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heroes Heroes of the Storm 'Eternal Conflict' Patch Notes

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The Diablo-themed Eternal Conflict update to Heroes of the Storm goes live with today's patch, including the new Battlefield of Eternity battleground and the new Butcher Hero. Complete patch notes can be found within, including changes to several features and Heroes!

 

The patch notes are available below. A couple of significant changes to call out are:

  1. The new Diablo-themed battleground, the Battlefield of Eternity, is included in this patch.
  2. The Butcher is out immediately with the patch - release dates for Leoric and the Monk have not been included.
  3. You cannot see enemies taking mercenary camps using the scoreboard any more, as Siege damage dealt to neutral targets isn't updated until they are captured/defeated.
  4. Certain abilities were incorrectly providing Unstoppable, and other abilities have been changed from short Stuns to 'Dazes' (to prevent channeling interruption). See the complete patch notes for the full list.
  5. The Lost Vikings, Brightwing, Malfurion, and Rehgar have been significantly reworked this patch.

Here are the complete patch notes:

 

Blizzard Icon Heroes of the Storm Patch Notes -- June 30, 2015

 

GENERAL

 

Kill the Treasure Goblins!

 

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
    • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
    • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
    • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
    • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
    • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

  • Facebook Portrait
    • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
  • Golden Tiger Portrait
    • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
      • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

 

NEW BATTLEGROUND

 

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The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
    • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
    • Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

  • Fallen Shaman
    • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
  • Khazra
    • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Battlefield of Eternity
    • Sky Temple
    • Tomb of the Spider Queen
    • Cursed Hollow
  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

 

NEW HERO

 

The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.

Trait

  • Fresh Meat
    • Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.

Basic Abilities

  • Hamstring (Q)
    • Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
  • Butcher’s Brand (W)
    • Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
  • Ruthless Onslaught (E)
    • Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.

Heroic Abilities

  • Lamb to the Slaughter ®
    • Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
  • Furnace Blast ®
    • After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.

 

ART

 

General

  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Brightwing’s in-game Hero portrait has received animation polish.
  • Hero Abilities
    • Various Hero Abilities have received additional optimization.
    • Brightwing has received updated art and visual effects to coincide with her Talent rework.
    • The range indicator art for several Hero Abilities and Talents have received visual polish:
      • Azmodan – March of Sin (Talent)
      • Falstad – Lightning Rod (W)
      • Rehgar – Earthbind Totem (E)
      • Tychus – Drakken Laser Drill ®
      • Uther – Blessed Champion (Talent)
      • Valla – Strafe ®

 

SHOP

 

Bundles

  • New Bundles
    • The Fresh Meat Bundle has been added to the in-game Shop for a limited time.
  • The following Bundles have been removed from the in-game Shop:
    • Winter Veil Complete Bundle
    • Winter Veil Jaina Bundle

Heroes

  • The Butcher has been added to the in-game Shop!

Mounts

  • New Mounts
    • Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.
  • The following Mounts have been removed from the in-game Shop:
    • Cyber Wolf
    • Dire Wolf
    • Reign-deer

Price Changes

  • Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins

  • A Master Skin has been added for The Butcher.
  • The Iron Butcher Skin has been added to the in-game Shop.
  • The following Skins have been removed from the in-game Shop:
    • Great-father Rehgar
    • Winter Veil Jaina

 

SOUND

 

General

  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

 

USER INTERFACE

 

General

  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

  • Several Hero Level rewards have been slightly altered:
    • Hero Level 9 -- A new 750 Gold reward has been added.
      • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
    • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
    • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
      • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

  • Tab Score Screen
    • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
      • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
    • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

  • A Special Event Quests section has been added to the Quest Log.
    • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
    • Special Event Quests will display any requirements needed to complete them in the Quest Log.
    • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System

  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
    • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
    • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

Shop

  • Featured Tab
    • The Featured tab will no longer hide items that a player already owns.
    • The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
  • Item Preview Panes
    • Preview panes in the Shop once again indicate Gold prices where relevant.
    • The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
  • Item About Pages
    • Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
      • Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
    • Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.

