows:

 

When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.

 

Located within the dark heart of Tanaan Jungle, Hellfire Citadel looms over the landscape and can be seen from nearly anywhere within the area. Having braved the dangers of Highmaul and Blackrock Foundry, the heroes of Azeroth and Draenor now must assault this fel-twisted bastion—the horrors within pose an unrelenting threat to everyone on Azeroth.

 

In Hellfire Citadel, players will be able to earn items ranging in power from item level 675–685 in Raid Finder up to item level 735 in Mythic difficulty. You’ll also have a chance to add a new Rare quality companion, the Corrupted Nest Guardian, to your pet collection. You’ll need an item level of at least 650 to enter Raid Finder.

 

The Iron Bulwark (exterior area)

 

6GGX70L9D4DH1433459024171.jpg

 

Hellfire Assault

 

With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth’s capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar’tak awaits Gul’dan’s command to begin the assault.

 

C76Y3LCAP09M1433459024084.jpg

 

Designer notes: Like Spoils of Pandaria in Siege of Orgrimmar, this is a raid “boss” without a single named boss that must be defeated. Players must withstand waves of attackers, salvaging ammunition from their fallen vehicles, and using that ammunition to power the massive Hellfire Cannons that stand in the courtyard. Victory is achieved by breaching the gates of the Citadel.

 

Iron Reaver

 

The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin’s masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde’s military might.

 

G165TXS8MOC21433459024196.jpg

 

Designer notes: We started out thinking of the traditional Outland Fel Reaver here, but the more mechanized side of the Legion is only present in an all-out invasion, and that didn’t really feel appropriate given the nature of their involvement here. So instead we went with an interpretation of the Fel Reaver that reflects the apex of the goblin-influenced siege vehicle that Garrosh brought to the Iron Horde: an evolved version of the Iron Juggernaut that once defended Orgrimmar, retrofitted to use fel power.

 

Pits of Mannoroth

 

ZUWH1K85NWST1433459023762.jpg

 

Kormrok

 

As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron’s destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful . . . that is, until the rise of Gul’dan, and the fel power that Kormrok could not resist.

 

T1ICK12Q9REH1433459023692.jpg

 

Designer notes: In general, the lower floor of Hellfire Citadel reflects the Iron Horde as it was before the influence of Gul’dan, whereas the upper reaches reflect the Shadow Council and the Legion more directly. Alongside siege machinery, the massive beasts of Gorgrond were the other lynchpin of the Iron Horde’s invasion force, so it should come as little surprise that Gul’dan would seek to corrupt and empower them with fel energies.

 

 

Court of Blood

 

Hellfire High Council

 

Thousands of Iron Horde orcs accepted the blood of Mannoroth, but none grew as powerful as the three that stand before you. Dia Darkwhisper, master of void magic and an outcast of the Shadowmoon, rose quickly to power—the left hand of Gul’dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei’thos to a draw. Tainted with fel sickness, they serve Gul’dan as both Highguard and Council of War.

 

IJ97AKATQ9BN1433459023571.jpg

 

Designer notes: We couldn’t in good conscience make a fel orc raid set in Draenor without a throwback to Gurtogg Bloodboil, the brutish Black Temple boss whose signature Bloodboil ability makes a return in this encounter. Accompanying Gurtogg are champions of other allied orc clans, expressing the core of each clan’s power with a fel twist.

 

Kilrogg Deadeye

 

Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death—or yours.

 

XUTFMLV1J7IL1433459023681.jpg

 

Designer notes: Ever since the Lords of War shorts highlighted the gory ritual that lies at the heart of the Bleeding Hollow clan’s traditions, we knew that visions of death would have to feature prominently in the encounter. It’s unclear whether these visions are immutable, or whether knowing one’s destiny gives one the power to alter it. . . .

 

Hellfire Antechamber

 

Gorefiend

 

Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron’gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron’gor gave up his old name and has taken a new one: Gorefiend.

