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Heroes of the Storm Arthas

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Guest Kroshak

Good old Arfas, being extremely dangerous with sindragosa in a combo team, with a gazlowe and a KT its really scary to face those 3 togheter

 

Goodguide, keep the hard work

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Guest Duskblade

Hi,

I build a slightly "hybrid" Arthas which I find extremely potent as a tanky bruiser - and is not yet listed here. So, here we go :

1 - Frostmourne quest (mainly for the mana regen it provides, although the damage increase is fairly nice to burst a target down)

4 - Biting cold (frozen tempest damage) : allows for a strong teamfight presence - as sizeable as a dehaka's Dark swarm, except it's nearly permanent AoE damage and slow.

7 - Immortal Coil : makes you deceptively tanky, and is a strong single target ability. As a tank, with these talents only you have one of the strongest possible single target burst available in the game. Combine AA with biting cold, Frostmourne Hungers and Death coil and you take a huge chunk of life out of any hero (especially more fragile assassins) while restoring some of your health back.

10 - Sindragosa's Breath. I find this ult to be the best amongst the 2 available for the sheer lot of opportunities it offers to your team. First, it's a very reliable engage tool - or disengage one if you want to cover your allies' retreat, but this is situational. Then, its very long range allows for chases accross the map. Once again, you might not be the one who finishes off ennemy heroes, but the 60% base slow is huge. Also, it usually scares the ennemy team a LOT. The slow makes their positionning very hard, and since you can cast it from very far away, the ennemy team will probably be caught off guard.

13 - Trail of winter (don't remember the exact talent name, the one that allows you to root everyone on a straight line). Now this, to my mind, is the best talent available at this tier because it has soooo many uses. As Arthas, you must think of yourself as a bulky peeler who will frighten ennemy assassins and cover for yours. This talent makes you able to reliably land your howling blast thanks to the increase in range, while also making you able to root both their front and backlane. This is very important because then your assassins can easily go for those pesky backlane heroes (hello Valla/Morales !) who are the only threat to Arthas or his teammates, while your ennemy bruisers will be completely shut down. Although in some rare situations I guess the attack speed reduction might be better (if you have to peel vs an Illidan for example), I definitely think this talent is the best one.

16 - Remorseless winter. This allows your frozen tempest to root, meaning any target that you locked with your howling blast will quite possibly be rooted again very quickly, while any warrior/support that would come to the rescue of said target will be rooted if they stay in your vicinity. Needless to say, this can completely shut down ennemy squishies, and while they will probably use their mobility tools to escape you, that will leave the field completely open to your team. Since you have good self-sustain, you can take a good lot of punishment while pushing your way through, staying into the fray for the 3 secs it takes for remorseless winter to proc, and seeing your ennemies panic as they get rooted while you calmly walk away, casting death coil to keep you alive. Chances are, many of their team will try to slow you advance, or throw their stuns at you - leaving the way completely open for your assassins. And if they don't, well they'd better be ready to pay for it, because your damage is far from neglectible.

20 - 2 choices here, although I often favor Absolute Zero, Anti-Magic Shell is also a viable option. Both are pretty self-explanatory, and while Absolute Zero allows for exceptionnal engages (for real though. The AoE root followed by a slow on a very large area is a game-changer) Anti-Magic Shell should be taken against teams that can burst you like crazy.

Best synergy so far : Jaina. Jaina is exceptionnal with this build, as both heroes complete each other.

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18 hours ago, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

Can you explain more why you think so? I'm not doubting you, it's just helpful to have more information.

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On September 11, 2016 at 8:32 AM, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

I'd guess if you take the attack speed slow at level 13 and the root effect on your E, he can become a problem for Illidan. As you can tell, I don't even know talent or ability names here so don't trust me too much on this one.

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Guest David

I have to completely disagree on Arthas getting countered by Artanis, who is entirely reliant on his AA. If Artanis already used his E, he no longer has a means to escape Arthas. With Rune Tap, you will win in sustain and completely wreck Artanis.

 

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Arthas' level 16 is vexing me now.  If I'm going Howling Blast build, I'm always stumped on Arthas at 16.  You recommend Remorseless Winter, but the effect feels too intermittent to get much value, even though it's a pretty long root.  But there's no synergy at all in the other 2 talents.  It doesn't feel helpful to take Embrace Death unless I'm doing a death coil build.

It feels very sub-par for a level 16 talent tier overall.  That is, unless you're taking the Frostmourne build, where that trait does line up nicely.

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On 3/24/2017 at 1:49 PM, Guest David said:

I have to completely disagree on Arthas getting countered by Artanis, who is entirely reliant on his AA. If Artanis already used his E, he no longer has a means to escape Arthas. With Rune Tap, you will win in sustain and completely wreck Artanis.

 

The issue is, you have to outdamage the shields of Artanis. Artanis is arguably one of the strongest 1v1 characters in the game - he is a true bruiser. In a 1v1, I really think Artanis will outshield the damage while still out-damaging the healing of Arthas.

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On 3/27/2017 at 0:53 AM, Guest Oldest said:

I think this build https://www.icy-veins.com/heroes/talent-calculator/arthas#24.0!3121233 its very good too.I have be used for a time, and the slow + tanker works verys well with the group

It looks like a solid build, but as you say, I think the key point here is "group". I think it will line up very well when your group works together.

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On 3/28/2017 at 9:30 AM, FirstBlood said:

It feels very sub-par for a level 16 talent tier overall.  That is, unless you're taking the Frostmourne build, where that trait does line up nicely.

This is the unfortunate reality - the level 16 talents aren't the most amazing. They are fine, but they're not game changing.

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Guest hey

Hello, I'm a little confused by the talent builds page. The first build recommends frost presence, but the detailed discussion of level 1 talents says it's not a good idea to pick in general.

Is it dependent on team composition?

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19 hours ago, Guest hey said:

Hello, I'm a little confused by the talent builds page. The first build recommends frost presence, but the detailed discussion of level 1 talents says it's not a good idea to pick in general.

Is it dependent on team composition?

The description is sadly out of date. I'll let Kendric know and he will hopefully update is very soon. In general, you want to look at the icons, rather than descriptions if they contradict each other. Before March 14's update, the talent wasn't worth taking as much as it it now, with the quest rewards added. 
Sorry for this inconvenience. I'll make sure to get the contradiction rectified. Thanks for pointing it out!

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Guest Coravor

this is a tricky build, well for me lol I have an easier time playing Leoric than Arthas...but I love Arthas this definitely helped me though!

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@onqunThe build seems fine, but if you feel like the Icy TalonsIcy Talons + Rune TapRune Tap talent combo isn't impactful enough, picking Frozen WastesFrozen Wastes and Icebound FortitudeIcebound Fortitude/Immortal CoilImmortal Coil instead should help you with that.

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Guest Kendick

Arthas has a very strong Death Coil build, which allows him to heal himself and deal significant damage, while tanking and slowing enemy heroes. Any Arthas guide is simply incomplete without this build.

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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