 

DESIGN & GAMEPLAY

 

General

  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
    • Chen -- Flying Kick (Q)
    • Falstad -- Barrel Roll (E)
    • Illidan -- Dive (Q)
    • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
    • Kerrigan -- Ravage (Q)
  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind ®
      • Chen -- Wandering Keg ®
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust ®
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Tychus -- Frag Grenade (W)

 

BATTLEGROUNDS

 

Haunted Mines

  • Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.

 

TALENTS

 

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration

Envenom

  • Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

  • Now Shields for 15% of the target’s maximum Health

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

 

ASSASSIN

 

ILLIDAN

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  • Metamorphosis ®
    • Radius decreased by 25%
    • Damage decreased from 200 (+10 per level) to 20 (+4 per level)

 

JAINA

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  • Sprint (Talent) removed
  • Water Elemental ®
    • Can now be re-targeted after Jaina is killed

 

KERRIGAN

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  • Ultralisk ®
    • Can now be re-targeted after Kerrigan is killed

 

NOVA

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  • Holo Decoy (E)
    • Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

 

RAYNOR

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  • Raynor’s Raiders ®
    • Can now be re-targeted after Raynor is killed

 

TYCHUS

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  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)
  • Drakken Laser Drill ®
    • Can now be re-targeted after Tychus is killed

 

ZERATUL

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  • Vampiric Strike (Talent) added at Level 4
  • Vampiric Assault (Talent) removed

 

SPECIALIST

 

ABATHUR

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  • Symbiote (Q)
    • Carapace (E)
      • Networked Carapace (Talent)
        • Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

 

AZMODAN

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  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   

 

MURKY

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  • Living the Dream (Talent)
    • Initial Ability Power bonus decreased from 10% to 5%
  • Slime (Q)
    • Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
  • Pufferfish (W)
    • Damage increased from 130 (+35 per level) to 134 (+36 per level)

 

NAZEEBO

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  • Corpse Spiders (Q)
    • Leaping Spiders (Talent)
      • Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

 

SYLVANAS

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  • Black Arrows (Trait)
    • Unstable Poison (Talent)
      • Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
  • Possession ®
    • Possession’s functionality has been reworked
    • Possession now has 7 charges, with a 12 second recharge time
    • Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
    • Minions affected by Possession no longer gain bonus Health
    • Dark Lady’s Call (Talent) has been reworked
      • Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
      • Converting enemy Mercenaries costs 5 charges
  • Wailing Arrow ®
    • Damage decreased from 200 (+20 per level) to 140 (+18 per level)

 

THE LOST VIKINGS

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  • The Lost Vikings have received significant Talent changes.
  • Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
  • Erik’s Movement Speed reduced by approximately 5%
  • Fast Restart (Trait) removed
  • New Trait: Viking Hoard
    • Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
  • Go Go Go! (Z)
    • Movement Speed reduced from 40% to 30%
  • Longboat Raid ®
    • Duration increased from 12 to 15 seconds
    • Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
    • Mortar (Q)
      • Will no longer instantly explode when self-cast, or when cast very close to the Longboat
  • Talents
    • Level 1
      • Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
      • Spy Games
        • Time needed to enter Stealth reduced from 5 to 3 seconds
      • New Talent (Level 1): Explosive Attacks
        • Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
      • New Talent (Level 1): Viking Bribery (E)
        • The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
        • Use 40 charges to order the nearest Viking to bribe a Mercenary
        • All Vikings can earn charges, but each Minion death only grants 1 charge
    • Level 4
      • Hardheaded Redhead removed
      • Pain Don’t Hurt
        • Healing received is now doubled for damage dealt against Heroes
      • It’ a Sabotage!
        • Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
      • Spin to Win! (Q) moved from Level 4 to Level 7
        • Cooldown reduced from 12 to 10 seconds
        • Damage reduced from 50 (+10 per level) to 42 (+9 per level)
    • Level 7
      • Erik the Swift moved from Level 7 to Level 4
        • Now also increases Erik’s base Movement Speed by 10%.
      • Jump! (W) moved from Level 7 to Level 13
    • Level 13
      • Speedrun! removed
      • Impatience Is a Virtue moved from Level 13 to Level 16
      • New Talent (Level 13): Nordic Attack Squad (W)
        • Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
    • Level 16
      • Executioner added at level 16
      • 64 KB Marathon
        • No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
        • Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
      • Norse Force! (Q) moved from Level 16 to Level 7
        • The Hotkey for this Ability has been changed from E to Q
        • Duration reduced from 7 to 4 seconds
        • Cooldown reduced from 60 to 30 seconds
        • Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
    • Level 20
      • The Sequel
        • Now reduces The Lost Vikings' death timers by 50%