 

NIMUJIW8SNJ11433459023966.jpg

 

Designer notes: We laid the groundwork for this encounter in Auchindoun, further reinforcing the rule that if you don’t actually see a boss die, it’s quite possible that you haven’t seen the last of them. Of course, the inverse of that rule isn’t necessarily true—Kael’thas says “hello.” In any case, Gorefiend hearkens back to encounters like C’Thun and Yogg-Saron, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid.

 

Grommash’s Torment

 

Shadow-Lord Iskar

 

After Iskar’s efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul’dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar’s hour of vengeance is at hand.

 

Designer notes: If something seemed suspicious about Shadow-Seer Iskar as you quested through the Spires of Arak, you weren’t mistaken. This was a fun encounter for the group to brainstorm, beginning with the premise of illusions and an artifact that let a single player see through those illusions, and weaving that concept through multiple abilities and interactions.

 

Fel Lord Zakuun

 

Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan. . . .

 

JPUDWXXJGH9O1433459023604.jpg

 

Designer notes: This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes.

 

The Felborne Breach

 

Xhul’horac

 

Summoned by Gul’dan from the depths of the Twisting Nether, Xhul’horac is one of the most powerful of the Void Revenants—a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul’dan has twisted Xhul’horac by feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.

 

9P66AYVDH1RI1433459024354.jpg

 

Designer notes: A lot of our boss concepts for Hellfire Citadel began by imagining what would happen if we added fel energy to different parts of the Draenor ecology. What would a fel variant of one of the void revenants we saw a glimpse of in Shadowmoon Burial Grounds look like? Xhul’horac answers that question, and the mechanics of the encounter play off the different polarities of fiery fel energy and the shadowy void, which players must manage as they fight a creature with one foot (or tendril, as the case may be) in each realm.

 

Halls of the Sargerei

 

G29PONL3J7AA1433459024022.jpg

 

Socrethar the Eternal

 

The greatest warriors of the draenei have their souls imbued into gleaming constructs serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.

 

HHHPIXUZQBA11433459024262.jpg

 

Designer note: Another familiar name, Socrethar represents one of the leaders of the Sargerei with whom players contended in Talador. His soul is ensconced in a construct, a twisted version of the first boss of Auchindoun, giving us a chance to play with a boss design idea that we haven’t really seen since Razorgore all the way back in Blackwing Lair: What if you let the player control a raid boss and use all its abilities for a period of time?

 

Tyrant Velhari

 

When Gul’dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.

 

9Z01XJO491XV1433459024292.jpg

 

Designer note: The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari’s abilities are a play on core Paladin mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the Paladin class specializations.

 

Destructor’s Rise

 

K2T24BEA2VBL1433459023871.jpg

 

Mannoroth

 

Bloodthirsty and brutal, Mannoroth was Archimonde’s most feared enforcer, until he was felled by a mighty blow from Grommash’s blade. Even in death, his blood was used by Gul’dan to fuel a dark bargain with the Iron Horde and their allies. Gul’dan and his minions now seek to reanimate the shattered remains of Mannoroth so that he may continue to serve the Legion.

 

98JK098NWPAQ1433459024184.jpg

 

Designer note: Taking place atop the Citadel, looking out over the corrupted expanse of Tanaan Jungle below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed, Mannoroth gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as Mannoroth is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered Mannoroth.

 

The Black Gate

 

Archimonde

 

One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul’dan does not fail his Legion masters.

 

9NO1MVME8H9R1433459023844.jpg

 

Designer note: We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline, Kil’jaeden was the broker behind Gul’dan’s dark deal with the Horde, but here—thanks to Garrosh’s interference—he failed, and so Archimonde was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (Doomfire was mandatory), but Archimonde has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisting Nether itself. . . .

 

Now that you’ve seen the faces of the enemy, we hope you’ll be ready when it’s time to crash the gates of this fel fortress. The fate of Azeroth depends on it.

 

What do you think of the upcoming raid bosses? There are some really awesome homages to encounters and concepts from The Burning Crusade, and strong tie-ins from the leveling experience. What boss are you most excited for?

