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Heroes of the Storm PTR Patch Notes

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A Public Test Realm for the upcoming Eternal Conflict update to Heroes of the Storm is available for the next seven days prior to its release. Included in this post are its complete patch notes, as well as the Developer Insights to go with them from Matthew Cooper.

 

Blizzard Icon Heroes of the Storm PTR Patch Notes - June 23, 2015

 

The PTR has arrived!

 

We’ve enabled the Public Test Realm for the next seven days so that we can ensure the stability of our next Heroes of the Storm patch, as well as offer you a chance to test some of the new content and changes it contains before the update is released next week. There are several things you’ll want to understand about the PTR before you dive headlong into testing, so we kindly ask that you take a moment to review the items listed below:

  • Important Notes about the PTR
    • This iteration of the PTR is largely intended to make sure everything in the next Heroes patch is working correctly before it is released. While we continue to welcome player feedback during this PTR phase, we are largely focused on uncovering bugs, and changes based on feedback will likely not be incorporated  until future patches are released.
    • Any purchases you’ve made in the live version of the game will be available for use on the PTR, including your Heroes, Mounts, and Skins.
      • The same free-to-play Hero Rotation that’s available in the current version of the game will be available on the PTR.
      • However, please note that the in-game Shop has been disabled on the PTR, and no purchases can be made using real money or Gold.
      • The Butcher is not available for play or purchase during this PTR phase.
    • Your Hero and Player Levels, Gold, progression rewards, and any other content you’ve unlocked in Heroes of the Storm thus far will not transfer over to the PTR.
      • Additionally, Hero and Player Levels, Gold, rewards, and other content unlocks earned on the PTR will not transfer over to the current version of the game when the PTR is closed.
  • How to access the PTR
    • Players who wish to log in to the PTR can do so using the region selector found just above the big blue Play button on the Battle.net application.
      • Click the region selector to pull up the region list.
      • Select “PTR: Heroes of the Storm” from the region list, and then click Install.
      • Once your installation completes, simply click play to log in to the PTR.
    • Please note: Players must have installed Heroes of the Storm and logged in to the game at least once in order to gain access to the PTR. If the PTR is not available using the steps above, try logging in to Heroes, then close the game client, and attempt to launch the PTR again.
  • If you encounter any bugs while playing on the PTR, please head to the PTR Bug Report forum to share your experiences with us.
  • Complete patch notes, listing everything that’s available for testing right now on the Heroes of the Storm PTR, can be found below.

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GENERAL

 

Kill the Treasure Goblins!

 

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
    • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
    • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
    • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
    • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
    • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

  • Facebook Portrait
    • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
  • Golden Tiger Portrait
    • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
      • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

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NEW BATTLEGROUND

 

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The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
    • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
    • Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

  • Fallen Shaman
    • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
  • Khazra
    • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Battlefield of Eternity
    • Sky Temple
    • Tomb of the Spider Queen
    • Cursed Hollow
  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

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ART

 

General

  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Brightwing’s in-game Hero portrait has received animation polish.
  • Hero Abilities
    • Various Hero Abilities have received additional optimization.
    • Brightwing has received updated art and visual effects to coincide with her Talent rework.
    • The range indicator art for several Hero Abilities and Talents have received visual polish:
      • Azmodan – March of Sin (Talent)
      • Falstad – Lightning Rod (W)
      • Rehgar – Earthbind Totem (E)
      • Tychus – Drakken Laser Drill ®
      • Uther – Blessed Champion (Talent)
      • Valla – Strafe ®

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SOUND

 

General

  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

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USER INTERFACE

 

General

  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

  • Several Hero Level rewards have been slightly altered:
    • Hero Level 9 -- A new 750 Gold reward has been added.
      • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
    • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
    • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
      • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

  • Tab Score Screen
    • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
      • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
    • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

  • A Special Event Quests section has been added to the Quest Log.
    • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
    • Special Event Quests will display any requirements needed to complete them in the Quest Log.
    • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System

  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
    • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
    • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

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DESIGN & GAMEPLAY

 

General

  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
    • Chen -- Flying Kick (Q)
    • Falstad -- Barrel Roll (E)
    • Illidan -- Dive (Q)
    • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
    • Kerrigan -- Ravage (Q)
  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind ®
      • Chen -- Wandering Keg ®
      • Johanna -- Condemn (W)
      • Diablo -- Shadow Charge (Q)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust ®
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Thrall -- Sundering ®
      • Tychus -- Frag Grenade (W)