 

ZAGARA

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  • Infest (Talent)
    • The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
  • Hunter Killer (W)
    • If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
      • If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration
    • If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
    • Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way

 

SUPPORT

 

BRIGHTWING

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  • Brightwing has received significant updates.
  • Scouting Drone (Talent) removed
  • Envenom (Talent) removed
  • Promote (Talent) removed
  • Protective Shield (Talent) removed
  • Calldown: Mule (Talent) removed
  • Sprint (Talent) removed
  • Soothing Mist (Trait)
    • Regenerative Rains (Talent) has been removed
    • Gust of Healing (Talent) has been removed
    • New Talent (Level 1):  Unfurling Spray
      • Increases Soothing Mist's range by 33%
    • New Talent (Level 7):  Mistified
      • Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
    • New Talent (Level 20):  Revitalizing Mist
      • Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
  • Phase Shift (Z)
    • Phase Shield (Talent) moved from Level 13 to Level 7
      • Duration increased from 3 to 20 seconds
    • New Talent (Level 1):  Hyper Shift
      • Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
    • New Talent (Level 4):  Peekaboo!
      • Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
  • Arcane Flare (Q)
    • Range reduced from 9 to 8
    • Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
    • Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
    • Arcane Precision (Talent)
      • Inner area damage bonus increased from 33% to 50%
    • Sticky Flare (Talent)
      • Slow amount increased from 30% to 40%
    • New Talent (Level 4):  Arcane Barrage
      • Increases Arcane Flare’s range by 50%
    • New Talent (Level 7):  Dream Shot
      • Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
  • Polymorph (W)
    • Duration reduced from 2 seconds to 1.5 seconds.
    • Damage removed from the base Ability
    • Now also slows the target’s Movement Speed by 20%
    • Sticky Powder (Talent) has been removed
    • New Talent (Level 4):   Unstable Anomaly
      • When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
    • New Talent (Level 16):  Greater Polymorph
      • Increases Polymorph’s duration by 1 second
  • Pixie Dust (E)
    • Anti-Magic Powder (Talent) has been removed
    • Shield Dust (Talent) has been redesigned
      • Moved from Level 1 to Level 13
      • Pixie Dust now reduces incoming Ability damage by 50%
    • New Talent (Level 4):  Manic Pixie
      • When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
    • New Talent (Level 13):  Pixie Boost
      • Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
    • New Talent (Level 16):  Bouncy Dust
      • Pixie Dust bounces to another nearby ally upon impact
  • Blink Heal ®
    • Ysera's Blessing (Talent) removed
    • New Talent (Level 20):  Double Wyrmhole
      • Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

 

LI LI

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  • Kung Fu Hustle (Talent)
    • Cooldown reduction lowered from 200% to 150%
  • Blinding Wind (E)
    • Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
    • Duration reduced from 4 to 2 seconds
    • Lingering Blind (Talent)
      • Now increases Blinding Wind's duration by 50%

 