 

This is not your mother's Hellfire Citadel. Things are greener, fel-er, and nastier than ever before.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A bug after this week's reset caused world boss quests to appear on the map. Many players were confused and Blizzard clarified in a blue post that this was not intended as world bosses will begin to spawn starting the week of September 4.
      Players that logged in after maintenance saw the epic world quest A Chilling Encounter pop up on live realms.

      Unfortunately, no world bosses are supposed to spawn until Uldir opens, which left many players perplexed.

      Here's a post by Community Manager Ythisens about the bug.
      Blizzard (Source)
      Are they supposed to be up or not? After reset is shows a world boss but it's not spawning.
      Hey guys! Just confirming that yes this is a bug and we're working on fixing it so it should no longer incorrectly be displaying just yet. Sorry for all of the confusion this morning!
    • By Stan
      The latest blue posts roundup covers in-game Auction House issues, Island Expeditions, new Class Trials, possible Retribution Paladin nerfs & more. Check it out for more details!
      Slow Auction House
      Many players are currently experiencing various problems with the in-game Auction House. Blizzard's currently investigating these issues.
      Blizzard (Source)
      I think Blizzard needs to limit the amount of single item auctions that 1 character can post. When someone is posting 998 Auctions of 1 piece of linen...I can't think of any reason why someone needs to post more than 10 single items. Right now on my server there are 78 pages of Tidespray linen. Is it just my server or is anyone else having these same issues?
      Hey guys! We are aware that some realms are seeing issues with slowness when using the Auction House and are currently investigating making some changes to help alleviate these issues. We’ll post an update as soon as we have more information to share.
      Island Expeditions
      Islands rotate on a weekly basis, three new Islands will pop up after maintenance each week.
      Blizzard (Source)
      I keep getting Un'gol Ruins and Skittering Hollow over and over and over. One time I got Dread Chain but otherwise it's those two continuously. I can't get the 5 different expeditions needed to continue the research with Alleria. Is this actually working? Are there actually 5 different ones available right now? This is ridiculous.
      From my understanding, the three islands rotate weekly. So if you've done all three available at the moment (Dread Chain, Skittering Hollow, Un'gol Ruins) that's all you need for now.
      Mythic Item Level?
      If you've been wondering what ilvl is recommended to clear Mythic dungeons, it's somewhere at 305 to 315ish. They're even doable under 300 when you follow the strats.
      Blizzard (Source)
      What Ilvl should u be to do mythics?
      I've seen most groups ask for people at 305 to 315ish that's just my experience though and I can see people asking for higher. Honestly they're very doable under 300 as long as you can follow mechanics and figure out some strats with your group.
      If I was doing a World Tour with all pugs, I would aim to have the group be all 320.
      I would ask for something similar if we were doing a World Tour. Some of the dungeons are a bit harder than the others and can be pretty challenging at lower ilvls but for the most part they're pretty doable and similar to the heroic counterparts in difficulty.
      New Class Trials
      You won't receive a Garrison Heartshtone in Class Trials, because Warlords of Draenor is old content. You can still unlock them through the quest offered by Khadgar.
      Blizzard (Source)
      Hi, I noticed that Class Trials no longer start at 100, and I am just curious, but how come you guys removed our Garrison Hearthstone?
      I can't speak for Development, Thunderstorm, but odds are the level 100 boost is reflecting how the 110 works. Basically, because Warlords of Draenor is no longer current content the boost doesn't provide a jump into that older content. 
      And also are you able to do a quest or anything to Unlock a Garrison? It's been so long I have forgotten.
      Absolutely. If you haven't done any of the quests you should be able to speak to Archmage Khadgar and pick up "The Dark Portal". If you aren't sure, try walking (be sure you are not on a mount) through the portal in the Blasted Lands. Make sure you have trivial quests tracked as most of these are level 90 quests and might not be visible to you on the minimap.