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TALENTS

 

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration

Envenom

  • Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

  • Now Shields for 15% of the target’s maximum Health

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

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HEROES

 

ASSASSIN

 

ILLIDAN

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  • Metamorphosis ®
    • Radius decreased by 25%
    • Damage decreased from 200 (+10 per level) to 20 (+4 per level)

 

JAINA

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  • Sprint (Talent) removed
  • Water Elemental ®
    • Can now be re-targeted after Jaina is killed

 

KERRIGAN

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  • Ultralisk ®
    • Can now be re-targeted after Kerrigan is killed

 

NOVA

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  • Holo Decoy (E)
    • Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

 

RAYNOR

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  • Raynor’s Raiders ®
    • Can now be re-targeted after Raynor is killed

 

TYCHUS

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  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)
  • Drakken Laser Drill ®
    • Can now be re-targeted after Tychus is killed

 

ZERATUL

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  • Vampiric Strike (Talent) added at Level 4
  • Vampiric Assault (Talent) removed

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SPECIALIST

 

ABATHUR

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  • Symbiote (Q)
    • Carapace (E)
      • Networked Carapace (Talent)
        • Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

 

AZMODAN

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  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   

 

MURKY

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  • Living the Dream (Talent)
    • Initial Ability Power bonus decreased from 10% to 5%
  • Slime (Q)
    • Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
  • Pufferfish (W)
    • Damage increased from 130 (+35 per level) to 134 (+36 per level)

 

NAZEEBO

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  • Corpse Spiders (Q)
    • Leaping Spiders (Talent)
      • Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

 

SYLVANAS

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  • Black Arrows (Trait)
    • Unstable Poison (Talent)
      • Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
  • Possession ®
    • Possession’s functionality has been reworked
    • Possession now has 7 charges, with a 12 second recharge time
    • Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
    • Minions affected by Possession no longer gain bonus Health
    • Dark Lady’s Call (Talent) has been reworked
      • Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
      • Converting enemy Mercenaries costs 5 charges
  • Wailing Arrow ®
    • Damage decreased from 200 (+20 per level) to 140 (+18 per level)

 

THE LOST VIKINGS

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  • The Lost Vikings have received significant Talent changes.
  • Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
  • Erik’s Movement Speed reduced by approximately 5%
  • Fast Restart (Trait) removed
  • New Trait: Viking Hoard
    • Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
  • Go Go Go! (Z)
    • Movement Speed reduced from 40% to 30%
  • Longboat Raid ®
    • Duration increased from 12 to 15 seconds
    • Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
    • Mortar (Q)
      • Will no longer instantly explode when self-cast, or when cast very close to the Longboat
  • Talents
    • Level 1
      • Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
      • Spy Games
        • Time needed to enter Stealth reduced from 5 to 3 seconds
      • New Talent (Level 1): Explosive Attacks
        • Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
      • New Talent (Level 1): Viking Bribery (E)
        • The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
        • Use 40 charges to order the nearest Viking to bribe a Mercenary
        • All Vikings can earn charges, but each Minion death only grants 1 charge
    • Level 4
      • Hardheaded Redhead removed
      • Pain Don’t Hurt
        • Healing received is now doubled for damage dealt against Heroes
      • It’ a Sabotage!
        • Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
      • Spin to Win! (Q) moved from Level 4 to Level 7
        • Cooldown reduced from 12 to 10 seconds
        • Damage reduced from 50 (+10 per level) to 42 (+9 per level)
    • Level 7
      • Erik the Swift moved from Level 7 to Level 4
        • Now also increases Erik’s base Movement Speed by 10%.
      • Jump! (W) moved from Level 7 to Level 13
    • Level 13
      • Speedrun! removed
      • Impatience Is a Virtue moved from Level 13 to Level 16
      • New Talent (Level 13): Nordic Attack Squad (W)
        • Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
    • Level 16
      • Executioner added at level 16
      • 64 KB Marathon
        • No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
        • Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
      • Norse Force! (Q) moved from Level 16 to Level 7
        • The Hotkey for this Ability has been changed from E to Q
        • Duration reduced from 7 to 4 seconds
        • Cooldown reduced from 60 to 30 seconds
        • Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
    • Level 20
      • The Sequel
        • Now reduces The Lost Vikings' death timers by 50%