MALFURION

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  • Malfurion has received significant updates
  • Conjurers Pursuit (Talent) removed
  • Protective Shield (Talent) removed
  • Healing Ward (Talent) removed
  • Battle Momentum (Talent) removed
  • Cleanse (Talent) added at Level 7
  • Elune’s Grace (Talent) moved from Level 7 to Level 4
    • Now increases the range of each Basic Ability by a flat 30%
  • Innervate (D)
    • Time during which Mana Regenerates reduced from 10 to 5 seconds
    • Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
    • Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
      • No longer increases the target’s Mana Regeneration rate
    • Versatile (Talent) functionality reworked
      • No longer increases the target’s Attack Speed
      • Increases Innervate’s Mana return from 15% to 25%
  • Regrowth (Q)
    • Mana cost decreased from 75 to 60
    • Healing increased by 5%
    • Harmony (Talent) has been redesigned
      • If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
    • Life Seed (Talent)
      • Cooldown for passive Healing increased from 15 to 20 seconds
    • New Talent (Level 4): Rampant Growth
      • Increases Regrowth’s initial Heal amount by 20%
  • Moonfire (W)
    • Moonburn (Talent)
      • Bonus damage against non-Heroic targets increased from 30% to 100%
      • No longer affects Structures
    • Full Moonfire (Talent)
      • Area of effect bonus increased from 50% to 60%
    • Hindering Moonfire (Talent)
      • Slow amount increased from 20% to 25%
    • Lunar Shower (Talent)
      • Bonus damage per stack increased from 10% to 15%
  • Entangling Roots (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 75 to 65

 

REHGAR

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  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing ®
    • Cooldown increased from 60 to 70 seconds

 

TYRANDE

L326XNRFITE41417483335724.png

  • A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents

 

WARRIOR

 

ANUB'ARAK

V0TGBEY50T4F1417483333676.png

  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
  • Locust Swarm ®
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

 

JOHANNA

7ZK2EBJRP1ZG1434674893747.png

  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

 

STITCHES

ZEOLHHWJ9DIF1417483335223.png

  • Slam (W)
    • Mana cost reduced from 55 to 45
  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

 

TYRAEL

MUSK7R1KG1O11417483335506.png

  • Vampiric Assault (Talent) removed
  • Vampiric Strike (Talent) added at Level 4
  • Judgment ®
    • Can no longer be cast on non-Heroic targets

 

BUG FIXES

 

General

  • Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
  • Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
  • Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
  • The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.
    • Please note: Players may still choose another Mount for these Skins during Hero Select.
  • Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
  • Several typos and tooltip errors have been corrected.

Art

  • Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
  • Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
  • Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
  • Corrected a texture issue on the Spectre Illidan Skin.

Battlegrounds

  • Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
  • Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.

Heroes and Talents

  • Abathur's Toxic Nests once again display activation and expiration timers.
  • Brightwing Soothing Mist will no longer heal her for double the intended amount.
  • Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
  • Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
  • Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.
  • Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
  • Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
  • Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
  • Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
  • Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
  • Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
  • Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.

Sound

  • Abathur once again plays a digging sound when using his Deep Tunnel.
  • Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
  • Johanna's death audio will no longer play globally.

User Interface

  • Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
  • Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
  • Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
  • Players that are already in a game can no longer be invited to join a party until that game concludes.
  • Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
  • Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
  • The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

 

Are you excited for today's patch? What are you most looking forward to?

 

Heroes of the Storm gets a dose of Diablo in today's Eternal Conflict update. There are several important gameplay and Hero changes you should be aware of!