      Retribution Paladin Nerfs?
      Retribution Paladins seem to be strong right now and they may be nerfed soon. Take it with a grain of salt though, we're likely going to see a lot of Class tuning before Uldir opens.
      Blizzard (Source)
      I have a feeling we will get nerfed. We have excellent dps dmg now and im topping dps in most groups, well from details add on point of view anyways. How many if you think this will happen.
      Currently I think we might be a little too strong. At 333 ilvl I'm able to hold 15k+ on some fights and I'm leaving everyone in the dust. However it could be the difference in my groups weapons that's causing it to be a little exaggerated, I've got a 340 ilvl 2 hander and once I picked that up I haven't been touched. Again its nothing new, its the beginning of the expansion and only the first week. We're likely to see some tweaks here and there before we get to Uldir.
      I vote we get buffed
      I mean I'm not gonna object... >.> It could be we're fine and its just a gearing thing though. Its still the first few days so never know.
      Uldir Gear Concerns
      Uldir Azerite Armor traits are too generic and we may see some tweaks before Uldir's open. Blizzard also hotfixed Darkmoon trinkets yesterday.
      Blizzard (Source)
      Uldir currently has only three rings and TWO trinkets for healers. What in the world? On top of that, the azerite traits on the gear in Uldir is the exact same as found elsewhere, apart from the unique global trait. Blizzard stated that the raid gear would offer more in-depth, rotation-altering traits since they felt raiders would be more comfortable with that. Unless something changes, that was a flat out lie.
      There's also the world bosses which offer another ring and like 4 trinkets that healers can use, plus what you'd find in Mythic+. I'll mention the Azerite stuff though, thanks! I'm noticing some variety in traits but nothing major apart from what already exists.
      The % chance of actually get something that you need / bis / any decent from a boss every 8 weeks + % of drop chance is abysmal.
      Of course, I'm not counting it as a guarantee but its something that you could potentially get. You could have bad luck and equally not get a dps trinket off a regular raid boss so its not so different. I do get that there is a difference though in the aspect of a guaranteed attempt verses not. 
      Darkmoon Deck option is a tremendous joke as well, as they are simming lower than most 310 trinkets, except the Agi DPS version.
      I've heard from the casters in my guild that its not great. I know its simming low and it has a weird interaction at least. I've passed it on to the team though but I don't know if there is an actual problem with it. The melee one is pretty great at the moment however and its BiS for most melee I believe until Mythic Uldir. So its a pretty good grab.
      Blizzard Feedback (General QQ Thread)
      Blizzard can't convince you that BfA story is good, everyone is entitled to have their own opinion. Players that have completed everything since Tuesday should be hitting Revered with Honorbound/7th Legion today. They want to make it more clear that collecting 40,000 Azerite for the weekly quest grants 1,500 reputation with Honorbound/7th Legion.
      Blizzard (Source)
      Horrible story and lore- SILENCE
      What do you expect us to say to something that is just simply your opinion. We can't convince you the story is good, if you think its bad then you think its bad, but people will disagree with you, as its an opinion. There are some aspects that I haven't liked, but that doesn't make it "horrible". Seems a little hyperbolic.
      Horde Bias- SILENCE
      Horde questing was really good but I think Alliance had the better side for me, that's just my opinion though. Those Jaina cutscenes... 10/10.
      WQ gear- SILENCE
      Yes world quests have gear sometimes. I don't know what you're mad about here. Some more substance to this point would be great. Things like what an actual issue is. Not enough gear, too much, not enough of a certain type, too much of a certain type, etc. 
      PVP scaling- SILENCE
      Pretty great from my experience but I've been rolling into war mode hard and sending everyone I've seen to the graveyard, sometimes that includes myself, so I've had nothing but fun there. I can see though there are some fringe things that need to be looked at, I don't have examples I can use off the top of my head as I don't know when/if they're planning any additional tweaks on that at the moment. It's a new system so we're still open to feedback on it and we're obviously fixing issues that do pop up.