 

ZAGARA

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  • Infest (Talent)
    • The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets

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SUPPORT

 

BRIGHTWING

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  • Brightwing has received significant updates.
  • Scouting Drone (Talent) removed
  • Envenom (Talent) removed
  • Promote (Talent) removed
  • Protective Shield (Talent) removed
  • Calldown: Mule (Talent) removed
  • Sprint (Talent) removed
  • Soothing Mist (Trait)
    • Regenerative Rains (Talent) has been removed
    • Gust of Healing (Talent) has been removed
    • New Talent (Level 1):  Unfurling Spray
      • Increases Soothing Mist's range by 33%
    • New Talent (Level 7):  Mistified
      • Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
    • New Talent (Level 20):  Revitalizing Mist
      • Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
  • Phase Shift (Z)
    • Phase Shield (Talent) moved from Level 13 to Level 7
      • Duration increased from 3 to 20 seconds
    • New Talent (Level 1):  Hyper Shift
      • Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
    • New Talent (Level 4):  Peekaboo!
      • Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
  • Arcane Flare (Q)
    • Range reduced from 9 to 8
    • Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
    • Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
    • Arcane Precision (Talent)
      • Inner area damage bonus increased from 33% to 50%
    • Sticky Flare (Talent)
      • Slow amount increased from 30% to 40%
    • New Talent (Level 4):  Arcane Barrage
      • Increases Arcane Flare’s range by 50%
    • New Talent (Level 7):  Dream Shot
      • Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
  • Polymorph (W)
    • Duration reduced from 2 seconds to 1.5 seconds.
    • Damage removed from the base Ability
    • Now also slows the target’s Movement Speed by 20%
    • Sticky Powder (Talent) has been removed
    • New Talent (Level 4):   Unstable Anomaly
      • When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
    • New Talent (Level 16):  Greater Polymorph
      • Increases Polymorph’s duration by 1 second
  • Pixie Dust (E)
    • Anti-Magic Powder (Talent) has been removed
    • Shield Dust (Talent) has been redesigned
      • Moved from Level 1 to Level 13
      • Pixie Dust now reduces incoming Ability damage by 50%
    • New Talent (Level 4):  Manic Pixie
      • When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
    • New Talent (Level 13):  Pixie Boost
      • Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
    • New Talent (Level 16):  Bouncy Dust
      • Pixie Dust bounces to another nearby ally upon impact
  • Blink Heal ®
    • Ysera's Blessing (Talent) removed
    • New Talent (Level 20):  Double Wyrmhole
      • Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

 

LI LI

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  • Kung Fu Hustle (Talent)
    • Cooldown reduction lowered from 200% to 150%
  • Blinding Wind (E)
    • Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
    • Duration reduced from 4 to 2 seconds
    • Lingering Blind (Talent)
      • Now increases Blinding Wind's duration by 50%

 

MALFURION

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  • Malfurion has received significant updates
  • Conjurers Pursuit (Talent) removed
  • Protective Shield (Talent) removed
  • Healing Ward (Talent) removed
  • Battle Momentum (Talent) removed
  • Cleanse (Talent) added at Level 7
  • Elune’s Grace (Talent) moved from Level 7 to Level 4
    • Now increases the range of each Basic Ability by a flat 30%
  • Innervate (D)
    • Time during which Mana Regenerates reduced from 10 to 5 seconds
    • Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
    • Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
      • No longer increases the target’s Mana Regeneration rate
    • Versatile (Talent) functionality reworked
      • No longer increases the target’s Attack Speed
      • Increases Innervate’s Mana return from 15% to 25%
  • Regrowth (Q)
    • Mana cost decreased from 75 to 60
    • Healing increased by 5%
    • Harmony (Talent) has been redesigned
      • If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
    • Life Seed (Talent)
      • Cooldown for passive Healing increased from 15 to 20 seconds
    • New Talent (Level 4): Rampant Growth
      • Increases Regrowth’s initial Heal amount by 20%
  • Moonfire (W)
    • Moonburn (Talent)
      • Bonus damage against non-Heroic targets increased from 30% to 100%
      • No longer affects Structures
    • Full Moonfire (Talent)
      • Area of effect bonus increased from 50% to 60%
    • Hindering Moonfire (Talent)
      • Slow amount increased from 20% to 25%
    • Lunar Shower (Talent)
      • Bonus damage per stack increased from 10% to 15%
  • Entangling Roots (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 75 to 65