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      Player Level Progression Rewards Certain progression milestones will award Loot Chests of different rarities: Loot Chest: Every player level that does not award a Rare or Epic Loot Chest. Rare Loot Chest: Every 5 player levels. Epic Loot Chest: Every 25 player levels. The level requirements to unlock Free Hero Rotation slots have been adjusted: Slots 1 – 10: Are still immediately available at player level 1. Slots 11 – 14: Now unlock at player levels 5, 10, 15, and 20, respectively. Players will earn additional rewards upon reaching the following levels: Player level 5: 1,000 Gems This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system. Player level 10: 7 Day Stimpack Every 25 player levels: 150 Gems Gems are a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them by clicking here. Hero Level Progression Rewards Hero progression rewards have also received significant changes, and can be earned at the following milestones: Hero level 5: Hero Portrait Hero level 15: Master Hero Portrait Every 5 Hero levels: 500 Gold Every 10 Hero levels: Hero-specific Loot Chest Hero-specific Loot Chests are guaranteed to drop at least one item that’s usable by the Hero who earned it. Collection
      Introducing Your Collection
      The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don’t. Switch among item categories using the row of tabs found along the top of your Collection screen. Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail. Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items. The Bundles tab has been removed, and all available Bundles will now appear on your Collection’s Featured tab. Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar. Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page. Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.” Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item. New Currency: Gems
      Gems have replaced real money as the primary currency in Heroes of the Storm. Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items. Additional Gems can be purchased using real money in the Gem Shop. Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game’s menus. Existing Currency: Gold
      Gold can be used to purchase Heroes and Loot Chest re-rolls. Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls. New Crafting Material: Shards
      As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines. Varying amounts of Shards can appear as Loot Chest drops. Any duplicate items received in a Loot Chest will automatically fragment into Shards. New Items
      The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time. New Skins Genji Oni Genji, Vengeful Oni Genji, Moss Oni Genji Auriel Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel Zarya Cyberdemon Zarya, Indigo Cyberdemon Zarya, Cyborgdemon Zarya New Bundles and Skin Packs Genji Heroic Bundle Sakura Auriel Skin Pack Cyberdemon Zarya Skin Pack Skin and Mount Changes
      Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items. Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression. Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release. In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items’ variations —whether or not they had previously unlocked them through progression. Featured and New Items In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection. To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis. Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus. Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game. New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction. Seasonal Items Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow’s End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays. Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.   User Interface
      General
      Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen. The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen. Attack Move Target Point Attack Move Target Point has been added to the Gameplay Options menu. If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point. If disabled, attack move concentrates on the closest enemy to your Hero. Quest Log A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards. Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed. Loadouts
      Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game. A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies. Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout. Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items. Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards. The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button. Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made. Switch among a Hero’s Loadouts using the dropdown menu in the upper-left corner of the customization window. Enter a name for each loadout using the text bar at the top of the customization window. Player Profile
      The Player Profile has been reworked and received additional visual polish. Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways: Summary The number of Most Played Heroes displayed has increased from 3 to 4. A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window. Current player level, and Ranked play badges have moved to the right side of the window. The chart detailing the number of games played per Hero role can be found in the lower-right corner. Progression Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab. Upcoming progression rewards will populate along the left-side of the window. Roster (Formerly: “Hero Collection”) All available Heroes, and their current Hero level progress, are visible on this tab. Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode. Favorite Heroes and a number of new statistics can now be found on the right side of the window. Match History Has received additional visual polish. Statistics Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data. Portrait This tab has been removed from the Profile. Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection. Mastery Taunts
      Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects. The Hero will also play its taunt animation and voiceover. Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat. Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100. Read our recent blog on Mastery Taunts for more information. Heroes Brawl
      Completing matches in Heroes Brawl will now award Hero XP. In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them. Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold. In-Game U.I.
      The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen. Expression Wheel An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game. Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression. The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above. Art
      General
      The Loading Screen displayed upon launching the game client has received new art! Visual effects that indicate Movement Speed bonuses have received updates. Sprays have received additional polish that should help them feel more integrated with battleground environments. Heroes, Abilities, and Talents
      Tassadar: Nullification (Talent) has received updated visual effects. Battlegrounds
      Layout Adjustments
      The following Battlegrounds have each received a number of minor layout improvements in order to alleviate certain areas that could create awkward gameplay moments. Sky Temple Cursed Hollow Dragon Shire Garden of Terror These changes generally consist of small adjustments to the terrain, and some areas of brush have been pruned or removed. Battleground art has been updated to match the areas where these changes were made. Heroes
      Assassin
      Valeera