      Rep Time Gating- SILENCE
      Literally almost every rep ever put into the game. I'm almost Revered with all of them already except Tortollan(Honored) and Champions(Honored), I get that some people might not like this style of grind but to say it takes too long or is gated is pretty silly in my opinion. I think people are forgetting the rep grinds of back in the day that took months, instead of the newer ones with world quests that can be done in around 2 weeks give or take a few days. (At least in these new reps that are introduced). If you could complete everything that is offered in an MMO in a week then its not really an MMO, part of the magic of the genre is that there are things to work on and progress with your character.
      Lack of content other than rep grinding- SILENCE
      Warmode, Islands, Dungeons, collectibles, professions, gold making frenzy. There's plenty of things to do. I'm sorry you feel that way but there is a lot of things to do right now. We know everyone has different interests but we are letting people take their time with these things at least before Mythic+ and Uldir opens up.
      Ythisens can you please clarify how are you almost revered with the Honorbound if their wqs and their regular quests are bugged? Regular quests - no reputation gains at all.  World Quests - all of them give the same 75 rep, regardless of being regular or blue world quests (which were made to reward double rep and are doing so for every other faction BUT the Honorbound). Please enlighten us.
      I've done every world quest since Tuesday at 5ish our time. That includes two emissaries that were Honorbound/7th Legion. So if you've done absolutely everything since Tuesday you should be hitting Revered today/tonight. Make sure you do your mission table rep rewards as well as your war campaign which nets you quite a bit as well. There is also a weekly quest with island expeditions where if you collect 40k azerite in Island Expeditions you get another 1500 rep with Honorbound/7th Legion. You can track it from the UI on the table. We're working on making this more visible as its easy to miss and some players haven't noticed it.
      A lot of that comes from the tone you read the text in. It's easy to assume a sarcastic tone rather than an ironic or humorous one. But let's just assume for a second that he is being snarky, his would be an extremely tame version of snarky. GD shouldn't dish it out if they can't take it.
      If I'm coming across as snarky I apologize as that's not the case this time. Sometimes I mean to but its pretty rare honestly. If I was I do agree GD should be able to take it... I've seen what you guys write sometimes ಠ_ಠ
    • By Starym
      We're back from the weekend and that means hotfixes! Today we have more solutions for Warlocks on mountainsides, dungeon issues, including faction-wide attunement to Siege of Boralus and King's Rest, a lot of Darkmoon cards got major buffs (and one got nerfed), the NPC for mercenaries who wish to fight for the opposite faction has moved to the new zones, Legion assaults have returned and a lot more.
      August 20 (source)
      Azerite Powers
      Fixed an issue where Dagger in the Back failed to stack properly when applied by multiple users. Character Services
      Players who faction transfer should now get a more informative message on how to continue the War Campaign on their new faction. Classes
      Warlock Demonology The Summon Vilefiend and Nether Portal talents will no longer sometimes fail to work when cast on steep terrain. Creatures and NPCs
      Fixed a bug that caused some enemies in the Drustvar Crimson Forest to be untargetable by players. Rikati at The Four Stingers will now sell his wares, including his famous Snake on a Stick, to members of the Alliance.  
      Dungeons
      Unlocking Siege of Boralus as a Horde player now unlocks the dungeon for all Horde characters on that account. Unlocking Kings' Rest as an Alliance player now unlocks the dungeon for all Alliance characters on that account. Freehold Irontide Enforcer's Shattering Toss will no longer wipe threat from the tank. Shrine of the Storm Vol’zith the Whisperer Fixed a bug that caused players to sometimes become stuck with Grasp of the Sunken City. Items
      Fixed an issue where Darkmoon Deck: Blockades was providing far less Stamina and Health than intended. Fixed an issue where Darkmoon Deck: Squalls was dealing less damage than intended. Its effective damage has been increased by approximately 300%. Fixed an issue where Darkmoon Deck: Fathoms  would not trigger for Marksmanship or Beast Mastery hunters. Reduced the damage of Darkmoon Deck: Fathoms by 9%. Player versus Player