 

REHGAR

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  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing ®
    • Cooldown increased from 60 to 70 seconds

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WARRIOR

 

ANUB'ARAK

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  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
  • Locust Swarm ®
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

 

JOHANNA

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  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

 

STITCHES

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  • Slam (W)
    • Mana cost reduced from 55 to 45
  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

 

TYRAEL

MUSK7R1KG1O11417483335506.png

  • Vampiric Assault (Talent) removed
  • Vampiric Strike (Talent) added at Level 4
  • Judgment ®
    • Can no longer be cast on non-Heroic targets

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BUG FIXES

 

General

  • Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
  • Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
  • Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
  • The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.
    • Please note: Players may still choose another Mount for these Skins during Hero Select.
  • Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
  • Several typos and tooltip errors have been corrected.

Art

  • Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
  • Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
  • Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
  • Corrected a texture issue on the Spectre Illidan Skin.

Battlegrounds

  • Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
  • Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.

Heroes and Talents

  • Abathur's Toxic Nests once again display activation and expiration timers.
  • Brightwing Soothing Mist will no longer heal her for double the intended amount.
  • Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
  • Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
  • Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.
  • Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
  • Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
  • Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
  • Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
  • Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
  • Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
  • Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.

Sound

  • Abathur once again plays a digging sound when using his Deep Tunnel.
  • Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
  • Johanna's death audio will no longer play globally.

User Interface

  • Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
  • Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
  • Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
  • Players that are already in a game can no longer be invited to join a party until that game concludes.
  • Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
  • Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
  • The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

In addition, Matthew Cooper today provided some information as to why these changes are being made in the newest Developer Insights:

 

Blizzard Icon Developer Insights: Patch Preview 6/23/2015

 

With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

19RBT3IUQUYB1403137112368.png

HERO AND TALENT REWORKS

 

XTXII3XK20WS1417483334636.png

 

We have a number of Talent reworks coming to Heroes of the Storm with our next patch. Malfurion, Brightwing, Rehgar, and the Lost Vikings will be receiving significant changes. These changes coincide with our trend of diversifying our characters and offering new talent builds. Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity.

 

Promote

 

We’ve heard a strong amount of feedback, specifically from the competitive scene, about the Promote talent. We like that Promote offers an early game lane advantage, but it can be a problem as players start spending an exceedingly long time killing a Promoted enemy Minion. We’re changing Promote to affect PvE only, meaning a promoted Minion will do increased damage to enemy Minions and structures, and take reduced damage from these same sources. However, their new combat abilities will have no impact on other Heroes, allowing for players to quickly clean up a Promoted Minion wave.

 

Daze Tech

 

We are changing the way many of the knockbacks in Heroes of the Storm currently work. Previously, the majority of abilities that moved an enemy character also applied a stun during the movement. This means abilities like Tychus’ grenade or Raynor’s Penetrating Round would double as a Stun for channeled abilities. With this new tech, many of these knockback abilities will no longer stun mobile channeling abilities including Tychus’ Overkill, Li Li’s Jug of 1000 cups, Sonya’s Whirlwind, and Valla’s Strafe. Knockback effects that we’d like to apply a stun, Muradin’s Haymaker for example, will keep the stun, but it will be explicitly part of the ability and called out in the tooltip. As an added note, stationary channels such as Mosh Pit and Ravenous Spirit will still be interrupted by a knockback effect.

JE4LEZAXC5VM1430419017464.png

Simply put, Possession is the least-picked Heroic ability in the game right now, and we’re excited to try out some changes to make the Heroic an enticing choice. There have been a number of great suggestions from the community on how to give this ability a makeover, and we’ve elected to run with a player-suggested alteration. Possession will now be a charge-based Heroic ability. Players will have 7 charges of Possession, allowing them to take control of an entire enemy Minion wave.

 

At level 20, you’ll have the option to receive charges more frequently, have a higher maximum charge count, and also be able to spend several charges on an enemy Mercenary. We’re excited to see what you guys think of these changes, and hope to see continued feedback after you’ve had a chance to try it out. We expect that Wailing Arrow will still be the primary Heroic as it is highly impactful in team fights, but anticipate that some split push builds will be able to utilize Possession effectively.

