1 post in this topic
Recently Browsing 0 members
No registered users viewing this page.
I've just finished normal with my main 890ilvl (54 points) prot tank and also with my 876ilvl (36 points) druid tank.
My conclusion is the following:
The protection warrior is taking way to high damage from almost all abilities except auto-attacks which are low anyway.
Shield block doesn't work against any of the abilities in nighthold and doesn't help with any magical skills.
Basically our block even with 2 set items, having aprox 65% crit block chance is useless in Nighthold.
The fact that our main reduction ability except our 8k-ish armor is useless for all Nighthold bosses. Demo, LS, SW, SR are ok for stack abilities or strong abilities but they couldn't be frequent enough. The damage taken spikes are crazy...just crazy and I've kept IP 40-60% of the damage and decent 90% + bracket dps.
Paladin tank and warrior tank used to be very similar in damage taken ( normal damage taken ), now paladin is taking 100 millions and warrior is taking 200-400 million on same boss. This is because their damage is percent damage reduction and that works for magical also, but our shield block is irrelevant. Also paladins block spells now.
In regard to my 876ilvl druid, I've done Guldan solo tanking without any stress. I've done rest of bosses without a problem, only keeping 1-2 stack of ironfur up and using rest of my rage for the 30% reduction every 10 sec, and I won't even start with the amount of cds druids have. These runs showed me how warrior is 0 compared to paladin,druid and DK.
I would place warrior on last place under DK, as Shield Block is an irreleant ability in this raid. You can check logs and compare raids from EN and Nighthold. It seems that to be so-so with a warrior tank you would have to maximize versatility and ignore every other stat :|, maybe then you will start reducing some damage from this raid.
I believe that even the first version of warrior tank from start of EN couldn't handle Nighthold as good as paladin,druid can now. They were just op at low level for being able to handle high mythic dungeons at low gear for stacking IP 2 million absorb, but they scaled bad compared to others and that IP would drop in 2 hits on Mythic EN content, making it so-so anywany.
Post below if any ideas pop to mind related to the above problem. Thanks !
I am Disabled Slightly So Macro's help me by activating 2+ abilities per macro. Hope this helps others as well:
1) This Macro allows the Paladin to Self Heal constantly, for every 3 Shield of the Righteous you receive 2 Light of the Protector.
#showtooltip Shield of the Righteous
/cast Shield of the Righteous
/cast Light of the Protector
2) This Macro Activates Hand of Reckoning every time you use Judgement. The Cooldown on Judgement is much faster than on Hand of Reckoning so you get Hand activating once per 2 Judgements.
/cast Hand of Reckoning
3) Eye of Tyr shares the exact same CD as [Gift of Radiance] Lowest Trinket, which Pierces your Target with a Spear of Light dealing 77,681 Holy Damage & Stunning said Target for 5 seconds (Eye of Tyr & [Gift of Radiance] both share a 60 second GCD.
#showtooltip Eye of Tyr(Artifact)
/cast Eye of Tyr(Artifact)
For those Players that do not know the Item Slot Number here are the Slot Numbers & Locations;
Head = 1, Neck = 2, Shoulder = 3, Shirt = 4, Chest = 5, Belt = 6, Legs = 7, Feet = 8, Wrist = 9, Gloves = 10, Finger 1 (Top)= 11, Finger 2 (Bottom)= 12, Trinket 1 (Top)= 13, Trinket 2 (Bottom)= 14, Back= 15, Main Hand= 16,,Off Hand= 17, Tabard =19
That's Right For Those of You wishing to Activate Talbards such as [Theramore Tabard] here is what you would type;
#showtooltip Theramore Tabard
/e proudly plants his Theramore Flag for all can see.
Here is what happens when you activate this macro (let's say I use it on my Paladin)
Captamerica activates the macro, use 19 activates whatever is in the Tabard Slot, The Theramore Flag appears, then Captamerica emotes the following (shows up as Orange in the general chat window, Captamerica proudly plants his Theramore Flag for all can see.
This macro has no real game value it is more of an Role Playing macro.
I am hoping someone can share their opinion on a very specific question I have about the Arms warrior rotation (FR build). It's all about the following situation which i encounter very often: Colossus Smash has been applied to the target, i have 1 or 2 stacks of Focused Rage, and Mortal Strike and Focused Rage are both coming off cooldown at the same moment. My dilemma here is whether i should cast FR just before MS so that MS hits harder, or if i should cast FR just after MS so that MS has a higher chance of resetting due to the extra 15 Rage i spent after it.
What i have decided to do for now depends on whether Shattered Defenses is up. When it is up, i use FR before MS so MS hits extra hard. When Shattered Defenses is not up, i use FR after MS. I should add that i have both the gloves and ring legendaries (lucky me), so Rage shortage is almost never an issue for me.
I hope i didn't confuse anyone, feel free to ask for clarification. Thank you