      Sergeant Wilson has travelled to The Mugambala and will offer Mercenary Contracts to members of the Horde that wish to fight for the Alliance. Nassar has travelled to Hook Point and will offer Mercenary Contracts to members of the Alliance that wish to fight for the Horde. Quests
      Fixed multiple bugs that made it very difficult to bomb targets successfully on “Swab This!”. Fixed a bug causing Third Telemancer Syranel to evade player attacks on “Grand Theft Telemancy”. Players should now reliably get credit for taking the ferry for "The Ashvane Trading Company”. Horde players should now properly be able to see the Stolen Supplies for "Plunder and Provisions". World
      Legion Assaults have returned to the Broken Isles. Previous Patch 8.0.1 Hotfixes
      August 17 August 16 August 15
    • By Starym
      We have the very first developer Q&A session with Ion Hazzikostas coming this Thursday, August 23rd! You can ask your questions over Twitter with the usual #WarcraftQA hashtag, and you can bet there will be plenty of Azerite and Heart of Azeroth questions to be had. With the slightly shaky launch of BfA (at least compared to Legion's) there will probably be a lot of interest in what happened there as well as the usual look at what's ahead and presumably a big PvP focus as well. We'll hopefully also get a discussion on the story aspect of the expansion, with the huge hubbub we had over the Sylvanas short and Saurfang cinematic, as it would be great to hear some in-depth opinions from the Game Director himself.
      Q&A (source)
      Join us live on Twitch.tv/Warcraft Thursday, August 23, at 11:00 a.m. PDT, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your World of Warcraft: Battle for Azeroth questions.
      You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA.
      As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Tuesday!
    • By Starym
      We're 4 for 4 in this first week of Battle for Azeroth and as we head into the weekend we see Azerite armor outer ring requirements reduced on the Heart of Azeroth, Affliction Warlock Deathbolt fixes, Conquest removals until PvP Season 1 starts, Brewmaster PvP fixes/nerfs, the removal of two belt enchant from PvP, and a bit fewer fixes for professions and quests than usual.
      August 17 (source)
      Azerite Gear
      Substantially lowered the Heart of Azeroth level required to activate the outer ring of Azerite armor obtained from World Quests and Mythic dungeons. Classes
      Warlock Affliction Deathbolt will now correctly deal increased damage if cast immediately after casting Unstable Affliction. Creatures and NPCs
      Slickspill should be much easier to loot now. Items
      Fixed an issue where 'Bygone Bee' Almanac's cooldown or duration would be affected too much when hitting multiple enemies. Player versus Player
      Sources of Conquest such as the World PvP Call to Arms quests, PvP Island Expeditions, Skirmish, and Battleground queues will award Honor until Battle for Azeroth: Arena Season 1 starts. Players who currently have Conquest will have the currency converted to Honor once they log in. Miniaturized Plasma Shield and Personal Space Amplifier engineering belt enchants can no longer be used in Arenas and Rated Battlegrounds. Fierce Gladiator is once again available to players who have earned the Fierce Gladiator: Legion Season 5 achievement. The War Mode Air Supply Drops in Tiragarde Sound should no longer fall in unreachable locations. Monk Brewmaster Incendiary Brew now adheres to line of sight restrictions. Double Barrel will no longer stun targets multiple times per Keg Smash cast. Professions
      Cooking Fixed a bug that prevented Pandaria Banquets from granting the intended skill levels to Pandaria Cooking and Way of the Grill. Quests
      Fixed a bug that caused the miners to not respawn as intended for “A Shot at the Dark Iron”. Fixed a bug where missions required to unlock hubs on the other continent were expiring quickly. Riding Macaw is no longer unfriendly to Horde for the world quest "Swab This!". Hexlord Raal is now reliably present to offer “Pa'ku, Master of Winds”. “The Lord Admiral's Lament" and "Bloodied Sentinel's Glaive" can now be turned in to Kayla Mills World
      Flight paths unlocked through missions should now reliably appear as valid destinations on the flight map. Previous Patch 8.0.1 Hotfixes
      August 16 August 15 August 14