19RBT3IUQUYB1403137112368.png

BALANCE CHANGES

 

V0TGBEY50T4F1417483333676.png

 

Before our latest patch, Anub’arak wasn’t seeing a lot of play and there were complaints surrounding his Beetle AI logic. While improving the Beetle AI, we also removed some small pre-cast delays making Anub’arak more responsive and fun to play. We expected the alterations to increase Anub’arak’s win rate but we were not expecting him to shoot to the top of our win charts. To bring Anub’arak’s balance back in line, we are tweaking his Beetles and reducing damage from Locust Swarm. The beetles will keep the improved AI functionality, but they will have reduced damage and move slower. We like how Anub’arak is playing now, so we are taking a conservative approach to these changes. We will continue to make further changes if more tuning is needed.

 

NG985DA0UWLQ1417483334267.png

 

Illidan has been a popular balance topic for a while, but we’ve held off on making changes as Illidan’s win rate isn’t exceedingly high. Across all matches, Illidan is near the middle of the pack but starts to rise as we look at higher-skilled matches. In these particular matches we commonly see Illidan paired with a Rehgar or Abathur, helping to unlock his maximum potential. At these higher-skilled matches we also see a significant increase in Metamorphosis play.

 

To address these balance issues while also increasing Heroic Ability diversity, we’re looking to make some changes to Metamorphosis. Right now, it’s simply doing too many things too well. Metamorphosis damage is similar to The Hunt at level 20 and is often hitting multiple targets, so we’re reducing its damage significantly. Metamorphosis will keep a trivial amount of damage so it’ll continue to reveal cloaked heroes, dismount characters, etc. Along with the reduced damage, we’re also decreasing the impact area size, making it more difficult to hit an entire enemy team. With these changes, The Hunt becomes the better Heroic for isolating a single enemy hero, and Metamorphosis becomes primarily about repositioning and survival.

 

AVO3T8MOM0SM1417483334438.png

 

With the new Daze Tech described above, Li Li’s Jug of 1000 Cups will become more powerful as fewer abilities will be able interrupt the Heroic. We are also changing the way blinds, or blinding attacks, work. Currently, being blinded prevents your next X attacks, and a secondary Y duration before falling off is enforced in case you don’t auto-attack for a long period of time. With this patch, we are removing the X hits and going purely with the Y duration, although these blind abilities will be tuned to have much shorter durations than the current iteration. Overall, the changes will be a solid buff to blind abilities against rapid auto-attackers like Illidan or Valla, but a nerf against enemies with slower attacks. For this reason, characters with blinds should become a more significant auto-attack counter.

19RBT3IUQUYB1403137112368.png

LATEST HERO: KAEL’THAS

 

Balance wise, Kael’thas has a win rate near the middle of our Assassins and has an appropriate impact on the game. In the future we’d like to provide Kael’thas players with more diverse talent options instead of the single build most players are selecting now. There will be no Kael’thas changes in this patch, but adjustments to address talent diversity will probably hit in the near future.

19RBT3IUQUYB1403137112368.png

And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

 

Are these changes going to improve the game in your opinion? Let us know what you think.

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      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent. Dozens of A.I improvements and bug fixes were made for both base and tactical trees. The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes. Alexstrasza's Dragonqueen tooltip no longer mentions the reduction of Blinds. Junkrat's RIP-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker. Casting Last Laugh will now correctly dismount Alarak. The latest patch with revamped Hero roles, Chromie & Lucio reworks, and Storm League is now live.
    • By Stan
      Heroic Deals for this week include Nazeebo, Rexxar, and Xul! The Golden Lunar Skyrocket can still be purchased for 10,000 Gold.
      Hero Sales
      Heroes Discount Price Nazeebo 500 250 Gems Rexxar 500 250 Gems Xul 750 375 Gems Skins & Mounts
      Blizzard removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection with the latest patch. You can still purchase the Golden Lunar Skyrocket mount for 10,000 Gold though!
      Mounts Golden Lunar Skyrocket (10,000 Gold) Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent.
    • By Stan
      This week's Hero rotation includes Mephisto, Probius, and Murky!
      The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
      Free-to-Play Hero Rotation: March 26, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)