      Abilities
      Eviscerate (E) Damage reduced from 100 to 85 per combo point Talents
      Level 13 Death from Above (Q) Teleport range reduced from 7 to 6 Level 20 Coldblood (E) Removed Specialist
      Probius

      Abilities
      Photon Cannon (E) Can now be self-cast Support
      Auriel

      Abilities
      Resurrect (R) New Functionality Increased cooldown from 70 to 120 seconds Reduced channel time from 3 to 0.5 seconds Added a 5 second delay between finishing the cast and the Hero coming back to life Talents
      Level 20 Light Speed (R) New Functionality Removed the increased Health upon reviving Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive Brightwing

      Abilities
      Soothing Mist (Trait) Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing. Uther

      Stats
      Removed passive Armor Base maximum Health increased from 2054 to 2156 Health Regeneration increased from 4.28 to 4.49 Abilities
      Holy Light (Q) Healing amount reduced from 427 to 380 Now also heals Uther for 190 if cast on an ally Holy Radiance (W) Healing amount reduced from 219 to 160 (now matches damage) Mana cost reduced from 65 to 60 Eternal Devotion (Trait) Added Functionality: When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself. Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Wave of Light (W) No longer has a cap on the Mana return and Cooldown Reduction amounts Now grants the benefits when enemy Heroes are damaged Increased the amount of Mana returned from 8 to 10 Added a quest component: !Quest: Heal or damage 60 Heroes with Holy Radiance !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds Hammer of the Lightbringer (E) New functionality: Uther’s Basic Attacks restore 1.5% of his maximum Mana !Quest: Hit 75 enemy Heroes with Basic Attacks !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second Fist of Justice (E) Removed (New) Silver Touch (Q) !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20 !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50% Level 4 Beacon of Light (Q) Moved to level 16 New functionality: While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light Boundless Conviction (W) Removed Protective Shield (Active) Removed (New) Pursuit of Justice (E) Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds Level 7 Burden of Guilt (E) Removed Holy Fire (Passive) Moved to level 4 Damage reduced from 18 to 16 per second Cleanse (Active) Removed (New) Armor of Faith (Trait) Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced (New) Guardian of Ancient Kings (Trait) Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75 (New) Hand of Protection (Active) Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds. Level 13 Blessed Champion (Q) Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal Holy Shock (Q) Moved to level 4 No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy Holy Shock still heals Uther for 200 if cast on an enemy Shrink Ray (Active) Removed (New) Well Met (E) Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds Level 16 Hardened Focus (Passive) Removed Righteous Defense (Q) Removed Gathering Radiance (W) Removed (New) Tyr's Deliverance (W) Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds Level 20 (New) Divine Protection (Trait) Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects LEVEL (TIER)   UTHER TALENTS     1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)   4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)   7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)   10 (4) Divine Shield Divine Storm — — 13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)   16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)   20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Warrior
      Anub'arak

      Abilities
      Burrow Charge (E) Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow Locust Swarm (R) A range indicator will now appear to Anub’arak while Locust Swarm is active Talents
      Level 13 Urticating Spines (W) Hovering over the ability button after selecting this talent will now show a range indicator Bug Fixes
      General
      Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting. Battlegrounds
      Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time. Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp. Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem. Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units. Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500. Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest. Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button. Art
      Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted. Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form. Greymane: Restored missing visual effects during Go for the Throat. Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection. Valla: Strafe visual effects will no longer continue to play after the Ability expires. Varian: Will no longer appear scaled-down on the Ranked Play screen. Xul: Will no longer appear offset on the Ranked Play screen. Heroes, Abilities, and Talents
      Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended. Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing. Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel. Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it. Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain. Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen. Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire. Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison. Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish. Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match. Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead. Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed. Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
      Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes. Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field. Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete. Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another. The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest. The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed. The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand. The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target. Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast. Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning. Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target. Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor. Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave. Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage. Sound
      E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects. User Interface
      Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key. Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards. Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.